Trending Games | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online | Guild Wars 2 | Firefall

  Network:  Mist League FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » SWTOR: How to makee a successful MMORPG by Gordon Walton ( Zenimax Matt Firor beware)

4 Pages 1 2 3 4 » Search
64 posts found
  ste2000

Advanced Member

Joined: 2/28/04
Posts: 4141

 
OP  7/17/12 5:43:36 PM#1

I just remembered few years ago an interesting lesson by the ex General Manager of Bioware Austin and daddy of SWTOR, Gordon Walton.

He was giving a lesson on how to build the post WOW MMOs and indirectly describing how Bioware future MMO (SWTOR) should look like in order to be a successful game.

Incidentally, by reading it, I was thinking to myself, "This guy hasn't got a clue", but he was the professional, so I gave him the benefit of the doubt.

Looking at how SWTOR turned out, I must say my first gut instinct was right after all.

I am mentioning this guy because, recently I came across another person that sounds a lot like Gordon Walton and gave me the same unconfortable feelings.

This guy is non other than Zenimax Online studio director Matt Firor.

The way he talks and what he says reminded me a lot about Gordon Walton and his pompous lessons on how to make a successful MMO.

Reading and watching Matt interviews describing what TESO is going to look like, I often went "WTF" or "What is he talking about", and came to the conclusion tha Mr. Firor lost touch with the MMO community and doesn't know how to make a MMO anymore (He was one of DAOC creator together with Mark Jacobs who then developed Warhammer Online)

I am really worried that Matt Firor could follow Gordon Walton and his theory,  and screws the TES IP, like Walton screwed KOTOR Online.

 

Anyway if you want to learn how to make a succcessfull MMORPG like SWTOR here is a link with the useful lesson (/sarcasm):

>>> Gordon Walton MMO lesson - Sept 2007

Enjoy yourselves............and please take notes

Zenimax.......players want Skyrim Online. They do NOT want WOWTES
.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 1834

7/17/12 5:53:03 PM#2
Originally posted by ste2000

I just remembered few years ago an interesting lesson by the ex General Manager of Bioware Austin and daddy of SWTOR, Gordon Walton.

He was giving a lesson on how to build the post WOW MMOs and indirectly describing how Bioware future MMO (SWTOR) should look like in order to be a successful game.

Incidentally, by reading it, I was thinking to myself, "This guy hasn't got a clue", but he was the professional, so I gave him the benefit of the doubt.

Looking at how SWTOR turned out, I must say my first gut instinct was right after all.

I am mentioning this guy because, recently I came across another person that sounds a lot like Gordon Walton and gave me the same unconfortable feelings.

This guy is non other than Zenimax Online studio director Matt Firor.

The way he talks and what he says reminded me a lot about Gordon Walton and his pompous lessons on how to make a successful MMO.

Reading and watching Matt interviews describing what TESO is going to look like, I often went "WTF" or "What is he talking about", and came to the conclusion tha Mr. Firor lost touch with the MMO community and doesn't know how to make a MMO anymore (He was one of DAOC creator together with Mark Jacobs who then developed Warhammer Online)

I am really worried that Matt Firor could follow Gordon Walton and his theory,  and screws the TES IP, like Walton screwed KOTOR Online.

 

Anyway if you want to learn how to make a succcessfull MMORPG like SWTOR here is a link with the useful lesson (/sarcasm):

>>> Gordon Walton MMO lesson - Sept 2007

Enjoy yourselves............and please take notes

Your experiences are your own, can you give citation examples here?  Saying in 20/20 hindsight that someone wasn't any good is about as good as guessing the lottery numbers.  You see where this is, elaborate pls?

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  MMOarQQ

Novice Member

Joined: 2/20/12
Posts: 659

"Against stupidity the very gods themselves contend in vain."

7/17/12 5:56:15 PM#3

Ahh yes, "embrace solo play".

Now I see what happened.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 1306

7/17/12 6:20:49 PM#4

Interesting view back in time, lol

 

But according to Walton "a common developer mistake is to give people good choice, bad choice, medium choice. They need to all be good choices. People want to feel like things are complex, but they don't really want them complex. You have to give them the illusion of complexity but keep it super-simple."

 

Yup, everybody wins, all the time. There should only be good consequences, regardless of what the player does, etc.

