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MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » In your opinion, does GW2 live up to the Manifesto

10 Pages « 1 2 3 4 5 6 7 » Last Search
191 posts found
  User Deleted
7/22/12 12:14:42 AM#21
Answer to the OP question : it exceeds it.
  austriacus

Novice Member

Joined: 8/28/07
Posts: 626

7/22/12 12:14:44 AM#22
Originally posted by Mannish
Originally posted by austriacus
Originally posted by WoW_Refugee
Originally posted by Aerowyn
Originally posted by Mannish
Originally posted by justinope
Originally posted by Azzkicka

When i play GW2 im bored...

enough said.

unfortunately this.

 

 

Same here. Its the same old same old.

in what way? I have found very little in this game that feels same old same old

Without any hostility, let me turn that question around on you; what have you found that doesn't exist in other MMOs? What brand new elements are there that you have never seen before?

All I have seen so far is; you look for the nearest heart on the map, go there, and do what needs to be done. Sometimes the objectives are really quite tedious (water the corn, feed the cows, play with the puppies, carry the rabit food) and other times they're more action oriented but still nothing new (kick a tree, kill the bad guy who drops down....kill the rampaging minotaurs...interact with a bush, kill what comes out). Then there's your personal storyline which has already been done AT LEAST as well in SWTOR (for all the things it did wrong, SWTOR had awesome storylines!) and is also being done- in my opinion, better -in The Secret World.

I'm not saying GW21 is bad because it's not...but what is so original about it?

EDIT: I should add; in between those "heart" areas, there's really just a lot of beautiful but pointless land. It looks awesome, has some monsters...and nothing to do. The hearts seem to be the core of the game, or am I missing something?

 

You are missing the DEs which change the world and chain between each other, some of them culminating in big zone events. There are around 1500 of them in the game. At the high level zones you wont even be doing heart quests because there are none of them.

http://www.youtube.com/watch?v=6CyqGJHTjes

so yes, you are missing something, about 80% of the game content.

 

 

He is not missing anything. The CORE game is exactly how he described it.

Listen, i know you dont like the game and thats fine, but i ask you to please stop saying blatant lies, i have played all the areas of the game  in beta and while at lvl 1-10 the core game might seem that way the more you level the less hearts there are.

At lvl 25+ its basically 75% of the time DEs, there are just not enough hearts for them to be the core of any character leveling

  Justsomenoob

Novice Member

Joined: 10/20/10
Posts: 869

7/22/12 12:15:58 AM#23

This is the first game I've played since I was waiting for Everquest 1 to come out in 1999, that actually has exceeded my expectations.

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

7/22/12 12:17:26 AM#24
Originally posted by Mannish
Originally posted by austriacus
Originally posted by WoW_Refugee
Originally posted by Aerowyn
Originally posted by Mannish
Originally posted by justinope
Originally posted by Azzkicka

When i play GW2 im bored...

enough said.

unfortunately this.

 

 

Same here. Its the same old same old.

in what way? I have found very little in this game that feels same old same old

Without any hostility, let me turn that question around on you; what have you found that doesn't exist in other MMOs? What brand new elements are there that you have never seen before?

All I have seen so far is; you look for the nearest heart on the map, go there, and do what needs to be done. Sometimes the objectives are really quite tedious (water the corn, feed the cows, play with the puppies, carry the rabit food) and other times they're more action oriented but still nothing new (kick a tree, kill the bad guy who drops down....kill the rampaging minotaurs...interact with a bush, kill what comes out). Then there's your personal storyline which has already been done AT LEAST as well in SWTOR (for all the things it did wrong, SWTOR had awesome storylines!) and is also being done- in my opinion, better -in The Secret World.

I'm not saying GW21 is bad because it's not...but what is so original about it?

EDIT: I should add; in between those "heart" areas, there's really just a lot of beautiful but pointless land. It looks awesome, has some monsters...and nothing to do. The hearts seem to be the core of the game, or am I missing something?

 

You are missing the DEs which change the world and chain between each other, some of them culminating in big zone events. There are around 1500 of them in the game. At the high level zones you wont even be doing heart quests because there are none of them.

http://www.youtube.com/watch?v=6CyqGJHTjes

so yes, you are missing something, about 80% of the game content.

 

 

He is not missing anything. The CORE game is exactly how he described it.

The CORE game is in that 80%.

