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7/12/12 6:46:53 PM#41
Originally posted by BrooksTech
can you elaborate on why that is strange? i have given up questing in MMOs for quite some time now and am loving GW2 so far. I am one of those people you speak of and do not understand what is strange about it. |
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7/12/12 6:57:34 PM#42
Originally posted by GosuRusha510 No one ever said "gear doesn't matter", and anyone who did tell you that either doesn't know anything about the game, or else is trolling...
Here is the deal. Any gear at any given level is equivalently powerful to any other gear at the same level. That does not mean the stat distribution or the look is the same. So it is almost always possible to find a piece of gear that better suits your build/playstyle than another piece of gear, or a piece of gear that you prefer the look of... That being said, a lvl 80 using a piece of lvl 80 gear will be more powerful than a lvl 80 using a piece of lvl 60 gear... If you want to see a perfect example of what I am talking about go to the wiki and look up amulets. I can grab a carrion amulet that gives 798 condition damage, 569 power, and 569 vitality, and someone else might grab a soldier's amulet which gives them 798 power, 569 toughness, and 569 vitality... Both amulets are equivalent, but one suits a condition build better and the other suits a tanky build better... Most of the gear is like that. So now we know that there are 3 incentives: 1)Get gear that is better suited to your build(though not more powerful) 2)Get gear that looks better 3)Help someone else get gear better suited to their build or gear that looks better
Beyond that, dungeons are and instances are fun, and are supposed to be fun. Each dungeon has at least 5 modes, I believe... 1 story and 4 explorable... all different from each other. So if you run each of them just twice, that is 10 runs per dungeon. What are the odds you are only going to run a dungeon twice, if it is enjoyable? I remember running UBRS often in vanilla wow, even though I didn't need anything there... Why? because I enjoyed it. Same thing with wailing caverns. I used to take groups through there starting at lvl 13 when I had a new char, and used to run groups through with my higher lvl chars when I was higher level... because I liked it.
I think you are looking at this the wrong way...
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7/12/12 7:01:06 PM#43
Originally posted by Ramanadjinn It's simple. GW2 will have players run the same content over and over again like every other MMO only this time you won't get any viable reward for your efforts. If GW2 had a sub it willl fail due to this fact.
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7/12/12 7:04:05 PM#44
Originally posted by Syno23 It helps PvE too. If gear doesn't matter as much in PvE then it becomes much easier to keep content at certain difficulty levels. Gear grind games normally get issues where the PvE community likes to isolate themselves from players without enough gear, because the ease of doing content improves. I think the people screaming for harder content might be able to get it if ArenaNet can play their cards right. |
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7/12/12 7:19:45 PM#45
Who knows, we'll find out on August 25th. |
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7/12/12 7:26:13 PM#46
Originally posted by BrooksTech
thanks, understand your point now. doesn't really apply to me as i feel the reward is viable as far as i am personally concerned. and i disagree that "players run the same content over and over again like every other MMO." the reason i have given up questing in other MMOs in the past is because a game like, Tera for instance.. puts you in a starter area and has you do all of the quests there in order before you move on to the next area and do all of the quests there in order and so on until the end when i usually quit the game. the whole thing is absurdly linear and feels more like i'm playing super mario brothers 1 than an RPG. this is just my personal perspective! nothing against mario i just don't like games that linear. i'm more of an ultima 7 type of player. GW2 may not be an open ended sandbox like ultima online but at least i can choose to not do some quests i'm not interested in, do the quests in completely different orders, do higher level quests and then go back to lower level ones later, or skip doing quests all together and still level to max. this is where the "like every other MMO" part is i disagree with you on. few games give you those options. i certainly wouldn't say "ever other MMO" gives me those options.
