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The Secret World

The Secret World 

Reviews & Impressions  » Why did you quit this game?

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182 posts found
  Chuckanar

Advanced Member

Joined: 7/05/04
Posts: 197

7/12/12 5:22:05 PM#61

Game is going great. In fact I and a few friends just upgraded to lifetime subs.

The game has a learning curve and I see a lot of the kids can not deal with having to learn to play a different game that does not hold their hands. By the time you get to the 3rd zone you need to have two viable builds or you will be suffering. I suggest to those of you that didnt like it to try it again and stop bringing your predisposed attitudes on what a game needs to be. It is a fun game that has some bugs at launch. If that is a game breaker for you for an MMO then go play on the console and stop acting a butthurt.

  User Deleted
7/12/12 5:22:05 PM#62

Why are GW2 fanboys discussing the game they like on the general forum of a diferent game?

I don't care about the number of keys. FPS are amost a 1 button game and are far more fun than mmorpgs. Racing games use about 4 (left, right, accelerate, brake) and yet are far more fun.

I don't know any mmoppg expect maybe Vindictus and a few Korean ones that as any great combat system or gameplay. I come to thsi genre for everything else. That's why i tone down my expectations of the gameplay. if i made a comparision, boy, i'd never touch an mmo.

  Poison_Adele

Novice Member

Joined: 9/01/08
Posts: 293

7/12/12 5:22:05 PM#63
Originally posted by heartless
Originally posted by RizelStar
Originally posted by heartless
Originally posted by jdnyc
Originally posted by Poison_Adele
Originally posted by jdnyc
Originally posted by Lord.Bachus

In GW2 my last Elementalist build had 34 active skills, you really need to reread your, so yes it bothers me in TSW but not in GW2.

34?  how did you reach that number?

Elementalists in Guild Wars 2 have 4 attunements, each attunement has different skills for each of their weapons, then you have utility skills, summonable weapons that change your skills, etc...

Have to say I'm really surprised that so many people are dropping TSW already. I played it a bit in the beta and am still interested in it but was hoping it'd go F2P at some point so I could play it post-release. Starting to sound like that may be the case. 

That still doesn't equal 34.  Break it down for me.  I count only 21-25 dpending on how many utilities you have unlocked.

 


http://www.gw2tools.com/skills#el;aaaaa;aaaaaaaaaaaaaaa;Yaaa;ZRQjb

Edit: for some reason the offhand doesn't display.

lol choose an off hand weapon and it will.

It's even more if you count switching attunments with F1-4 right?

Yup.

I did choose the offhand lol. But whatever it doesn't matter the first 5 skills are irrelevent anyway.

Two-handed would have been easier. ;)

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3103

I am more than some of my parts

7/12/12 5:23:22 PM#64

I quit considering this game after I played the beta and had consistant crashes (of course - it's beta) but with the poor character creation, the tedium of the quests that I experienced,  and the fact I didn't like the feel of combat, I decided that I wouldn't bother with being disappointed by this game having such high costs.  Fanboi's can play and say what they want, this game just didn't justify the costs for me.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  User Deleted
7/12/12 5:24:15 PM#65
Originally posted by RizelStar
Originally posted by heartless
Originally posted by jdnyc
Originally posted by Poison_Adele
Originally posted by jdnyc
Originally posted by Lord.Bachus

In GW2 my last Elementalist build had 34 active skills, you really need to reread your, so yes it bothers me in TSW but not in GW2.

34?  how did you reach that number?

Elementalists in Guild Wars 2 have 4 attunements, each attunement has different skills for each of their weapons, then you have utility skills, summonable weapons that change your skills, etc...

Have to say I'm really surprised that so many people are dropping TSW already. I played it a bit in the beta and am still interested in it but was hoping it'd go F2P at some point so I could play it post-release. Starting to sound like that may be the case. 

That still doesn't equal 34.  Break it down for me.  I count only 21-25 dpending on how many utilities you have unlocked.

 


http://www.gw2tools.com/skills#el;aaaaa;aaaaaaaaaaaaaaa;Yaaa;ZRQjb

Edit: for some reason the offhand doesn't display.

lol choose an off hand weapon and it will.

It's even more if you count switching attunments with F1-4 right?


So it's 40 (5 skills + 2 weapons to switch out during combat) + 5 utilities right?

so 45 total with all abilities unlocked you can use during combat?

