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Guild Wars 2

Guild Wars 2 

General Discussion  » I finally understand the Pay to Win argument

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236 posts found
  3-4thElf

Apprentice Member

Joined: 6/03/12
Posts: 497

7/21/12 11:35:13 PM#121
Originally posted by Loke666
Originally posted by 3-4thElf

Go look at my previous post, there is doubt it's P2W.

Only really for guilds that just PvP.

A few PvE players can easily fund a large guilds PvP so it is more like "pay to avoid PvE" which isn´t as catchy.

Still, this is a balancing thing, once they get the droprate in PvP right it ain´t a problem anymore.

I mean more money earned to cover repairs from pvp isn't a bad thing.

I just don't see an advantage; save for betas or the first 2 days of the game. Surely people will understand their limits of what they can afford in both economies and react accordingly.

If all that's being gained is a speed advantage that isn't a very good argument for P2W. Never has been.

The OP isn't even clear that his Mr. Moneybags won in the end. It sounded like he delayed things. Sounded like the player had a lot of fun doing this for people. I don't see any "instant win". 

Like I did see in other games that were P2W. I was once gifted a 1000 use full heal potion for pvp use in a Korean grindy pvp game I played some time ago. I was a good tank, communicated well, and the battled needed me to not die and spawn back. But to basically be one point on the map a dozen or so people hit over and over and over while the team finished objectives. The potion, only bought with cash, did what it needed to do and I stood there for an hour taking hits and keeping players drawn to me.

That's P2W. Nothing described by the OP is even close to that.

 

a yo ho ho

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

7/21/12 11:36:19 PM#122
Originally posted by KingJiggly
Originally posted by Gaia_Hunter
Originally posted by KingJiggly
They need to keep the cash shop closed until the majority of players are above level 80. They also need to make it much easier for new players to get gold in wvwvw, becuase it is extremely hard from personal experience to kill anything in wvw as a noob. I love the game, I had fun, it stands for the hype I have given it, however, for the sake of the game, they need to do this or lose many possible players in the first month due to wvwvw being unfair. Or they of course could make wvwvw all about supply, which can't be bought with gold. Nothing, blueprints and all that included. Then you can trade supply for gold at a trader, but not the other way around ( you can give supply and get gold, but you can't use gold to get supply). Either of those two things will work, I personally like the latter myself.

The coin costs involved in the WvW are too good a gold sink to be removed.

They need to tweak the rewards though, especially for low level players and add some more small side events to keep the money going.

3 hours sieging a castle to get a few silver isn't that great.

 

They need to make it easier also. I can barely level up solo in wvwvw, I like to do the little events and all that. However since I was new I didn't have anything unlocked, and it was extremely hard to kill one single bird, impossible if I aggroed 2 .

 

Seriously? Your trying to solo the WvW!  LOL!!

Ok well, good luck with that.

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

7/21/12 11:39:33 PM#123
Originally posted by Adalwulff
Originally posted by KingJiggly
Originally posted by Gaia_Hunter
Originally posted by KingJiggly
They need to keep the cash shop closed until the majority of players are above level 80. They also need to make it much easier for new players to get gold in wvwvw, becuase it is extremely hard from personal experience to kill anything in wvw as a noob. I love the game, I had fun, it stands for the hype I have given it, however, for the sake of the game, they need to do this or lose many possible players in the first month due to wvwvw being unfair. Or they of course could make wvwvw all about supply, which can't be bought with gold. Nothing, blueprints and all that included. Then you can trade supply for gold at a trader, but not the other way around ( you can give supply and get gold, but you can't use gold to get supply). Either of those two things will work, I personally like the latter myself.

The coin costs involved in the WvW are too good a gold sink to be removed.

They need to tweak the rewards though, especially for low level players and add some more small side events to keep the money going.

3 hours sieging a castle to get a few silver isn't that great.

 

They need to make it easier also. I can barely level up solo in wvwvw, I like to do the little events and all that. However since I was new I didn't have anything unlocked, and it was extremely hard to kill one single bird, impossible if I aggroed 2 .

