Trending Games | WildStar | World of Warcraft | Elder Scrolls Online | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,638,424 Users Online:0
Games:678  Posts:6,073,391
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » What's the point?

9 Pages First « 3 4 5 6 7 8 9 » Search
172 posts found
  User Deleted
7/13/12 7:02:14 AM#101

Does anybody play video games to have fun? For example, i play FPS'ers because i like the fast paced adrenaline pumping action. Maybe that's just me.

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5397

7/13/12 7:28:15 AM#102
Originally posted by Naqaj

Just stumbled upon this, and thought it's kind of relevant to this topic:

http://www.darklegacycomics.com/346.html

That was great.

SWTOR is the greatest mmo ever!

  3-4thElf

Novice Member

Joined: 6/03/12
Posts: 412

7/13/12 8:01:29 AM#103
Originally posted by colddog04
Originally posted by Naqaj

Just stumbled upon this, and thought it's kind of relevant to this topic:

http://www.darklegacycomics.com/346.html

That was great.

I feel that we're all pointless twins.

I mean if we want to get extremely existential for a moment; it's all wasting time playing a video game. The carrot on the stick comes in a variety of forms.

a yo ho ho

  Kendane

Novice Member

Joined: 5/01/11
Posts: 220

7/13/12 8:29:58 AM#104
Originally posted by FredomSekerZ

Does anybody play video games to have fun? For example, i play FPS'ers because i like the fast paced adrenaline pumping action. Maybe that's just me.

Thats what I do. In Skyrim I will put myself in my characters shoes stalking my prey, picking off his friends and hiding their bodies one by one. Sometimes I will play my character as a serial killer and leave behind something like an iron dagger at each crime scene. Or try to get into the mood of a warlord conquring the known world in Shogun 2, focus on a particular unit and think of him as the character for each battles story. Is it dorky and pointless? Sure, but its how I have fun in the game. Sometimes I dont bother getting into the character though and I will just have a character in Skyrim start slaughtering everyone in a whatever hold im in playing Yaxty Sax.

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

7/13/12 9:20:07 AM#105
Originally posted by Poison_Adele

Minor correction, B2P *has* been proven to be profitable for an MMO, just look at Guild Wars 1. ;)

Sure, they turned to the cash shop eventually, but it's run longer than most subscription MMORPGs.

Yeah, Ive been playing GW1 for going on seven years now. I didn't mention it for a couple of reasons:

 

1) the inevitable, "GW isn't an MMO," posts.

and

2) One example doesn't really prove anything. If it did we would have proof that a box price and sub fee will result in 10-12 million subscribers due to WoW's one example.

 

I did mistakenly say, "for an MMO," when I should have said, "for MMOs."

 

My apologies for the lack of clarity.

When all has been said and done, more will have been said than done.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 2854

7/13/12 9:29:10 AM#106
Originally posted by GosuRusha510

How is that fun? with no rewards?....what ever happen to risk and reward?

MMOers are so stuck on the gear treadmill they dont even know they are not having fun any more. So you play content to get more powerful to be able to get to harder content to get more powerfull to go do harder content to get more powerfull. Why not play content for the fun of it? Why do you play any video game other then a MMO? To get gear or see and play the game? GW2 is bringing back just playing the game to have fun. 

  thexrated

Novice Member

Joined: 11/26/04
Posts: 1377

7/13/12 9:52:46 AM#107

Having fun is very subjective matter. It is retarded to even argue that just because you remove the ability to improve your character with gear suddendly make its all fun.

Here is a good article about the rewards in general (psychology):

 

Extrinsic Rewards and Motivation

 

Intrinsic Motivation

Intrinsically motivated athletes participate in sport for internal reasons, particularly pure enjoyment and satisfaction, and intrinsically motivated athletes typically concentrate on skill improvement and growth.

Extrinsic Motivation

Extrinsic motivation may come from social sources, such as not wanting to disappoint a parent, or material rewards, such as trophies and college scholarships. Extrinsically motivated athletes tend to focus on the competitive or performance outcome. An over-emphasis on extrinsic motivation may lead athletes to feel like their behavior is controlled by the extrinsic rewards.  On the other hand, athletes may continue to feel like they control their own behavior even with the presence of extrinsic rewards. These two major types of extrinsic motivation are highlighted here.