 

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

7/12/12 5:31:00 PM#66
Originally posted by FredomSekerZ

Why are GW2 fanboys discussing the game they like on the general forum of a diferent game?

I don't care about the number of keys. FPS are amost a 1 button game and are far more fun than mmorpgs. Racing games use about 4 (left, right, accelerate, brake) and yet are far more fun.

I don't know any mmoppg expect maybe Vindictus and a few Korean ones that as any great combat system or gameplay. I come to thsi genre for everything else. That's why i tone down my expectations of the gameplay. if i made a comparision, boy, i'd never touch an mmo.

One of TSW fans asked to break down how it is possible to have more than 25 skills in GW2.

Relax, you don't own these forums.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

7/12/12 5:35:14 PM#67
Originally posted by jdnyc
Originally posted by RizelStar
Originally posted by heartless
Originally posted by jdnyc
Originally posted by Poison_Adele
Originally posted by jdnyc
Originally posted by Lord.Bachus

In GW2 my last Elementalist build had 34 active skills, you really need to reread your, so yes it bothers me in TSW but not in GW2.

34?  how did you reach that number?

Elementalists in Guild Wars 2 have 4 attunements, each attunement has different skills for each of their weapons, then you have utility skills, summonable weapons that change your skills, etc...

Have to say I'm really surprised that so many people are dropping TSW already. I played it a bit in the beta and am still interested in it but was hoping it'd go F2P at some point so I could play it post-release. Starting to sound like that may be the case. 

That still doesn't equal 34.  Break it down for me.  I count only 21-25 dpending on how many utilities you have unlocked.

 


http://www.gw2tools.com/skills#el;aaaaa;aaaaaaaaaaaaaaa;Yaaa;ZRQjb

Edit: for some reason the offhand doesn't display.

lol choose an off hand weapon and it will.

It's even more if you count switching attunments with F1-4 right?


So it's 40 (5 skills + 2 weapons to switch out during combat) + 5 utilities right?

so 45 total with all abilities unlocked you can use during combat?

 

It's 20 weapon skills. 5 skills x 4 attunements.

1 heal, 3 utility, 1 elite.

The utility and elite skills are all weapon summons. Each summoned weapon, gives you 5 weapon skills when equipped. 45 skills total. 49 if you count attunement switches as skills.

Edit: it's definitely not the best way to play an elementalist but it is possible to have 45 (49) skills total.

  User Deleted
7/12/12 5:39:04 PM#68
Originally posted by heartless
Originally posted by jdnyc
Originally posted by RizelStar
Originally posted by heartless
Originally posted by jdnyc
Originally posted by Poison_Adele
Originally posted by jdnyc
Originally posted by Lord.Bachus

In GW2 my last Elementalist build had 34 active skills, you really need to reread your, so yes it bothers me in TSW but not in GW2.

34?  how did you reach that number?

Elementalists in Guild Wars 2 have 4 attunements, each attunement has different skills for each of their weapons, then you have utility skills, summonable weapons that change your skills, etc...

Have to say I'm really surprised that so many people are dropping TSW already. I played it a bit in the beta and am still interested in it but was hoping it'd go F2P at some point so I could play it post-release. Starting to sound like that may be the case. 

That still doesn't equal 34.  Break it down for me.  I count only 21-25 dpending on how many utilities you have unlocked.

 


http://www.gw2tools.com/skills#el;aaaaa;aaaaaaaaaaaaaaa;Yaaa;ZRQjb

Edit: for some reason the offhand doesn't display.

lol choose an off hand weapon and it will.

It's even more if you count switching attunments with F1-4 right?


So it's 40 (5 skills + 2 weapons to switch out during combat) + 5 utilities right?

so 45 total with all abilities unlocked you can use during combat?

 

It's 20 weapon skills. 5 skills x 4 attunements.

1 heal, 3 utility, 1 elite.

The utility and elite skills are all weapon summons. Each summoned weapon, gives you 5 weapon skills when equipped. 45 skills total. 49 if you count attunement switches as skills.

Edit: it's definitely not the best way to play an elementalist but it is possible to have 45 (49) skills total.


k, so you can have 49 available to you in one combat if needed.  That's basically what I'm wondering.

Didn't play much of elemental.  Mesmer/Hunter/Guardian/Necromancer is basically what I have the most experience in.

  User Deleted
7/12/12 5:55:03 PM#69

Welp...so the GW2 fans are out of TSW...didnt see that one comming!