 

The most depressing part of it all is that he was mostly correct on all points. It was a fine analysis of what made WoW appeal to the masses.

  Korusus

Novice Member

Joined: 3/19/04
Posts: 809

7/17/12 6:32:35 PM#5

Without a doubt.  I agree wholeheartedly.  TES:O will fail sure enough.  It's not even worth debating.  I've had enough of these insulated, bunker-mentality devs that waste hundreds of millions of dollars developing games to compete with decade old design mechanics.  It's ironic that these AAA studios that have no experience with MMOs try to steal all of the talent in the industry with familiarity with developing MMOs...only problem is that these people are competing in an industry that no longer exists, this isn't 2004 or 2006, it's 2012.  A successful game a decade ago is not going to compete in the modern industry. 

And considering the first thing TES:O did was alienate the core Elder Scrolls fans...that's not off to a good start.  At least SW:TOR has the hardcore Star Wars fans to keep it afloat.

Totally agree, Matt Firor belongs in the same category as a Brad McQuaid or <insert any BioWare Austin dev here>

----------
Life sucks, buy a helmet.

  3-4thElf

Novice Member

Joined: 6/03/12
Posts: 390

7/17/12 6:39:04 PM#6
Originally posted by ste2000

I just remembered few years ago an interesting lesson by the ex General Manager of Bioware Austin and daddy of SWTOR, Gordon Walton.

....

I am really worried that Matt Firor could follow Gordon Walton and his theory,  and screws the TES IP, like Walton screwed KOTOR Online.

 

Anyway if you want to learn how to make a succcessfull MMORPG like SWTOR here is a link with the useful lesson (/sarcasm):

>>> Gordon Walton MMO lesson - Sept 2007

Enjoy yourselves............and please take notes

If you say it loud enough and repeat it often enough it'll eventually be true.

Or so these professionals seemt to think.

I have to say I don't really care for any of the dev talk coming from TESO and it's like they're already making excuses for 90% of the game being like other MMORPGs. Plus what they're selling as it's unique points just don't ring of "oh wow can't wait to try this Elder Scrolls game".

Professional now a days the globe over just means.. "The smoke coming out of my ass is covered in the EULA."

a yo ho ho

  ZombieKen

Spotlight Poster

Joined: 3/30/10
Posts: 4087

Zombie - Dead but still moving.

7/17/12 6:39:13 PM#7

SSDD - Same stuff different developer.

 

Okay, that's not quite what the acronym stands for, but in a quirky way it fits.

  kanezfan

Apprentice Member

Joined: 4/03/05
Posts: 496

7/17/12 6:39:16 PM#8

TESO is already dead and we all know it.

  Korusus

Novice Member

Joined: 3/19/04
Posts: 809

7/17/12 6:45:30 PM#9
Originally posted by 3-4thElf

I have to say I don't really care for any of the dev talk coming from TESO and it's like they're already making excuses for 90% of the game being like other MMORPGs.

When the very first article about the game quotes the devs as saying they aren't implementing a feature (in this case, player housing) because it would be "too hard" you know the game is dead in the water.  Not because of no player housing...but the part where they can't even come up with a decent excuse or even justify it as "not in the vision".

  Just...nope, too hard so we're not gonna.

Try something new and implement an MMO in keeping with the Elder Scrolls tradition?  Nope...easier to just make it like every other fantasy MMO ever made, maybe throw in some story which is the new in thing to do.

----------
Life sucks, buy a helmet.

  ste2000

Advanced Member

Joined: 2/28/04
Posts: 4141

 
OP  7/17/12 6:50:41 PM#10
Originally posted by Karteli
Originally posted by ste2000
 

Your experiences are your own, can you give citation examples here?  Saying in 20/20 hindsight that someone wasn't any good is about as good as guessing the lottery numbers.  You see where this is, elaborate pls?

I don't need to elaborate every single point, since it is quite long,

The general feeling I had is that he had the MMO players and the WoW players in particular, completely wrong.

His view was that WoW players are casual players (many developers think so), my view is that WoW players are quite hardcore, that's why every developer is getting it so wrong and could no replicate WOW success.

They are designing MMOs for the wrong crowd IMO.

I played WoW for 4 years after playing EQ and EQ2 for 6 years, and players didn't looked any less hardcore than EQ players.

Since Walton bases all his theory on WoW players as being casuals, he gets everything wrong from there, and goes on describing a MMO with zero challenges, and so watered down so to make everyone an instant winner.