 

Note: Click the title to read the full article. It relates to sports, but is applicable here.

"The person who experiences greatness must have a feeling for the myth he is in."

  Celcius

Advanced Member

Joined: 7/20/04
Posts: 928

7/13/12 2:25:45 PM#108
Originally posted by helthros

lol I see all this hubris about how having fun just for the sake of having fun is above and beyond doing things to get gear. However, I'm forced to ask myself, how does attaining gear limit the individuals with this seemingly misplaced hubris from having fun in games where getting gear is a potential reward? It seems like a load of BS if you ask me.

 

If it's about having fun to have fun, then shoudln't attaining the gear be completely beneath you? Yet most find the energy and time to complain about "needing" to obtain the gear. Well, what about "needing" to repeat content just for the sake of having fun? Can't you still do that in games with gear treadmills? Again, seems like a load of BS.

There is a big difference actually. The gameplay we have currently in MMOs is dated. So dated, infact, that every single "complex" boss fight is simply about killing things in the right order and moving out or into things on the ground. These are not very fun mechanics and GW2 has shot a steady dose of good gameplay into there game. Yeah sure, getting rewards can be fun, but it is only fun if you enjoy the game as a whole. Progression on the other hand -- is more about just making your character stronger so that he or she can do things that they cannot normally. This is not a particularly "fun" mechanic, but yes I agree it can affect how much someone enjoys a game.

The problem is that this system is inheretely flawed because it limits the player to only seeing the content he or she has time to farm for hours on end to get to. The "fun" in modern MMOs comes more from the community,friends, and guild you are playing with. Not so much the gameplay. You ask almost anyone playing WoW right now if they play it for the game and for the "farm the same raid for months". I could bet money that they would say the reason they play is because that is where there friends are. The social experience in MMOs is king and that is why a game like WoW is so big. Nothing to do with the gear treadmill. 

Think about this a minute: The social experience. How do you have this experience? Playing with your friends. What if one of your friends is behind in progression and cannot catch up? You can't play with them. See where I am going with this? 

People don't play MMOs for gear progression. They play them to experience a world that is not of there own and be someone else for a little while. Part of that is the social experience associated with them. This social experience is nurtured and pampered by ArenaNet with GW2. This is something most of the original people who started playing MMOs back in the UO/EQ/AC days already know. The post-WoW-era players are just not conditioned the same way. 

Fact is that wanting to progress can also be the same thing as wanting to be known for having cool stuff. This can still be accomplished in GW2. ArenaNet has a very talented team of artists that have created a varied set of equipment that looks simply astounding. Most people playing MMOs don't look at stats, they look at the item itself, this shows the work put into that particular item. You can still get that really sick armor that no one else has or even a legendary weapon. Yeah, you can look like a total badass. I promise it is the same thing as having a statistical advantage over someone in a battleground. 

If you like doing the same dungeon over and over for specific items in WoW/Rift/SWTOR/ect you will like it just as much here. I promise. The main difference here is that you won't feel like you have to do it to keep up with everyone else. 

  Br3akingDawn

Apprentice Member

Joined: 2/01/11
Posts: 1260

7/13/12 2:33:11 PM#109
Originally posted by GosuRusha510

How is that fun? with no rewards?....what ever happen to risk and reward?

the reward is not as much as the stat but the look of a specific gear/equipment/item. GW has always been about looks than stats.

  helthros

Novice Member

Joined: 10/24/09
Posts: 1450

7/14/12 2:56:18 PM#110
Originally posted by Celcius
Originally posted by helthros

lol I see all this hubris about how having fun just for the sake of having fun is above and beyond doing things to get gear. However, I'm forced to ask myself, how does attaining gear limit the individuals with this seemingly misplaced hubris from having fun in games where getting gear is a potential reward? It seems like a load of BS if you ask me.

 

If it's about having fun to have fun, then shoudln't attaining the gear be completely beneath you? Yet most find the energy and time to complain about "needing" to obtain the gear. Well, what about "needing" to repeat content just for the sake of having fun? Can't you still do that in games with gear treadmills? Again, seems like a load of BS.

