Trending Games | Guild Wars 2 | Elder Scrolls Online | WildStar | Final Fantasy XIV: A Realm Reborn

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » I guess its obvious by now : players want complexity

10 Pages « 1 2 3 4 5 6 7 » Last Search
189 posts found
  vladww

Apprentice Member

Joined: 10/05/04
Posts: 410

There are 3 kinds of people - those who can count, and those who can''t.

7/18/12 11:19:48 AM#21
Originally posted by XAPGames

Longevity is tough to achieve.  It's even tougher to achieve when longevity isn't a priority for the dev / publisher.

 

Some games are just quick cash grabs.  If it's dieing off in six months doesn't matter if you've already stuffed millions in the bank account, which was the plan from the very beginning.

Eve & UWO achieved longevity

No current theme park copycats can compare to these 2 diamonds

****************************
Playing : Uncharted Waters Online
****************************

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11427

7/18/12 11:23:13 AM#22
Originally posted by Tezcat

We just need a graphics update for UO. The game is still going but just needs modern polish to capture the new eneration.

Nah .. we don't need an update to old ideas. I thought people want innovation instead of cloning the past.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

7/18/12 11:24:23 AM#23
Originally posted by Fadedbomb
Originally posted by DarkPony

I hereby want to express that the OP's statement is fully endorsed, undersigned and welcomed by the Anti Hoofed Animal Defamation League.

Dark Pony,

AHADL spokesperson.

 

Yet when I, and others, said the same thing almost a year ago in protect of SWTOR you were sharply against said notion.

 

What changed DarkPony :I?

For the love of everything that is sacred to you, myself or anyone else, I don't think that I ever opposed a similar statement or said that games are better off dumbed down with shallow learning curves or whatever. You are welcome to dig it up but I'm pretty sure that's an effort in futility.

I might have defended SWTOR by trying to point out things in which I thought it could end up being complex (or complex enough) back in the theorycrafting, post launch days, but the notion that games are more fun in the long run if they challenge you with complexity is something I never have and never will oppose, Faded.

 

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16760

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/18/12 11:26:48 AM#24
Originally posted by nariusseldon
Originally posted by Tezcat

We just need a graphics update for UO. The game is still going but just needs modern polish to capture the new eneration.

Nah .. we don't need an update to old ideas. I thought people want innovation instead of cloning the past.

I knew the poster child for "anti-complexity" would show up here soon, welcome to the discussion. 

<En Garde>

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

7/18/12 11:27:48 AM#25

A large number of players, and of people on this site, do not want complexity, they want fast fun and feeling good.

Another large number claims that they want complexity and that game XYZ has this - although the game is easy mode, casual and convenient and can be solo-ed while watching TV.

Another large number claims that they want this but they buy every AAA MMORPG anyway.

Thus why should studios/publishers change anything? The current games sell by the millions because all these large numbers of players mentioned above buy them.

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

7/18/12 11:28:18 AM#26
Originally posted by Kyleran
Originally posted by nariusseldon
Originally posted by Tezcat

We just need a graphics update for UO. The game is still going but just needs modern polish to capture the new eneration.

Nah .. we don't need an update to old ideas. I thought people want innovation instead of cloning the past.

I knew the poster child for "anti-complexity" would show up here soon, welcome to the discussion. 

lol :)

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 14610

7/18/12 11:29:04 AM#27
Originally posted by DarkPony
Originally posted by Sovrath
Originally posted by Lobotomist

Games. Not all games , but multiplayer online games , must be complex in order to survive.

Ok, prove it.

The lack of truly big success stories of easy mode, hand holding mmorpgs with cookie cutter themepark formula's should be plenty of evidence I reckon. (WOW arguably falls in that category and kills my statement but then again ... it's also kind of complex. As to really do well in WOW it requires a lot of organization and / or mastery).

But personally I'd go a step further and say that any game that aims to hold a player's attention for a really long time, should be complex. Whether it is single or multiplayer, rts or rpg, etc.

But it's not.

You see, you can't look at something that failed and then say "because it wasn't x it failed'.

So, for instance, pick your favorite "failed" mmo (if indeed they really failed, I suspect that just because "millions" of players aren't playing them some consider them failed) and then just make the statment "because it didn't have a giant pink bunny spinning around in the sky it failed".

Well, I don't know one "failed" mmo that had a giant pink bunny so of course that is the reason.

Or, we can put aside our "I like x therefore any game that doesn't succeed and didn't have X must have failed becuase of it" mentality and really look at the individual reasons they "failed".

  Quizzical

Guide

Joined: 12/11/08
Posts: 11232

7/18/12 11:30:23 AM#28

If you want massive complexity without ruthless PVP, then why aren't you playing Uncharted Waters Online?