Matt Firor is making the same mistakes as Gordon Walton, by thinking MMO players want the "I WIN" button, therefore designing the game to achieve the kind of result.

But this is not the case.

In fact players do want to win (who doesn't), but they don't like to be spoon feeded all the way, they like the challenge of achieving a determinate goal, they don't want to beat the game in 2 weeks, and certainly they won't like a game where everyone and their dog achieve the same exact results as them.

While the leveling can be fairly casual (particularly with the latests expansions), WoW end game is as hardcore as you can get.

"If everyone wins, everyone lose" (That's a motto I just created but I believe for MMOs is quite appropriate), and that's the opposite view of Walton, Mark Jacobs (Warhammer) and Matt Firor who all thinks that by giving everyone the same price everyone will be happy and will keep playing their lovely MMOs

 

This is actually basic psychology.

Would you take part in a race where everyone gets the first prize?

Of course not, you compete to beat others, to achieve more than others........... if everyone come first where is the fun?

Would you bother to take part in the next race if you knew that no matter how much effort you put in it, everyone wins (Which basically means there is no real winner)?

The same can be applied to gaming and MMO in particular.........and this is where they are getting it wrong.

 

Zenimax.......players want Skyrim Online. They do NOT want WOWTES
.

  3-4thElf

Novice Member

Joined: 6/03/12
Posts: 390

7/17/12 6:51:10 PM#11
Originally posted by Korusus
Originally posted by 3-4thElf

I have to say I don't really care for any of the dev talk coming from TESO and it's like they're already making excuses for 90% of the game being like other MMORPGs.

When the very first article about the game quotes the devs as saying they aren't implementing a feature (in this case, player housing) because it would be "too hard" you know the game is dead in the water.  Not because of no player housing...but the part where they can't even come up with a decent excuse or even justify it as "not in the vision".

  Just...nope, too hard so we're not gonna.

Try something new and implement an MMO in keeping with the Elder Scrolls tradition?  Nope...easier to just make it like every other fantasy MMO ever made, maybe throw in some story which is the new in thing to do.

Yeah, after the Game Informer article I bought my first fifth of liquor in 7 years. Not saying it drove me to drinking per say, but it seemed like a more worthy investment of time and money than TESO after I read that article.

a yo ho ho

  zevni78

Hard Core Member

Joined: 12/02/10
Posts: 908

7/17/12 6:51:28 PM#12
I think the parallels between the developer culture at Bioware with SWTOR 3 yrs ago and Zenimax now with TESO was incredibly obvious from that first leaked interview. They could not have given a worse first impression, a multi-player mod for Skyrim would make a better mmo that these guys could.
 
I would like to talk about any other future mmo than this now.
  jiveturkey12

Novice Member

Joined: 12/22/04
Posts: 1262

7/17/12 6:53:58 PM#13

"He suggested that too many choices are paralyzing. If a player sees 10, he thinks, "I can make nine bad choices!" According to studies Walton has read about the human mind, "If you want people to do well, give them two, no more than four choices."

 

This part had me in pure amazement, I cant believe this guy was in anyform of power for any company. The guy apparently "Studied the human mind" and all he got was that limiting choice is BETTER?!

 

Let Corporate MMO's Burn and lets bring on the new wave of indie talent. Ill wait patiently rather than playing any of this trash.

 

We need more Young Mcquaids, and less old Waltons.

  Zezda

Novice Member

Joined: 2/27/09
Posts: 657

7/17/12 7:03:42 PM#14

If you want to hear someone who knows what they are talking about on the subject then look no further than this speech by Jeff Strain

http://www.guildwars.com/events/tradeshows/gc2007/gcspeech.php

He worked on Diablo and Warcraft III as well as created the Starcraft campaign editor and was the Lead Programmer for WoW before he moved to found ArenaNet with Mike O'Brien and Patrick Wyatt. The three of them played a major part of the success Blizzard North had during the early Warcraft, Starcraft and Diablo series. For example Mike is responsible for the creation of the MPQ file format that Blizzard has used in all it's titles since Diablo and all three of them worked on creating Battle.net.

  fundayz

Spotlight Poster

Joined: 10/14/10
Posts: 471

7/17/12 7:09:38 PM#15
Originally posted by Zezda

If you want to hear someone who knows what they are talking about on the subject then look no further than this speech by Jeff Strain

http://www.guildwars.com/events/tradeshows/gc2007/gcspeech.php

He worked on Diablo and Warcraft III as well as created the Starcraft campaign editor and was the Lead Programmer for WoW before he moved to found ArenaNet with Mike O'Brien and Patrick Wyatt. The three of them played a major part of the success Blizzard North had during the early Warcraft, Starcraft and Diablo series. For example Mike is responsible for the creation of the MPQ file format that Blizzard has used in all it's titles since Diablo and all three of them worked on creating Battle.net.

