Trending Games | World of Warcraft | EverQuest | Guild Wars 2 | Landmark

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,905,798 Users Online:0
Games:757  Posts:6,296,518
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » A problem plaguing modern MMOs.

3 Pages « 1 2 3 » Search
59 posts found
  dave6660

Advanced Member

Joined: 9/26/08
Posts: 2350

"Next time I see you, remind me not to talk to you."

7/07/12 3:24:03 PM#21
Originally posted by Fangrim
Originally posted by Squal'Zell
Originally posted by maplestone

You stop it by going to the group play vs solo play thread and ranting there.

Ok, that's a little harsh.

In my opinion, you make games more interactive by improving the signal-to-noise ratio of interaction.   It takes only a tiny amount of spam, scam, trolling and abuse to make people who are not extreme extraverts completely tune out a communication channel.  If you want people to feel comfortable chatting with strangers, you have to make sure they feel there is more to be gained than lost by saying hello.

It's an emotional calculation, not an economic one.  Forcing people to be dependant only works if the joys outweigh the frustrations.  It may seem like you're increasing interaction, but there's a strong danger that you're doing it by just shrinking your playerbase to a niche of like-minded people.

that is also a great point

when yo usay "hello" in local chat and the answer comes back "NOOB, F*CK YOU" "GAAAAAYYY" and other messages along those lines its simply a matter of seconds that i disable local chat and only keep IMs/group/guild chat open. so the interactions just goes down signifficantly.

 In all my years of MMO gaming I have  never seen any of these things said to someone who says 'hello'.What games did you play where this happens ?

While I've never had it happen to me, I have watched those types of responses on a number of occasions.  I'd rather not mention specific titles because it will completely derail the topic.

"Why so serious?"
-- The Joker

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

7/07/12 3:24:20 PM#22

@OP

You cannot "stop it".

Only thing you can is to don't play mmorpg's with design that you don't like and hope that there will be again some nicely done mmorpg that will be more demanding and that will put interdependance at top priority.

Like UO & SWG did.

 

Just stop playing mmorpg's that have design amd mechanics you don't like.

 

Go play single player games, read books, find new hobby, go earn some money or hook up with a woman (or man if you prefer).

 

If enough of people will show them middle finger - maybe it will change something. Or maybe it won't.

Anyway if modern mmorpg's are not what are you looking for - then you won't lose nothing by not playing.

 

Playing mmorpg's where

"There's people running around with you, but they might as well be AI."

 

IF you want something else - just send a message that you want MORE of what's in currrent mmorpg's design already.

  ReallyNow10

Hard Core Member

Joined: 8/11/10
Posts: 1695

Don't give us stories. Give us worlds and we will make our own stories.

7/07/12 3:25:45 PM#23
Originally posted by GamerUntouch

MMORPG = Massively Multiplayer Role Playing Game

I think we all know that though.The problem is, devs don't. They're not making ORPGs. The games are multiplayer by concept, but there's no reason for the other players to be there.

 

There's people running around with you, but they might as well be AI.

They don't impact you at all, except for maybe the marketplace or the global chat.

 

What's everyone's opinion on this?

How can we stop it?

I picture business managers, with no clue as to what an MMORPG is, making all the decisions and sending devs down paths the latter would never take on their own.

Anything creative, needs to be driven by those who see what they do as art and who love their work.  Getting "suits" too involved, beyond funding, just ruins it, and the field is ruined.

  Atlan99

Advanced Member

Joined: 8/07/08
Posts: 1355

7/07/12 3:27:23 PM#24
Originally posted by GamerUntouch

MMORPG = Massively Multiplayer Role Playing Game

I think we all know that though.The problem is, devs don't. They're not making ORPGs. The games are multiplayer by concept, but there's no reason for the other players to be there.

 

There's people running around with you, but they might as well be AI.

They don't impact you at all, except for maybe the marketplace or the global chat.

 

What's everyone's opinion on this?

How can we stop it?

1)Change everybody else's ideas on gaming.

2)Make everybody spend money on only things you like.

3)Devise a mind control device to control the minds of developers.