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/18/12 11:31:17 AM#29
Originally posted by Sovrath
Originally posted by Lobotomist

Games. Not all games , but multiplayer online games , must be complex in order to survive.

Ok, prove it.

EQ, DAoC, UO, SWG, AC = steady growth over years

SWTOR, Rift, AoC, WAR = quick cash ins that had to merge servers almost right away and cut staff.

  Volkon

Elite Member

Joined: 9/14/10
Posts: 3193

Facts do not require fiction for balance.

7/18/12 11:31:42 AM#30

Games, to be successful today, need to not simply be complex or easy... they need to have various depths that will cater to a large number of players. They need to be shallow enough that our kids can play with us and have a blast swimming along the surface, but deep enough that Dad can decide to really wrap his brain around the mechanics, sink into the cold, dark depths and really work on a degree of mastery. Or the simple version... easy to learn, difficult to master.

Oderint, dum metuant.

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 910

7/18/12 11:34:01 AM#31

depth and complexity is the most important thing to me.

 

Age of Conan, Warhammer, SWTOR, STO, TSW, TERA, AION, etc? I can't do it anymore.

 

Looking forward to a game like ArcheAge.

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 3017

GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION.

7/18/12 11:36:27 AM#32
Originally posted by vladww
Originally posted by XAPGames

Longevity is tough to achieve.  It's even tougher to achieve when longevity isn't a priority for the dev / publisher.

 

Some games are just quick cash grabs.  If it's dieing off in six months doesn't matter if you've already stuffed millions in the bank account, which was the plan from the very beginning.

Eve & UWO achieved longevity

No current theme park copycats can compare to these 2 diamonds

 Just in terms of longevity, WoW, CoH and EQ2 have been around almost as long as Eve and UWO.

You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect.

This is 5000BC stuff and you know what? Nothing has changed. :P

  User Deleted
7/18/12 11:37:14 AM#33

If it were obvious, then I think the devs, and even the suits would know it. Apparently, most of them don't think that's the way to go to get to the $$$ they want.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5797

7/18/12 11:38:10 AM#34


Originally posted by XAPGames

Some games are just quick cash grabs.  If it's dieing off in six months doesn't matter if you've already stuffed millions in the bank account, which was the plan from the very beginning.

Quick cash grab? How do you make a quick cash grab on something taking 4-5 years of development?


The numbers:

Let's say the game cost 50M USD to make. In 6 month then, you would need to sell 1M boxes @ 50 USD per unit just to cover development costs.

Taking Rift as an example, they needed 4-5 months to get 1M units sold. At the unchanged average sale rates, they would get 16M profit at the end of the 6 month period and when you consider the game is in development for 4 or 5 years, it makes 3-4M USD profit per year for the company. Not particularly attractive business for many I guess nor a "quick cash grab".


Numbers won't fit there. Not saying it is impossible to make but hard to pull off in context of western MMORPG, they are very expensive to make.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/18/12 11:38:52 AM#35
Originally posted by VengeSunsoar
Originally posted by vladww
Originally posted by XAPGames

Longevity is tough to achieve.  It's even tougher to achieve when longevity isn't a priority for the dev / publisher.

 

Some games are just quick cash grabs.  If it's dieing off in six months doesn't matter if you've already stuffed millions in the bank account, which was the plan from the very beginning.

Eve & UWO achieved longevity

No current theme park copycats can compare to these 2 diamonds

 Just in terms of longevity, WoW, CoH and EQ2 have been around almost as long as Eve and UWO.

It doesn't matter how LONG they're around. What more matters is the pattern of growth. And CoH is a pre WoW unique/deep MMO. As is/was EQ2, which didn't do so well once it started following WoW.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/18/12 11:39:56 AM#36
Originally posted by 7star

If it were obvious, then I think the devs, and even the suits would know it. Apparently, most of them don't think that's the way to go to get to the $$$ they want.

It's obvious to us because we're immersed in the culture. The suits don't play MMOs, they probably don't know the first thing about them. they're trained to follow trends and not to take risks, because thats what works in most industries.

SWTOR proves that doesn't work here. All the failed WoW clones, LotRO, AoC, WAR, Rift, Aion, have proved that.

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 3017

GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION.

7/18/12 11:40:06 AM#37
Originally posted by Garvon3
Originally posted by Sovrath
Originally posted by Lobotomist

Games. Not all games , but multiplayer online games , must be complex in order to survive.

Ok, prove it.

EQ, DAoC, UO, SWG, AC = steady growth over years

SWTOR, Rift, AoC, WAR = quick cash ins that had to merge servers almost right away and cut staff.

 That doesn't prove it.  It may be the reason but there are too many other Z variables that need to be taken into account, including the number of games available at the time. 

And several modern games have just as many subscribers as Daoc, Uo, SWG, and AC did. 

You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect.