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7/12/12 7:31:52 PM#47
I will do it for FUN! |
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7/12/12 7:43:56 PM#48
Originally posted by BrooksTech Not only that but only if you want it. And by doing whatever you want in game and not just raids or PvP. Currently playing: GW2 |
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7/12/12 7:44:34 PM#49
Gear never mattered. Neither did video games, for the most part. This is relevant: http://www.darklegacycomics.com/346.html You can get vanity gear. You get skill points after leveling past 80, apparnetly. And who knows what else ANet has in store for "endgame". One thing I'll note is that you do not need to do instances at level 80 to level for skill points. Any activity will earn you decent XP, gold, karma. The instances probably provide some more unique armor or other things, and perhaps superior experience, but that's not certain. You can also just do WvW or sPvP. With the skill points, you apparently can get vanity gear, and some other things. Furthermore, the meta events - instances are supposed to be fun. They do provide rewards like money, experience, dungeon tokens, gear and crafting components... maybe there's some other more hidden stuff in the game, who knows. Maybe some titles and achievements. |
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7/12/12 7:47:42 PM#50
Originally posted by hikaru77 I'll have to play it with another game like Star Wars. But yeah, I'm going to be rushing the content when it first comes out. From there, I'll reach endgame and do PvP a few nights a week and stuff. |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
7/12/12 7:50:02 PM#51
As with ANY game, the point is to have fun. If you don't turn the game into a job and you are enjoying your time while logged in then mission accomplished. That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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7/12/12 7:55:02 PM#52
Originally posted by GosuRusha510 The point of playing games in my opinion is to be challenged. However doing the same instance over and over in PvE becomes less and less challenging and also less and less fun. So repeating the same dungeon 30 times or more is rather pointless, but it ain´t more fun in games that gives you gear you must have either. Other players have other goals however and might see things a different way but to me doing the same thing over and over eventually get boring in any game. |
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7/12/12 7:57:16 PM#53
Originally posted by Slampig There needs to be a balance, to have fun, but at the same time for it to be so casual that you get bored with it. |
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7/12/12 8:01:56 PM#54
This is why the MMO genre is dieing, people don't want to enjoy themselves, they just want to grind to see bigger numbers.
Stick to farmville for that please. |
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7/12/12 8:33:15 PM#55
Originally posted by BrooksTech Could you provide a source for this ? It seems to contradict every single bit of information released by A-Net or testers, so I would appreciate seeing any facts, and their source, you might have to back it up. When all has been said and done, more will have been said than done. |
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7/12/12 8:46:01 PM#56
Originally posted by terrant
That's pretty cool I actually didn't know about the exp at level cap thing. |
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7/12/12 8:55:13 PM#57
Originally posted by Syno23 Yes, except that isn't the case in this game. I wouldn't call PvP to get gear "casual" at all. |
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7/12/12 8:58:05 PM#58
Originally posted by GosuRusha510 I believe gears in dungeons have unique looks and you can use some items to transfer stats between gear. Anyways, i don't want repeat a dungeon 100 times to get 100 badges to get 1 piece of endgame gear, i just want a challenge when it comes to dungeons. |
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7/12/12 9:04:41 PM#59
It is supposed to be fun. You are supposed to do it as much as you feel like doing it or until you get that sweet looking item to finally drop. God forbid you do dungeons for fun! Honestly, the only reason you do dungeons past the first few runs in other MMOs is for gear. You are not doing it because it is fun. The dungeons in other games are fun until you get to a point where they are requiring you to do them to progress your character to see otherwise gated content to you. (Due to lack of gear) Those games create these barriers to make content last long enough so that people pay for another month. This game does not require players to invest tons of time doing boring and tedius tasks just so they can progress through the game. It does not have a sub that they are trying to sucker you into paying. GW2 does not have a pathetic carrot on a stick mentality that other MMOs have. The game is fun for you until you get bored of the content. Then you stop playing. Wow, amazing concept right? Then a content patch comes along and makes everything exciting again...which you don't even have to take your credit card out to experience. GW2 is setup so that as long as you are having fun you can keep playing. Fun is not about progression. Progression as fun is just a delusion that has been created over the last decade or so for MMO players. The guys who were around before WoW came out know better. Sure, those games had some carrot on a stick stuff too (aka EQ), but most of those games focused on experiencing the world and enjoying it; not being escorted through it with gating of content through itemization. Yes EQ had some hardcore carrot on a stick stuff, but if you look back then and really think about it...most of the people did not care so much about gear as killing a new boss. |
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7/12/12 9:17:08 PM#60
This is the generation that won't play a great game if it doesn't have trophies/achievements attached. They will also play a horrible game as long as it can raise their trophy level or add achievement points. Some people would rather do a mediocre instance if it offers better statistical gear than a fun instance (subjective, ofc) that doesn't offer anything outside of a cosmetic reward. I think that at some point in the last 4-8 years, we stopped playing games for entertainment. We’ll stop to sleep when the game is the best possible game we think it can be. We’ve seen the population of the game steadily rising lately and we’re not going to sit on our butts and congratulate one another, we’re going to try and build on that momentum and make the game even better. -Colin johanson on GW2 |
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