Mabey ill see you all in another GW2 beta but im sticking around TSW for a while, cant find good pve like this anywhere and im not bailing for warhammer 2.0 just yet.

  User Deleted
7/12/12 5:59:48 PM#70
Originally posted by BigRock411
warhammer 2.0 just yet.

/give fireshield

Warhammer had true collision detection.  Well not true, but more of it than GW2 target collision.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

7/12/12 6:03:55 PM#71
Originally posted by jdnyc
Originally posted by BigRock411
warhammer 2.0 just yet.

/give fireshield

Warhammer had true collision detection.  Well not true, but more of it than GW2 target collision.

If only the rest of the game was good, right?

  User Deleted
7/12/12 6:09:13 PM#72
Originally posted by heartless
 

If only the rest of the game was good, right?

For Warhammer? Yeah, their PQ idea was genius, but they failed to realize how to fully implement it.  Rift's zone events are fantastic too, but they didn't realize how to fully implement it.  Luckily GW2 is able to take both of those ideas for their own and do it right.

  Faynth

Advanced Member

Joined: 9/11/06
Posts: 240

7/12/12 6:09:54 PM#73

i did not leave game, still enjoying it, think next moth will still be subbed.

also lock thread for GW2 hijack.

  User Deleted
7/12/12 6:11:44 PM#74
Originally posted by Jesterftk

i did not leave game, still enjoying it, think next moth will still be subbed.

also lock thread for GW2 hijack.

If they did that, half of the threads in every other game would be locked.  It's best to just ride the wave.  It will crash on the shore soon enough.

  arieste

Apprentice Member

Joined: 10/11/04
Posts: 3311

7/12/12 6:27:36 PM#75
Originally posted by jdnyc
 Luckily GW2 is able to take both of those ideas for their own and do it right.

Ok fine, I'll totally bite the bait...

 

So if GW2 is ABLE to take those ideas and do them right.. why didn't they?  :)

 

For the record... I think Funcom did these events RIGHT 10 years ago with Alien Attacks in AO, I've been waiting for years for games to pickup from that innovation and improve on it.  I didn't really like what WAR did at all.  I thought Rift did a pretty awesome job on it - the best to date IMO - but the rest of Rift was a bit too generic for my taste.  Better storyline and world would have gone a long way.  

 

GW2 takes the events to the extreme and some of the stuff in it I really like.  The combat is where it falls apart for me with GW2 - i don't like that every event is a massive zerg and that there is no consequence either for dying or for doing awesomely well.  All rewards get killed, everyone gets the same reward regardless of contribution, neither grouping nor cooperation are encouraged or rewarded.  Plus, the really generic and bland world in GW2 turns me off as much as Rift did.

 

Now if we had TSW's world with GW2's animations and Rift's dynamic events and TSW's encounter difficulty and death penalty, we'd have ourselves a pretty badass game.  ( i could go on about other components too..)

 

One day.. one day SOMEONE will get ALL of it right and not just bits and pieces.  Until then.. i'll have to play TSW for the immersion and for challenge and GW2 for the dynamic content and graphics.

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

  BartDaCat

Apprentice Member

Joined: 7/07/04
Posts: 823

Gamer Forums, where "First World Problems" are our specialty!

7/12/12 6:43:41 PM#76
Originally posted by Lord.Bachus

Two weeks after release, i have left this game behind.  

 

While the story is certainly among the best ever seen in a Questing/story based MMO, most of the non main quests are just some nicely wrapped packages that contain the same we know from other games. On top of that, i spend 80% of the game in combat and this is exactly the not so fun part of the game, those 7 buttons just dont allow for enough diversity.  Its not fun, despite the fact that combat actually is harder then in other MMO´s its still not fun, espescially solo combat, because you keep repeating the same skills over and over, and the mobs are very static, same type mob means exactly the same fight over and over.

 

So while the mainquests are just awesome, its not enough to keep me happy and playing the game.

 

I have played less and less during the last week and am wondering if this is just me or that there are also others having this same experience?

 

(Even SWTOR did get a hold of me for 4 weeks, in which i got to max level.)

Sad to see you go.  I'm still enjoying the game immensely, but not every game is for everybody.  Hope you come back though.

  ragz45

Novice Member

Joined: 5/01/08
Posts: 482

7/12/12 6:51:12 PM#77

Heh Lord Bachus is a game locust.  Time and time again we, who have been on MMORPG for a while, have seen him move from game to game to game.  Never lasting for more than a month or so.  And every time he comes onto the forums here to tell us just why he left the next game.