 

Seriously? Your trying to solo the WvW!  LOL!!

Ok well, good luck with that.

 

that's how I ended up naked. But yes, I am, becuase Anet have stated they are trying to make it solo friendly by adding control points with a single defending npc. So yes I am and will continue doing so.

http://www.merriam-webster.com/dictionary/innovation

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

7/21/12 11:40:51 PM#124
Originally posted by miscrpgdude
Originally posted by Adalwulff
Originally posted by miscrpgdude
Originally posted by Adalwulff

Whats really funny is how they ignore the need for supply, whenever I bring it up, they simply ignore it and stick to thier claim that buying gold will ruin GW2.

They just dont get it do they?

Nobody is ignoring it, its simply quite obvious that YOU don't get it.

 

Normally the ability to gain the advantage provided by Siege Weapons is limited by 2 factors, 1) gold, and 2) supply. When you remove one of these limitations - regardless of how small that limitation may or may not turn out to be - you are effectively altering the balance. This is and always has been described as a P2W effect.

There is no argument to be made that it is not. Some people it doesn't bother, others it does but there is no doubt that WvW is P2W.

Personally I don't care, I don't plan on taking part so no real skin off my nose.

Although I do wish they simply had a monthly subscription server where there was no gem-gold interaction.

 

Wait, what part didnt I get? You mean that seige does not need supply? Those walls and gates are not rebuilt with supply?

I dont get what your saying.... I have never seen anything repaired with gold

What your clearly not getting is that the need for supply is utterly irrelevent to the change in balance caused by gold availablity.

It changes the degree of effect that buying gold causes but it does not change either the principle or the functional reality that spending money gives you a measurable advanatage in WvW.

 

Then clearly you havent PvPed against a tough enemy who constantly takes out your supply camps.

Not to mention the amount of players it takes to supply and man all those siege weapons you got, seems you have a lot more to worry about than gold. I dont believe you have given this much thought.

  3-4thElf

Apprentice Member

Joined: 6/03/12
Posts: 497

7/21/12 11:41:52 PM#125
Originally posted by KingJiggly
Originally posted by Adalwulff
Originally posted by KingJiggly
Originally posted by Gaia_Hunter
Originally posted by KingJiggly
They need to keep the cash shop closed until the majority of players are above level 80. They also need to make it much easier for new players to get gold in wvwvw, becuase it is extremely hard from personal experience to kill anything in wvw as a noob. I love the game, I had fun, it stands for the hype I have given it, however, for the sake of the game, they need to do this or lose many possible players in the first month due to wvwvw being unfair. Or they of course could make wvwvw all about supply, which can't be bought with gold. Nothing, blueprints and all that included. Then you can trade supply for gold at a trader, but not the other way around ( you can give supply and get gold, but you can't use gold to get supply). Either of those two things will work, I personally like the latter myself.

The coin costs involved in the WvW are too good a gold sink to be removed.

They need to tweak the rewards though, especially for low level players and add some more small side events to keep the money going.

3 hours sieging a castle to get a few silver isn't that great.

 

They need to make it easier also. I can barely level up solo in wvwvw, I like to do the little events and all that. However since I was new I didn't have anything unlocked, and it was extremely hard to kill one single bird, impossible if I aggroed 2 .

 

Seriously? Your trying to solo the WvW!  LOL!!

Ok well, good luck with that.

 

that's how I ended up naked. But yes, I am, becuase Anet have stated they are trying to make it solo friendly by adding control points with a single defending npc. So yes I am and will continue doing so.

For irony's sake? Like a Steve Martin bit? Or for serious?

a yo ho ho

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

7/21/12 11:45:42 PM#126
Originally posted by Adalwulff
Originally posted by miscrpgdude
Originally posted by Adalwulff
Originally posted by miscrpgdude
Originally posted by Adalwulff

Whats really funny is how they ignore the need for supply, whenever I bring it up, they simply ignore it and stick to thier claim that buying gold will ruin GW2.

