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The Secret World

The Secret World 

General Discussion  » Is TSW's questing the best for a MMO to date?

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232 posts found
  Dakirn

Advanced Member

Joined: 2/16/04
Posts: 373

7/11/12 2:09:21 AM#41
Originally posted by Theocritus

    I think it depends on the quest really.....SOme of them I didnt have to do a single thing and beat the quest....The sherrif's quest in Kingsmouth (the one with hordes of zombies and you and two officers hold them off) comes to mind.......After the first wave it felt like I really didnt do anything, so the second wave I just stood there and didn't attack.....Same with the next wave and the next wave........BY the time it ended I had beat the quest without doing anything really......I know some people are stoked that they have to put in answers for some of the quests, but really its nothing special......ALso with this type of questing system there is no replay value....At least with kill 10 quests I can do them as long as I want, but one that requires solving is literally one and done as you will never have to work at it again......I really didn't think TSW was even a good game, but since launch alot of you are acting like its the greatest game of all time.

Your anology isn't that impressive because you're using one of the very first quests in TSW as a comparison to all quests in the game.

 

If I was to say "That starting instance quest for Humans where we have to fight that big earth elemental thing was simple, I just stood there and we still won" that wouldn't be a valid representation of the entire game now, would it?

 

I'm not saying TSW is the greatest game of all time but for me it's pretty damn good.  Many people agree with me and it seems like trolls have only shown up recently since the game got any attention at all in the news section.. most of whom didn't even play past the first couple of hours of the game.

 

If the puzzle and investigation missions are nothing special than I'm sure you can name all the other games that do it, too.

  Proffit

Apprentice Member

Joined: 9/02/11
Posts: 15

7/11/12 2:11:54 AM#42

No.

Dungeons & Dragons Online beats it and every other game easily.

  grimm6th

Novice Member

Joined: 10/22/10
Posts: 978

7/11/12 2:17:10 AM#43
Originally posted by Dakirn

Events are NOT quests.

So?

As I have already stated, I think it is more about the fact that now questing can easily happen with other people.  All of the things you do in events, quests already have you do, but in quests, you do it alone.  In GW2, you can do these things alone, but why would you, when it is so much more fun with other people.

 

...And no, rose colored glasses aren't really the issue here.  You think that players are going to have some sort of massive backlash once the game releases.  I don't think this is true, and if it is, it wouldn't be because of the DEs.  It would probably be because people try and play the game like it is a race and grind there way past the actual point of the game.  the problem with the beta weekends is that there just isn't enough time for me to do everything I want to do, and I end up rushing through things.  At release, this really won't be an issue.

I used to TL;DR, but then I took a bullet point to the footnote.

  DaezAster

Advanced Member

Joined: 6/18/12
Posts: 800

7/11/12 2:20:52 AM#44

Well I picked yes but only because gw2 isn't out yet. To me guild wars 2 questing or what ever you want to call it is more fun, more social, and has more replay value. I was never grieved by other players in gw2, I looked forward to seeing other random players working the quest with me where as in tsw I find myself sending out group invites just so we don't step all over eachothers toes. 

the majority of the quest are the standard fare but the investigation's and espionage stuff is great though will have little replayabillity. I think they would be wise to look at some of what gw2 is doing in terms of kill sharing and dynamic grouping but with that said I do love where there going and the potential is there if they can put out those updates and fix some of the issues with how players interact with eachother and the enviorment than it will be an even more solid experience...

  User Deleted
7/11/12 2:21:12 AM#45

No doubt it is the best to date.  For someone (me) who has come to detest the quest model to progress & level I am throughly enjoying my trip through this game.

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2824

We all breathe and we all die.

7/11/12 2:23:10 AM#46

Yea it is for me till August 25th or July but I don't count that, it's good though honestly, best Questing in an MMO [so far] that I've played(that are launched not in beta).

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  zytin

Apprentice Member

Joined: 8/14/10
Posts: 155

7/11/12 2:25:11 AM#47
Originally posted by hellshanks

If you say "no" you haven't done an investigation quest, and had to pick out small details and actually figure something out, instead of "5 pigs... located over there? got it. I'll go kill those 5 pigs."

Except you can only do the investigation quests once, and after you do them, it's the same every time....Too, the first area sports several investigation quests while the second area only has a couple....Now, if this game allowed people to creat their own quests that require this sort of investigation stuff, then yeah, that would be cool....So far, though, this game is mostly the same sort of quest system of 'go do X, go do Y' without having to run back to the quest giver, and being able to repeat the quests over and over with no reduction of XP gain....That being said, I'm still having fun, though I've only been playing for a week.

  User Deleted
7/11/12 2:39:59 AM#48
Originally posted by zytin
Originally posted by hellshanks

If you say "no" you haven't done an investigation quest, and had to pick out small details and actually figure something out, instead of "5 pigs... located over there? got it. I'll go kill those 5 pigs."

