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Guild Wars 2

Guild Wars 2 

General Discussion  » In your opinion, does GW2 live up to the Manifesto

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191 posts found

Novice Member

Joined: 9/24/10
Posts: 3448

The problem with censorship is ********

7/22/12 10:58:38 AM#101
Won't know until I play it fir a.couple of months.


Elite Member

Joined: 5/14/07
Posts: 9103

I believe in life before death... So dont forget to enjoy it while you still can.

7/22/12 11:03:47 AM#102

Offcourse it lives up to the manifesto, the problem is certain people where never willing to understand even the basics of the manifesto

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)


Novice Member

Joined: 8/11/10
Posts: 509

7/22/12 11:15:22 AM#103
Originally posted by GrumpyJester

No, it did not live up to it for me.



It's been a while since I played an MMO that was this grindy before level 10. I need levels before I can see more of the world / experience more of the personal storyline, and the only way to do that is to grind. Either I run around for events I've probably already done before, or I try to fill karma hearts with tedious "collect ten apples" chores.


I was so desperate for XP that I started doing the daily achievements...find ten different mobs to kill, gather 10 resources. Big disappointment.

Grumpy, my level 9 mesmer is in an area filled with level 20s.

I killed zero creatures except the tutorial ones, all 9 levels were accomplished with exploration and gathering crafting materials.

The game as alot of experience to go around but you cannot play it like you would other MMOs, filling up the "hearts" is not a real way to level up, it's just a way to get you to zones.



Novice Member

Joined: 8/09/09
Posts: 923

7/22/12 12:08:28 PM#104

Not only does it live up to it, it surpasses it!


Spotlight Poster

Joined: 6/15/04
Posts: 4242

7/22/12 12:28:42 PM#105
Originally posted by botrytis
Originally posted by mindw0rk

Got bored fast. Will stick to TSW

Well I got bored with TSW - kill 12 zombies, etc. It is a console game wanting to be an MMO and failing.


Rofl, my thoughts exactly.  TSW feels like I should have played it on my PS3 and paid the one time price for it, like most single player games.


Novice Member

Joined: 7/18/12
Posts: 28

7/22/12 12:57:00 PM#106
Originally posted by Mannish
Originally posted by austriacus
Originally posted by WoW_Refugee
Originally posted by Aerowyn
Originally posted by Mannish
Originally posted by justinope
Originally posted by Azzkicka

When i play GW2 im bored...

enough said.

unfortunately this.



Same here. Its the same old same old.

in what way? I have found very little in this game that feels same old same old

Without any hostility, let me turn that question around on you; what have you found that doesn't exist in other MMOs? What brand new elements are there that you have never seen before?

All I have seen so far is; you look for the nearest heart on the map, go there, and do what needs to be done. Sometimes the objectives are really quite tedious (water the corn, feed the cows, play with the puppies, carry the rabit food) and other times they're more action oriented but still nothing new (kick a tree, kill the bad guy who drops down....kill the rampaging minotaurs...interact with a bush, kill what comes out). Then there's your personal storyline which has already been done AT LEAST as well in SWTOR (for all the things it did wrong, SWTOR had awesome storylines!) and is also being done- in my opinion, better -in The Secret World.

I'm not saying GW21 is bad because it's not...but what is so original about it?

EDIT: I should add; in between those "heart" areas, there's really just a lot of beautiful but pointless land. It looks awesome, has some monsters...and nothing to do. The hearts seem to be the core of the game, or am I missing something?


You are missing the DEs which change the world and chain between each other, some of them culminating in big zone events. There are around 1500 of them in the game. At the high level zones you wont even be doing heart quests because there are none of them.

so yes, you are missing something, about 80% of the game content.



He is not missing anything. The CORE game is exactly how he described it.

say the guy who thing Tera is epic.....dude go back to that crap 

gw2--->your Tera and any other themepark mmo's out there easily


Novice Member

Joined: 4/24/12
Posts: 276

7/22/12 1:02:30 PM#107
Originally posted by Mannish
Originally posted by justinope
Originally posted by Azzkicka

When i play GW2 im bored...

enough said.

unfortunately this.



Same here. Its the same old same old.

Maybe its time for you guys to change game type :). No MMO will please you i guess.