They just dont get it do they?

Nobody is ignoring it, its simply quite obvious that YOU don't get it.

 

Normally the ability to gain the advantage provided by Siege Weapons is limited by 2 factors, 1) gold, and 2) supply. When you remove one of these limitations - regardless of how small that limitation may or may not turn out to be - you are effectively altering the balance. This is and always has been described as a P2W effect.

There is no argument to be made that it is not. Some people it doesn't bother, others it does but there is no doubt that WvW is P2W.

Personally I don't care, I don't plan on taking part so no real skin off my nose.

Although I do wish they simply had a monthly subscription server where there was no gem-gold interaction.

 

Wait, what part didnt I get? You mean that seige does not need supply? Those walls and gates are not rebuilt with supply?

I dont get what your saying.... I have never seen anything repaired with gold

What your clearly not getting is that the need for supply is utterly irrelevent to the change in balance caused by gold availablity.

It changes the degree of effect that buying gold causes but it does not change either the principle or the functional reality that spending money gives you a measurable advanatage in WvW.

 

Then clearly you havent PvPed against a tough enemy who constantly takes out your supply camps.

Not to mention the amount of players it takes to supply and man all those siege weapons you got, seems you have a lot more to worry about than gold. I dont believe you have given this much thought.

 

Pf course I have. Avoid the Zerg, go guardian with lots of spirit weapons, works great. Guardian kind of op, so I may have to change. I am not an idiot, I just don't plan to face 1000 people head on like some people think they can... I much prefer to go around them.

http://www.merriam-webster.com/dictionary/innovation

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

7/21/12 11:47:54 PM#127
Originally posted by KingJiggly
Originally posted by Adalwulff
Originally posted by miscrpgdude
Originally posted by Adalwulff
Originally posted by miscrpgdude
Originally posted by Adalwulff

Whats really funny is how they ignore the need for supply, whenever I bring it up, they simply ignore it and stick to thier claim that buying gold will ruin GW2.

They just dont get it do they?

Nobody is ignoring it, its simply quite obvious that YOU don't get it.

 

Normally the ability to gain the advantage provided by Siege Weapons is limited by 2 factors, 1) gold, and 2) supply. When you remove one of these limitations - regardless of how small that limitation may or may not turn out to be - you are effectively altering the balance. This is and always has been described as a P2W effect.

There is no argument to be made that it is not. Some people it doesn't bother, others it does but there is no doubt that WvW is P2W.

Personally I don't care, I don't plan on taking part so no real skin off my nose.

Although I do wish they simply had a monthly subscription server where there was no gem-gold interaction.

 

Wait, what part didnt I get? You mean that seige does not need supply? Those walls and gates are not rebuilt with supply?

I dont get what your saying.... I have never seen anything repaired with gold

What your clearly not getting is that the need for supply is utterly irrelevent to the change in balance caused by gold availablity.

It changes the degree of effect that buying gold causes but it does not change either the principle or the functional reality that spending money gives you a measurable advanatage in WvW.

 

Then clearly you havent PvPed against a tough enemy who constantly takes out your supply camps.

Not to mention the amount of players it takes to supply and man all those siege weapons you got, seems you have a lot more to worry about than gold. I dont believe you have given this much thought.

 

Pf course I have. Avoid the Zerg, go guardian with lots of spirit weapons, works great. Guardian kind of op, so I may have to change. I am not an idiot, I just don't plan to face 1000 people head on like some people think they can... I much prefer to go around them.

 

So your purposly avoiding 95% of what the WvW has to offer, and you want Anet to make it easier for you to do it?

Right, good luck with that.

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

7/21/12 11:53:16 PM#128
Originally posted by Adalwulff
Originally posted by KingJiggly
Originally posted by Adalwulff
Originally posted by miscrpgdude
Originally posted by Adalwulff
Originally posted by miscrpgdude
Originally posted by Adalwulff

Whats really funny is how they ignore the need for supply, whenever I bring it up, they simply ignore it and stick to thier claim that buying gold will ruin GW2.