Just one of those players that will never be happy.

  dellirious13

Apprentice Member

Joined: 3/30/11
Posts: 205

7/12/12 7:09:51 PM#78
Originally posted by Robsolf

I wouldn't say that the combat was difficult; it just takes ALOT longer.  I suppose that makes it more likely that an add or 2 will happen in, so there's that, I guess.  But I think we agree in spirit; the combat is borderline excruciating, which negates one of the games big positives; the skill system.

If it wasn't for the story and the genre, I wouldn't be considering this game at all.  But there is something to be said that a game with crappy combat can garner interest.  In most MMO's, if the combat isn't fun, that's it.  It's hosed.

I also agree regarding the story.  The story, the genre, the atmosphere, and the quest deliver are EASILY the winners in this game.

 

^ I agree.

The reason I will be quitting after my first month (maybe paying 1 month more) is because I ran out of content already and have found 4 builds that i enjoy. I love the storyline, atmosphere helps it. But PVP is noexistant because in not a "challenge," its zerglike, or a domination...kind of like the Pyro in TF2 without his glasscannon feel :P The combat doesn't inspire me, but I can live with it, like I lived with the Silent Hill 2 combat, because I LOVED the story. Also, the combat is really quite simple depending what games you have played in the past.  Im not a fan of many of the quests, but the investigation quests make up for them. I have no desire to start a 2nd character though, because the story is more cinamatic in feel to me than some games. This is not a bad thing, just my opinion.

  User Deleted
7/12/12 7:17:10 PM#79
Originally posted by arieste
Originally posted by jdnyc
 Luckily GW2 is able to take both of those ideas for their own and do it right.

Ok fine, I'll totally bite the bait...

 

So if GW2 is ABLE to take those ideas and do them right.. why didn't they?  :)

 

For the record... I think Funcom did these events RIGHT 10 years ago with Alien Attacks in AO, I've been waiting for years for games to pickup from that innovation and improve on it.  I didn't really like what WAR did at all.  I thought Rift did a pretty awesome job on it - the best to date IMO - but the rest of Rift was a bit too generic for my taste.  Better storyline and world would have gone a long way.  

 

GW2 takes the events to the extreme and some of the stuff in it I really like.  The combat is where it falls apart for me with GW2 - i don't like that every event is a massive zerg and that there is no consequence either for dying or for doing awesomely well.  All rewards get killed, everyone gets the same reward regardless of contribution, neither grouping nor cooperation are encouraged or rewarded.  Plus, the really generic and bland world in GW2 turns me off as much as Rift did.

 

Now if we had TSW's world with GW2's animations and Rift's dynamic events and TSW's encounter difficulty and death penalty, we'd have ourselves a pretty badass game.  ( i could go on about other components too..)

 

One day.. one day SOMEONE will get ALL of it right and not just bits and pieces.  Until then.. i'll have to play TSW for the immersion and for challenge and GW2 for the dynamic content and graphics.

Ive actualyl come to dislike the whole DE gimmick, specifically in war rift and now GW2 is approaching it.  Alien invasion was something different than the modern incarnation, it was random and a big deal, i remember the race to get to where the invasion was happening hoping we wouldnt miss it or its loot...or when they did the invasion on rome or a major town how many players died and how epic it was.

Now DE is simply the lazy mans quest, yeah in rift they made them look awesome, and in GW2 they seem to make them look exciting...but yeah in the end i could stand there and spam my weakest skill while watching tv and it would have the same effect as if it went at it hardcore.  

In the end the DE aspect of the game always gets boring and somewhat tedious, even when rift did those epic invasions where 500 rifts spawn and a massive boss...it was all just cool looking it played with very boring mechanics, which is exactly what i saw in GW2...and to use that as a main selling point speaks volumes to me.

I dont want DE in TSW if i want zerg mechanics ill hop in fusang and follow the pack, rather than splitting off in a small group which i love...avoiding the zeg and ninja tactics...so much more fun.

 

GW2 is going to be nothing more than a good battleground queue game, which works for many, and ill probably give it a shot down the road..the pve, the world, the lore and the setting is all very weak and that was before i started playing this game.

  GwapoJosh

Advanced Member

Joined: 3/10/12
Posts: 1012

7/12/12 7:31:53 PM#80
Originally posted by arieste
Originally posted by Painlezz

I quit because the game is full of bugs.  Game breaking bugs.

