Trending Games | WildStar | ArcheAge | Elder Scrolls Online | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,645,875 Users Online:0
Games:687  Posts:6,085,206
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Are modern gamers just too impatient?

6 Pages « 1 2 3 4 5 6 » Search
115 posts found
  dave6660

Elite Member

Joined: 9/26/08
Posts: 2272

"Next time I see you, remind me not to talk to you."

7/13/12 3:22:46 PM#61
Originally posted by Icewhite
Originally posted by Axehilt

I mean I personally modded games, but I went on to become a game tester and later designer, so I'm not the typical gamer when it comes to that stuff.

A generation earlier (there's that damn word again), everyone still grokked DOS, at  least.  I don't think a claim that a lot of early games were heavily modded is an unreasonable one.

I'd never try to guess a number though...heh.

In some strange masochistic way I miss having to create custom autoexec.bat and config.sys files for old DOS games.

"Why so serious?"
-- The Joker

  3-4thElf

Novice Member

Joined: 6/03/12
Posts: 412

7/13/12 3:23:03 PM#62
Originally posted by Axehilt
Originally posted by 3-4thElf

I'm pretty sure you're a net liar, but that's cool.

Don't really care if you believe me or not, all I can do is state facts and clear observations of how that past worked.

Are you sure you want to change to that definition of modding though?  Because we'd have to bring WOW's 80%+ modders into the picture (certainly 95% of the ones I interacted with.)  At which point the idea that modern gamers mod less than older ones sounds even more ridiculous!

I'm pretty sure trying to sound cool on the internet is the opposite of facts and clear observations Mr. Game Maker.

You're absolutely crazy if you think the modding community was smaller than 63,000 people or you personally have a very poor scope of things. That's completely off topic though, but I don't think you know what you're typing 90% of the time. There's an observation for you.

But I digress; gamers prior helped to make their game. They participated. Now game companies want players to merely witness and quite frankly that always gets boring fast.

It's not the player's fault. Treating MMORPGs more like seasons of television episodes rather than interactive entertainment is the problem.

a yo ho ho

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

7/13/12 3:47:26 PM#63
Originally posted by 3-4thElf

You're absolutely crazy if you think the modding community was smaller than 63,000 people or you personally have a very poor scope of things. That's completely off topic though, but I don't think you know what you're typing 90% of the time. There's an observation for you.

But I digress; gamers prior helped to make their game. They participated. Now game companies want players to merely witness and quite frankly that always gets boring fast.

It's not the player's fault. Treating MMORPGs more like seasons of television episodes rather than interactive entertainment is the problem.

No, I'm sure well over 63k Sims players modded now that you've expanded what we're talking about from creating mods to simply using mods.  But we're comparing new vs. old players, and a few hundred thousand players using mods in Sims is pretty irrelevant next to millions of WOW players modding (a dramatically higher percentage of total players.)

There's just zero evidence of earlier players modding more (and some evidence for them modding less,) which was your original point of why older players were more patient.  Although if we're discussing mod usage (instead of mod creation) we're not really talking about patience anymore, are we?

  LordZeik

Hard Core Member

Joined: 2/17/08
Posts: 103

7/13/12 9:44:58 PM#64

I am just amazed people cant be happy with any sort of progress. Hell..... Eight to twelve years ago if you wanted an mmorpg fix you would have to play a very limited scope of games. Unless you were willing to try your luck at the Mayalsian games market.(which was fun but problematic back then) With everything that has gone on over the course of the years it's safe to say everyone has been spoiled. I remember when hype wasnt a weapon that would turn a game upside down. Or when you had games that had rewarding features. Ever play a game where a healer got experience for healing/buffing other players?

 

I guess with the more choices we have in the gaming market the less we feel obligated to stick around. Screw game A I'll go try game B. When game B fails me I got game R. I imagine in the next five to ten years will see the following.

 

1) Everything dumbed down to the point where even a toddler can get max level, best items, and own in pvp.

2)MMorpgs based on soup commericals or some other bizzare concept.

3) People quitting a game over three seconds of lag or not getting to max level in fifteen minutes with their morning coffee.

 

Oh well at least my dreamcast will never fail me....

  Mexorilla

Apprentice Member

Joined: 5/09/12
Posts: 316

7/13/12 9:57:23 PM#65

i dont think impatience.  i think a lot of gamers a chasing the high they got from their first mmo.  they buy into any kind of hype and get close to the euphoria they have been looking for.  but when they get into the game and realize the drugs they just bought are completly different than what they are used to or wanted.  so they quit,  have some fit about it,  pointing the blame at evveryone but themselves (because that's what addicts do) and storm off,  only to search for the next game that slightly resembles the methadone clynic they once knew and loved.

