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7/11/12 1:09:21 AM#41
Originally posted by Theocritus Your anology isn't that impressive because you're using one of the very first quests in TSW as a comparison to all quests in the game.
If I was to say "That starting instance quest for Humans where we have to fight that big earth elemental thing was simple, I just stood there and we still won" that wouldn't be a valid representation of the entire game now, would it?
I'm not saying TSW is the greatest game of all time but for me it's pretty damn good. Many people agree with me and it seems like trolls have only shown up recently since the game got any attention at all in the news section.. most of whom didn't even play past the first couple of hours of the game.
If the puzzle and investigation missions are nothing special than I'm sure you can name all the other games that do it, too. |
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7/11/12 1:11:54 AM#42
No. Dungeons & Dragons Online beats it and every other game easily. |
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7/11/12 1:17:10 AM#43
Originally posted by Dakirn So? As I have already stated, I think it is more about the fact that now questing can easily happen with other people. All of the things you do in events, quests already have you do, but in quests, you do it alone. In GW2, you can do these things alone, but why would you, when it is so much more fun with other people.
...And no, rose colored glasses aren't really the issue here. You think that players are going to have some sort of massive backlash once the game releases. I don't think this is true, and if it is, it wouldn't be because of the DEs. It would probably be because people try and play the game like it is a race and grind there way past the actual point of the game. the problem with the beta weekends is that there just isn't enough time for me to do everything I want to do, and I end up rushing through things. At release, this really won't be an issue. I used to TL;DR, but then I took a bullet point to the footnote. |
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7/11/12 1:20:52 AM#44
Well I picked yes but only because gw2 isn't out yet. To me guild wars 2 questing or what ever you want to call it is more fun, more social, and has more replay value. I was never grieved by other players in gw2, I looked forward to seeing other random players working the quest with me where as in tsw I find myself sending out group invites just so we don't step all over eachothers toes. the majority of the quest are the standard fare but the investigation's and espionage stuff is great though will have little replayabillity. I think they would be wise to look at some of what gw2 is doing in terms of kill sharing and dynamic grouping but with that said I do love where there going and the potential is there if they can put out those updates and fix some of the issues with how players interact with eachother and the enviorment than it will be an even more solid experience... |
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7/11/12 1:21:12 AM#45
No doubt it is the best to date. For someone (me) who has come to detest the quest model to progress & level I am throughly enjoying my trip through this game. |
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7/11/12 1:23:10 AM#46
Yea it is for me till August 25th or July but I don't count that, it's good though honestly, best Questing in an MMO [so far] that I've played(that are launched not in beta). http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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7/11/12 1:25:11 AM#47
Originally posted by hellshanks Except you can only do the investigation quests once, and after you do them, it's the same every time....Too, the first area sports several investigation quests while the second area only has a couple....Now, if this game allowed people to creat their own quests that require this sort of investigation stuff, then yeah, that would be cool....So far, though, this game is mostly the same sort of quest system of 'go do X, go do Y' without having to run back to the quest giver, and being able to repeat the quests over and over with no reduction of XP gain....That being said, I'm still having fun, though I've only been playing for a week. |
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7/11/12 1:39:59 AM#48
Originally posted by zytin And that's why they are having monthly updates so you can have more. |
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7/11/12 1:40:14 AM#49
Not quite. They have stated in their 'state of the game update' yesterday that they are releasing new missions in every zone on a monthly basis. |
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7/11/12 1:42:39 AM#50
Me:"I am going to make the best mmo that is going to kill WoW", yep ..... When we see the monthly content coming every month for 6-8 months we can say they delivered. |
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7/11/12 1:50:42 AM#51
Originally posted by Sebber Yeah just like the cc was going to have so many more options and the animations were only beta placeholders but both ended up being what we got at launch. I will take these promises with a grain of salt though I do hope they deliver.... |
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7/11/12 1:52:16 AM#52
Ignoring it's "current" shortcomings I can easily say that out of likely 20+ mmo's I have tried over 13 years that this easily has the best overall quest system when it comes to telling story, setting mood and forcing a player to actually put some though into world they play in. |
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7/11/12 1:53:45 AM#53
Originally posted by Veldara
You must be seriously joking, right? TSW with totally static missions, Kill-10-Rats stuff and some investigation missions thrown in the middle, is equal to GW2's fully dynamic events world? I'm sorry, but I see a lot of fanboys here. I've been in TSW beta since April, and honestly I was really disappointed. Not that I expected something truly great from Funcom, but anyway, I will even go as far as saying that the concept and overall idea of secret societies in a contemporary dark fantasy world is quite more engaging than Guild Wars 2, in theory. That is why I really wanted to like this game. But in the execution, there is no contest, from the character creation all the way through combat, dynamic world (or absence thereof in TSW), PvP and overall polish. They are not even in the same league. I probably had more fun in TERA's beta, and I hate the Asian subgenre usually. Founder, CEO & Editor in Chief of Worlds Factory, a brand new videogame and entertainment online publication. |
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7/11/12 1:56:38 AM#54
Originally posted by Sebber About your WoW comment. TSW fans don't think it can compete with WoW. TSW is a mature game, not for kids. It's limiting itself right there based on its target audience. This also means it can't compete in large subscriber base because it's not a game everyone can play. Now about your I'll believe it when I see it part. Your statement was already predicted by me in another thread about what the haters will say about the State of the Game post. I'll tell you what. Go back and read what he wrote again and what he wrote after that in the official forum thread in General. They've been holding content back to advance the storyline monthly. That's how they can drop cutscenes and the like. They have content months out already nearly or fully done. This is their way of justifying the monthly sub.
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7/11/12 1:59:16 AM#55
Originally posted by DaezAster Actually they did improve the CC and animations significantly with patch 0.9 It just wasn't enough for some people *shrug* Personally, I'm still waiting on that new CC coming in August. The animations for the most part have improved greatly from before. |
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7/11/12 2:03:11 AM#56
TSW's questing is better then most MMO's however it still doesn't come close to GW2's dynamic quests. Aside from the dynamic nature of GW2's quests which make you feel that you are simply exploring the world "while things happen around you" instead of "finding and finishing questlines" the most impressive thing about GW2's quests and something I sorely miss in TSW is the fact that GW2 really stimulates you to play together, far more then TSW ever does. In GW2 at an early stage I am already raiding giant beasts and monsters together with tons of other players, in TSW I still spend most of my time soloing mobs and doing chores just like in other games. That being said the exploration missions are certainly a nice innovation and if GW2 wasn't around this game would certainly be the best when it comes to questing. My biggest gripe with TSW is certainly not the quests, it is the combat which in my opinion prevents TSW from being more then an "in between" MMO. |
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7/11/12 2:05:08 AM#57
Might as well enjoy it before the f2p community comes in when it goes f2p. Community has been good so far. This isn't a signature, you just think it is. |
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7/11/12 2:18:52 AM#58
Originally posted by jdnyc Red, You don't say ..... /facepalm Green, What a great developer, not given you the full product that you payed for.
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7/11/12 2:21:19 AM#59
Originally posted by Ambros123 so watering plants for hearts much like GW2 is your cup of tea? ridiculous..... lmao
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7/11/12 2:24:36 AM#60
Originally posted by Sebber hmm.... well actually its good to hold back.... it creates a better orgasm in the end :) in this case we are talking about games.. but if you think about it.... no girl wants you to just stick it in and start plowing without any sort of intimacy and fore-play. To hold back a bit works to your advantage, giving you the versatility necessary to give your mate the ultimate orgas..... oh wait, I am talking to a teen who doesnt really understand... nevermind..... move along youngling, go back to killing x and turning in y |
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