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7/22/12 12:52:21 PM#101
Originally posted by dave6660 Bag Ball! So.... yea, you can. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
7/22/12 3:53:56 PM#102
Originally posted by f0dell54 Yeap, the Bag Ball was created in response to the game the players created using bags of ore. They even built an arena. Her's more info: http://www.uochesapeakewiki.com/tiki-index.php?page=Bag+Ball
Dave,do you have video or a link with info on the football game you played in EVE? That sounds rather cool. :) filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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7/22/12 4:06:16 PM#103
I've played both UO and EVE for years and there's no doubt about the winner. True.
Ah yes, MUDs beat UO easily. |
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7/22/12 7:18:11 PM#104
Originally posted by darker70 If they build it then I will come. I've given up on joining these ffapvp "sandbox" communities and asking/debate for consentual pvp servers. A lot of the ffa pvp forum posting crowd are arrogant pricks that can't see past their own opinions. |
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7/23/12 8:36:34 AM#105
EVE lacks gameplay. |
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7/23/12 10:21:54 AM#106
Originally posted by busdriver Speaking of MUDs, Raph Koster (who was a designer in MUDs as well as UO and SWG), once said that the only difference really between a MUD and an MMORPG is what they send you. Text vs. art and animations. That is a huge difference....but think about it and what we could have. Once upon a time.... |
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7/23/12 3:45:05 PM#107
Originally posted by Interesting
Wurm. Probably Fallen Earth though I don't know how the game has evolved since I quit. Eve Online.
The Repopulation, currently in Alpha, looks like it might be the best sandbox sci-fi MMO ever made. It's going to depend. But those guys are really, really doing some cool stuff and it already looks better than SWG (game play) ever was... |
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7/23/12 4:38:28 PM#108
Originally posted by UOvet You can mine or fish all day in WOW too. And i am not sure a "social game" is desirable. I really don't want people line up at my virtual door to buy fish. Being a sales rep at a fish store is not my kind of fun. |
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7/23/12 4:42:34 PM#109
Neverwinter Nights persistent online worlds. As no one said MMO, just virtual worlds. NWN online is still capable of nearly anything you can imagine, the scripting system can be pushed far enough to make games of "The Witcher" level. And with a DM client to host events, run campaigns, etc. there is no limit to what you can do.
A number of servers still exist that have a large and active player base. |
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7/23/12 4:42:48 PM#110
@OP i think its time to get over that , else you wont get happy . They tried to create a shadow of UO with DFO and it failed completly. it just became a blackhole for antisocial and mentally disadvantaged people |
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7/24/12 6:01:39 PM#111
Originally posted by Amaranthar
I agree with this statement completely.. I played UO from Beta and for about 8 yrs or more after.. I loved it. I even remember the name of the first person that PK'd me and stole all of my stuff. I was even a volunteer "in game counselor" on a server.. I never did get to lead any of the special events but I would "pop in" like a gm does when players requested help. I hated when that program ended. Anyway.. I do miss that game in its original form. |
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7/24/12 6:15:05 PM#112
Originally posted by ahumata Counter-argument time. I'll go by the titles of what you said above and list the arguments down here for ones that I want to argue that you think UO wins over Eve (you had red text in those). I also decided to look into what can be done in UO in more detail through www.uoguide.com so that I'm not just talking out of my ass. PETS/DRONES: Okay, fair enough, more complex in UO. GROW PLANTS/RESOURCE EXTRACTION: Plant growing was very akin in complexity to planetary interaction in Eve. You have to find a decent planet, deploy a planet-specific central base, set up the extraction and processing infrastructure, and eventually ship it off-world. And that's just a basic base. Each planet type only gives out a certain set of materials, which can be reacted and combined with others to make more advanced products, and there's a limit of how much each base/warehouse can hold. For the more advanced products you have to combine the materials from multiple planets, and you have to fly the materials and products between the planets yourself. The extractors can be set to different cycle times, anything from a few hours to a couple of weeks, which changes the extraction rate of the resources, etc. You could set up a planetary interaction reaction chain on planets spread out across multiple solar systems and even coordinate the operations with other players. You can even manipulate the exact material flow routes between the buildings on the planets to have more efficient logistics. Given how much you have to check in on a plant in UO and manage it, I'll call it an even match for Eve PI, but still, this is just one single harvesting method for each and Gardening is the most complex one that UO has. The Harvesting section follows up on this. HOUSING VS STATIONS: Won't consider buying from another player since that can be done in both. In UO to build a house you bought a certain size plot from an NPC store which could have one or more levels and a particular artistic style, found a spot to put it, plopped it down and then put stuff in it, either bought from an NPC shop or crafted by you or other players. In Eve: SAME DAMN THING!!! With the exception that there is NO NPC store that sells the pre-built stuff, all you will ever get from the NPC stores is blueprint originals. And houses in UO were nothing more than glorified warehouses and safe zones with perhaps extremely limited resource production through plants, and a whole lot of purely decorative stuff that had no actual impact to gameplay mechanics. A POS in Eve (which is only one of the player-deployable station types, by the way) may not have as much decoration capability as a UO house but it has a thousand times the functionality. Lots of purely decorative non-functional stuff does not necessarily = good. I still call Eve the winner here. SNOOP/STEAL VS BLOW UP: Fine then, ignore the blowing up part. Ninja looting is a mainstream profession for many players, and I've even done it myself. Someone goes into a mission or plex/anomaly site, kills all the NPCs and leaves to get a salvage ship, but once they leave you swoop in and steal all the good stuff, and get out before they know what happened. It happens