  User Deleted
7/13/12 10:00:19 PM#66

I'm sure a lot of people will disagree, but I think MMO's need to get rid of the current trend of ultra fast leveling. But provide content to engage us during the LONG ride to max level. It'd make those mid-level dungeons more meaningful and people will become more attached to their character after the long road. 

 

Maybe unlock a "fast leveling" buff for alts once you have a character at max level.

 

You can still have "end-game"...but hopefully people aren't reaching it 3 days after release....

  bishbosh2

Apprentice Member

Joined: 7/13/12
Posts: 66

7/13/12 10:34:42 PM#67

i disagree

 

i think we are too patient and forgiving. the reason why games suck atm is because people buy almost anything and developers realise this so they make crappy games because it is cheaper and easier. we need to be more demanding and only buy the games that are really good.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/13/12 10:38:55 PM#68
Originally posted by LordZeik

I am just amazed people cant be happy with any sort of progress. Hell..... Eight to twelve years ago if you wanted an mmorpg fix you would have to play a very limited scope of games.

 

Actually that's not true. There were about 14 semi big profile MMORPGs at that time, each one offering something different from the other, each with their own innovations and unique features. Nowadays, you have nothing to pick from, its WoW clones all the way through.

  User Deleted
7/13/12 10:47:45 PM#69

I think part of it is hype.  Expectations are unrealistic and games disappoint.

 

I blame it on publishers driving players into box sales.  Over hype the game and people who wouldn't like it (if hype were realistic) buy the box.  Then they go "WTF... never doing this again".  But of course they do.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4513

7/13/12 10:56:18 PM#70
Originally posted by comrademario

Just reading about a hoarde of people quitting Secret World and saying they're done with the game. This has been released for a couple of weeks now. Rift, SWTOR, D3 and a lot of other games have seen similar comments being made them, hell there are even people saying screw GW2 and that they won't go back before it's even friggin launched.

So my question is, are modern gamers just too impatient? I would say 100% of MMOs need time to iron out flaws, rework certain aspects of the game and just grow the thing before it can be considered polished. I know that a game that leaves beta and goes live should have all of these things done in advance, but it wasn't always like that, even WoW needed time to have the game live to gather feedback from players to help improve it. So is it modern gamers at fault (I would suggest that console gamers crossing into MMOs would have a lot less patience than old timers from 10 years ago)? Or should the gaming companies hold off releasing a game until it's 100%?

To answer my own question I think it's importany for a game to get released to open beta asap. We all knows that even a hint of postponing or dragging out release dates can be a death knell for a game. I would also suggest that a company will never know it's near 100% until players actually get in, play the game and give their feedback

Yes, yes they are.

However there is something else going on here. When you release game after game, that is so fundamentally similar in their flaws, one thing happens. People spend less and less time putting up w/ these flaws with each iteration.

Gear grind, and the lack of really solid replayability outside of the gear grind, are features that have plagued MMOs since WoW (and even before). However, very few games seem to be dealing w/ this issue at all. People put up w/ WoW for years, because it was new to most people, most people's friends played it, and it was one of the most polished MMOs ever. After WoW, you had a variety of MMOs getting released. People played LotRO for a few years. Then you had WAR, and Rift, which people put up with for many months to a year. Then you had SWTOR, which people played for a couple months before the masses began leaving. Now you have TSW, and people lasted a couple weeks. See the pattern? It's exponential.

This is why so many of the MMOs coming out this year & next year are trying to get away from the current standard of MMOs. People have played enough MMOs now to be experienced in what they like & dislike about them. It no longer takes people months to find out endgame sucks. They can catch on in a week or two. Furthermore, people are devouring content faster than ever before, as games put more and more emphasis on linear, 1 shot content. The next MMO to release with this same setup, is going to have the exact same problem as TSW. TSW is not a bad game, it may not be worth a subscription, but it's well made, and has a great story. However, it has all the problems a standard MMO has, and it shows.

It's true, MMOs take time to develope and grow. However, I'd say gamers of this genre have a right to be impatient. How many games have dangled the promise of 'just be patient, it'll get better', to only spoon feed us the same crap over & over again. If we want better games, we need to start supporting better games over the ones that have the gimmicks, the flare, etc. Most studios (especially ones struggling financially) will use tactics they know sell. This doesn't make for a better game.

