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The Secret World

The Secret World 

General Discussion  » Is TSW's questing the best for a MMO to date?

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232 posts found
  User Deleted
7/12/12 9:01:36 AM#221
Originally posted by Gaia_Hunter
Originally posted by jocieB
Originally posted by Johnnymmo
De's that force people together does not equal to socializing. I can just imagine the more diffucult events and the apps which will pinpoint the players that Are not up to par with dps after a wipe. you Are sure to be bullied out of the DE. This isnt social is it?

I don't know what a "DE" is, but I think agree with your point.  I like to make the choice to be social, or not, for myself.  But your lack of quote doesn't give me much context to work with... where does TSW force people together?  As with the solo instances... if I can't do 'em (and believe me, I have a 12-death try), I go back when my solo survivability is better.  The problem with "no level" MMOs, that I can fathom, is that those of us with GOCD (Gamer Obsessive Compulsive Disorder) struggle to cope with the lack of "order" in a game like TSW. 

Dynamic Event is a questing system that goes on regardless of human intervention once it starts (again by human intervention or regardless of it) and any player around can get into it, at any point.

DE don't force people together, it draws them together - DE are things happening that you can participate or not, no one have a say on what you can or can't do. No one can kick you or bully you out of it or use any application to measure DPS (they aren't even allowed) and damage is only one of many things every player will do.

TSW will "force" you to play with other people once you want to do dungeons and the upcoming raids - obviously since it is a gear progression system, once you have become strong enough you will probably be able to clear lower QL instances by yourself.

For the most part it works well alone, but I prefer with a friend or 2.

So, i don't need other players to beat meta events, dungeons and do pvp? Really? Also, GW2 doesn't have gear progression? i'm pretty sure it does. And if you wnat, you can swap to lower QL gear to auto scale yourself to make lower content challenging again.

  mark2123

Elite Member

Joined: 7/24/08
Posts: 238

7/12/12 9:17:06 AM#222
Originally posted by Ambros123
Originally posted by CujoSWAoA

Easily.

Anyone who says its not, is just being cynical and probably dislikes the game for .

Or they see it for what it is and that it's the same old collect 10 rats crap.  While they are intresting but it really is a repeat of the same old quests that have been done over 100 times.  They provide an intresting twist with investigations but all in all not the greatest questing experiance.  in fact found it rather boring towards the end of Kingsound as it became a "been there, done that" kind of thing and it closed off the player to everyone else.

 

Seriously, can you think of a better way then?
  mindw0rk

Advanced Member

Joined: 8/31/06
Posts: 1366

7/12/12 9:23:34 AM#223

Its not only the best. It put the quality bar sky high. Actually dungeons are also the best of any MMO to date

  sycofiend

Novice Member

Joined: 4/07/11
Posts: 128

7/12/12 9:27:43 AM#224
Originally posted by mark2123
Originally posted by Ambros123
Originally posted by CujoSWAoA

Easily.

Anyone who says its not, is just being cynical and probably dislikes the game for .

Or they see it for what it is and that it's the same old collect 10 rats crap.  While they are intresting but it really is a repeat of the same old quests that have been done over 100 times.  They provide an intresting twist with investigations but all in all not the greatest questing experiance.  in fact found it rather boring towards the end of Kingsound as it became a "been there, done that" kind of thing and it closed off the player to everyone else.

 

Seriously, can you think of a better way then?

 

Dont think he actually played the game ..[mod edit]  I am sitting here scratching my head myself going huh ?

unless there is a zone called kingsound I havent gotten to yet .. that has kill 10 rats quests in it.

  Preacher26

Novice Member

Joined: 3/22/09
Posts: 377

"This isn't good or bad. It's just the way of things. Nothing stays the same."

7/12/12 9:30:18 AM#225

IMHO these are the best quest I have done IN AN MMORPG to date.

Everything is voiced over, and its done very well. The quest can be challenging and really make you think. I have always been someone to skip through cutscenes and spam through the text of questgivers... not in TSW.

They did an amazing job in this aspect of the game, theres no reason not to give them credit for it even if the game isnt your cup of tea.

I am also very glad they made every mission repeatable even with the cooldowns. For those of us working on multiple builds it helps alot.

  Gaia_Hunter

Hard Core Member

Joined: 5/04/12
Posts: 2620

7/12/12 9:32:08 AM#226
Originally posted by FredomSekerZ
Originally posted by Gaia_Hunter
Originally posted by jocieB
Originally posted by Johnnymmo
De's that force people together does not equal to socializing. I can just imagine the more diffucult events and the apps which will pinpoint the players that Are not up to par with dps after a wipe. you Are sure to be bullied out of the DE. This isnt social is it?

I don't know what a "DE" is, but I think agree with your point.  I like to make the choice to be social, or not, for myself.  But your lack of quote doesn't give me much context to work with... where does TSW force people together?  As with the solo instances... if I can't do 'em (and believe me, I have a 12-death try), I go back when my solo survivability is better.  The problem with "no level" MMOs, that I can fathom, is that those of us with GOCD (Gamer Obsessive Compulsive Disorder) struggle to cope with the lack of "order" in a game like TSW. 

