| 151 posts found | |
|---|---|
|
8/14/12 6:46:52 PM#141
jesus you all will never ever ever be happy with anything ever. i been saying since daggerfall if only these games could be online now if they go and mess with the combat system they shurly will fail but if they dont they will be great your ignorence and opionons are limited to what you desire and you alone
|
|
|
8/14/12 6:50:03 PM#142
Originally posted by Teala This pic was like the ultimate derail for me lol, everything i was seriously contemplating went straight on out the window. I proceeded to google image it to see if it was part of an anime, lmfao. +10 Internets to your skillz good sir.
Some off topics need to be rewarded lol. The Deep Web is sca-ry. |
|
|
8/14/12 6:56:13 PM#143
Originally posted by Gdemami Your inaccuracy basically made your entire point false though. Why waste my time firing off 4 bullets when firing one does the trick? I have no problem with potential versus actual. 1.3 million is a potential base, and a pretty strong one at that. Then you add in the fact (as I already did) that Elder scrolls players are pretty devout. then further add in the fact (as I already did), that on the PC, those players are even more devout, given how people respond to the modding community. So give them a game set in the Elder Scrolls Lore with a lot of Elder Scrolls features, and I think its perfectly reasonable to have an initial base of half of the number of Skyrim players who are going to check this thing out. 750k is a pretty solid number to start with right out the gate. That diehard base is bigger than TOR's, without the massive budget. /winwin
|
|
|
8/15/12 1:20:39 AM#144
Too bad you cannot support your claim... You hear from Bethesda that 90% of their customers(including Skyrim) are console players. So when we take your funny math for 750k PC "die hards", you get 9 times more, 6.75M console "die hards", which makes your point not only moot but also ridiculous... |
|
|
8/15/12 8:35:44 AM#145
Originally posted by Gdemami the real bottom line is that 100% of TES fans are fans of TES. It doesnt matter what machine its played on. That is the whole failure of understanding here. Its not like 'oh well its a PC game thus the game should be completely different from any TES experience ever created' does your game have rainbow sprinkles and magic ponies!? |
|
|
8/17/12 3:26:39 AM#146
Originally posted by Tatercake I have good news and I have bad news. The good news is they didn't mess with the combat system. The bad news is they abandoned it completely in favor of typical MMORPG hotbar cooldowns. |
|
|
8/21/12 9:10:41 PM#147
Originally posted by Gdemami And this is the logic that went behind TOR... a game which you also thought was great and did gangbusters. People who really don't know jack about the MMO world or their fanbase, and they suffer for it. Considering that again you basically had to concede you were pulling numbers out of thin air (you've got no numbers that 90% of skyrim players are consoles, and even if you did, it is irrelevant to the MMO world), keep trying to spin it all you want. I'm confident that they will listen to you, like they listened to your kind for TOR. How did that work out? |
|
|
8/22/12 1:36:00 AM#148
Bethesda reporting 90% total sales consisting of consoles sales is something pulled out of thin air...?
|
|
|
8/22/12 6:20:54 PM#149
Originally posted by Gdemami Well.. There were over 5 million players of Skyrim on Steam at it's peak. http://www.eurogamer.net/articles/2012-01-04-steam-shoots-over-5-million-concurrent-users-mark So.. 90% is a stretch. But I think a great deal of players enjoyed the game on consoles. a yo ho ho |
|
|
8/22/12 6:29:56 PM#150
Lol at the ops comparison to swtor
Just about everything the devs have said suggests its daoc2 in a tes skin - rvr endgame, separate pve for each faction, crafted gear as good as loot, open dungeons with elements of gw2 - arena pvp, the story thing your harping on about (like tes games don't have a main questline and faction questlines), limited skill selection from pool, weapeon swap changing skills, semi action combat, pve events |
|
|
8/23/12 12:47:01 AM#151
5M user peak on Steam, not Skyrim players. Actual player peak is here: 86,074 Team Fortress 2 It is no stretch. Console market is much bigger than PC market thus it only make sense you get stronger sales on console platform. |
|