There is a big difference actually. The gameplay we have currently in MMOs is dated. So dated, infact, that every single "complex" boss fight is simply about killing things in the right order and moving out or into things on the ground. These are not very fun mechanics and GW2 has shot a steady dose of good gameplay into there game. Yeah sure, getting rewards can be fun, but it is only fun if you enjoy the game as a whole. Progression on the other hand -- is more about just making your character stronger so that he or she can do things that they cannot normally. This is not a particularly "fun" mechanic, but yes I agree it can affect how much someone enjoys a game.

The problem is that this system is inheretely flawed because it limits the player to only seeing the content he or she has time to farm for hours on end to get to. The "fun" in modern MMOs comes more from the community,friends, and guild you are playing with. Not so much the gameplay. You ask almost anyone playing WoW right now if they play it for the game and for the "farm the same raid for months". I could bet money that they would say the reason they play is because that is where there friends are. The social experience in MMOs is king and that is why a game like WoW is so big. Nothing to do with the gear treadmill. 

Think about this a minute: The social experience. How do you have this experience? Playing with your friends. What if one of your friends is behind in progression and cannot catch up? You can't play with them. See where I am going with this? 

People don't play MMOs for gear progression. They play them to experience a world that is not of there own and be someone else for a little while. Part of that is the social experience associated with them. This social experience is nurtured and pampered by ArenaNet with GW2. This is something most of the original people who started playing MMOs back in the UO/EQ/AC days already know. The post-WoW-era players are just not conditioned the same way. 

Fact is that wanting to progress can also be the same thing as wanting to be known for having cool stuff. This can still be accomplished in GW2. ArenaNet has a very talented team of artists that have created a varied set of equipment that looks simply astounding. Most people playing MMOs don't look at stats, they look at the item itself, this shows the work put into that particular item. You can still get that really sick armor that no one else has or even a legendary weapon. Yeah, you can look like a total badass. I promise it is the same thing as having a statistical advantage over someone in a battleground. 

If you like doing the same dungeon over and over for specific items in WoW/Rift/SWTOR/ect you will like it just as much here. I promise. The main difference here is that you won't feel like you have to do it to keep up with everyone else. 

 

The problem I have with this whole "play to have fun" paradigm is that it ignores a few simple concepts of basic MMO gameplay. You NEED to have some sort of tiered action. Why? Well, why bother having levels in the first place then? Accepting levels in GW2 means you understand that it can't just be about logging in and "doing things for fun". There has to be a progression.

 

Now, what about when you're 80 and you have all of the 'end-game' content available to you? Having gear tiered limits allows for programmers to make content challenging for the elitist individuals while progressively breaking down the entry-barriers to allow more casual gamers to take part. You have things like badge-gear as a crutch to help out the individuals who simply can't commit to farming these raids and such over and over again.

But, in a game like GW2, what's stopping someone from blowing through all the content within a matter of days?

 

You people seem to have this unrealistic grudge vs gaming companies developing games with gear treadmills, but you seem to forget that the issue isn't the people providing it, it's the individuals consuming it. In gear treadmill games it's about getting better gear so your character performs better. In GW2 it's about looking better and appearing like a bad ass?

Call me old fashion, but at a young age I learned that function > fashion. I'll take being motivated by performing better over being completely vain any day of the week. You can claim that running instances to look better is indicative of higher morals all you want, but I beg differ.

 

For me, I prefer the risk vs reward of full-loot games. For example EVE Online, sure you can gear treadmill it up and have the baddest stuff, but you better be prepared to lose it since there is simply no place truly safe from PvP other than docked in a station.

The MUD I grew up playing had full-loot PvP where even the cities weren't safe. The best items were 1 of a kind, so if you wanted that super bad-ass sword, you had to take it from whoever had it at the time, but then you better know that it would paint a huge target on your back.

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 2731

7/14/12 3:14:51 PM#111
Originally posted by helthros
Originally posted by Celcius
Originally posted by helthros

lol I see all this hubris about how having fun just for the sake of having fun is above and beyond doing things to get gear. However, I'm forced to ask myself, how does attaining gear limit the individuals with this seemingly misplaced hubris from having fun in games where getting gear is a potential reward? It seems like a load of BS if you ask me.

