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Guild Wars 2

Guild Wars 2 

General Discussion  » Let's talk DLC

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79 posts found
  gaeanprayer

Advanced Member

Joined: 8/06/08
Posts: 2327

7/14/12 11:02:26 PM#61
Originally posted by colddog04
 

Huh, I don't see Winds of Change in the store and I always thought it was free.

It is. All of Guild Wars: Beyond is free, which is what Winds of Change is part of. Winds of Change only refers to the Cantha DLC, Beyond encompasses all of it (WoC, War in Kryta, Hearts of Ice or whatever the Gwen one was called, and the incoming Elona one)

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  JoeyMMO

Apprentice Member

Joined: 10/09/11
Posts: 1140

To busy playing GW2 to post much around here... *shrug*

7/15/12 2:55:43 AM#62

Expansions could raise the level cap, add an area, a new race and/or maybe a new class or two though a new class is probably not in the books jus yet. DLC is better suited for Personal story extra content, extra PvP maps things like that.

Having dungeons out there that are only accessible through DLC and getting a pop-up that says so would be quite annoying.

  Bladestrom

Apprentice Member

Joined: 4/04/11
Posts: 2167

7/15/12 3:11:42 AM#63

I disagree, a dungeon is ideal material for DLC.  It would be annoying to get a popup saying you need to buy the DLC, but then again that means you want the DLC - so you should buy it :)

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

7/15/12 3:46:20 AM#64
Originally posted by Vannor
Originally posted by fenistil

DLC's would be good only if that would replace CS.

Expansions  + DLC + CS is too much.

 

Since CS exist then just full blown boxed expansions please.

What if DLC was being sold in the Cash Shop though? Since you can exchange your ingame gold for gems then you could get all the DLC for nothing. All that's needed is a bit of gold grinding, if you didn't have enough already.

It is not about cash, at least not only.

It is about game's worth.

I don't like Cash Shop's and Cash Shops (I mean things like selling gold, xp boosts, armors, pots, surprise boxes and all usual stuff that is in CS) DECREASE game worth for me.

There are games I would not even touch with a stick if they would have CS, like sandbox mmorpg's for example.

 

GW2 is themepark though and I am iterested i it's business model and DE.

CS is same thing as subscription for me.  Way to get on-going revenue from players.

Many people don't like sub because you HAVE to pay it.  It was never concern & problem for me, since I play only one mmorpg at one given time. I could imagine playing two maybe, but never happened yet.

 

So having DLC's, Expansions and CS is too much.  Would just be not worth it for me. 

It's like having sub + sizeable CS like TSW or it's like freemium models like AoC or SoE games - models which I personally consider worst.

 

Expansions + CS + DLC would not feel like B2P anymore for me. Too many on-going payments.

Throw one thing out of those 3 - preferably CS, of course CS is not goig anywhere then DLC have to go and it is fine.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5657

I believe in life before death... So dont forget to enjoy it while you still can.

7/15/12 3:49:49 AM#65

Personally i think they will be aiming at delivering a new zone/map and or a dungeon for free every 3 months.  But with that free stuff there will be a story mode adventure pack in the shop to accompany the new zone. Not a must to buy, but fun to own.  This way they will not divide the community, but atleast make some money with their extra content. 

 

Keep in mind that if they cant make any money from extra content, it will be nearly non excistant, like it was in the orriginal GW. 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  Malevil

Hard Core Member

Joined: 1/06/10
Posts: 418

7/15/12 4:11:28 AM#66

I always laugh when people are willing to pay for expansion and not for DLC - ignnorig the fact that basicly only difference is name and that DLC is purely digital only ... Both are content updates for money (ussualy) and when game has no sub like gw2 I have no problem with either. I doubt that any cash shop with convience items only will be able to get anet income comparable to subs.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5657

I believe in life before death... So dont forget to enjoy it while you still can.

7/15/12 4:19:11 AM#67
Originally posted by Malevil

I always laugh when people are willing to pay for expansion and not for DLC - ignnorig the fact that basicly only difference is name and that DLC is purely digital only ... Both are content updates for money (ussualy) and when game has no sub like gw2 I have no problem with either. I doubt that any cash shop with convience items only will be able to get anet income comparable to subs.

Obviously we agree...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  ZenonSeth

Novice Member

Joined: 7/29/08
Posts: 128

You never know until you find out!

