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The Pub at MMORPG.COM  » "There has yet to be a virtual world that even comes close to the number of things you can do in Ultima Online." True or False?

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146 posts found
  User Deleted
7/25/12 5:05:15 PM#141
Originally posted by nariusseldon
Originally posted by bunnyhopper
 

If chess has the same mechanics everywhere (which it does), why not play it in an online world if you happen to fancy it at the time? The "reason" is clearly because some people from time to time find it fun. The players meet up in game and you think it is a better idea to force them both to log out, to log onto another game, as opposed to just having a game right there and then in UO? That makes no sense at all.

Because it has worse interface? Why do they have to log out? Just alt-tab to yahoo. 

Justifying instanced pvp in an mmorpg when you can find far superior pvp in other genres by saying "someone might want something game specific". Well there you go, you answered the question on your own. Yes you can play chess in other games, but some people might happen to want to have a game in their online world game with their online persona. Not for me, but for others it sure is the case.

Chess is the same game every where. PvP is not. Are you saying WOW mage/rogue/healer group pvp is the same as COD shooting PvP? Even you have better sense than that.

 

The interface in not that important if you happen to want to play chess within that set game. You don't seem to get the fact that some players actually wanted to play the game within the UO game world. Moreover they may have wanted to spin things off from that game of chess within the game world. Run a tourney for a house, for gold, whatever.

 

Am I saying it's the same? Er no, I'm saying from the point of view of e-sports it is worse then can be found in FPS games.

 

People are for the main playing e-sports in mmorpgs because they want to play specifically within that environment,. Lo and behold some people want/ed to have a bit of a laugh from time to time and play chess specifically within the UO environment. Some people wanted to decorate from time to time. That's their choice and the game gave them that freedom.

 

They were aware that they could find another version with a better interface (much as people in WoW know they can find purer/better e-sports in other games), but they wanted at that moment to play within that particular online space. Given the game was a world simulator looking to allow people to do what they wanted, it is amazing that some people can actually see an issue with that.

  madazz

Elite Member

Joined: 10/07/03
Posts: 1362

7/25/12 5:14:55 PM#142
Originally posted by keitholi

As much as I do NOT want to say it, I must say False.

Wurm online

Eve online

Perpetuum online

 

All come to mind as games with at least as much, if not more, content, skills and sand-boxyness.

I play EVE off and on and you simply cannot do as much as you could in UO. Eve has a TON of options, but UO offerend so many different play styles that you cannot even compare.

  madazz

Elite Member

Joined: 10/07/03
Posts: 1362

7/25/12 5:18:03 PM#143
Originally posted by Calerxes

But the real question is was any of those activities actually FUN? having loads of things to do that are actually fun is the trick. My time on a UO second age private server was a click fest of mind numbingly boringness (hey I make words up) with the most god awful UI ever created. I always get the feeling with UO as a scientific experiment to see what crushingly boring tasks you could make a player perform just to rasie their skill by 0.008% and make them feel like it was real, they had to have FFA PvP to relieve the bordem factor, though I loved the clippity clop of your horse as you rode around.  

When I was around 85 in most of my primary skills (magic on one, swordsmanship on another), I tried to just skill up to get those percentages. Then I quit doing that and just played and when I hit 100.... WOOT WOOT! Though I have to admit, my god was blacksmithing boring to level up. When I did reach GM though it paid so well that my other chars dungeon crawls were always cheap! Always had awesome poisoned weps, great armour, and enough extra cash from both the dungeon and smithing to do whatever I wanted (except I never did get enough to even afford a keep until trammel came a long)

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 7650

Perhaps tomorrow will be better.

7/25/12 6:09:57 PM#144

Well i have not set foot in UO for a very long time and it wasn't that long either,so i really don't know what it has to offer.

I do know however that FFXI has more content than i have seen in all othergames,nothing comes even close.So i would venture a bet that UO probably cannot match it either.

One thing that was pretty much the defining moment to quit SOE games was when they introduced the FFXI equivalent of MMM.They turned the entire piece of content into a cash shop idea.So there you have content that you cannot do at all unless you pay money,VERY sad.In cases like that i cannot acknowledge it as being content becuase if i cannot do it without spending money,then  might as well say it does not exist.

