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7/12/12 4:22:05 PM#61
Game is going great. In fact I and a few friends just upgraded to lifetime subs. The game has a learning curve and I see a lot of the kids can not deal with having to learn to play a different game that does not hold their hands. By the time you get to the 3rd zone you need to have two viable builds or you will be suffering. I suggest to those of you that didnt like it to try it again and stop bringing your predisposed attitudes on what a game needs to be. It is a fun game that has some bugs at launch. If that is a game breaker for you for an MMO then go play on the console and stop acting a butthurt. |
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7/12/12 4:22:05 PM#62
Why are GW2 fanboys discussing the game they like on the general forum of a diferent game? I don't care about the number of keys. FPS are amost a 1 button game and are far more fun than mmorpgs. Racing games use about 4 (left, right, accelerate, brake) and yet are far more fun. I don't know any mmoppg expect maybe Vindictus and a few Korean ones that as any great combat system or gameplay. I come to thsi genre for everything else. That's why i tone down my expectations of the gameplay. if i made a comparision, boy, i'd never touch an mmo. |
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7/12/12 4:22:05 PM#63
Originally posted by heartless Two-handed would have been easier. ;) |
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7/12/12 4:23:22 PM#64
I quit considering this game after I played the beta and had consistant crashes (of course - it's beta) but with the poor character creation, the tedium of the quests that I experienced, and the fact I didn't like the feel of combat, I decided that I wouldn't bother with being disappointed by this game having such high costs. Fanboi's can play and say what they want, this game just didn't justify the costs for me. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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7/12/12 4:24:15 PM#65
Originally posted by RizelStar
so 45 total with all abilities unlocked you can use during combat?
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
7/12/12 4:31:00 PM#66
Originally posted by FredomSekerZ One of TSW fans asked to break down how it is possible to have more than 25 skills in GW2. Relax, you don't own these forums.
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
7/12/12 4:35:14 PM#67
Originally posted by jdnyc It's 20 weapon skills. 5 skills x 4 attunements. 1 heal, 3 utility, 1 elite. The utility and elite skills are all weapon summons. Each summoned weapon, gives you 5 weapon skills when equipped. 45 skills total. 49 if you count attunement switches as skills. Edit: it's definitely not the best way to play an elementalist but it is possible to have 45 (49) skills total.
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7/12/12 4:39:04 PM#68
Originally posted by heartless
Didn't play much of elemental. Mesmer/Hunter/Guardian/Necromancer is basically what I have the most experience in. |
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7/12/12 4:55:03 PM#69
Welp...so the GW2 fans are out of TSW...didnt see that one comming! Mabey ill see you all in another GW2 beta but im sticking around TSW for a while, cant find good pve like this anywhere and im not bailing for warhammer 2.0 just yet. |
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7/12/12 4:59:48 PM#70
Originally posted by BigRock411 warhammer 2.0 just yet. /give fireshield Warhammer had true collision detection. Well not true, but more of it than GW2 target collision. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
7/12/12 5:03:55 PM#71
Originally posted by jdnyc If only the rest of the game was good, right?
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7/12/12 5:09:13 PM#72
Originally posted by heartless For Warhammer? Yeah, their PQ idea was genius, but they failed to realize how to fully implement it. Rift's zone events are fantastic too, but they didn't realize how to fully implement it. Luckily GW2 is able to take both of those ideas for their own and do it right. |
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7/12/12 5:09:54 PM#73
i did not leave game, still enjoying it, think next moth will still be subbed. also lock thread for GW2 hijack. |
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7/12/12 5:11:44 PM#74
Originally posted by Jesterftk If they did that, half of the threads in every other game would be locked. It's best to just ride the wave. It will crash on the shore soon enough. |
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7/12/12 5:27:36 PM#75
Originally posted by jdnyc Luckily GW2 is able to take both of those ideas for their own and do it right. Ok fine, I'll totally bite the bait...
So if GW2 is ABLE to take those ideas and do them right.. why didn't they? :)
For the record... I think Funcom did these events RIGHT 10 years ago with Alien Attacks in AO, I've been waiting for years for games to pickup from that innovation and improve on it. I didn't really like what WAR did at all. I thought Rift did a pretty awesome job on it - the best to date IMO - but the rest of Rift was a bit too generic for my taste. Better storyline and world would have gone a long way.
GW2 takes the events to the extreme and some of the stuff in it I really like. The combat is where it falls apart for me with GW2 - i don't like that every event is a massive zerg and that there is no consequence either for dying or for doing awesomely well. All rewards get killed, everyone gets the same reward regardless of contribution, neither grouping nor cooperation are encouraged or rewarded. Plus, the really generic and bland world in GW2 turns me off as much as Rift did.
Now if we had TSW's world with GW2's animations and Rift's dynamic events and TSW's encounter difficulty and death penalty, we'd have ourselves a pretty badass game. ( i could go on about other components too..)
One day.. one day SOMEONE will get ALL of it right and not just bits and pieces. Until then.. i'll have to play TSW for the immersion and for challenge and GW2 for the dynamic content and graphics. "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
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7/12/12 5:43:41 PM#76
Originally posted by Lord.Bachus Sad to see you go. I'm still enjoying the game immensely, but not every game is for everybody. Hope you come back though. |
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7/12/12 5:51:12 PM#77
Heh Lord Bachus is a game locust. Time and time again we, who have been on MMORPG for a while, have seen him move from game to game to game. Never lasting for more than a month or so. And every time he comes onto the forums here to tell us just why he left the next game. Just one of those players that will never be happy. |
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7/12/12 6:09:51 PM#78
Originally posted by Robsolf ^ I agree. The reason I will be quitting after my first month (maybe paying 1 month more) is because I ran out of content already and have found 4 builds that i enjoy. I love the storyline, atmosphere helps it. But PVP is noexistant because in not a "challenge," its zerglike, or a domination...kind of like the Pyro in TF2 without his glasscannon feel :P The combat doesn't inspire me, but I can live with it, like I lived with the Silent Hill 2 combat, because I LOVED the story. Also, the combat is really quite simple depending what games you have played in the past. Im not a fan of many of the quests, but the investigation quests make up for them. I have no desire to start a 2nd character though, because the story is more cinamatic in feel to me than some games. This is not a bad thing, just my opinion. |
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7/12/12 6:17:10 PM#79
Originally posted by arieste Ive actualyl come to dislike the whole DE gimmick, specifically in war rift and now GW2 is approaching it. Alien invasion was something different than the modern incarnation, it was random and a big deal, i remember the race to get to where the invasion was happening hoping we wouldnt miss it or its loot...or when they did the invasion on rome or a major town how many players died and how epic it was. Now DE is simply the lazy mans quest, yeah in rift they made them look awesome, and in GW2 they seem to make them look exciting...but yeah in the end i could stand there and spam my weakest skill while watching tv and it would have the same effect as if it went at it hardcore. In the end the DE aspect of the game always gets boring and somewhat tedious, even when rift did those epic invasions where 500 rifts spawn and a massive boss...it was all just cool looking it played with very boring mechanics, which is exactly what i saw in GW2...and to use that as a main selling point speaks volumes to me. I dont want DE in TSW if i want zerg mechanics ill hop in fusang and follow the pack, rather than splitting off in a small group which i love...avoiding the zeg and ninja tactics...so much more fun.
GW2 is going to be nothing more than a good battleground queue game, which works for many, and ill probably give it a shot down the road..the pve, the world, the lore and the setting is all very weak and that was before i started playing this game. |
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7/12/12 6:31:53 PM#80
Originally posted by arieste
"Inside all of us is an adventure.." |
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