7/15/12 5:01:28 AM#68

C'mon everyone, let's jump on the speculation train! Choo-choo!

Not that speculation is bad, but once someone says something, ten posts later, someone else interprets it as something the game devs said, and then people get upset at the devs for not providing what they promised (which they never promised in the first place).

There's been good evidence that they'll release expansions, possibly new campaigns. If you're curious what that means, I'd suggest looking at GW1. Factions and Nightfall were full blown campaigns, introducing new classes, new storylines, missions, as well as skills for all classes. EOTN was more like an expansion - new areas were introduced, along with missions, but no new classes, and it was very much related, story wise, to the original game Prophecies. 

I guess by expansions they mean more EOTN-like contents. This is all just speculation though, besides a few official words, which many fellow posters have cited, we're really just taking shots in the dark here.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5657

I believe in life before death... So dont forget to enjoy it while you still can.

7/15/12 6:43:17 AM#69
Originally posted by ZenonSeth

C'mon everyone, let's jump on the speculation train! Choo-choo!

Not that speculation is bad, but once someone says something, ten posts later, someone else interprets it as something the game devs said, and then people get upset at the devs for not providing what they promised (which they never promised in the first place).

There's been good evidence that they'll release expansions, possibly new campaigns. If you're curious what that means, I'd suggest looking at GW1. Factions and Nightfall were full blown campaigns, introducing new classes, new storylines, missions, as well as skills for all classes. EOTN was more like an expansion - new areas were introduced, along with missions, but no new classes, and it was very much related, story wise, to the original game Prophecies. 

I guess by expansions they mean more EOTN-like contents. This is all just speculation though, besides a few official words, which many fellow posters have cited, we're really just taking shots in the dark here.

Its not speculation...

 

 

The devs having given enough leads over the last 5 years to understand what will happen after release. There will be DLC and there will be expansion packs.  We just dont know what kind of DLC there will be, but they will make sure that the DLC will not split up the community. These are the facts, everything else is speculation

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  seridan

Novice Member

Joined: 5/26/12
Posts: 1211

7/15/12 7:21:46 AM#70
Originally posted by Lord.Bachus

The devs having given enough leads over the last 5 years to understand what will happen after release. There will be DLC and there will be expansion packs.  We just dont know what kind of DLC there will be, but they will make sure that the DLC will not split up the community. These are the facts, everything else is speculation

When did they say about paid DLC? They only said about paid and free expansions, nothing about DLCs

Block the trolls, don't answer them, so we can remove the garbage from these forums

  SlickShoes

Apprentice Member

Joined: 3/01/06
Posts: 1037

7/15/12 7:28:17 AM#71
Originally posted by joker007mo

ok the way i see it is just like guild wars 1 but with this it could be add on a server that has more content to it

like they mentioned a underwater server what if you go in a cave in queens dale underwater and pop out on another server thats nothing but water i could see it being cantha underwater they did say it and kamadan just closed themselves off after so maybe there are secret holes to these new places?

I can't think of anything worse than a whole expansion that is all underwater. Underwater is sure nice as a side activity but why do people want it as a whole world?

WoW done that whole under water zone and as soon as everyone ran the quests in it they never went back.

  SlickShoes

Apprentice Member

Joined: 3/01/06
Posts: 1037

7/15/12 7:31:05 AM#72

It will be the same as GW1, there will be an expansion for a large box type price every year or so and there will be additional bits and bobs available on the cash shop.

  seridan

Novice Member

Joined: 5/26/12
Posts: 1211

7/15/12 7:34:26 AM#73
Originally posted by SlickShoes

It will be the same as GW1, there will be an expansion for a large box type price every year or so and there will be additional bits and bobs available on the cash shop.

And lots of totally free content updates by the Live Team. The Guild Wars: Beyond storyline was nicely done by a very small team of developers and it was completely free. I can only imagine what kind of content (and at what speed) a very large Live Team can create.

Block the trolls, don't answer them, so we can remove the garbage from these forums

  User Deleted
7/15/12 7:37:28 AM#74
Originally posted by SlickShoes
Originally posted by joker007mo

ok the way i see it is just like guild wars 1 but with this it could be add on a server that has more content to it

like they mentioned a underwater server what if you go in a cave in queens dale underwater and pop out on another server thats nothing but water i could see it being cantha underwater they did say it and kamadan just closed themselves off after so maybe there are secret holes to these new places?