every single day in Eve to hundreds if not thousands of players. Let's call them even. RARE HUNTING/OFFICER MODS IN PLEXES: See ninja looting. Yes you can, just wait until someone kills the final officer with the rare mods, swoop in, nab it and get out before they kill you. You don't even have to fire a shot. Let's call this one even too. HARVESTING: "bring up UO's list of crafting skills and blow out any challenger right there?" I'll counter that one in the CRAFT reply; trust me, it doesn't. Even Runescape beats UO from what I've seen. As for the gameplay involved with the resource harvesting, UO has five different ones with different mechanics: fishing, lumberjacking, mining, gardening and take-stuff-from-dead-things (looting). For Eve's 9 types, two of them can be effectively considered the same (ice mining and asteroid mining) so we'll call that one distinct mechanic, but that still leaves 8 distinct resource harvesting mechanics, all of which require different gameplay to do. So UO doesn't win there either by a wide margin. CRAFT: Most of the items in Eve are not just an icon and some info. Ships, station modules, obviously you can see those when they are deployed. Each and every ship module that you can turn on has some kind of visual effect, and the turrets/missle launchers themselves appear differently on your ship. You change the ammo type in a weapon and the visual effect changes, anywhere from the color of the shot to the sound and appearance it makes when it hits a target. And as for challenging Eve's 9000 items, where are you getting your numbers from? I looked throughout the uoguide site and others and determined that AT BEST UO has 2500 "things" that a player can own either through making them, extracting them or buying them from an NPC shop, and that is being VERY generous. And as for your statement about UO's list of crafting skills blowing out all competitors, let's explore that a bit: In terms of skills that either are directly required to craft, or modify how you craft, UO has 14, and the core ones are purely "unlock" counters i.e. you need a certain number of points in them to be allowed to start crafting a particular item. Once you've unlocked the ability to craft an item, the core crafting skill does diddily in terms of making you craft a better version of it or craft it faster, the supplementary skills are required for that. Eve has 27 crafting-based skills in the Industry set alone that aren't purely related to resource extraction, which also have prerequisites/corresponding skills in multiple other fields, and nearly every one of them does something that also enhances your ability to manufacture stuff in some way. Eve utterly nukes UO in this regard, and I'm pretty sure Runescape curbstomps it for good measure too. SAILING VS FLYING: If you're talking about different travel mechanisms then fine. Eve has flight, wormholes, stargates, jump bridges and cynos, but I guess all but the first one are effectively stargate mechanics so I suppose UO wins for that one. SOCIAL VS NULLSEC: Why can't they set up a tavern in Nullsec? There are items that are effectively alcohol and strippers in Eve, you can sell them/trade them. And auctions exist all the time through Contracts, they have for years. There are bidding wars happening on rare items every single day. And I've seen people in Eve do everything from making a spinning wagon wheel in space to parallel parking an 18km long Titan inside a POS shield and all sorts of other weirdass crap. UO does NOT win this one outright, at best I would call it even. IMBUING/MATS/DYES VS FITTING: Yes, in Eve you can't "buff" an individual module or put your name on it. We move that flexibility up to the ship itself. You can name a ship anything you want (including swear words, which people often use) and the number of possible combinations of equipment, rigs, personal implants, temporary buffs through drug boosters and constant buffs through allies with gang link boosters is so large that mankind probably doesn't have a name for the number. I'm dead serious in that: there are literally trillions of trillions with a few more trillions added on of possible combinations of ship, equipment and buffs. How many different effects and roles can you put one single character into in UO? SALVAGE VS NOTHING: It's a gameplay lifestyle in Eve too. There are players that don't even touch industry, there are other players that do nothing but industry, and this directly affects how they interact with other people on virtually every concievable level. And those dungeon/monster/thief/stealth miners you mentioned, those all exist in Eve too. Ignoring the fact that Eve has more industry options than UO and going purely by the fact that you can choose to do that and nothing but, then I suppose the two are even. But then again, you could do that for pretty much every MMO in existence that has a resource extraction and crafting system, it's purely the choice of a player to do it, so I don't really consider this a valid point for comparison. RUNE LIBRARY VS JUMP BRIDGE NETWORK: If you're talking about custom selecting the destination then yes, perhaps a jump bridge network won't work. However, a cyno combined with a Titan bridge or jump drives does. Even at best between the two. SHOP VS MARKETPLACE: Do you even know how the marketplace in Eve works? A player puts a buy order or sell order AT A SPECIFIC STATION, including player-owned outposts in Nullsec. If you want to buy an item you pay for the sell order and then FLY TO THE STATION WITH THE ITEMS THAT WERE JUST SOLD TO YOU to pick them up. There are no automatic location transfers. Nullsec alliances rely on this very heavily in their outposts; their members put up the desired buy and sell orders for the stuff they need/want to sell and you have to go to those outposts to get/give them. If there's an enemy blockade between you and the outpost with the stuff you want, you're royally boned unless you can figure out a way around them. Supplying your troops with a POS base works much the same way. There are some alliances that own vast areas of Nullsec and lease out portions of it to lesser corps/alliances for a regular fee. Believe me, Eve utterly crushes UO on this one. SCAMS: Trust me, Eve has the variety as well as the magnitude, I only mentioned the big ones as they were the most noteworthy of the utterly countless ways that players can scam other players. It was basically only limited to the player's imagination. Eve is less strict on what players are allowed to do to each other than in UO, but it looks like it allows at least some creative scamming so for sake of argument I'll call them even. TRAPBOXES VS CANNING: Okay, I'll give UO that one. BARD SKILLS: This is limited NPC mob control, completely useless in player to player interactions. Discordance can be matched by Eve's EWAR, but Eve's EWAR can also affect players. I'm just going to lump this one into the Pets category. Yes, UO has it and Eve doesn't, but it's very limited in usefulness.