While yes, they are all similair quests, what do you expect? Huh? What kind of quest do you want? I bet it will deal with collecting... or helping/ killing somone... they are called quests for a reason. Please name me one quest that has not been done by any MMO, (Star Wars was originally a fantasy... until the 3 prequels), and if you can't do that, name one type of basic quest that GW2 hasn't done. Now don't be to specific, like "a green dragon swoops down, destroying a city, and you have to kill it in 90 seconds, collect its tonails, make those tonails into earings and give them back to the Queen of England who is residing in her Starship in the Netherworld". I want a basic quest... like "kill a # of this" or collect a #of that. Please please give me something new, cause quite frankl I think MMOs have gotten all the basic elements used, and you cant find any more.

http://www.merriam-webster.com/dictionary/innovation

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

7/22/12 12:18:41 AM#25
Originally posted by ABRaquel
Originally posted by Aerowyn
Originally posted by Mannish
 

 

 

Same here. Its the same old same old.

in what way? I have found very little in this game that feels same old same old

I agree with you, I don't know how can anyone say with a straight face that is the same old stuff as other MMOs.

I agree how is it same old same old? It's completely different style of mmo and I love it, playing it for 6-8 years or how long it lasts imo. I can spend all day looking at the art and landscapes lots of content but they will add more I love the game, even though I'm not a fan of the GW lore I love the game.

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  LuciferIAm

Hard Core Member

Joined: 12/25/10
Posts: 87

7/22/12 12:19:38 AM#26
Originally posted by Mannish
Originally posted by austriacus
Originally posted by WoW_Refugee
Originally posted by Aerowyn
Originally posted by Mannish
Originally posted by justinope
Originally posted by Azzkicka

When i play GW2 im bored...

enough said.

unfortunately this.

 

 

Same here. Its the same old same old.

in what way? I have found very little in this game that feels same old same old

Without any hostility, let me turn that question around on you; what have you found that doesn't exist in other MMOs? What brand new elements are there that you have never seen before?

All I have seen so far is; you look for the nearest heart on the map, go there, and do what needs to be done. Sometimes the objectives are really quite tedious (water the corn, feed the cows, play with the puppies, carry the rabit food) and other times they're more action oriented but still nothing new (kick a tree, kill the bad guy who drops down....kill the rampaging minotaurs...interact with a bush, kill what comes out). Then there's your personal storyline which has already been done AT LEAST as well in SWTOR (for all the things it did wrong, SWTOR had awesome storylines!) and is also being done- in my opinion, better -in The Secret World.

I'm not saying GW21 is bad because it's not...but what is so original about it?

EDIT: I should add; in between those "heart" areas, there's really just a lot of beautiful but pointless land. It looks awesome, has some monsters...and nothing to do. The hearts seem to be the core of the game, or am I missing something?

 

You are missing the DEs which change the world and chain between each other, some of them culminating in big zone events. There are around 1500 of them in the game. At the high level zones you wont even be doing heart quests because there are none of them.

http://www.youtube.com/watch?v=6CyqGJHTjes

so yes, you are missing something, about 80% of the game content.

 

 

He is not missing anything. The CORE game is exactly how he described it.

It's seriously hard to believe you guys have even played the game. What's so original about it? It requires actual skill to be consistently successful, I doubt you can name another game that so heavily relies on skill over gear. There is NO HOLY TRINITY, AND IT WORKS. I've yet to come across another game that doesn't have some form of the holy trinity, and actually works (I guess you could maybe.. consider a game like Vindictus but eh). There is also dramatically extra things to do outside of hearts. In fact you can definetly level without ever using them.

 

Oh, let us not forget how dramatically different it is playing each class. Playing one class, and than switching to a different one, nearly feels like you've switched games. You can try to play one class as you would another, but you will likely fail. I see this as one of the biggest assets of the entire game. I've yet to play a MMORPG (out of literally 100+) that even comes close to this feeling. In roughly every MMORPG out there you still end up doing the same thing between the classes.

  User Deleted
7/22/12 12:19:48 AM#27
Originally posted by Mannish

There is not such thing as playing it wrong. Tell me from what he said how is he playing the game wrong?

Playing Guild Wars 2 without finding and following through on the DEs is a bit like playing a FPS and never switching guns. There's variety there, but if you're not looking for it you're just cheating yourself. 

  Asheram

Advanced Member

Joined: 3/24/10
Posts: 1862

What happens when you get 5 stars do you get a cookie? ;)

7/22/12 12:24:20 AM#28

It is a game that I have no regret about the one time box price that I paid and after reading some of the replies here I think there are some that will never be satisfied with any game but just want to do what this site is good for.

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

7/22/12 12:34:20 AM#29
Originally posted by LuciferIAm

It's seriously hard to believe you guys have even played the game. What's so original about it? It requires actual skill to be consistently successful, I doubt you can name another game that so heavily relies on skill over gear. There is NO HOLY TRINITY, AND IT WORKS. I've yet to come across another game that doesn't have some form of the holy trinity, and actually works (I guess you could maybe.. consider a game like Vindictus but eh). There is also dramatically extra things to do outside of hearts. In fact you can definetly level without ever using them.