I trhink more importantly is a games structure.Example if a game is designed to be nothign more than pvp,then it removes all contant as all players care abot uis fighting each other.Pvp alone could turn a rpg into nothing more than a fps.

Content of course can become dated as newer and better comes along,but i can tell you that in FFXI players played ALL the content as it was released,they were not side  tracked into pvp fighting.

Back to FFXI ,there is actually so much to do it can be overwhelming at times.

I have not played in over a year,so manmy terms and ideas can pass me by .However i will list a few .Outposts/Campaign...Within Campaign there is a whole mulittude of stuff to do including rank/medlas/items,quests ect ect./Beseiged/questing-mission system involving gate guards for rank,not your traidtional xp and loot reward system./language translator/airships/ferries/fishing/gardening/crafting of course/Renkai system/fully featured elemental system [EVERYTHING is based on elements]/moon phases/level sync/npc fellow companion/book dailies to escape traditional grouping that the game made famous/Dynamis/pvp battle ground that actually takes place in the open game world

Assault/Salvage/Einherjar/Arena,also known as Pankration/Moblin maze mongers aka MMM/very limited housing[console design would never handle anything more]however you can store all your trinkets and put them on display.Chocobos with added game play example chobo digging for treasure or racing or breeding your very own,most games a mount is nothing more than a mount.

Tons of little things like a fully featured summoners class,Aion tried summons but no where near as in depth as FFXI.SUB -CLASS probably the most defining part of FFXI,i doubt any game will ever match it's sub class feature.You can actually mark maps and put your own little footnote onto it.How about a combat system that uses three concepts invisible/sound and scent,i have NEVER seen any other game do it.Also the sight is realsitic unlike many games that just use an auto range detect.A fully featured beastmen class,You can go around and gain a pet from most of the mobs in the game.Other games just call you a Hunter and give you choice of predefined pets.There are Embassies and Conquest points.

Their newest content is done way different than any other game as well.You have to earn time to stay in zones,you have to build up concepts to earn rewards,time is a factor in all combat within FFXI.Unless soemone teaches you ,you woudl be totally lost walking into any of the newest content,it is very complex.

Ok i am tired lol,FFXI just does so much more and different than any other game,you will not enter FFXI and play like you have in other games.To some that is too much to ask and for others the 8+ years says it did something right.

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1296

7/25/12 6:19:47 PM#145

The closest to get there is Eve Online, Sadly Sandbox games are hard to make work. its not the game itself its the comunity. Would UO have been the same game if everyone simply wanted to kill eachother. i dont think so, if you want to blame anyone for this difficulty blame WoW and its call to the Casual Gamer. most Casual gamers (i say not all because it is not all) Play games to screw around for afew hours and piss off as many people as possible. so at this point if you want a successful sandbox you need to hide it from them.

 

Think of it in literal terms, You and your friend are in a real sandbox building and digging. the casual gamer is the kid that walks in and boots everything you made because its fun. (not every casual gamer but you know what i mean) you normally can get rid of that one person, the sad part about it is that he comes back the next day with 7 times as meny people as you have. suddenly the game is no longer building its just kicking Sand in peoples faces.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  Grixxitt

Novice Member

Joined: 5/18/12
Posts: 557

7/25/12 7:30:32 PM#146
Originally posted by Rayshe

The closest to get there is Eve Online, Sadly Sandbox games are hard to make work. its not the game itself its the comunity. Would UO have been the same game if everyone simply wanted to kill eachother. i dont think so, if you want to blame anyone for this difficulty blame WoW and its call to the Casual Gamer. most Casual gamers (i say not all because it is not all) Play games to screw around for afew hours and piss off as many people as possible. so at this point if you want a successful sandbox you need to hide it from them.

 

Think of it in literal terms, You and your friend are in a real sandbox building and digging. the casual gamer is the kid that walks in and boots everything you made because its fun. (not every casual gamer but you know what i mean) you normally can get rid of that one person, the sad part about it is that he comes back the next day with 7 times as meny people as you have. suddenly the game is no longer building its just kicking Sand in peoples faces.

Those evil, evil "casuals"

It may have taken the genre 15+ years, but there will finally be actual consequences to your actions in the upcoming crop of sandboxes

The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

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