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7/13/12 7:02:14 AM#101
Does anybody play video games to have fun? For example, i play FPS'ers because i like the fast paced adrenaline pumping action. Maybe that's just me. |
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7/13/12 7:28:15 AM#102
Originally posted by Naqaj That was great. SWTOR is the greatest mmo ever! |
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7/13/12 8:01:29 AM#103
Originally posted by colddog04 I feel that we're all pointless twins. I mean if we want to get extremely existential for a moment; it's all wasting time playing a video game. The carrot on the stick comes in a variety of forms. a yo ho ho |
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7/13/12 8:29:58 AM#104
Originally posted by FredomSekerZ Thats what I do. In Skyrim I will put myself in my characters shoes stalking my prey, picking off his friends and hiding their bodies one by one. Sometimes I will play my character as a serial killer and leave behind something like an iron dagger at each crime scene. Or try to get into the mood of a warlord conquring the known world in Shogun 2, focus on a particular unit and think of him as the character for each battles story. Is it dorky and pointless? Sure, but its how I have fun in the game. Sometimes I dont bother getting into the character though and I will just have a character in Skyrim start slaughtering everyone in a whatever hold im in playing Yaxty Sax. |
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7/13/12 9:20:07 AM#105
Originally posted by Poison_Adele Yeah, Ive been playing GW1 for going on seven years now. I didn't mention it for a couple of reasons:
1) the inevitable, "GW isn't an MMO," posts. and 2) One example doesn't really prove anything. If it did we would have proof that a box price and sub fee will result in 10-12 million subscribers due to WoW's one example.
I did mistakenly say, "for an MMO," when I should have said, "for MMOs."
My apologies for the lack of clarity. When all has been said and done, more will have been said than done. |
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7/13/12 9:29:10 AM#106
Originally posted by GosuRusha510 MMOers are so stuck on the gear treadmill they dont even know they are not having fun any more. So you play content to get more powerful to be able to get to harder content to get more powerfull to go do harder content to get more powerfull. Why not play content for the fun of it? Why do you play any video game other then a MMO? To get gear or see and play the game? GW2 is bringing back just playing the game to have fun. |
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7/13/12 9:52:46 AM#107
Having fun is very subjective matter. It is retarded to even argue that just because you remove the ability to improve your character with gear suddendly make its all fun. Here is a good article about the rewards in general (psychology):
Extrinsic Rewards and Motivation
Intrinsic Motivation Intrinsically motivated athletes participate in sport for internal reasons, particularly pure enjoyment and satisfaction, and intrinsically motivated athletes typically concentrate on skill improvement and growth. Extrinsic Motivation Extrinsic motivation may come from social sources, such as not wanting to disappoint a parent, or material rewards, such as trophies and college scholarships. Extrinsically motivated athletes tend to focus on the competitive or performance outcome. An over-emphasis on extrinsic motivation may lead athletes to feel like their behavior is controlled by the extrinsic rewards. On the other hand, athletes may continue to feel like they control their own behavior even with the presence of extrinsic rewards. These two major types of extrinsic motivation are highlighted here.
Note: Click the title to read the full article. It relates to sports, but is applicable here. "The person who experiences greatness must have a feeling for the myth he is in." |
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7/13/12 2:25:45 PM#108
Originally posted by helthros There is a big difference actually. The gameplay we have currently in MMOs is dated. So dated, infact, that every single "complex" boss fight is simply about killing things in the right order and moving out or into things on the ground. These are not very fun mechanics and GW2 has shot a steady dose of good gameplay into there game. Yeah sure, getting rewards can be fun, but it is only fun if you enjoy the game as a whole. Progression on the other hand -- is more about just making your character stronger so that he or she can do things that they cannot normally. This is not a particularly "fun" mechanic, but yes I agree it can affect how much someone enjoys a game. The problem is that this system is inheretely flawed because it limits the player to only seeing the content he or she has time to farm for hours on end to get to. The "fun" in modern MMOs comes more from the community,friends, and guild you are playing with. Not so much the gameplay. You ask almost anyone playing WoW right now if they play it for the game and for the "farm the same raid for months". I could bet money that they would say the reason they play is because that is where there friends are. The social experience in MMOs is king and that is why a game like WoW is so big. Nothing to do with the gear treadmill. Think about this a minute: The social experience. How do you have this experience? Playing with your friends. What if one of your friends is behind in progression and cannot catch up? You can't play with them. See where I am going with this? People don't play MMOs for gear progression. They play them to experience a world that is not of there own and be someone else for a little while. Part of that is the social experience associated with them. This social experience is nurtured and pampered by ArenaNet with GW2. This is something most of the original people who started playing MMOs back in the UO/EQ/AC days already know. The post-WoW-era players are just not conditioned the same way. Fact is that wanting to progress can also be the same thing as wanting to be known for having cool stuff. This can still be accomplished in GW2. ArenaNet has a very talented team of artists that have created a varied set of equipment that looks simply astounding. Most people playing MMOs don't look at stats, they look at the item itself, this shows the work put into that particular item. You can still get that really sick armor that no one else has or even a legendary weapon. Yeah, you can look like a total badass. I promise it is the same thing as having a statistical advantage over someone in a battleground. If you like doing the same dungeon over and over for specific items in WoW/Rift/SWTOR/ect you will like it just as much here. I promise. The main difference here is that you won't feel like you have to do it to keep up with everyone else. |
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7/13/12 2:33:11 PM#109
Originally posted by GosuRusha510 the reward is not as much as the stat but the look of a specific gear/equipment/item. GW has always been about looks than stats.