I, for one, don't need to wait a month to be able to tell if an MMO is going to be good or not. I can spot that by giving a critical eye to the game's base mechanics. By seeing what the game is trying to achieve (and design is all about intent. How do you want people to play your game?), I can pretty clearly tell the direction a game is going to head in, unless it's one of those rare games that has a truly unique game design.

  User Deleted
7/13/12 11:07:35 PM#71

Well yes and no because if developers stopped making mmos too easy players wouldn't run through their content that took them 5+ years to create.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2669

The Critical Hit Pretzel!

7/13/12 11:10:52 PM#72

Yes /thread

Why though: Simply. We are spoiled by a large amount of choice. As we have more and more choice we become more and more impatient. We are spiled little brats now that seek some perfect game that never will exist because WE would never let it (if it were possible of course). So long as we have so many choices, theres just no reason to stay in one place. Thus the unrealistic expectations of new MMos.

  User Deleted
7/13/12 11:14:02 PM#73
Originally posted by aesperus
 

Furthermore, people are devouring content faster than ever before, as games put more and more emphasis on linear, 1 shot content.

 

Devs play into the desire for fast progression.  Then they can't produce content that lasts for more than two weeks and it takes a year's work to crank out a reasonably polished expansion.

 

What's there to do for the other 50 weeks?  Some run the new standard of daily repeatable quests because the content doesn't ever expire for a character until they out level it.  This might work, but I often read posts from players who despise dailies, so I'm not sure if that's a solution at all.

 

As mentioned, add in limited replayability and boring (been there dont that) endgame and there isn't much to keep players involved for the long term.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/13/12 11:16:56 PM#74
Originally posted by Purutzil

Yes /thread

Why though: Simply. We are spoiled by a large amount of choice. As we have more and more choice we become more and more impatient. We are spiled little brats now that seek some perfect game that never will exist because WE would never let it (if it were possible of course). So long as we have so many choices, theres just no reason to stay in one place. Thus the unrealistic expectations of new MMos.

Whaaa? We have less choice in MMOs now than ever before.

  DaezAster

Novice Member

Joined: 6/18/12
Posts: 789

7/13/12 11:17:30 PM#75

I would argue companies are to impatient for profits ever quarter. I do music and most software companies pump out what seem to be beta builds these day's. Even console games always need patching. New smart phone every few months that is as redundant as the last etc....  Look at how many fps games are coming out this holiday season, how many of the practically same thing do we need. Ea's putting out a new medal of honor that will have to compete with a new cod and halo, what are they thinking. Even tsw which I think is a great game,got my box could have used more time in the oven in a big way. A little more elbow grease in combat and making sure the quest really work all the time aswell as the cc. Could have been a 9 easy. I'm almost done with he whole game after two weeks so I'm taking a break but havent outright quit the game. To many options lead to less satisfaction. The paradox of choice.....

  Interesting

Novice Member

Joined: 1/16/08
Posts: 950

7/13/12 11:21:41 PM#76

 

These games keep the same mistakes. They dont actually improve.

SWTOR and The Secret World. I played Swtor and The secret world;

 

No effect on the world. Cant build, destroy, change terrain, own, manage. Players should be in complete control. From building a house, a road, destroying one, making a bridge, destroying one, removing the flow of a lake, creating an industry, employing others, etc.

All the land, terrain in MMORPGs is not affected by players. Cant dig a hole. Cant make a mountain, or a moat.

All the buildings are pointless. Cant destroy them, cant decide where to place them. Its not just "housing". Housing is 1% of what I want.

No effect on other players. Everyone is in their invisible unjustifiable bubble. Cant get hurt, cant get blocked, cant get pushed, cant get stolen, cant get anything. PEOPLE ARE IMUNE TO OTHER PEOPLE. The gaming industry went on the wrong direction.

There can be no true conflict, emotions, bets, trusts, friendship if people cant murder, maim, betray, grief each other. GET THIS ON YOUR HEAD PEOPLE.

THERE IS NO POINT IF THE ONLY EVIL CHOICES I CAN MAKE ARE SCRIPTED BY THE DEVELOPER AND SUGAR COATED AND ITS EFFECTS LIMITED TO PROTECT OTHERS.

Want me to mass murder thousands of targets in the game every day in all games, but cant do anything to another player? Cant even indirectly affect another player through affecting a quest he does? Cant even indirectly affect another player by territorial control, or affecting the world?