Apprentice Member

Joined: 9/03/06
Posts: 740

7/22/12 1:15:22 PM#108
Originally posted by Four0Six

 Same old fantasy game.


If You are so bored of fantasy games, why you even played one? I mean, I thought that the fact GW was fantasy was known from start... from 7 years ago at least considering that's when GW1 was released. Were you expectingit to not be fantasy when you grabed a beta key? o.o 


Novice Member

Joined: 1/20/05
Posts: 3317

7/22/12 1:20:18 PM#109

Its ok at best.  Its not a bad game in any way shape or form but its not the savior either.  Its a fantasy MMO and sadly thats about all I can say about it.  


Spotlight Poster

Joined: 1/08/10
Posts: 685

What you play defines you

7/22/12 1:28:50 PM#110

It does not, the basics are the same, it only brings some tweaks to old systems.


However, I will buy and play it, the game is nonetheless fun, but nowhere near addictive.


Elite Member

Joined: 6/10/09
Posts: 7144

7/22/12 1:52:44 PM#111

Manifesto?  I think Arena Net is taking themselves way too seriously.  I think they're a little narcissistic too. They've always kind of been that way even back in GW1 days.

It's going to be a fun game and I'll buy it when it goes on sale because $60 up front is way too high with a cash shop.  It's definitely not all that it promises on paper in the way it's marketed, but it is a really good evolution of the themepark.

The one thing that is touted that I think disappoints, or was over-marketed, are the dynamic events.  They are a much more interesting that RIFT's rifts, but they don't really change the world.  Better than nothing though, but still not the living breathing world thing that they promised with them.


Apprentice Member

Joined: 11/28/09
Posts: 19

7/22/12 1:58:06 PM#112

Let's see, personally I haven't had this much fun playing a game since the days of Ultima Online (Pre-Aos, and Aos). I'm in no way a GW2 fanboy, but I enjoy the game. I enjoyed the majority of GW1 but disliked the instanced world. 


1) The game is a themepark? Sure, in some ways it very much is, but at the same time it doesn't seem to punish players for not grinding rep, for not going to a quest hub, for not doing this or that. I've been really enjoying myself running around and discovering things while doing hearts, dynamic events, and crafting. The whole point of the game is to give players the freedom to play it the way they'd like, whether that be PvE, PvP, Crafting, or exploring, without punishing them harshly. 

In WoW and Rift, you leveled to grind out the rep at the end and to farm honor/ranks to get the best PvP gear. Don't get me wrong, I loved WoW in the days of BC, and I loved Rift up until Trion proved it didn't know how to balance. Rift's events were dull and boring, and literally there were only a handful. GW2 atleast seems to have many more than that to keep in atleast interesting. 

The game isn't genre changing, no. It isn't completely out of the realm of themepark and it isn't exactly a sandbox game. I don't think it ever claimed to be though? The game is fun to play. The classes are fun to play. The idea that I can do whatever I would like to within the world and be rewarded for it the same as someone doing something different is also fun. There's a semi-linear path in almost every game you play. Think about it, even in sandboxes (Darkfall, UO, Minecraft, etc.) you start off with lesser mobs and move on to harder mobs, better crafting, and choices about what you'd like to do. One could argue the entire progression system in any game is a linear path of progression. GW atleast breaks away from the basic quest hub and stale trinity ideas. 

2) The game is less focused on gear/class choice. The game offers many combinations to different styles of gameplay, and builds. It's nice to see a game that lets you play the way you'd like to, without gimping you. In WoW and Rift, you need dedicated healers and tanks. WoW use to have a diverse class system with individual abilities that were unique to each class which made them fun to play, because they were different. Rift also had amazing class customization, but because of poor balancing only specific specs were viable top-end. 

My point is that customization, whether it be class or gear is important. It's important to let players play the way they'd like while maintaining balance in their decisions (More DPS vs. More survivability for example, talents, wep choice, etc.), and there are plenty of possibilities in GW2. 

3) The game has a lot to offer to any playstyle. It's fun to play PvP, PvE, Exploring, Crafting, or dabbling in all of them. Underwater combat/exploring is pretty cool. Hidden areas/secrets that aren't explicitly pointed out. Dynamic events. 