They just dont get it do they?

Nobody is ignoring it, its simply quite obvious that YOU don't get it.

 

Normally the ability to gain the advantage provided by Siege Weapons is limited by 2 factors, 1) gold, and 2) supply. When you remove one of these limitations - regardless of how small that limitation may or may not turn out to be - you are effectively altering the balance. This is and always has been described as a P2W effect.

There is no argument to be made that it is not. Some people it doesn't bother, others it does but there is no doubt that WvW is P2W.

Personally I don't care, I don't plan on taking part so no real skin off my nose.

Although I do wish they simply had a monthly subscription server where there was no gem-gold interaction.

 

Wait, what part didnt I get? You mean that seige does not need supply? Those walls and gates are not rebuilt with supply?

I dont get what your saying.... I have never seen anything repaired with gold

What your clearly not getting is that the need for supply is utterly irrelevent to the change in balance caused by gold availablity.

It changes the degree of effect that buying gold causes but it does not change either the principle or the functional reality that spending money gives you a measurable advanatage in WvW.

 

Then clearly you havent PvPed against a tough enemy who constantly takes out your supply camps.

Not to mention the amount of players it takes to supply and man all those siege weapons you got, seems you have a lot more to worry about than gold. I dont believe you have given this much thought.

 

Pf course I have. Avoid the Zerg, go guardian with lots of spirit weapons, works great. Guardian kind of op, so I may have to change. I am not an idiot, I just don't plan to face 1000 people head on like some people think they can... I much prefer to go around them.

 

So your purposly avoiding 95% of what the WvW has to offer, and you want Anet to make it easier for you to do it?

Right, good luck with that.

 

Lol... I can solo cap a supply depot... I can solo cap those command centers... I can do dynamic events that will help my team. I am doing more than just running to the closest crossed swords. So maybe you are missing the 95 %. Also, worry about what you do than what I do. I help my team my way you help yours your way. And also, I said they should make it easier for noobs to get money. Whether they lower the lvls a bit or they raise the award for doing these events, they need to make it easier. Don't act like you know more about this game than me, becuase neither one of us have played it long enough to make that decision.

http://www.merriam-webster.com/dictionary/innovation

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

7/22/12 12:31:12 AM#129
Originally posted by KingJiggly
Originally posted by Adalwulff
Originally posted by KingJiggly
Originally posted by Adalwulff
Originally posted by miscrpgdude
Originally posted by Adalwulff
Originally posted by miscrpgdude
Originally posted by Adalwulff

Whats really funny is how they ignore the need for supply, whenever I bring it up, they simply ignore it and stick to thier claim that buying gold will ruin GW2.

They just dont get it do they?

Nobody is ignoring it, its simply quite obvious that YOU don't get it.

 

Normally the ability to gain the advantage provided by Siege Weapons is limited by 2 factors, 1) gold, and 2) supply. When you remove one of these limitations - regardless of how small that limitation may or may not turn out to be - you are effectively altering the balance. This is and always has been described as a P2W effect.

There is no argument to be made that it is not. Some people it doesn't bother, others it does but there is no doubt that WvW is P2W.

Personally I don't care, I don't plan on taking part so no real skin off my nose.

Although I do wish they simply had a monthly subscription server where there was no gem-gold interaction.

 

Wait, what part didnt I get? You mean that seige does not need supply? Those walls and gates are not rebuilt with supply?

I dont get what your saying.... I have never seen anything repaired with gold

What your clearly not getting is that the need for supply is utterly irrelevent to the change in balance caused by gold availablity.

It changes the degree of effect that buying gold causes but it does not change either the principle or the functional reality that spending money gives you a measurable advanatage in WvW.

 

Then clearly you havent PvPed against a tough enemy who constantly takes out your supply camps.

Not to mention the amount of players it takes to supply and man all those siege weapons you got, seems you have a lot more to worry about than gold. I dont believe you have given this much thought.