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7/14/12 2:56:18 PM#110
Originally posted by Celcius
The problem I have with this whole "play to have fun" paradigm is that it ignores a few simple concepts of basic MMO gameplay. You NEED to have some sort of tiered action. Why? Well, why bother having levels in the first place then? Accepting levels in GW2 means you understand that it can't just be about logging in and "doing things for fun". There has to be a progression.
Now, what about when you're 80 and you have all of the 'end-game' content available to you? Having gear tiered limits allows for programmers to make content challenging for the elitist individuals while progressively breaking down the entry-barriers to allow more casual gamers to take part. You have things like badge-gear as a crutch to help out the individuals who simply can't commit to farming these raids and such over and over again. But, in a game like GW2, what's stopping someone from blowing through all the content within a matter of days?
You people seem to have this unrealistic grudge vs gaming companies developing games with gear treadmills, but you seem to forget that the issue isn't the people providing it, it's the individuals consuming it. In gear treadmill games it's about getting better gear so your character performs better. In GW2 it's about looking better and appearing like a bad ass? Call me old fashion, but at a young age I learned that function > fashion. I'll take being motivated by performing better over being completely vain any day of the week. You can claim that running instances to look better is indicative of higher morals all you want, but I beg differ.
For me, I prefer the risk vs reward of full-loot games. For example EVE Online, sure you can gear treadmill it up and have the baddest stuff, but you better be prepared to lose it since there is simply no place truly safe from PvP other than docked in a station. The MUD I grew up playing had full-loot PvP where even the cities weren't safe. The best items were 1 of a kind, so if you wanted that super bad-ass sword, you had to take it from whoever had it at the time, but then you better know that it would paint a huge target on your back. |
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7/14/12 3:14:51 PM#111
Originally posted by helthros
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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7/14/12 5:16:49 PM#112
Originally posted by Bladestrom
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7/14/12 5:25:04 PM#113
Originally posted by terrant Thumbs up for Terrant, always polite and enlightening =) |
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7/14/12 6:34:15 PM#114
Helthros read through you own replies again you arguement against lateral progression is eve?! Eve is a lateral model, there is no 1 single top tier that = end of game. You cannot blow through the content In eve because there is no end point. It is the same for gw2, there is no end game tier. Re skills, think about eve skills.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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7/14/12 6:37:17 PM#115
I.e soloing 10/10 plex takes time, soloing a gw 2 instance will take time
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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7/14/12 6:43:51 PM#116
Originally posted by Nanfoodle People have fun doing the gear teadmill. Not everybody enjoys doing something for nothing. |
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7/14/12 6:46:22 PM#117
Originally posted by Jimmy562 As soon as you play a video game, you do something for nothing... what's your point? ;-) |
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7/14/12 6:47:05 PM#118
Repeating the same bossss for months on end can be ok, but wouldn't it be better to have lot of other content to do at the same time?
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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7/14/12 6:49:06 PM#119
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7/14/12 6:50:41 PM#120
Kill same bosses over and over to get x % more stats, next tier of bosses come out, new gear makes old gear and content redundant and it gets dumped by the players. Nothing for something me thinks.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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