And thus why I cannot wait for Class3 and Class4, as well as GW2.

Decent developers make a few good games and then rest on their laurels; great developers never stop making great games.

  ste2000

Advanced Member

Joined: 2/28/04
Posts: 4141

 
OP  7/17/12 7:23:52 PM#16
Originally posted by Korusus

When the very first article about the game quotes the devs as saying they aren't implementing a feature (in this case, player housing) because it would be "too hard" you know the game is dead in the water.  Not because of no player housing...but the part where they can't even come up with a decent excuse or even justify it as "not in the vision".

  Just...nope, too hard so we're not gonna.

Try something new and implement an MMO in keeping with the Elder Scrolls tradition?  Nope...easier to just make it like every other fantasy MMO ever made, maybe throw in some story which is the new in thing to do.

Exactly that's why I wrote the OP.

The similarities between Bioware and Zenimax attitude are striking.

They seems to think that all MMO players want to do is to grind quests and storylines in solo mode, while they can overlook everything else, and players won't notice it.

Problem with TESO is that players can actually compare Skyrim with TESO, so if Zenimax think they can take out some of the Skyrim features because they are "too hard" to implement, they can alrady pack their stuff now, because when TESO will release it will be a massacre.

Star Wars fans bought SWTOR for loyalty to the IP, but TES fans are already kinda upset and I doubt they will buy the game just because it bears the TES logo on the box...................just saying.

TESO needs to be a TES game first, then a MMO...............if they do the other way round, they are screwed

Zenimax.......players want Skyrim Online. They do NOT want WOWTES
.

  Zezda

Novice Member

Joined: 2/27/09
Posts: 657

7/17/12 7:30:42 PM#17

The attitude that the TESO devs have shown so far is pretty much a slap in the face to every creative profession that exists. 

Just gonna leave this link here that were posted a while back.. 

http://www.gamefront.com/eve-devs-disagree-with-teso-dev-about-innovation-in-mmos/

Regardless of wether you like CCP and Eve Online or not credit is due for creating quite possibly the only MMO to have consistently increased it's subscriber base as it progressed while still being classes as a 'hardcore' or 'niche' game. It's their job to come up with stuff that that Matt Firor seems to think is either worthless or not possible and they seem to be doing it without any problems. The integration between DUST and Eve is a brilliant example of why we are nowhere near finished with what we can achieve.

If I was working on TESO right now I would be absolutely ashamed to be affiliated with Matt Firor.

 

 

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

7/17/12 7:39:30 PM#18
TESO is following the old WoW-clone formula. Take ONE thing the industry has done right since 1998, make it the center piece of your game, and use filler content to cover the gaps. They should have just bought and polished the Skyrim Online mod.

Error: 37. Signature not found. Please connect to my server for signature access.

  GamerUntouch

Novice Member

Joined: 5/11/12
Posts: 490

7/17/12 7:43:15 PM#19
One thing that WoW is frequently recognized for is its solo play. Walton's fourth lesson was: support this, because gamers want it.

No!

That's the opposite of what you're supposed to do!

 

GAHHHHHHHHHHHHH

  Zezda

Novice Member

Joined: 2/27/09
Posts: 657

7/17/12 7:45:58 PM#20
Originally posted by Souldrainer
TESO is following the old WoW-clone formula. Take ONE thing the industry has done right since 1998, make it the center piece of your game, and use filler content to cover the gaps. They should have just bought and polished the Skyrim Online mod.

The combat would be terrible in any sort of skyrim mod unless it was quite extensive.

They can't even get the combat right in a single player game. Jeez, they can't even stop power creep in a single player game. Making something with a multiplayer component for the guys that made Oblivion and Skyrim is like asking a toddler to calculate a satallite trajectory.

4 Pages 1 2 3 4 » Search