 

Pf course I have. Avoid the Zerg, go guardian with lots of spirit weapons, works great. Guardian kind of op, so I may have to change. I am not an idiot, I just don't plan to face 1000 people head on like some people think they can... I much prefer to go around them.

 

So your purposly avoiding 95% of what the WvW has to offer, and you want Anet to make it easier for you to do it?

Right, good luck with that.

 

Lol... I can solo cap a supply depot... I can solo cap those command centers... I can do dynamic events that will help my team. I am doing more than just running to the closest crossed swords. So maybe you are missing the 95 %. Also, worry about what you do than what I do. I help my team my way you help yours your way. And also, I said they should make it easier for noobs to get money. Whether they lower the lvls a bit or they raise the award for doing these events, they need to make it easier. Don't act like you know more about this game than me, becuase neither one of us have played it long enough to make that decision.

 

So thats your first hour, what do you do the rest of the time?

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

7/22/12 12:32:36 AM#130
Originally posted by Adalwulff
Originally posted by KingJiggly
Originally posted by Adalwulff
Originally posted by KingJiggly
Originally posted by Adalwulff
Originally posted by miscrpgdude
Originally posted by Adalwulff
Originally posted by miscrpgdude
Originally posted by Adalwulff

Whats really funny is how they ignore the need for supply, whenever I bring it up, they simply ignore it and stick to thier claim that buying gold will ruin GW2.

They just dont get it do they?

Nobody is ignoring it, its simply quite obvious that YOU don't get it.

 

Normally the ability to gain the advantage provided by Siege Weapons is limited by 2 factors, 1) gold, and 2) supply. When you remove one of these limitations - regardless of how small that limitation may or may not turn out to be - you are effectively altering the balance. This is and always has been described as a P2W effect.

There is no argument to be made that it is not. Some people it doesn't bother, others it does but there is no doubt that WvW is P2W.

Personally I don't care, I don't plan on taking part so no real skin off my nose.

Although I do wish they simply had a monthly subscription server where there was no gem-gold interaction.

 

Wait, what part didnt I get? You mean that seige does not need supply? Those walls and gates are not rebuilt with supply?

I dont get what your saying.... I have never seen anything repaired with gold

What your clearly not getting is that the need for supply is utterly irrelevent to the change in balance caused by gold availablity.

It changes the degree of effect that buying gold causes but it does not change either the principle or the functional reality that spending money gives you a measurable advanatage in WvW.

 

Then clearly you havent PvPed against a tough enemy who constantly takes out your supply camps.

Not to mention the amount of players it takes to supply and man all those siege weapons you got, seems you have a lot more to worry about than gold. I dont believe you have given this much thought.

 

Pf course I have. Avoid the Zerg, go guardian with lots of spirit weapons, works great. Guardian kind of op, so I may have to change. I am not an idiot, I just don't plan to face 1000 people head on like some people think they can... I much prefer to go around them.

 

So your purposly avoiding 95% of what the WvW has to offer, and you want Anet to make it easier for you to do it?

Right, good luck with that.

 

Lol... I can solo cap a supply depot... I can solo cap those command centers... I can do dynamic events that will help my team. I am doing more than just running to the closest crossed swords. So maybe you are missing the 95 %. Also, worry about what you do than what I do. I help my team my way you help yours your way. And also, I said they should make it easier for noobs to get money. Whether they lower the lvls a bit or they raise the award for doing these events, they need to make it easier. Don't act like you know more about this game than me, becuase neither one of us have played it long enough to make that decision.

 

So thats your first hour, what do you do the rest of the time?

 

So your saying I can do all that in an hour? How bout you go Zerg some more with your friends and we will see who is more repetitive.

http://www.merriam-webster.com/dictionary/innovation

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

7/22/12 12:39:06 AM#131
Originally posted by KingJiggly
Originally posted by Adalwulff
Originally posted by KingJiggly
Originally posted by Adalwulff
Originally posted by KingJiggly
Originally posted by Adalwulff
Originally posted by miscrpgdude
Originally posted by Adalwulff
Originally posted by miscrpgdude
Originally posted by Adalwulff

Whats really funny is how they ignore the need for supply, whenever I bring it up, they simply ignore it and stick to thier claim that buying gold will ruin GW2.

