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The Pub at MMORPG.COM  » Are modern gamers just too impatient?

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115 posts found
  andypandyr

Novice Member

Joined: 7/04/12
Posts: 72

7/13/12 10:47:07 AM#41

Hoards of people leaving Secret World ? ... Not the version I am playing, every time I log in the servers ar full.

Maybe post some evidence of your " Hoards " claim ..

  3-4thElf

Apprentice Member

Joined: 6/03/12
Posts: 497

7/13/12 10:49:50 AM#42
Originally posted by Axehilt
Originally posted by Garvon3

Because different types of people played back then.

Are you implying more than 1% of gamers modded games before 2000?  Because that's completely ridiculous.

 

 

More than 1% of gamers modded prior to 2004 I'd wager.

My entire time playing games like the Sims 1 and any Unreal game was with hundreds of other players who at least tweeked things. 

My mother used MSPaint to add tags to her mechs in MechWarrior 3 and 4.

I think game devs didn't mind as much then as they do now. Sims progress from 2 to 3 shows this as well.

But my point is for MMORPGs to be something more than flash in a pan borefests they need to incorporate the community adding to the game.

a yo ho ho

  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1763

I cannot fiddle but I can make a great state of a small city.

7/13/12 10:52:46 AM#43

Players and people in general are products of their environments.  We've moved to a point of being able to get any information or entertainment we need at the touch of a button instantly.  I really don't blame them for being so impatient, it's all they've ever known.

I dare say that if i were a product of todays society, I'd be impatient as well.  I guess I'm just lucky i grew up at a time when cable TV was still new and not everyone had it.  My imagination was all i needed.

If anything, modern gamers lack imagination to turn what they consider boring into something fun.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

7/13/12 10:53:53 AM#44
Originally posted by maplestone

The people who are patient probably don't rush out to play an MMO at launch - and are still patiently waiting in their current MMO of choice.

Well, I've launched (twelve?) MMOs at last count, because launch day is a lot of fun.  Missed quite a few too, life happens.

But then I don't sweat small costs, or expect flawless perfection on day one.

"MMO of choice"?  I've been fighting that one since at least the EQ days; never expected a single title to do it all for me forever.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  madazz

Novice Member

Joined: 10/07/03
Posts: 1312

7/13/12 10:59:33 AM#45
Originally posted by comrademario

Just reading about a hoarde of people quitting Secret World and saying they're done with the game. This has been released for a couple of weeks now. Rift, SWTOR, D3 and a lot of other games have seen similar comments being made them, hell there are even people saying screw GW2 and that they won't go back before it's even friggin launched.

 

So my question is, are modern gamers just too impatient? I would say 100% of MMOs need time to iron out flaws, rework certain aspects of the game and just grow the thing before it can be considered polished. I know that a game that leaves beta and goes live should have all of these things done in advance, but it wasn't always like that, even WoW needed time to have the game live to gather feedback from players to help improve it. So is it modern gamers at fault (I would suggest that console gamers crossing into MMOs would have a lot less patience than old timers from 10 years ago)? Or should the gaming companies hold off releasing a game until it's 100%?

 

To answer my own question I think it's importany for a game to get released to open beta asap. We all knows that even a hint of postponing or dragging out release dates can be a death knell for a game. I would also suggest that a company will never know it's near 100% until players actually get in, play the game and give their feedback

Where is this thread or article about hoardes of people quitting? I can't find anything that says that....

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

7/13/12 10:59:53 AM#46
Originally posted by Axehilt
"And you try to tell the young gamers of today that...and they won't believe you... "

Well, dunno about that, but I can tell you not many people would believe the Amiga 500 Twist ever happened...heh.  My best man coudln't believe it, the first time he saw it.

(Amiga 500 processors were socketed (stunning 1.7mHz!!!), and due to heat expansion sometimes worked themselves out of the socket.  You could "fix" the problem fairly quickly, by picking up the entire unit and twisting it slightly between your hands.)

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

7/13/12 11:03:14 AM#47
Originally posted by 3-4thElf

More than 1% of gamers modded prior to 2004 I'd wager.

My entire time playing games like the Sims 1 and any Unreal game was with hundreds of other players who at least tweeked things. 

My mother used MSPaint to add tags to her mechs in MechWarrior 3 and 4.

I think game devs didn't mind as much then as they do now. Sims progress from 2 to 3 shows this as well.

But my point is for MMORPGs to be something more than flash in a pan borefests they need to incorporate the community adding to the game.