 

If it's about having fun to have fun, then shoudln't attaining the gear be completely beneath you? Yet most find the energy and time to complain about "needing" to obtain the gear. Well, what about "needing" to repeat content just for the sake of having fun? Can't you still do that in games with gear treadmills? Again, seems like a load of BS.

 

 

The problem I have with this whole "play to have fun" paradigm is that it ignores a few simple concepts of basic MMO gameplay. You NEED to have some sort of tiered action. Why? Well, why bother having levels in the first place then? Accepting levels in GW2 means you understand that it can't just be about logging in and "doing things for fun". There has to be a progression.

Now, what about when you're 80 and you have all of the 'end-game' content available to you? Having gear tiered limits allows for programmers to make content challenging for the elitist individuals while progressively breaking down the entry-barriers to allow more casual gamers to take part. You have things like badge-gear as a crutch to help out the individuals who simply can't commit to farming these raids and such over and over again.

Its called lateral progression, tiered is vertical.  The benefits of horizonal v Tiered is well established (Eve/GW 1  to name 2)

But, in a game like GW2, what's stopping someone from blowing through all the content within a matter of days?

 you cant because there is not a single vertical path.  You are mistaking rushing to 80, i.e vertical progress - rushing to pinacle.

You people seem to have this unrealistic grudge vs gaming companies developing games with gear treadmills, but you seem to forget that the issue isn't the people providing it, it's the individuals consuming it. In gear treadmill games it's about getting better gear so your character performs better. In GW2 it's about looking better and appearing like a bad ass?

Beating someone because you have an extra +250 crit is not allways due to skill, beating someone because you have a wider set of skills and use them in a skillful way is.

Call me old fashion, but at a young age I learned that function > fashion. I'll take being motivated by performing better over being completely vain any day of the week. You can claim that running instances to look better is indicative of higher morals all you want, but I beg differ.

You are still talking about vertical progress.  you have 2 choices:

1. tiered - repeat the last set if tier bosses for 6 month blocks, you have out geared most other content.

2. horizontal, you have those bosses but  more importantly you have not out geared 95% of the game content - so you can progress byt playing any content in the game.

For me, I prefer the risk vs reward of full-loot games. For example EVE Online, sure you can gear treadmill it up and have the baddest stuff, but you better be prepared to lose it since there is simply no place truly safe from PvP other than docked in a station.

Eve has latteral progression you know :)  full loot is a different topic.

The MUD I grew up playing had full-loot PvP where even the cities weren't safe. The best items were 1 of a kind, so if you wanted that super bad-ass sword, you had to take it from whoever had it at the time, but then you better know that it would paint a huge target on your back.

 

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(850 elementalist)

Now playing GW2/vanilla wow

  helthros

Novice Member

Joined: 10/24/09
Posts: 1450

7/14/12 5:16:49 PM#112
Originally posted by Bladestrom
Originally posted by helthros
Originally posted by Celcius

Its called lateral progression, tiered is vertical.  The benefits of horizonal v Tiered is well established (Eve/GW 1  to name 2)

Still didn't explain what's stopping someone from blowing through all the content in a matter of days. That's what I was trying to explain as the reason vertical progression can be necessary.

Beating someone because you have an extra +250 crit is not allways due to skill, beating someone because you have a wider set of skills and use them in a skillful way is.

What did this have to do with anything I said? Also, having a wider set of skills means you beat someone in a skillful way?? Oh really... Stop pulling hairs for the sake of argument, it looks silly and trite. I don't recall even talking about PvP.

You are still talking about vertical progress.  you have 2 choices:

1. tiered - repeat the last set if tier bosses for 6 month blocks, you have out geared most other content.

If it's really about being able to re-do content and having it remain challenging, there's nothing stopping you from using older gear. There's nothing stopping you from using sub-optimal builds. There's nothing stopping you from using less teammates to keep it interesting.

2. horizontal, you have those bosses but  more importantly you have not out geared 95% of the game content - so you can progress byt playing any content in the game.

What progress? That just means that you blow through the content in a matter of days. Then you're left with the option of repeating them not for function, but for fashion? Being vain is better than seeking improved performance? I can't say I agree with you on that one.