They just dont get it do they?

Nobody is ignoring it, its simply quite obvious that YOU don't get it.

 

Normally the ability to gain the advantage provided by Siege Weapons is limited by 2 factors, 1) gold, and 2) supply. When you remove one of these limitations - regardless of how small that limitation may or may not turn out to be - you are effectively altering the balance. This is and always has been described as a P2W effect.

There is no argument to be made that it is not. Some people it doesn't bother, others it does but there is no doubt that WvW is P2W.

Personally I don't care, I don't plan on taking part so no real skin off my nose.

Although I do wish they simply had a monthly subscription server where there was no gem-gold interaction.

 

Wait, what part didnt I get? You mean that seige does not need supply? Those walls and gates are not rebuilt with supply?

I dont get what your saying.... I have never seen anything repaired with gold

What your clearly not getting is that the need for supply is utterly irrelevent to the change in balance caused by gold availablity.

It changes the degree of effect that buying gold causes but it does not change either the principle or the functional reality that spending money gives you a measurable advanatage in WvW.

 

Then clearly you havent PvPed against a tough enemy who constantly takes out your supply camps.

Not to mention the amount of players it takes to supply and man all those siege weapons you got, seems you have a lot more to worry about than gold. I dont believe you have given this much thought.

 

Pf course I have. Avoid the Zerg, go guardian with lots of spirit weapons, works great. Guardian kind of op, so I may have to change. I am not an idiot, I just don't plan to face 1000 people head on like some people think they can... I much prefer to go around them.

 

So your purposly avoiding 95% of what the WvW has to offer, and you want Anet to make it easier for you to do it?

Right, good luck with that.

 

Lol... I can solo cap a supply depot... I can solo cap those command centers... I can do dynamic events that will help my team. I am doing more than just running to the closest crossed swords. So maybe you are missing the 95 %. Also, worry about what you do than what I do. I help my team my way you help yours your way. And also, I said they should make it easier for noobs to get money. Whether they lower the lvls a bit or they raise the award for doing these events, they need to make it easier. Don't act like you know more about this game than me, becuase neither one of us have played it long enough to make that decision.

 

So thats your first hour, what do you do the rest of the time?

 

So your saying I can do all that in an hour? How bout you go Zerg some more with your friends and we will see who is more repetitive.

 

I finished in less time, but thats me.

After that, my small band of patriots took over supply routes and took out scragglers. Players just like you actually, all alone, they didnt know what him them...hehe

  DanitaKusor

Apprentice Member

Joined: 6/17/09
Posts: 550

 
OP  7/22/12 12:41:56 AM#132
Originally posted by 3-4thElf

The OP isn't even clear that his Mr. Moneybags won in the end. It sounded like he delayed things. Sounded like the player had a lot of fun doing this for people. I don't see any "instant win".

No we didn't "win".  We went from holding nothing to holding 4 towers, a keep and two supply camps (around 1/3rd of the map) and stayed pretty much that way until the bug shut WvW down... which was fortunate because the 10,000 enemy reinforcements were nuking my poor team off the map.

From that point on we were kind of stuck and could move left or right and take a tower or two and a supply camp but didn't have the numbers to push past the much larger enemy numbers.

To give you an idea of how under populated the server I'm on is, I have never had to queue to get into WvW once for the whole weekend. 

The Enlightened take things Lightly

  winter

Advanced Member

Joined: 8/08/03
Posts: 2282

7/22/12 1:04:48 AM#133
Originally posted by Shroom_Mage
Once everyone is 80 you'll be limited more by supply, and the gold costs will feel more like a money sink than a restriction.

I do wish they'd change the cost of the commander title to medals, though. Gold doesn't demonstrate WvW experience at all, which means that any clown who farmed enough PvE (or bought enough gems), to pretend like he's some kind of leader.