I can't think of anything worse than a whole expansion that is all underwater. Underwater is sure nice as a side activity but why do people want it as a whole world?

WoW done that whole under water zone and as soon as everyone ran the quests in it they never went back.

Here's an excusive image of the future underwater expansion:

  wildclaw

Novice Member

Joined: 4/01/05
Posts: 39

7/15/12 7:44:07 AM#75

Piecemeal playable DLC is by definition a bad idea for everyone involved. This is due to the low margin costs of digital content, that generally rewards sale strategies with as many buyers as possible. And on a grand scale, most people are far more likely to buy expansions than piecemeal DLC.

Hence DLC will only be more profitable for developers if they represent a really really bad deal for the players. Developers can get away with it when dealing with cosmetic DLC, as the whole point of such items is that not everyone have them, so people are willing to pay the extra money. However, with playable content it is generally a lose-lose situation for everyone. Which is why even pure F2P games need to tread carefully when it comes to restricting what content is playable.

GW2 can possibly get away with adding one big mission pack inbetween expansions if it focuses on the personal story (and hence has no multiplayer effect). But is it really worth it?

  fundayz

Spotlight Poster

Joined: 10/14/10
Posts: 471

 
7/15/12 9:40:15 AM#76
Originally posted by wildclaw

GW2 can possibly get away with adding one big mission pack inbetween expansions if it focuses on the personal story (and hence has no multiplayer effect). But is it really worth it?

I think it is, I'd rather have more optional content instead of none. Besides, it is possible that this content could be lower priced due to the existence of the cash shop, have ocasional discounts ala Steam or even allow it to be purchased using in-game gold (i.e. through gems).

  ChrisReitz

Novice Member

Joined: 8/21/07
Posts: 121

7/15/12 12:01:16 PM#77

too funny dlc you must be talking about a different game. The guild wars the cashshop doesnt imbalance the game and they dont make stuff you have to pay for to get too. Its funny how all these players are playing guild wars 2 when they never even played guild wars 1 or heard of it. Its funny...

  Dev_Nights

Apprentice Member

Joined: 12/20/09
Posts: 66

7/15/12 1:04:48 PM#78

This was probably already mentioned, however I can't be bothered to read through 8 pages.

Umm, how about 0 DLC. Mainly cause ArenaNet doesn't do DLC (except for BMP).

Yes there was the BMP, but that was a one off thing that didn't add much. I more expect things similar to WoC, Sorrow's Furnace, WiK or HotN. Four 'dlcs' that you didn't pay for, and were story changing (except for Sorrow's). Also, they said they will be adding more dynamic events to the various areas and will probably add other small things frequently. If you played the original games, you'd expect this, not some money grabbing scheme.

  Searias

Hard Core Member

Joined: 7/23/08
Posts: 459

7/15/12 1:17:37 PM#79
Originally posted by fenistil
Originally posted by Vannor
Originally posted by fenistil

DLC's would be good only if that would replace CS.

Expansions  + DLC + CS is too much.

 

Since CS exist then just full blown boxed expansions please.

What if DLC was being sold in the Cash Shop though? Since you can exchange your ingame gold for gems then you could get all the DLC for nothing. All that's needed is a bit of gold grinding, if you didn't have enough already.

It is not about cash, at least not only.

It is about game's worth.

I don't like Cash Shop's and Cash Shops (I mean things like selling gold, xp boosts, armors, pots, surprise boxes and all usual stuff that is in CS) DECREASE game worth for me.

There are games I would not even touch with a stick if they would have CS, like sandbox mmorpg's for example.

 

GW2 is themepark though and I am iterested i it's business model and DE.

CS is same thing as subscription for me.  Way to get on-going revenue from players.

Many people don't like sub because you HAVE to pay it.  It was never concern & problem for me, since I play only one mmorpg at one given time. I could imagine playing two maybe, but never happened yet.

 

So having DLC's, Expansions and CS is too much.  Would just be not worth it for me. 

It's like having sub + sizeable CS like TSW or it's like freemium models like AoC or SoE games - models which I personally consider worst.

 

Expansions + CS + DLC would not feel like B2P anymore for me. Too many on-going payments.

Throw one thing out of those 3 - preferably CS, of course CS is not goig anywhere then DLC have to go and it is fine.

Why does paying for Expansions + CS + DLCs not B2P? You are buying the content to play them :P. You are not forced to buy them to play :).

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