You do realize that 1% of The Sims 1 players is 63,000 players (not "hundreds") right?

Also unless you were really digging into Unreal modding it, simply changing the settings doesn't make you a modder.  Unless we're gonna pretend most Halo players mod Halo, and choosing Huge world size in Civilization made you a modder, in which case the term loses all useful meaning.

I mean I personally modded games, but I went on to become a game tester and later designer, so I'm not the typical gamer when it comes to that stuff.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

7/13/12 11:09:54 AM#48
Originally posted by Axehilt

I mean I personally modded games, but I went on to become a game tester and later designer, so I'm not the typical gamer when it comes to that stuff.

A generation earlier (there's that damn word again), everyone still grokked DOS, at  least.  I don't think a claim that a lot of early games were heavily modded is an unreasonable one.

I'd never try to guess a number though...heh.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Destai

Elite Member

Joined: 8/31/09
Posts: 528

7/13/12 11:19:28 AM#49
Originally posted by comrademario

Just reading about a hoarde of people quitting Secret World and saying they're done with the game. This has been released for a couple of weeks now. Rift, SWTOR, D3 and a lot of other games have seen similar comments being made them, hell there are even people saying screw GW2 and that they won't go back before it's even friggin launched.

 

So my question is, are modern gamers just too impatient? I would say 100% of MMOs need time to iron out flaws, rework certain aspects of the game and just grow the thing before it can be considered polished. I know that a game that leaves beta and goes live should have all of these things done in advance, but it wasn't always like that, even WoW needed time to have the game live to gather feedback from players to help improve it. So is it modern gamers at fault (I would suggest that console gamers crossing into MMOs would have a lot less patience than old timers from 10 years ago)? Or should the gaming companies hold off releasing a game until it's 100%?

 

To answer my own question I think it's importany for a game to get released to open beta asap. We all knows that even a hint of postponing or dragging out release dates can be a death knell for a game. I would also suggest that a company will never know it's near 100% until players actually get in, play the game and give their feedback

People need to be aware that most games will have some hiccups on release. Part of the problem is the expectation of the genre - people want a living world. Many players are not patient in fulfilling these expectations and will leave ship at the first sign of delay. The flip side is that these developers push out games too soon or with one trick ponies. Take your example of Rift. It's a good game, at what it does, but the depth does not compare to an existing body of games. SWTOR is just a drab closed world and doesn't even feel like an MMO. As for Diablo 3 - well, you can only play the same campaign so many times. The problem is that development costs have gone up and this puts some hamper on implementing the features so many players ask for.

It's a different time, people don't want to be paying for incomplete games. I disagree wtih your answer to your own. The only time that a game should progress to the next stage of development is when it's ready.

  Venger

Novice Member

Joined: 8/03/04
Posts: 1322

Help Fight Global Warming
Shut Your Mouth :D

7/13/12 12:15:43 PM#50

ADHD

  3-4thElf

Apprentice Member

Joined: 6/03/12
Posts: 497

7/13/12 12:23:05 PM#51
Originally posted by Axehilt
Originally posted by 3-4thElf

More than 1% of gamers modded prior to 2004 I'd wager.

My entire time playing games like the Sims 1 and any Unreal game was with hundreds of other players who at least tweeked things. 

My mother used MSPaint to add tags to her mechs in MechWarrior 3 and 4.

I think game devs didn't mind as much then as they do now. Sims progress from 2 to 3 shows this as well.

But my point is for MMORPGs to be something more than flash in a pan borefests they need to incorporate the community adding to the game.

You do realize that 1% of The Sims 1 players is 63,000 players (not "hundreds") right?

Also unless you were really digging into Unreal modding it, simply changing the settings doesn't make you a modder.  Unless we're gonna pretend most Halo players mod Halo, and choosing Huge world size in Civilization made you a modder, in which case the term loses all useful meaning.

I mean I personally modded games, but I went on to become a game tester and later designer, so I'm not the typical gamer when it comes to that stuff.

I'm pretty sure you're a net liar, but that's cool.

My Unreal modding went to creating levels, changing physics on weapons, and making a Bender skin because I wanted people to kiss my shiny metal ass while I was playing.

But, unlike you, I do feel that most people who even loaded up a skin to change, that big flat map that everyone got wrong the first few times while skinning, is indeed modding. If you're changing the game from it's original design to be more customized to what you want. Even if it's adding -w to the end of a launch code.