Also, don't forget that when someone does this sort of thing, it decreases the gold cost of gems, making it easier for everyone to buy more important things like character slots and bank tabs.

  So the more people that spend RL money on gems the cheaper they become, the more Arenanet makes money and the more the avergae player also has to spend RL money just to keep up with other players yes cost will go down while need to buy goes up. Interesting tactic Arenanet has for making money and i bet it will succeed for them. After all they won't say they are selling power ups for RL money but when it makes this much of a difference in battle they really are.

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

7/22/12 1:09:46 AM#134
Originally posted by winter
Originally posted by Shroom_Mage
Once everyone is 80 you'll be limited more by supply, and the gold costs will feel more like a money sink than a restriction.

I do wish they'd change the cost of the commander title to medals, though. Gold doesn't demonstrate WvW experience at all, which means that any clown who farmed enough PvE (or bought enough gems), to pretend like he's some kind of leader.

Also, don't forget that when someone does this sort of thing, it decreases the gold cost of gems, making it easier for everyone to buy more important things like character slots and bank tabs.

  So the more people that spend RL money on gems the cheaper they become, the more Arenanet makes money and the more the avergae player also has to spend RL money just to keep up with other players yes cost will go down while need to buy goes up. Interesting tactic Arenanet has for making money and i bet it will succeed for them. After all they won't say they are selling power ups for RL money but when it makes this much of a difference in battle they really are.

 

Not quite, if the cost go down the supply goes up, because now everyone has a boat load of gems and gold. And once again your down to supply.

If what your really against is game devs making money, then I think your in the wrong hobby. You can try stamp collecting, I hear that is a real challenge.

  Dakirn

Advanced Member

Joined: 2/16/04
Posts: 375

7/22/12 1:48:39 AM#135
Originally posted by 3-4thElf
that's how I ended up naked. But yes, I am, becuase Anet have stated they are trying to make it solo friendly by adding control points with a single defending npc. So yes I am and will continue doing so.

For irony's sake? Like a Steve Martin bit? Or for serious?

I'm sure he's serious.  This build they added Solo friendly objectives to WvWvW.  He was probably trying to attempt them.

  rogabr

Novice Member

Joined: 8/22/07
Posts: 132

7/22/12 2:01:35 AM#136

so the guy brought about 30,000 gems and still didnt win

 

 

Oh yea, pay to win totally, yep,mmmmhmmm

  SkullyWoods

Novice Member

Joined: 6/14/12
Posts: 184

If victory is sweet, virtual victory is not Sweet'n Low

7/22/12 2:25:17 AM#137
Originally posted by Adalwulff
Originally posted by KingJiggly
Originally posted by Adalwulff
Originally posted by KingJiggly
Originally posted by Adalwulff
Originally posted by KingJiggly
Originally posted by Adalwulff
Originally posted by miscrpgdude
Originally posted by Adalwulff
Originally posted by miscrpgdude
Originally posted by Adalwulff

Whats really funny is how they ignore the need for supply, whenever I bring it up, they simply ignore it and stick to thier claim that buying gold will ruin GW2.

They just dont get it do they?

Nobody is ignoring it, its simply quite obvious that YOU don't get it.

 

Normally the ability to gain the advantage provided by Siege Weapons is limited by 2 factors, 1) gold, and 2) supply. When you remove one of these limitations - regardless of how small that limitation may or may not turn out to be - you are effectively altering the balance. This is and always has been described as a P2W effect.

There is no argument to be made that it is not. Some people it doesn't bother, others it does but there is no doubt that WvW is P2W.

Personally I don't care, I don't plan on taking part so no real skin off my nose.

Although I do wish they simply had a monthly subscription server where there was no gem-gold interaction.

 

Wait, what part didnt I get? You mean that seige does not need supply? Those walls and gates are not rebuilt with supply?