 

Oh, let us not forget how dramatically different it is playing each class. Playing one class, and than switching to a different one, nearly feels like you've switched games. You can try to play one class as you would another, but you will likely fail. I see this as one of the biggest assets of the entire game. I've yet to play a MMORPG (out of literally 100+) that even comes close to this feeling. In roughly every MMORPG out there you still end up doing the same thing between the classes.

I can't say it any better.Agree^^^^^^

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  Dakirn

Advanced Member

Joined: 2/16/04
Posts: 358

7/22/12 12:35:27 AM#30
Originally posted by LuciferIAm
There is NO HOLY TRINITY, AND IT WORKS.

 

I'm not trying to flame or troll bait or anything so this is a serious question.  Have you done the dungeons without any healer so that you know the "no holy trinity" works?

 

I'm curious because I see it posted a lot but didn't get to try a dungeon.  I know that you don't need healing when dynamic events are happening and players are zerging everything.. but what about the dungeons?  I'm wondering how fighting NPCs designed for an entire group works without a healer.

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

7/22/12 12:38:42 AM#31
Originally posted by Dakirn
Originally posted by LuciferIAm
There is NO HOLY TRINITY, AND IT WORKS.

 

I'm not trying to flame or troll bait or anything so this is a serious question.  Have you done the dungeons without any healer so that you know the "no holy trinity" works?

 

I'm curious because I see it posted a lot but didn't get to try a dungeon.  I know that you don't need healing when dynamic events are happening and players are zerging everything.. but what about the dungeons?  I'm wondering how fighting NPCs designed for an entire group works without a healer.

I'm going to kinda guess here, there are certain classes that have more healing abilities then other classes, but neither of them focus on heals. Like me as an elementalist i do both dps and healing literally at the same time, once i throw down all my dps and they get on cooldowns and I pay attention to my team's health bar then drop down heals. Then switch back to my other element to do dps. I use the same pattern over and over again. I hope this helps!

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  Selenite

Hard Core Member

Joined: 9/11/10
Posts: 28

7/22/12 12:42:23 AM#32
Originally posted by Dakirn
Originally posted by LuciferIAm
There is NO HOLY TRINITY, AND IT WORKS.

 

I'm not trying to flame or troll bait or anything so this is a serious question.  Have you done the dungeons without any healer so that you know the "no holy trinity" works?

 

I'm curious because I see it posted a lot but didn't get to try a dungeon.  I know that you don't need healing when dynamic events are happening and players are zerging everything.. but what about the dungeons?  I'm wondering how fighting NPCs designed for an entire group works without a healer.

I did the dungeon few times. It really is as it says. At first our team wiped constantly and it took us time to get used to the new ways. Not a single profession could tank and there are no healing skills that could actually keep anyone alive. It really was about jumping in and out of combat. Throwing down stuns, and knickbacks and giving buffs to allies etc, etc, etc.

Sure people will try to run as if they have trinity but when they do they will fail and fail some more. Trinitys ways of thinking just doesn't work.

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

7/22/12 12:42:34 AM#33
Originally posted by Jonoku
Originally posted by Dakirn
Originally posted by LuciferIAm
There is NO HOLY TRINITY, AND IT WORKS.

 

I'm not trying to flame or troll bait or anything so this is a serious question.  Have you done the dungeons without any healer so that you know the "no holy trinity" works?

 

I'm curious because I see it posted a lot but didn't get to try a dungeon.  I know that you don't need healing when dynamic events are happening and players are zerging everything.. but what about the dungeons?  I'm wondering how fighting NPCs designed for an entire group works without a healer.

I'm going to kinda guess here, there are certain classes that have more healing abilities then other classes, but neither of them focus on heals. Like me as an elementalist i do both dps and healing literally at the same time, once i throw down all my dps and they get on cooldowns and I pay attention to my team's health bar then drop down heals. Then switch back to my other element to do dps. I use the same pattern over and over again. I hope this helps!

Go on youtube. Type Guild Wars 2 Dungeon. Click. There.

http://www.merriam-webster.com/dictionary/innovation

  Dakirn

Advanced Member

Joined: 2/16/04
Posts: 358

7/22/12 12:44:43 AM#34
Originally posted by KingJiggly
Originally posted by Jonoku
Originally posted by Dakirn
Originally posted by LuciferIAm
There is NO HOLY TRINITY, AND IT WORKS.

 

I'm not trying to flame or troll bait or anything so this is a serious question.  Have you done the dungeons without any healer so that you know the "no holy trinity" works?

 

I'm curious because I see it posted a lot but didn't get to try a dungeon.  I know that you don't need healing when dynamic events are happening and players are zerging everything.. but what about the dungeons?  I'm wondering how fighting NPCs designed for an entire group works without a healer.