Still, I never associated with more than a few hundred people in these communities at a time that I know of. I was speaking for myself.

I'm rather certain more than 63,000 Sims 1 players modified their game. Plus that's just one game from that time.

a yo ho ho

  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4919

Be Brief, Be Bright... Be Gone.

7/13/12 12:28:25 PM#52

http://www.youtube.com/watch?v=Xe1a1wHxT

 

Any generation talking about any other generation is so full of hyperbole and self-congratulation.  Rediculous.

Quit worrying about other players in a game and just play.

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

7/13/12 12:50:02 PM#53
Originally posted by Icewhite

Ah, well, we're heading for the Standard Sandbox thread after all.

Well, at least was better than another hackneyed DamnKids thread.

You're on a roll today. 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  tawess

Elite Member

Joined: 3/24/05
Posts: 2122

7/13/12 12:54:46 PM#54
Originally posted by thamighty213

It's not just modern gamers its everything about that generation they have no patience for anything and heavens forbid they have to put effort into anything.

 

If I had my way I would cull everyone between the age of 8 and 21 and get rid of that horrible generation that those slightly older than me created.

 This sounds an awful lot like... .. . "Back in my days..." I think you just pointed out the third constant after death and taxes.

Tomas Soapbox

This have been a good conversation

  TruthXHurts

Novice Member

Joined: 6/20/10
Posts: 1641

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

7/13/12 12:59:51 PM#55
Originally posted by Rhonen

I think that the problem is more society based than anything else.  Look at the current world we live in...  When we need to make a phone call, we pick up our cell phone which is right next to us.  When we want to watch a particular show on the tube, we just log into one of our favoirte hosting sites and watch what ever episode of a particular series we wish to watch.  Were hungery so we either call up delivery so we don't have to cook or we nuke something in the microwave.  We want information on pretty much anything, we pick up our smart phone/tablet or turn on our computer and look up what ever we want to find out. 

To me everything has been going down hill for several years with the younger generation having the mind-set of: gimmie-gimmie-gimmie now-now-now I-want-I-want-I-want.  With the threat of law suits by your own children for attempting to teach them right from wrong by utilizing the age old method of spare-the-rod-spoil-the-child.  I think a lot of what we see these days is a direct correspondence with the lack of disaplining of the child as they are growing up and to make them realize that the world does not come gift-wrapped on a silver platter and the world does not revolve around their "wants".

Yes the world has gone to hell. I can't wait till my generation are the ones in Congress crapping all over these pony loving entitlement brats.

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20659

7/13/12 1:13:29 PM#56

They are impatient .. but "too" impatient?

We are talking about entertainment here, right? Not work, not career, not family life.

I don't see why we should not enjoy entertainment anyway we want. It is not like we don't have plenty of entertainment to choose from.

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

7/13/12 1:13:30 PM#57
Originally posted by TruthXHurts

Yes the world has gone to hell. I can't wait till my generation are the ones in Congress crapping all over these pony loving entitlement brats.

There's nothing wrong with ponies. 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

7/13/12 1:38:10 PM#58
Originally posted by 3-4thElf

I'm pretty sure you're a net liar, but that's cool.

My Unreal modding went to creating levels, changing physics on weapons, and making a Bender skin because I wanted people to kiss my shiny metal ass while I was playing.

But, unlike you, I do feel that most people who even loaded up a skin to change, that big flat map that everyone got wrong the first few times while skinning, is indeed modding. If you're changing the game from it's original design to be more customized to what you want. Even if it's adding -w to the end of a launch code.

Still, I never associated with more than a few hundred people in these communities at a time that I know of. I was speaking for myself.

I'm rather certain more than 63,000 Sims 1 players modified their game. Plus that's just one game from that time.

Don't really care if you believe me or not, all I can do is state facts and clear observations of how that past worked.

Are you sure you want to change to that definition of modding though?  Because we'd have to bring WOW's 80%+ modders into the picture (certainly 95% of the ones I interacted with.)  At which point the idea that modern gamers mod less than older ones sounds even more ridiculous!

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5725

Correcting wrongs on the Internet...

7/13/12 3:41:22 PM#59

No. Not impatient. They have higher standards. More unforgiving maybe.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20659

7/13/12 3:50:07 PM#60
 

Well, when i was young, i have plenty of free time to play games. Now i don't .. so i will not stick with a game if it is not fun right from the start.

Time is too precious. If you call that impatient, so be it. I don't apologize for it. It is my preference and that will be how i vote with my wallet.

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