Except you can only do the investigation quests once, 

And that's why they are having monthly updates so you can have more.

  xcessive303

Novice Member

Joined: 5/13/12
Posts: 3

7/11/12 2:40:14 AM#49

Except you can only do the investigation quests once, and after you do them, it's the same every time....Too, the first area sports several investigation quests while the second area only has a couple....Now, if this game allowed people to creat their own quests that require this sort of investigation stuff, then yeah, that would be cool....So far, though, this game is mostly the same sort of quest system of 'go do X, go do Y' without having to run back to the quest giver, and being able to repeat the quests over and over with no reduction of XP gain....That being said, I'm still having fun, though I've only been playing for a week.

 Not quite. They have stated in their 'state of the game update' yesterday that they are releasing new missions in every zone on a monthly basis.

  Sebber

Novice Member

Joined: 6/13/12
Posts: 230

7/11/12 2:42:39 AM#50

 Not quite. They have stated in their 'state of the game update' yesterday that they are releasing new missions in every zone on a monthly basis.

Me:"I am going to make the best mmo that is going to kill WoW", yep .....

When we see the monthly content coming every month for 6-8 months we can say they delivered.

  DaezAster

Advanced Member

Joined: 6/18/12
Posts: 800

7/11/12 2:50:42 AM#51
Originally posted by Sebber

 Not quite. They have stated in their 'state of the game update' yesterday that they are releasing new missions in every zone on a monthly basis.

Me:"I am going to make the best mmo that is going to kill WoW", yep .....

When we see the monthly content coming every month for 6-8 months we can say they delivered.

Yeah just like the cc was going to have so many more options and the animations were only beta placeholders but both ended up being what we got at launch. I will take these promises with a grain of salt though I do hope they deliver....

  Tamanous

Hard Core Member

Joined: 3/22/09
Posts: 1802

7/11/12 2:52:16 AM#52

Ignoring it's "current" shortcomings I can easily say that out of likely 20+ mmo's I have tried over 13 years that this easily has the best overall quest system when it comes to telling story, setting mood and forcing a player to actually put some though into world they play in.

You stay sassy!

  XAleX360

Advanced Member

Joined: 9/12/08
Posts: 358

7/11/12 2:53:45 AM#53
Originally posted by Veldara

 

Tough to say, not counting the Investigation MIssions I would say TSW and GW2 are equal to each other.  I like not always having to run back to the mission giver and just getting a mail or in TSW's case, a cellphone text.  With the Investigation Missions I can't really say it's the best since I don't know any other MMO that has something like this but I do enjoy doing them immensely.  They offer a unique challenge and I would hope future MMO titles take lessons from this game.

 

You must be seriously joking, right? TSW with totally static missions, Kill-10-Rats stuff and some investigation missions thrown in the middle, is equal to GW2's fully dynamic events world? 

I'm sorry, but I see a lot of fanboys here. I've been in TSW beta since April, and honestly I was really disappointed. Not that I expected something truly great from Funcom, but anyway, I will even go as far as saying that the concept and overall idea of secret societies in a contemporary dark fantasy world is quite more engaging than Guild Wars 2, in theory. 

That is why I really wanted to like this game. But in the execution, there is no contest, from the character creation all the way through combat, dynamic world (or absence thereof in TSW), PvP and overall polish. They are not even in the same league.

I probably had more fun in TERA's beta, and I hate the Asian subgenre usually.

Founder, CEO & Editor in Chief of Worlds Factory, a brand new videogame and entertainment online publication.

  User Deleted
7/11/12 2:56:38 AM#54
Originally posted by Sebber

 Not quite. They have stated in their 'state of the game update' yesterday that they are releasing new missions in every zone on a monthly basis.

Me:"I am going to make the best mmo that is going to kill WoW", yep .....

When we see the monthly content coming every month for 6-8 months we can say they delivered.

About your WoW comment.  TSW fans don't think it can compete with WoW.  TSW is a mature game, not for kids.  It's limiting itself right there based on its target audience.  This also means it can't compete in large subscriber base because it's not a game everyone can play.

Now about your I'll believe it when I see it part.

Your statement was already predicted by me in another thread about what the haters will say about the State of the Game post.  

I'll tell you what.  Go back and read what he wrote again and what he wrote after that in the official forum thread in General.  They've been holding content back to advance the storyline monthly.  That's how they can drop cutscenes and the like.  They have content months out already nearly or fully done.  This is their way of justifying the monthly sub.

 

 

  User Deleted
7/11/12 2:59:16 AM#55
Originally posted by DaezAster
 

Yeah just like the cc was going to have so many more options and the animations were only beta placeholders but both ended up being what we got at launch. I will take these promises with a grain of salt though I do hope they deliver....

