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7/19/12 7:26:41 AM#41
Who gives a shit? The deck outfits are better than anything in the store, so far not a single outfit looks better than the grifter. [mod edit] |
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7/19/12 7:27:52 AM#42
Originally posted by Aerowyn rift and wow did not release with a cash shop. |
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7/19/12 7:28:25 AM#43
Originally posted by tom_gore The monacle thing was just that it cost so damn much. I forget the number but it was upwards of $50 dollars in plex (an in game item that when used, adds a month to your sub.) At the same time as the item shop roll-out, an internal ccp newsletter was leaked that A. (ENRAGED PLAYER VERSION) Proved ccp was trying to figure out how to add items that affected game-play to the cash shop B. (CCP VERSION) contained an article about how you'd add non-fluff stuff to the cash shop, written as a devil's advocate deal so they could fully look at every side of it.
The monacles are still super expensive, but there have been some great threads by the monacled in the forums that makes it totally worth it.
@Istvaan. So? Whether their cash shops were in at release or not effects what, exactly? |
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7/19/12 7:30:39 AM#44
It is funny how players have been slowly conditioned into accepting a cash shop in a sub based game, if this happened 5 years ago players would be outside the development studio with pitch forks and torches. ah humanity how easily you are manipulated. |
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7/19/12 7:32:29 AM#45
Originally posted by Istavaan Yes, you mean like how Anet forces you to buy GW1 to get HOM rewards and people accept it? |
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7/19/12 7:33:15 AM#46
Originally posted by sketocafe well it obviously effects development time and takes up resources that you are paying for with your 15 bucks a month. |
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7/19/12 7:33:55 AM#47
Originally posted by Istavaan + 1 |
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7/19/12 7:34:22 AM#48
Originally posted by FredomSekerZ Well i never played guild wars 1 so really their jedi mind trick didn't work on me. |
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7/19/12 7:36:04 AM#49
Originally posted by aesperus They're triple-dipping because it's a new, exciting game and they can. In time, they will ditch either the box price, sub price or both.
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7/19/12 7:37:39 AM#50
Originally posted by Istavaan Great, it doesn't work on me either, and i hate cash shops in most forms. Mostly in P2P games, a good amount in B2P games, and F2P, well, it depends if it's P2W and other factors.
Serously people, devs trying to get more money? Congrats, welcome to the real world. |
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7/19/12 7:57:59 AM#51
Originally posted by Istavaan This DID happen 5 years ago. I never had a pitch fork.
I honestly couldn't give the slightest shit about a cash shop that i neither use nor need to use. If the game is worth $15 a month, I'll pay it. If it's not, i'll stop and move on to a game that is.
Seriously.. if you're like me and you think that having a colourful psychedelic t-shirt for your character that does absolutely nothing other than look different is NOT worth paying $5 of real money for.. well... wtf do you care if someone else is able to buy themselves one? They're helping to support YOUR game's development without taking anything from you. Live and let live.
Honestly, I don't want my sub to go towards developing 15 versions of cosmetic pet kittens (that's what the TSW store seems to be selling - there are multiple types of dogs too!) I seriously don't. But if people really like having cosmetic pet kittens and are willing to pay for that separately - more power to them. Actually, I'd love to have a pet leet (leet = cute mob from AO)...but if i think about it, given that only a small percentage of the TSW population even know what a leet is, it's probably NOT a good thing to invest development resources into. Hence, I'd be willing to pay a few bucks extra to get one.
The whole "OMG, i'm insulted by the game having a cash show that i never need to use!" is just stupid. Also, in terms of "i want to demonstrate my refusal to support the model" - as someone that works in marketing, I'll point out that the best way to "demonstrate your refusal" is to actually play the game and buy nothing in the store - if 100% of the people who don't play the game buy nothing in the store, FC doesn't give a shit, whereas if 100% of the people who DO play the game buy nothing, the store gets shut down. But i'm guessing that people don't actually want to demonstrate anything. I'm guessing people just want to have more stuff free. Well, we all do. Given the choice between having to pay for things and having those same exact things for free, I'd take things for free. Unfortunately that's not how the world works.
"I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
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7/19/12 8:35:12 AM#52
The cash shop would be fine if everything in it could be obtained with in-game currency. This double dipping is ridiculous.
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7/19/12 8:42:57 AM#53
Originally posted by colddog04 They could have, but.. in general cash shops offer styles and items that would not have entered a game otherwise. Funny enough you even acknowlage that fact. |
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7/19/12 8:43:58 AM#54
Originally posted by Kyleran Finally, someone who "gets" it !
Most people on these forums either don't have the foggiest clue about the production cost and maintenance of software products, or else they are willfully ignoring it.
If MMO developers are "gouging" the players with excessive prices, then they must ALL be making large profits, not so ? Yet, other than Activision Blizzard, they don't report stellar financial results every year. Where are they hiding these massive profits ? Most people on these forums are in agreement that every MMO launch since WoW has been a resounding failure. Everyone gleefully points out that EA must have taken a large financial hit on SW:TOR.
Yet, when it comes around to paying for boxes or monthly subs, these same companies are accused of being greedy money-grabbing suits who are raking in massive profits by exploiting poor gamers. "They don't need to charge that much".
Now, a company can't be producing games that are huge financial failures AND be making massive profits. So which is it ? |
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7/19/12 8:54:50 AM#55
Originally posted by Istavaan No, they didn't, but that wasn't what the quoted poster said either. He/she didn't ask "has another mmo launched with a box price and monthly sub?" |
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7/19/12 9:04:02 AM#56
Originally posted by Panthien That's complete BS. No game company can afford to release a MMO and not continue to develop new styles of appearance for people to wear. TSW's cash shop gives Funcom a means of letting them make extra money on top of the sub from work they would have had to do anyways to remain competative in the market place. It would be like a fast food joint charging you for ketchup and than saying they are only doing it because otherwise they couldn't provide it at all.
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7/19/12 9:06:01 AM#57
Originally posted by udon Its 100% true, I never said they dont add new styles, heck with new pvp seasons, new dungeons and raids ussually comes a variaty of styles, the cash shops add additional ones. Nice try though. |
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7/19/12 9:10:24 AM#58
Originally posted by colddog04 For me it's just the principle of the whole matter and was one of the reasons I put off for awhile on trying the game. A monhlty sub of 15 dollars should be more than enough money for funcom to support and grow the game. Adding a cash shop along with a lifetime sub just doesn't look good . It basically is saying "We are a company that is trying to squeeze as much money from the customer as we can get away with." NGE killed SWG. Get over it like the rest of us did in 2005. |
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7/19/12 9:13:16 AM#59
Originally posted by Sorrow I agree and I second this statement. |
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7/19/12 9:14:47 AM#60
if people want to buy things in the cash shop and give money to funcom which may lead to more development for the game i'm playing, then i'm all for it. |
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