Same twitchless physicless impactless combat, automatic targetting. No real evasion, no real aim,  no real action, no real emotion, just sandwich combat (play while eating a sandwich). WATCHING COOLDOWNS.

Same lifeless stationary npcs.

Same inorganic/ridiculous quests. In Secret World and SWTOR everyone is COMPLETING THE SAME QUESTS OVER AND OVER.  As if people were phased in existance, but regarding their effects on the world through their actions on quests, everyone is in their alternate reality.

There is no freedom in how to complete, on how to report the quest, how to affect others potentially doing the same quest. I want to be able to CAUSE EFFECT, THE EFFECTS I CHOOSE TO CAUSE, WHEN I CHOOSE TO.

 

I dont want to follow a script. I WANT TO ROLE PLAY THE CHARACTER THE WAY I WANT. I WANT THE GAME TO GIVE ME FREEDOM TO DO SO. WITH FREEDOM AND TOOLS I MAKE A MUCH BETTER STORY, A MUCH MORE ENTERTAINING ONE, ONE THAT DOES HAVE LONGEVITY. I DONT WANT HAPPY ENDINGS. I DONT WANT SAFETY. I DONT WANT CERTAINTIES.

Same stupid power pyramidal power progression. Over 9000. You get numbers, that dont make sense.

Same ridiculous MASS MURDERING GAMEPLAY. YOU PLAY A MURDERER IN ANY GAME YOU PLAY.  Even when it makes no sense.

No measure of realism. Items spawn on bodies. You kill hundreds of enemies per day, you clear an area, few minutes later, surprise! MORE LIFE APPEARED OUT OF NOWHERE. AND OVER AND OVER.

No thought, feeling, emotion present except "Excitement". Games dont design upon giving you a wide spectrum of reaction. So you just blow things up, act like an ass, get more powerfull, richer, kill things. IN A GAME WHERE ITS SUPPOSED TO BE A VIRTUAL REPRESENTATION OF REALITY.

 

Core design focused on Balance ruins games. Balance is an ilusion, it is a rare consequence of situations. Stop trying to design games to set specific experiences of competitivenes. Core design has to be focused on Freedom. Fuck balance.

Quests dont make sense, remove them.

Anything non combat, does not have an enticing gameplay, it doesnt even have a gameplay.

If I lock a pick,I want a gameplay representation of the actual act of lockpicking. If Im hacking something, I want an actual gameplay representation of the actual hacking. I WANT AN ACTUAL GAMEPLAY FOR SKILL/ACTIVITY. Go work you lazy bastards if you want my money. Stop making mediocre uninspired clones. NO ANIMUS IN MAKING OF THE GAME.

Everything has to be subject of receiving effect. World, players, NPCs.

Any kind of social, political, legal structure must be alterable by the players.

Spawns dont make sense, remove them.

Limitations on choices in equipment, classes, progression, etc dont make sense.

 

The whole SCHOOL OF THOUGHT OF DESIGN DECISIONS ON MMORPGS went downhill. Ultima Online was an MMORPG, everything else that derived from Everquest and then only got diluted, clipped, plastified is not good enough.

 

 

So, yeah, I play The Secret World for 2 days and Swtor for 2 days and I saw hundreds of design decisions. Swotor got 500 million dollars investment and DONT EVEN GET SOMEONE WITH INSIGHT TO REALIZE you cant even fight from your speeder. In Mount and Blade there is a Star Wars mod that allow you to fight from your speeder.

These people are not making real games. I dont know what they are selling. They are selling interactive movies.

  Interesting

Novice Member

Joined: 1/16/08
Posts: 950

7/13/12 11:35:49 PM#77

A random dude made a MOD, just a MOD, in his spare time.

 

Launched in April, 2 months later, he had 400.000 unique users/sells

 

What he did?

 

Just used the blueprint for the success we know since Ultima Online.

Design based on Freedom, consequences, things that make sense.

 

And the game is stitched together with bandaids and glue, in his basement. Half assed everything.

 

But it doesnt matter, because Its a game where the human factor is the "entertainment"

 

Its called DayZ.

 

First big investor who realizes the factor of success is a design based on Freedom and makes an "AAA" MMO, jackpots and starts a new age in gaming.

 

Fuck TSW "setting" and "lore", Fuck STWOR "story" and "voice overs". THESE GAMES HAVE NO POINT.

 

  soulfly205

Novice Member

Joined: 3/27/12
Posts: 32

7/13/12 11:49:28 PM#78

I agree to blame society, not just the people but how its evovling in its totality.