This is 5000BC stuff and you know what? Nothing has changed. :P

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 3017

GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION.

7/18/12 11:42:47 AM#38
Originally posted by Garvon3
Originally posted by VengeSunsoar
Originally posted by vladww
Originally posted by XAPGames

Longevity is tough to achieve.  It's even tougher to achieve when longevity isn't a priority for the dev / publisher.

 

Some games are just quick cash grabs.  If it's dieing off in six months doesn't matter if you've already stuffed millions in the bank account, which was the plan from the very beginning.

Eve & UWO achieved longevity

No current theme park copycats can compare to these 2 diamonds

 Just in terms of longevity, WoW, CoH and EQ2 have been around almost as long as Eve and UWO.

It doesn't matter how LONG they're around. What more matters is the pattern of growth. And CoH is a pre WoW unique/deep MMO. As is/was EQ2, which didn't do so well once it started following WoW.

 The pattern of growth only matters if the variables are similar, starting off at 5000 and growing to 200,000 is good.  However it still is 200,000.  Starting at 1.7 million and ending up with 200,000 may be bad however they are still at 200,000.

The end result is the same.  So if games are judged by longevity and user base the two games are equal. 

edit:  Complexity just to be complex isn't any good and IMO does not inspire a better games.  However a system that creates emergent gameplay (complex or not) is good. 

EQ was not complex.  There were 3-10 buttons you pressed (depending on your class) and that was itt.  Wow has 3 x this amount, yet WoW is considered simple and is vastly more complicated when developing states in terms of gear score, enchants, transmog....

However aggro mechanics, threat mechanics... all combined to make EQ in many ways more interesting but it wasn't complicated.

You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect.

This is 5000BC stuff and you know what? Nothing has changed. :P

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

7/18/12 11:43:07 AM#39
Originally posted by Sovrath
Originally posted by DarkPony
Originally posted by Sovrath
Originally posted by Lobotomist

Games. Not all games , but multiplayer online games , must be complex in order to survive.

Ok, prove it.

The lack of truly big success stories of easy mode, hand holding mmorpgs with cookie cutter themepark formula's should be plenty of evidence I reckon. (WOW arguably falls in that category and kills my statement but then again ... it's also kind of complex. As to really do well in WOW it requires a lot of organization and / or mastery).

But personally I'd go a step further and say that any game that aims to hold a player's attention for a really long time, should be complex. Whether it is single or multiplayer, rts or rpg, etc.

But it's not.

You see, you can't look at something that failed and then say "because it wasn't x it failed'.

So, for instance, pick your favorite "failed" mmo (if indeed they really failed, I suspect that just because "millions" of players aren't playing them some consider them failed) and then just make the statment "because it didn't have a giant pink bunny spinning around in the sky it failed".

Well, I don't know one "failed" mmo that had a giant pink bunny so of course that is the reason.

Or, we can put aside our "I like x therefore any game that doesn't succeed and didn't have X must have failed becuase of it" mentality and really look at the individual reasons they "failed".

I very much understand your point of view and you are right in your overall approach to how games should be "judged". (i.e. by leaving one's own subjectivity at the door).

But ...

The lack of complexity is a reaccuring theme in many games in the past years. To exagerate it a bit: the catering for impatient, window licking water heads who want their epics right away and can't deal with unexpected set backs or any perceived injustices in their multiplayer games. This results in an overkill of streamlining game mechanics (cross realm dungeon finders, teleporting anywhere, pointers and breadcrumbs, cookie cutter battlegrounds, simplified crafting, etc), as well as dumbing down anything that could be deemed "too complex for the average gamer".

I.e. a logical result of a game designer's quest to aim for the biggest possible target audience.

The problem is though, that by doing so, they leave experienced gamers out in the cold because we devoured their simplified content in a very short time and are left boring our brains out V_V

 

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/18/12 11:45:00 AM#40
Originally posted by VengeSunsoar
Originally posted by Garvon3
Originally posted by Sovrath
Originally posted by Lobotomist

Games. Not all games , but multiplayer online games , must be complex in order to survive.

Ok, prove it.

EQ, DAoC, UO, SWG, AC = steady growth over years

SWTOR, Rift, AoC, WAR = quick cash ins that had to merge servers almost right away and cut staff.

 

And several modern games have just as many subscribers as Daoc, Uo, SWG, and AC did. 

First, that's not much of an accomplishment, considering most people were on dial up back then and those games were made by like, 30 people on no budget with no publishers.

If games that took 100MILLION to make can't even keep up with the shriveled old grandfathers of the genre then... something's wrong.

Second, I'm not talking about sub numbers, I'm talking about growth. There hasn't been a single WoW clone that has grown after launch and had to open new servers, only the opposite.

10 Pages « 1 2 3 4 5 6 7 » Last Search