Actually they did improve the CC and animations significantly with patch 0.9  It just wasn't enough for some people *shrug*

Personally, I'm still waiting on that new CC coming in August.  The animations for the most part have improved greatly from before.

  Shana77

Advanced Member

Joined: 5/24/07
Posts: 185

7/11/12 3:03:11 AM#56

TSW's questing is better then most MMO's however it still doesn't come close to GW2's dynamic quests. Aside from the dynamic nature of GW2's quests which make you feel that you are simply exploring the world "while things happen around you" instead of "finding and finishing questlines" the most impressive thing about GW2's quests and something I sorely miss in TSW is the fact that GW2 really stimulates you to play together, far more then TSW ever does. In GW2 at an early stage I am already raiding giant beasts and monsters together with tons of other players, in TSW I still spend most of my time soloing mobs and doing chores just like in other games. 

That being said the exploration missions are certainly a nice innovation and if GW2 wasn't around this game would certainly be the best when it comes to questing. My biggest gripe with TSW is certainly not the quests, it is the combat which in my opinion prevents TSW from being more then an "in between" MMO. 

  emperorwings

Advanced Member

Joined: 12/25/06
Posts: 1395

7/11/12 3:05:08 AM#57

Might as well enjoy it before the f2p community comes in when it goes f2p. Community has been good so far.

This isn't a signature, you just think it is.

  Sebber

Novice Member

Joined: 6/13/12
Posts: 230

7/11/12 3:18:52 AM#58
Originally posted by jdnyc
Originally posted by Sebber

 Not quite. They have stated in their 'state of the game update' yesterday that they are releasing new missions in every zone on a monthly basis.

Me:"I am going to make the best mmo that is going to kill WoW", yep .....

When we see the monthly content coming every month for 6-8 months we can say they delivered.

About your WoW comment.  TSW fans don't think it can compete with WoW.  TSW is a mature game, not for kids.  It's limiting itself right there based on its target audience.  This also means it can't compete in large subscriber base because it's not a game everyone can play.

Now about your I'll believe it when I see it part.

Your statement was already predicted by me in another thread about what the haters will say about the State of the Game post.  

I'll tell you what.  Go back and read what he wrote again and what he wrote after that in the official forum thread in General.  They've been holding content back to advance the storyline monthly.  That's how they can drop cutscenes and the like.  They have content months out already nearly or fully done.  This is their way of justifying the monthly sub.

 

 

Red, You don't say ..... /facepalm

Green, What a great developer, not given you the full product that you payed for.

 

  Maitrader

Novice Member

Joined: 7/29/08
Posts: 431

7/11/12 3:21:19 AM#59
Originally posted by Ambros123
Originally posted by CujoSWAoA

Easily.

Anyone who says its not, is just being cynical and probably dislikes the game for .

Or they see it for what it is and that it's the same old collect 10 rats crap.  While they are intresting but it really is a repeat of the same old quests that have been done over 100 times.  They provide an intresting twist with investigations but all in all not the greatest questing experiance.  in fact found it rather boring towards the end of Kingsound as it became a "been there, done that" kind of thing and it closed off the player to everyone else.

so watering plants for hearts much like GW2 is your cup of tea? ridiculous..... lmao

 

  Maitrader

Novice Member

Joined: 7/29/08
Posts: 431

7/11/12 3:24:36 AM#60
Originally posted by Sebber
Originally posted by jdnyc
Originally posted by Sebber

 Not quite. They have stated in their 'state of the game update' yesterday that they are releasing new missions in every zone on a monthly basis.

Me:"I am going to make the best mmo that is going to kill WoW", yep .....

When we see the monthly content coming every month for 6-8 months we can say they delivered.

About your WoW comment.  TSW fans don't think it can compete with WoW.  TSW is a mature game, not for kids.  It's limiting itself right there based on its target audience.  This also means it can't compete in large subscriber base because it's not a game everyone can play.

Now about your I'll believe it when I see it part.

Your statement was already predicted by me in another thread about what the haters will say about the State of the Game post.  

I'll tell you what.  Go back and read what he wrote again and what he wrote after that in the official forum thread in General.  They've been holding content back to advance the storyline monthly.  That's how they can drop cutscenes and the like.  They have content months out already nearly or fully done.  This is their way of justifying the monthly sub.

 

 

Red, You don't say ..... /facepalm

Green, What a great developer, not given you the full product that you payed for.

 

hmm.... well actually its good to hold back.... it creates a better orgasm in the end :) in this case we are talking about games.. but if you think about it.... no girl wants you to just stick it in and start plowing without any sort of intimacy and fore-play. To hold back a bit works to your advantage, giving you the versatility necessary to give your mate the ultimate orgas..... oh wait, I am talking to a teen who doesnt really understand... nevermind..... move along youngling, go back to killing x and turning in y

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