I still call Eve the overall winner. UO has lots of decorative stuff in it but a hell of a lot less meat. |
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7/24/12 6:41:18 PM#113
Originally posted by Kiljaedenas Kilkaedenas, Your counter-arguement fails no matter how right you are. I've played both UO and EVE. And I must say I clearly had more fun in one over the other, but thats because I was playing EVE wrong (its a social game. Solo play stagnates). I have nothing against EVE and would go back to it if I magically find a few hours a day to devote to it.
Anyway, the reason your arguement fails and always will is that EVE, being the niche space game it is, can't compete with rose-tinted glasses and nostalgia.
Anyway, I'd love to find a new MMO that melds great aspects of UO, SWG, EVE and modern innovation. There are a great many things in those three games that if taken into a new game could be greatness. The issue is finding people to do it and without allowing massive griefing and bugginess. |
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7/24/12 6:54:58 PM#114
Originally posted by NightCloak You're using your own personal taste and nostalgia to counter core gameplay mechanics and content? If that's the case, this entire forum thread was pointless right from the start. Personal taste and nostalgia is 100% subjective and not comparable whatsoever. I'm focusing on core gameplay logistics and what players are technically capable of doing, and how many options they have in doing those things. Virtually every game except the utter crap ones have diehard fans with nostalgia. There's no point to arguing on that basis. Go ahead and argue nostalgia all you want, but in terms of non-decorative gameplay mechanics I say Eve evisceshreds UO six ways to Sunday. I'll leave it at that. |
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7/24/12 7:51:31 PM#115
Why would I play chess in UO with a crappy interface when I can play chess with the same person in a real chess application with a better interface?
Just because a feature exists doesn't mean its a good thing. Implementing chess in UO was a waste of resources. |
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7/24/12 9:16:59 PM#116
So which of the two would you suggest for somebody looking to play a sandbox? Uo or Eve? I played eve but willing to give it another chance, especially with Dust on the way, if they both good.
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7/24/12 9:22:27 PM#117
Originally posted by MMOExposed I can't really speak for Eve, but for UO...I feel like its golden age is over. The official UO servers seem like an entirely different game, and even the custom UO servers with older rulesets seem way different because of the lower population and different community. So despite the fact that I loved UO when I played it, I can't really recommend that anyone play it now. Are you team Azeroth, team Tyria, or team Jacob? |
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7/24/12 9:24:37 PM#118
Originally posted by gestalt11 Immersion?
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7/24/12 9:32:07 PM#119
Originally posted by angzt That's an easy one. First, you're a dead spirit and can talk to people who has the Spirit Speak skill. Otherwise they wouldn't understand you, but obviously you'd only ask players to ressurect you. You could actually role play and dress the part. Being a ghost as stated before, but people acutally wanted to role play as ghosts on their own will. Fishermen? Straw hat, shorts, a fancy shirt, and fishing pole. (most games you'll be fishing with your pimped out gear on) Jester? They got a suit for that Pirate? They got a suit for that Skeleton? They got a suit for that Uncivilized Savage? They got a suit for that Someone even wrote a book on how to speak ORC. The list goes on and on.
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
7/24/12 9:39:59 PM#120
Well I hate to say this, but maybe Minecraft :P I mean, I myself dislike the game, but Minecraft is taking huge strides in communtiy and general hugeness. So maybe in the future Minecraft will catch up to it... or, lmore likely, fall into the shadows as pointless things and nonsense fill its overhyped world, and all it gave bitrth to, specifically the Youtube videos, fall with it (God willing). http://www.merriam-webster.com/dictionary/innovation |