Eve has latteral progression you know :)  full loot is a different topic.

I'm really curious how you got your reasoning there. EVE isn't exactly the best example since it's primarily a PvP game. However, it can take a considerable amount of time to be capable of soloing a 10/10 plex. It can take a bit of time to be able to solo a sanctum or a haven. It can take a considerable amount of time to fly in most of the popular fleets that coalitions use (tengu, ahacs, black ops etc). Don't even get me started on cap fleets... Again, I'm really curious as to your reasoning behind that one. EVE, unlike most games, actually takes hard real-life time to progress.

 

 

 

  Mrlogic

Novice Member

Joined: 6/06/08
Posts: 191

7/14/12 5:25:04 PM#113
Originally posted by terrant
Originally posted by GosuRusha510

So your telling I can take my lvl 1 gear to 80 and not change a thing? How does that make sense? Enlighten me please.

OK, lemme try to clear some things up for you.

 

1) You can go to any zone or dungeon your level or lower and gain meaningful xp, gold, and loot. That means you can go help a friend roll a new toon, explore zone starter zone you've never been to before, get exploration achievements...and still get something meaningful out of it. 

2) While gear doesn't OWN the game like in WoW, starts do still mean something. You won't take the same gear with you from 1-80. But if you find designs you like you CAN transmute them, similar to how wow does it. The main reason to run dungeons, especially at max level, is to obtain these special designed cosmetic armors for transmuting.

3) Even after cap you raise xp. When you would "level" (e.g. when you would in theory hit 81), your bar resets, and you gain a skill point. These can be used to buy skills, or to fund other cool things like help making very very rare pieces of gear (again, mostly cosmetic, not for stats). So even getting xp matters at max level.

 

Did that help any?

Thumbs up for Terrant, always polite and enlightening =)

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 2731

7/14/12 6:34:15 PM#114
Helthros read through you own replies again you arguement against lateral progression is eve?! Eve is a lateral model, there is no 1 single top tier that = end of game. You cannot blow through the content In eve because there is no end point. It is the same for gw2, there is no end game tier. Re skills, think about eve skills.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(850 elementalist)

Now playing GW2/vanilla wow

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 2731

7/14/12 6:37:17 PM#115
I.e soloing 10/10 plex takes time, soloing a gw 2 instance will take time

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(850 elementalist)

Now playing GW2/vanilla wow

  Jimmy562

Elite Member

Joined: 10/12/06
Posts: 1074

7/14/12 6:43:51 PM#116
Originally posted by Nanfoodle
Originally posted by GosuRusha510

How is that fun? with no rewards?....what ever happen to risk and reward?

MMOers are so stuck on the gear treadmill they dont even know they are not having fun any more. So you play content to get more powerful to be able to get to harder content to get more powerfull to go do harder content to get more powerfull. Why not play content for the fun of it? Why do you play any video game other then a MMO? To get gear or see and play the game? GW2 is bringing back just playing the game to have fun. 

People have fun doing the gear teadmill. Not everybody enjoys doing something for nothing.

  User Deleted
7/14/12 6:46:22 PM#117
Originally posted by Jimmy562 

People have fun doing the gear teadmill. Not everybody enjoys doing something for nothing.

As soon as you play a video game, you do something for nothing... what's your point? ;-)

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 2731

7/14/12 6:47:05 PM#118
Repeating the same bossss for months on end can be ok, but wouldn't it be better to have lot of other content to do at the same time?

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(850 elementalist)

Now playing GW2/vanilla wow

  Zzad

Hard Core Member

Joined: 2/14/11
Posts: 1213

7/14/12 6:49:06 PM#119
Originally posted by GosuRusha510

What's the point of doing instances at low level and at 80 over and over, if gear doesn't matter?

Whats the point of playing a videogame?

¿FUN?

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 2731

7/14/12 6:50:41 PM#120
Kill same bosses over and over to get x % more stats, next tier of bosses come out, new gear makes old gear and content redundant and it gets dumped by the players. Nothing for something me thinks.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(850 elementalist)

Now playing GW2/vanilla wow

9 Pages First « 3 4 5 6 7 8 9 » Search