I dont get what your saying.... I have never seen anything repaired with gold

What your clearly not getting is that the need for supply is utterly irrelevent to the change in balance caused by gold availablity.

It changes the degree of effect that buying gold causes but it does not change either the principle or the functional reality that spending money gives you a measurable advanatage in WvW.

 

Then clearly you havent PvPed against a tough enemy who constantly takes out your supply camps.

Not to mention the amount of players it takes to supply and man all those siege weapons you got, seems you have a lot more to worry about than gold. I dont believe you have given this much thought.

 

Pf course I have. Avoid the Zerg, go guardian with lots of spirit weapons, works great. Guardian kind of op, so I may have to change. I am not an idiot, I just don't plan to face 1000 people head on like some people think they can... I much prefer to go around them.

 

So your purposly avoiding 95% of what the WvW has to offer, and you want Anet to make it easier for you to do it?

Right, good luck with that.

 

Lol... I can solo cap a supply depot... I can solo cap those command centers... I can do dynamic events that will help my team. I am doing more than just running to the closest crossed swords. So maybe you are missing the 95 %. Also, worry about what you do than what I do. I help my team my way you help yours your way. And also, I said they should make it easier for noobs to get money. Whether they lower the lvls a bit or they raise the award for doing these events, they need to make it easier. Don't act like you know more about this game than me, becuase neither one of us have played it long enough to make that decision.

 

So thats your first hour, what do you do the rest of the time?

 

So your saying I can do all that in an hour? How bout you go Zerg some more with your friends and we will see who is more repetitive.

 

I finished in less time, but thats me.

After that, my small band of patriots took over supply routes and took out scragglers. Players just like you actually, all alone, they didnt know what him them...hehe

Woah...is this what I think it is?

#TeamVainlash
Why did Marceline's dad eat her fries? I mean...cause she bought them and they were hers...

  Atlan99

Advanced Member

Joined: 8/07/08
Posts: 1355

7/22/12 2:29:02 AM#138
Originally posted by Adalwulff

Have you played WvWvW?

Because if you had you would realize that supply is seldom an issue. Once you have the mindest to always grab supply, you always have it. Gold on the other hand you can't really get in WvWvW unless you take time away from PvP and objectives to do it.

I expect this to change as the game matures, but at launch a small coordinated group with unlimited gold can faceroll much large uncoordinated groups. We held off 50+ at one point with a group of six. 4 arrow carts and oil = gg.

 

No.. I have never played the WvW...

 

That's what I thought. So why are you posting like you have a clue what you are talking about?

You don't have the experience in WvWvW to add anything to the discussion. All you can possibly do is mislead people.

The fact is that small groups of dedicated PvP players who are willing to use the cash shop are going to have a huge impact on WvWvW at launch. I would even go so far to say that if you don't but gems for WvWvW at launch,  you are gimping yourself.

  JoeyMMO

Novice Member

Joined: 10/09/11
Posts: 1334

To busy playing GW2 to post much around here... *shrug*

7/22/12 5:28:54 AM#139
Originally posted by Rohn
Originally posted by negativf4kk

For me it looks like $20 a month F2p game. 

kind of sad that GW2 hiding its greed behind F2P model (((

And that's it.  Other than the puchase price of the client, GW2's model is that of a F2P game.  It's just as "pay to win" as any other F2P game.  The items in the store are certainly not all cosmetic.

 It looks to me like you've never played a game with a P2W cash shop. If you had you wouldn't be making statements just like this. You wouldn't by any chance prefer P2P games, would you?

  Phry

Elite Member

Joined: 7/01/04
Posts: 5554

7/22/12 5:55:59 AM#140
Originally posted by rogabr

so the guy brought about 30,000 gems and still didnt win

 

 

Oh yea, pay to win totally, yep,mmmmhmmm

if just one guy can make that much difference though, imagine what it would have been like if there had been half a dozen, or a dozen even, doing the same thing.. unless people do the same on the opposing side then, i can imagine that the outcome would have been far less than clear cut, it might even have reversed the outcome completely.

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