You can't blame people for wanting more faster and quicker, just look at advertising and what it is doing. They are molding and shaping consumers into ATMS. I remember reading somewhere that Americans on average spend 95% of their income.

We spend nearly all we have as consumers. If we need something, we buy it, if something breaks, its easier to just buy another one.

On another note, it has become a more noticable trend that MMOs have been catering towards single or solo play content. When you can play an mmo without interacting with another player, you're going to run out of things to do. Community is a big factor (imo) that drives replayability and it has been neglected by many mmos. The last mmo i played was Rift, while it was fun and great I quit because I couldn't connect with the story/lore (because there largely isn't one; that and its just bad, I mean I can mail items/money to another character of an opposing faction??? The faction system/lore behind it is sparse but thats another story). I played rift from 1-50 all by myself except for the what 6 or so dungeons u can do every now and then. Not to mention the zone events where nobody talked to eachother. Many mmos are becoming overglorified singleplayer games where the thought of being able to play with a bunch of other people whenever is there largely for comfort and not necessarily for the intentions of playing with said people anyways.

The OP himself fell into this trap of impatientness, as it seems he's worried if not the playerbase is falling. Why does it matter? games always have communities even if its 500 to 500000. Honestly the more people play, the shittier the game is in my experiences. OP you don't need a large community for a game to have a great experience. There will always be casuals who jump in for a month or so and dip. Thats who mmos are trying to target nowadays. Mmoers were people who knew what they were getting into, it was more of an investment of a community like nestling a new home, today it is just an experience- the community is just a bonus.

Btw im 20, part of that gimmie gimmie generation, although I am naturally patient!

  User Deleted
7/14/12 12:43:38 AM#79


Originally posted by Psychow
I'm sure a lot of people will disagree, but I think MMO's need to get rid of the current trend of ultra fast leveling. But provide content to engage us during the LONG ride to max level. It'd make those mid-level dungeons more meaningful and people will become more attached to their character after the long road. 

 

Maybe unlock a "fast leveling" buff for alts once you have a character at max level.

 

You can still have "end-game"...but hopefully people aren't reaching it 3 days after release....


I actually agree with this point of view. The change however would have to be from the developers and publishers. They want to build games that attract millions of players instead of a fraction of that.

The truth is that few MMO gamers want to evolve a character over a long period of time and when that is present in most games they get overwhelmed by hacks and bots more often than not.

More on topic; impatient players are not defined by age. I know players in a variety of age brackets that want instant gratification and want everything now. I quipped to a man I know just other night asking "how many accounts do you think were hacked in order to get your gold?" after finding out he bought some from a seller for WOW. I don't approve of his choice, but he is 50 something and obviously did not want to get the currency through any legitimate means.

I have no idea what "generation" a player like this falls into. I have been gaming for about 30 years depending on ones definition of gaming. Does Pong count? My first real computer used a cassette player for saving games. I had to flip over the tapes and change them for the more complex ones. Laughable I know!

I have had long breaks from gaming throughout my life too. There was a point back in the 90s where consoles were just just making the transition to using disks instead of cartridges. I just didn't have the money at the time to buy new machines. I didn't play an MMO until 2007. What generation am I in context to this thread?

I don't really want to know that answer to that question.

I believe that we are all just undergoing a transition. Our expectations are higher, our appetites are grand, and the developers have not yet figured out what and how to feed us anymore. Perhaps as I suggested in my reply to the above quote, less is more.

  Ikonoclastia

Hard Core Member

Joined: 1/31/11
Posts: 174

7/14/12 12:53:20 AM#80
Originally posted by soulfly205
 

On another note, it has become a more noticable trend that MMOs have been catering towards single or solo play content. When you can play an mmo without interacting with another player, you're going to run out of things to do.

That sounds reasonable but in reality I think its more likely that ease of completing content is more important in runnning out of things to do than whether you do it solo or in a group. 

I played EQ1 for years, probably 90% of it was solo and I never ran out of things to do.  Hell it took me 6 months to get from level 1 to level 60.  It took me 1 year to complete my epic alone.  I spent a good week of effort just to get my first pair of JBoots, now the equivelent type of item could be obtained in 30 minutes off a 100% reliably spawning mob in a 100% reliably respawning on command dungeon or 100% reliable quest or I could just use the CC to buy it from a item shop.

Its not single or solo play, its MMO's catering to trivial content so everyone can be a hero with the best armor in no time at all.

 

6 Pages « 1 2 3 4 5 6 » Search