I'm going to kinda guess here, there are certain classes that have more healing abilities then other classes, but neither of them focus on heals. Like me as an elementalist i do both dps and healing literally at the same time, once i throw down all my dps and they get on cooldowns and I pay attention to my team's health bar then drop down heals. Then switch back to my other element to do dps. I use the same pattern over and over again. I hope this helps!

Go on youtube. Type Guild Wars 2 Dungeon. Click. There.

There's a big difference between watching a video and getting first hand knowledge for someone who's done it.  I don't trust any videos that can be shot to show any point of view the person shooting it wants.  At least with a forum post I feel like I get a better description of what's actually happening.

 

Thanks to those who posted an answer :)  I look forward to trying it then.

  austriacus

Novice Member

Joined: 8/28/07
Posts: 626

7/22/12 12:47:09 AM#35
Originally posted by Dakirn
Originally posted by LuciferIAm
There is NO HOLY TRINITY, AND IT WORKS.

 

I'm not trying to flame or troll bait or anything so this is a serious question.  Have you done the dungeons without any healer so that you know the "no holy trinity" works?

 

I'm curious because I see it posted a lot but didn't get to try a dungeon.  I know that you don't need healing when dynamic events are happening and players are zerging everything.. but what about the dungeons?  I'm wondering how fighting NPCs designed for an entire group works without a healer.

There are no classes that can heal enough to outset the damage that is done by some mobs and bosses, some classes that have a low health pool will die with 1 hit. Its more about paying attention and going in and out of combat, you cant stay there for long.

Also you really need to time your skills otherwise you will constantly wipe in explorable mode.

Its really hard, which is kinda refreshing.

  FelixMajor

Elite Member

Joined: 12/27/07
Posts: 531

7/22/12 12:47:23 AM#36

I remember seeing that video for the first time and I remember how exhilerating it was and that is how I felt when I stepped into the world last BWE.

Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".

  LuciferIAm

Hard Core Member

Joined: 12/25/10
Posts: 87

7/22/12 12:49:39 AM#37
Originally posted by Jonoku
Originally posted by Dakirn
Originally posted by LuciferIAm
There is NO HOLY TRINITY, AND IT WORKS.

 

I'm not trying to flame or troll bait or anything so this is a serious question.  Have you done the dungeons without any healer so that you know the "no holy trinity" works?

 

I'm curious because I see it posted a lot but didn't get to try a dungeon.  I know that you don't need healing when dynamic events are happening and players are zerging everything.. but what about the dungeons?  I'm wondering how fighting NPCs designed for an entire group works without a healer.

I'm going to kinda guess here, there are certain classes that have more healing abilities then other classes, but neither of them focus on heals. Like me as an elementalist i do both dps and healing literally at the same time, once i throw down all my dps and they get on cooldowns and I pay attention to my team's health bar then drop down heals. Then switch back to my other element to do dps. I use the same pattern over and over again. I hope this helps!

Jon painted a light picture of how the holy trinity is no longer needed in this game. It's hard to explain, so really the best way to understand is to watch a few of the large videos of dungeon run throughs on youtube. The best way I can sum it up is: your survival is based almost solely on yourself. Every class has it's own self heal(s) and making use of moving and dodging really makes a dramatic difference, especially when you watch boss fights. Zerging is very viable in lower levels, but my guess is in higher 40+ it starts to become much less so.

I'm also an elementalist, and from my experience, attempting to depend on anyone but myself will get me killed. I have a lot of ways to survive while I sling fireballs and at times heal fellow bros in danger. Whether it's laying down a crippling wall that slows all who pass through it or doing a kick-ass backwards flame roll, or just using the stamina bar to its full capability, I can survive against anything (well almost, you'll still get your a$$ whooped by elite DE's without a solid number of people helping). From what I've lightly experienced playing PvP with each class is that you can find a lot of balance between utilizing your defensive/healing/damaging abilities in every fight. Basically, every class is it's own holy trinity.

EDIT: I just read your skepticism of videos, very understandable. However there are some pretty good one's out there, especially the like hour longs as they literally film every single moment of the dungeon, beginning to end, no funny business.

  deathshroud

Advanced Member

Joined: 11/06/10
Posts: 1389

7/22/12 12:49:48 AM#38

dont think its for me, im tired of mmos with the whole tank, healer, dps mechanic.

there are 2 types of mmo, imitators and innovaters.

  LuciferIAm

Hard Core Member

Joined: 12/25/10
Posts: 87

7/22/12 12:52:15 AM#39
Originally posted by deathshroud

dont think its for me, im tired of mmos with the whole tank, healer, dps mechanic.

Well.. does it really even need to be said? There's no way you've played this game.

  Zeblade

Advanced Member

Joined: 1/10/06
Posts: 936

7/22/12 12:57:20 AM#40

you know theres a lot of F2P games out there. Even though we have to pay one time. These guys did a awesome job. For me I have a blast when I play. 

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