 I've not heard of too many game-breaking bugs.  The vast majority of players - as you can read here and on pretty much ANY forums - are complimenting the game on its smooth launch and minimal issues.  It's definitely likely that SOME people have run into numerous bugs, for the vast majority of players this is not true.

Some quests are broken, this isn't a major issue but can be really annoying when they are multi-part quests where you spend a lot of time working on them only to get middle finger near end.

This is true.  Some quests are buggy.  For me, approximately 0.5% of quests was bugged.  To help others understand your experience, can you tell us how many total quests you did and how many total quests were bugged?

The skill system is only good for idiots IMO.  I'm sorry, but I've played around with it and it just isn't good.  Most skill combos don't work

Well...generally people that aren't idiots are able to find skill combos that DO work.  That's one of the advantages of being a non-idiot.

There are and always will be a select few builds that are just better than everything else. 

Can you give 2 or 3 examples of the builds that you personally have encountered that fit this description?  I'm yet to see or hear of any such builds, but it seems like you have more experience.  Specifically, I'm looking for a good build for Hell Raised, but if you are talking about endgame builds, feel free to post those too.

Any game that allows all players to be all classes within a single character is going to be fail. 

Fail in what regard?  EVE is one of the most successful MMOs in history - in all regards - and allows a player to be all classes on a single-character.  What games are you referring to that did this and failed?  I've played a whole lot of MMOs and have seen a ton of failed games that had character classes yet still failed.

The simple fact that you have to level up a character and you're limited to that class makes a big difference in games like wow.  Someone might level a Warlock for example, they might not be best dps in the game but they will continue to play it just because they invested all that time leveling.  In TSW, people will just respec to whatever the Flavor of the Month is over and over. 

You can't just respec.  After you finish leveling your TSW equivalent of "warlock", you need to level your TSW equivalent of "Paladin" in order to be able to play that build - you CANNOT simply respec your "warlock" skills to become "paladin" skills, you need to level those separately.  This isn't really any different from leveling a Warlock in a class-based game getting them all geared out and then when you're done, leveling a Paladin, getting them geared out, etc.  The main difference is that you don't need to log out and switch characters.

Also, there is no reason to continue playing.  No end goal.  No progression to work towards. 

What kind of progression do you have in other MMOs?  It's pretty much the same thing.. you get through the entire story, you max out your characters level, then you work on improving your gear, then you work on defeating the hardest possible content, then you make an alt and work on doing it all as a different role.  TSW has all of this.  Not much in terms of raids atm, but those are coming.  

 Quests are all pretty standard kill X, loot X, click X.

Yep, kill X, loot X, click X, escort X, follow X, find X, discover X, learn latin,  decipher morse code, learn about classical music, do internet research, visit a library, pretty standard... if you've played TSW before.  Can you provide an example of another game that has quests similar to TSW investigation quests? Or TSW sabotage quests - because honestly, i love these and if these are "Standard" in the other games you play, i'd like to play those same games, so let me know.

Combat is pretty boring.  Nuke nuke nuke till stuff dies.  Very few things to react to.  I never find myself trying to interrupt skills or use buffs to avoid damage.  Just no real reason to.

You must be using one of those over-powered builds you mentioned.  Because, on pretty much every single boss fight in the game, i - and anyone else of any of the hundreds of players i've teamed with - died pretty quickly if they didn't react to things in combat.  Anyone that just stands there nuking survives maybe 1 out of 5 or 6 encounters in any of the dungeons after Polaris.  (Although even in Polaris, i'd love to know how you survived the last boss without reacting to anything.)  Can you post a video of yourself - or pretty much anyone else that you can find on youtube - that is fighting a TSW boss and no one in the group is moving?  Because honestly, i call total bullshit on this - it sounds like you either didn't play the game at all or didn't fight anything of any difficulty, because pretty much every significant encounter in TSW requires reaction and coordination.  That is one of the highlights of its combat.

dSee above.  It sound to me like you either didn't play the game at all, or didn't pay attention.   There are tons of things that are wrong with TSW and that can be discovered through playing.  The stuff you've posted is so generic and not applicable to TSW that it comes across as though you just wanted bash the game for no real reason.


I agree with everything Arieste said.. Pain is spewing so much crap in his post..

"You are all going to poop yourselves." BillMurphy

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