Dynamic Event is a questing system that goes on regardless of human intervention once it starts (again by human intervention or regardless of it) and any player around can get into it, at any point.

DE don't force people together, it draws them together - DE are things happening that you can participate or not, no one have a say on what you can or can't do. No one can kick you or bully you out of it or use any application to measure DPS (they aren't even allowed) and damage is only one of many things every player will do.

TSW will "force" you to play with other people once you want to do dungeons and the upcoming raids - obviously since it is a gear progression system, once you have become strong enough you will probably be able to clear lower QL instances by yourself.

For the most part it works well alone, but I prefer with a friend or 2.

So, i don't need other players to beat meta events, dungeons and do pvp? Really? Also, GW2 doesn't have gear progression? i'm pretty sure it does. And if you wnat, you can swap to lower QL gear to auto scale yourself to make lower content challenging again.

If you can trace the words "meta events" and "PvP" in my post, I'll give you cookies. I would add dungeons but I did mention them in another context.

Even then you don't need to party for some of the PvP and no need to party for meta events.

No, GW2 doesn't allow you to clear a lower level dungeon on your own by equiping higher level gear.

Not that I have said anything about GW2 having or nor having a gear progression, requiring or not a party to do dungeons and open world "raids". I've just answered the question of what a DE is and corrected some FUD.

But it is hard to resist, isn't it? 

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Mouth

Apprentice Member

Joined: 4/22/04
Posts: 112

7/12/12 9:45:30 PM#227

best quests, best dungeons, best skill system +++ so good with a step forward and that in a AAA PC MMO packages. altso the best DX11 graphics of any MMO to date.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

7/12/12 9:52:08 PM#228

I said no.

/flame_suit_on

Reason? Because the small fraction of investigation quests don't make up for the others that ARE kill X rats (or zombies) and fetch/fedex. Plus, I don't like the limitations on how many you can hold at once, it forces you to run around maps more than is necessary, and just confuses people into thinking the game has more content than others - when it doesn't.

People will spin any kind of light on the subject they want to, but it usually only suits their own blind favoritism. What I see is a game engineered to stretch a small amount of content out further and make people think otherwise.

~and the biggest thing, again, is just because they have a handful of good quests doesn't make up for the rest of them.

 

/flame_on_droobies

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  eddieg50

Hard Core Member

Joined: 6/22/05
Posts: 1487

7/12/12 10:00:57 PM#229

  Although TSW quests are very good, I like TOR juat a bit better

  Thorqemada

Elite Member

Joined: 8/30/04
Posts: 1219

7/13/12 12:04:02 AM#230


Originally posted by GTwander
I said no.

/flame_suit_on

Reason? Because the small fraction of investigation quests don't make up for the others that ARE kill X rats (or zombies) and fetch/fedex. Plus, I don't like the limitations on how many you can hold at once, it forces you to run around maps more than is necessary, and just confuses people into thinking the game has more content than others - when it doesn't.

People will spin any kind of light on the subject they want to, but it usually only suits their own blind favoritism. What I see is a game engineered to stretch a small amount of content out further and make people think otherwise.

~and the biggest thing, again, is just because they have a handful of good quests doesn't make up for the rest of them.

 

/flame_on_droobies


I feel the oposite.
Having played all of the new england zones there is not a single quest that is misplaced, not linked to the context of the game, not fitting the mood/environment.
The quality of the presentation is sky high and leaves any other mmo questing up to date in the dust (including SWTOR).
The quest limit is in no way a letting down but enhancing your gameplay experience bcs you do not mismatch to much different stuff and get the right amount of the right story in the right dose - it only is a hurlde if a player does not like quests at all and wants rush through but then TSW is simply the wrong game for this type of player.
TSW as a newly released mmo does not have so much content as an established many years old mmo but the quest-content it has is superior.

"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

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  draktaco

Novice Member

Joined: 12/17/10
Posts: 2

7/13/12 12:08:01 AM#231

The only thing downing it right now is probably that you can only have 3 sides and 1 main but it keeps me better organized! best so far guild wars 2 falls right under it for me.

  HellSings

Novice Member

Joined: 6/11/12
Posts: 186

7/13/12 1:06:56 AM#232
Originally posted by stevebmbsqd
Originally posted by BadSpock

Well, since the closest thing GW2 has to "quests" is the personal story, based on what I've seen, GW2 personal story > TSW quests hands down.

TSW does have the top notch for voice acting and cinematics (better than TOR IMO) but yeah I think the actual game play portions of GW2 personal story > game play portions of TSW quests.

 

To each their own I guess. I tend to think that the personal story was horrible.....and there seems to be a lot of people that agree with that. Most say the personal story is the weakest part of GW2. Everyone has different tastes though so don't feel that I am knocking you for it.

I agree with you on this. That being said, we haven't experienced the main story beyond lvl 20. Here's hoping it gets alot better.

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