4) All of those complaing about the cash shop - the game has no monthly fee. All you'll find in the cash shop is convenience/deco. It isn't pay to win. There's nothing there to stop you from enjoying the game just because some 12 year old kid is spending his birthday money on convenience items. And, at the same time, those purchasing style items are supporting the company who published the game and isn't charging a monthly fee. That means after a couple months, if you want to sink some more cash (the $15 dollars a month you weren't spending) into something you think you'll enjoy, then you can.

All in all, it comes down to if you enjoy the game or not. It isn't exactly your standard theme-park, and it isn't exactly a sandbox, but it combines the two in a way that is fun and engaging, for me. I mean hell, I waited almost half my life for Diablo III to come out and as much as I wanted to like it, it took away what made the diablo franchise so much fun. 


If the game isn't for you, then it isn't. If it looks like fun, then try it out. NCsoft, even with GW1, seemed content pushing out content that was new and fun for their players. They seem to want to continue that with GW2, and if a $60 entrance fee is stopping you from checking out GW2 when it releases, and you think you'll enjoy it, then try it out.


Elite Member

Joined: 6/01/04
Posts: 3209

7/22/12 2:01:11 PM#113

So far it's a good game. Does it live up to the Manifesto? Time will tell (cause once players start being more vocal things may change). But all in all it is a good game that will most likely be my "switch it up" game when I get into a rutt in my main MMO.

Now, has it lived up to it's hype? Lord no. And heres why;

1. Doesn't make me coffee.

2. Is not the cure for cancer.

3. Will not resurrect deceased loved ones.

4. Will not make you win Powerball.

Now, to be serious. The game is good at what it does - It's not the greatest game in the world, but really no game is nor will be. It's the same as other MMOs yet different at the same time. And thats a good thing.

There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"


Spotlight Poster

Joined: 6/17/10
Posts: 6403

OP  7/22/12 11:55:30 PM#114
Originally posted by Torvaldr

Manifesto?  I think Arena Net is taking themselves way too seriously.  I think they're a little narcissistic too. They've always kind of been that way even back in GW1 days.

It's going to be a fun game and I'll buy it when it goes on sale because $60 up front is way too high with a cash shop.  It's definitely not all that it promises on paper in the way it's marketed, but it is a really good evolution of the themepark.

The one thing that is touted that I think disappoints, or was over-marketed, are the dynamic events.  They are a much more interesting that RIFT's rifts, but they don't really change the world.  Better than nothing though, but still not the living breathing world thing that they promised with them.


The events I believe missed the mark.


Advanced Member

Joined: 2/02/07
Posts: 1131

Most of my posts get deleted.

7/23/12 12:21:26 AM#115
Originally posted by The_Korrigan
Answer to the OP question : it exceeds it.


Pretty much this, I was impressed with GW2 and how they are building their game.

Originally posted by salsa41
are you have problem ?


Novice Member

Joined: 5/31/10
Posts: 246

7/23/12 12:25:43 AM#116

Yes, guild wars is somthing else


Novice Member

Joined: 3/06/12
Posts: 39

7/23/12 12:34:47 AM#117

I actually found it alot better than I was expecting personally.  After so many recent hyped games I was pretty skeptical of it untill I played it this last weekend.  Not saying id pay a monthly fee for it, but since thats not an issue im happy with my pre order.


Novice Member

Joined: 5/01/06
Posts: 2642

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

7/23/12 12:45:09 AM#118

It delivered. I think some people just expected too much from the DEs.



Joined: 1/31/09
Posts: 3741

7/23/12 12:52:19 AM#119
Originally posted by MMOExposed


The events I believe missed the mark.

It lived up to what I, and many other people looking forward to GW2 were expecting out of events.

I think cali59 used to put it best.  The world changing is the LEAST important part of how dynamic events are advanced over previous games versions.

I think people with realistic expectations were generally satisfied or pleasantly surprised.



Joined: 11/22/05
Posts: 17130

"what a boring life, HATING everything" -Gorilla Biscuits

7/23/12 12:55:11 AM#120

The manifesto in all honesty (at least IMO) is a moot point really, it's part marketing part brainstorming. The content is fun (to many), the PVP passable compared to most this day and age. That's really all that matters.

The true test won't even take place until six months to a year after the game releases. All most have is a small taste of the entire game and the released product. That's assuming those folks have seen all BWE and stress tests. Which adds up to a little over a week of gameplay time. That is nothing to score an MMO on.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

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