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7/11/12 11:04:36 AM#121
Originally posted by BadSpock So, those millions of "kill x, fecth y, escort z" aren't quests? As i've said, the presentation is aweome adn why i like DE, but i haven't done of them that had some mechanics or goals or anything that i haven't seen before. |
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7/11/12 11:05:13 AM#122
Originally posted by Garvon3 I rather enjoy the story themed quests in the game. I think they are good. Yes there are some mundane item quests with no depth to them but overall the story ones are rather interesting and amusing. Is it the best? The hell...I don't think of it in those terms. I simply know I'm enjoying it and it is keeping me entertained. Just like I did with EQ....and WoW...and LotR...etc. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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7/11/12 11:05:53 AM#123
Originally posted by TruthXHurts Even without the waypoints it wouldn't be innovative. It's incredibly dumbed down. But you're helping my point, you're essentially playing this game like a singleplayer game with some optional coop. That's fine. This game does that better than most. But this is not a Diablo game... this is an MMO, and thus should be judged against other MMOs, and expected to have the primary features of MMOs. And it does not. It comes up sorely lacking. |
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7/11/12 11:08:34 AM#124
Without question it is the best mmo right now. |
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
7/11/12 11:08:39 AM#125
Originally posted by Garvon3 MMO's are garbage now, and we have to face it and move on. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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7/11/12 11:09:41 AM#126
Originally posted by Garvon3 TSW isn't a WoW clone. It doesn't even make any sense. Just because they're both themepark games does not mean one is a clone of the other. Some of you seem to think every themepark game is a WoW clone. Not sure why you can't differentiate. I wouldn't say GW2 is a WoW clone either and holy fuck can someone come up with a new cliche to use. Damn.... 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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7/11/12 11:15:39 AM#127
Originally posted by Wickedjelly That's because they essentially are. Themepark is just a politically correct term for WoW clone. Under the modern day classifications, DAoC and EQ would fall into themepark, yet they were almost nothing alike. Meanwhile, LotRO and WoW and Rift all fall into the themepark category and are almost carbon copies of one another with 1-2 things slightly tweaked. TSW borrows HEAVILY from WoW in almost all its features except a handful of its scripted quests. And even the quest SYSTEM is exactly like WoW's, it's just the quests themselves are written a little differently. But no, go on, tell me how incredibly different all the themepark games are. Meanwhile "sandbox games" like UO, SWG, and Eve, are absolutely NOTHING alike. Just because a game is in the same classification (even a classification as BS and false as themepark) doesn't mean that gives them an excuse to be unoriginal. |
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7/11/12 11:16:26 AM#128
Originally posted by FredomSekerZ Presentation is everything. Don't have to go back to quest givers, don't have to pick them up, NEVER need to worry about if party members or friends are on the same step, no competition for tagging mobs/resources, no restrictions on group composition, no trinity roles required etc. etc. Really changes everything. Though the presentation for TSW is nice, great VO nice atmosphere and some interesting ideas, it just can't compete with that. Still too closely resembles the EQ/WoW model. MMO History: |
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7/11/12 11:17:50 AM#129
GW2 has quests. Instead of players initiating the script all they did was automate the script, put some true or false statements in, and called them dynamic events. My industry calls it rebranding. They are still selling the same thing but it looks different, or we hope the buying public thinks so. All mmos are based off of core mechanics that are reskinned and presented in different ways. No matter how many actors you get, Batman fighting the Joker is still going to be, Batman fighting the Joker. If you can look past this fact then you will find your fun and enjoyment. If you cannot, then unfortunately nothing will ever live up to that first kick at the can.
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7/11/12 11:21:01 AM#130
Originally posted by TalulaRose Fixed that up a bit for you. Isn't it funny that WoW calls instancing "phasing" like its something new that no one has ever done? |
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7/11/12 11:23:12 AM#131
Originally posted by Garvon3 No it doesn't man. Did you even play the game? The biggest features it has that were "borrowed from WoW" are scripted dungeons and quest markers/ designators. Which WoW borrowed from other games itself so it is rather moot. The crafting isn't the same. Progression isn't the same. Faction design isn't the same. Itemization isn't the same. You could go on and on. Do they have some similar features? Yes...of course. They're both themeparks. Again, that does not make one a clone of another. Hate the game all you want. No game is going to please everyone but this whole WoW clone bash is really getting silly at this point with the games it is being used to slight. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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7/11/12 11:24:50 AM#132
Originally posted by BadSpock You have the right to your opinion BadSpock. You view that way, i view different. Like i said, to me, the presentation, the lack of npc giver, etc is why i like Events, but in the end, the goal are still the same as every other mmo. Presentation is defenatly not everything. In fact TSW as presentation too, but in a different way. However, many of it's missions have riddle elements conncted to them to make them more interesting, and that doesn't include investigation missions. Also, as i've said, it doesn't count for all quests, i know, but it would be cool. Both systems are different in their own way, but GW2 defenatly as quests and beyond the presentation, it resembles the EQ/WOW model in every single way. "Kill x,Fecth Y, Escort Z" |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
7/11/12 11:26:30 AM#133
Originally posted by TalulaRose it's a bit more than just what you described. The NPCs are not static, like in other games. They have routines. They walk around, talk to each other and perform differently based on the outcome of the DE. You can also follow the NPCs and see that DE doesn't just begin randomly, it starts with a certain trigger, either from a PC or an NPC. But yea, they are essentially quests. When you boil it down, every game has you performing quests or missions. So are they all the same? No, it's the presentation that's important. TSW follows a more traditional presentation when it comes to quests. GW2 is trying something a bit different. TSW does have investigation quests, which are cool, but there's like 10 of them through out the whole game, while the rest are your basic kill and deliver quests.
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7/11/12 11:29:19 AM#134
Originally posted by Wickedjelly Hooh boy... then tell me, how come games in the "sandbox" classification (many of which aren't even sandbox games, I've heard people call DAoC a sandbox, wtf?) are so totally different from one another? How come old "themepark" games are almost nothing alike? Is it because they aren't actually themeparks? What are they? Or is themepark just the blanket term for MMOs that get 90% of their features and design from WoW, and add in their own brand of spice to try to pass it off as something different? Being a "themepark" doesn't give you a free pass to recycle the majority of your features. |
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7/11/12 11:31:21 AM#135
Originally posted by Garvon3 Can you give some examples of these "old MMO's" that had puzzle quests, and a few examples of those quests ?
Quests arrived with EQ1 iirc. Before quests were in MMO's, you had to grind mobs to advance. Quests are just a faster way of giving players XP, and sometimes (fairly rarely) they even have interesting stories attached as a bonus. GW2 has simply shifted the "faster XP delivery" to DE's instead of quests. Presumably, there's still lore and story involved in the DE's.
When WOW launched, it was an EQ clone, but it was EQ on easy mode. It was also playable on almost any PC at the time. People loved it, and still do. Gone was the "forced grouping" from earlier MMO's, and that set the standard. All modern MMO's can be played in single-player mode all the way to level-cap with ease, and that includes TSW and GW2. Ranting about that will make no difference, the majority of players want optional grouping. |
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7/11/12 11:31:48 AM#136
Any MMO that has it's main feature something that's singleplayer doesn't deserve the title of best MMO.
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7/11/12 11:35:30 AM#137
Who cares about questing when the skill animations are so poor and immersion breaking. I've never understood how MMOs can get released without smooth and responsive combat (SWTOR) or solid animations (TSW and tons of other MMOs). |
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7/11/12 11:37:03 AM#138
For now it is. Until GW2 hits next month. Then, due to the mechanics of the questing, it will be better, for me at least. I've come across far too many quests that bug out because tons of people have to click on everything they see, in TSW and it just ruins the experience completely. That and I find I just don't care about challenge in quests and find TSW quests very challenging and most of the time I just scour the internet for the answers just so I can progress. I'm more interested in deck building and getting SPs and APs then taking 2 or more hours to finish a quest. Not saying they should change the questing for me, as I know many folk like that type of challenge, heck my Dad is that type of puzzle solver, I just never was and never saw the appeal. Hence, my love for GW2 and it's more free form fluid questing with no worry about not getting drops or not getting credit for kills since everyone who taps the mob or is in the area gets credit and we all get our own loot table. Genius. Still though, I'm glad these 2 games ARE changing the quest mechanic in this genre for the better. Makes WoW hub questing, which I used to love, look archaic and amateur. |
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7/11/12 11:38:57 AM#139
Originally posted by heartless. GW2 is trying something a bit different. BS. If you can call TSW missions standard, then GW2 questing is all PQs from Warhammer. Because they really are. The only difference is that's all you do for PvE with the exception of Rift Zone events. It's a nice set up, but it's not different. Especially if you're going to dismiss TSW set up. Lets apply the same standard to both games shall we. Yes we shall. |
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7/11/12 11:41:05 AM#140
Originally posted by FrodoFragins Not everybody cares about combat. Well, i do actually, but i don't go into mmos expecting good combat system when FPS, Action, fighting, racing, etc games exist. |
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