Or you could wake up one day and realize the world doesn't revolve around you and that every game doesn't have to be made for you. Then maybe you would play the games designed for you instead of complaining about the ones that aren't

  ReallyNow10

Hard Core Member

Joined: 8/11/10
Posts: 1695

Don't give us stories. Give us worlds and we will make our own stories.

7/07/12 3:29:43 PM#25
Originally posted by Larsa

 


Originally posted by GamerUntouch
MMORPG = Massively Multiplayer Role Playing Game I think we all know that though.The problem is, devs don't. ...

 

Oh, devs know, they know very well, they're making games that a lot of people buy, like millions of people.

 

Buying a game and subbing long term are two very different things.  With the first, devs are succeeding, although many players are getting wary and trusting to open beta more and more before forking out cash.

But, the latter, the subs, have shown modern devs to not be so successful, and it is subs that make or break a game, long term.

I think economic success (from a dev standpoint, and maybe player too) is folks buy the game and stick with it for a long time. (Long time being a few years, 3 to 5 years or something, or longer).

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3211

7/07/12 3:30:15 PM#26

In WoW, it's good to group up and use the random dungeon finder while you level.  You get more exp and better loot than just solo questing...That's how I level alts, I just queue for dungeons, and go do skinning/mining/whatever craft until it pops up.  On my tanks it's usually instant, on healers no longer than 2-3 minutes at it's slowest, and dps is no more than 15 min usually.  I can get an alt to 85 with 385+ ilvl in about a week, all by grouping.  If blizzard removed the cap on points you can get per week, and take out the dungeon saves, it owuld take about 2 weeks to be completely decked out. That's probably why they have it in there hehe

  ReallyNow10

Hard Core Member

Joined: 8/11/10
Posts: 1695

Don't give us stories. Give us worlds and we will make our own stories.

7/07/12 3:31:24 PM#27
Originally posted by Atlan99
Originally posted by GamerUntouch

MMORPG = Massively Multiplayer Role Playing Game

I think we all know that though.The problem is, devs don't. They're not making ORPGs. The games are multiplayer by concept, but there's no reason for the other players to be there.

 

There's people running around with you, but they might as well be AI.

They don't impact you at all, except for maybe the marketplace or the global chat.

 

What's everyone's opinion on this?

How can we stop it?

1)Change everybody else's ideas on gaming.

2)Make everybody spend money on only things you like.

3)Devise a mind control device to control the minds of developers.

Or you could wake up one day and realize the world doesn't revolve around you and that every game doesn't have to be made for you. Then maybe you would play the games designed for you instead of complaining about the ones that aren't

The problem isn't so much gamers' different tastes as it is the single player game crowd hijacking MMORPG's, converting them to linear single player gameplay and bascially redefining the word MMORPG.

You'd complain too, if you like hamburgers, then hot dog eaters arrived en masse and redefined hamburgers as hot dogs, then told you that maybe you "no longer like hamburgers anymore".  It's maddening.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

7/07/12 3:31:36 PM#28

You can't stop it, because it's what most players want.  If these games prevented grouping, then that would be one thing.  But they offer both playstyles, so they cater to everyone (except the narrow niche of players who won't accept any soloing in their games.  Yeah, all 200 of them amongst what has to be a 20+ million player genre.)

The only thing you can do is (a) enjoy your time grouping in modern MMORPGs or (b) languish as a bittervet in some really old MMORPG which forces grouping.

...one of those options sounds a lot more enjoyable than the other.

(http://en.wikipedia.org/wiki/Self-determination_theory implies players want autonomy.  In MMORPG terms, that's the capability of doing things on your own; soloing.  Players are more satisfied when autonomy is a possibility than when it isn't.)

  ReallyNow10

Hard Core Member

Joined: 8/11/10
Posts: 1695

Don't give us stories. Give us worlds and we will make our own stories.

7/07/12 3:33:25 PM#29
Originally posted by Axehilt

You can't stop it, because it's what most players want.  If these games prevented grouping, then that would be one thing.  But they offer both playstyles, so they cater to everyone (except the narrow niche of players who won't accept any soloing in their games.  Yeah, all 200 of them amongst what has to be a 20+ million player genre.)

The only thing you can do is (a) enjoy your time grouping in modern MMORPGs or (b) languish as a bittervet in some really old MMORPG which forces grouping.

...one of those options sounds a lot more enjoyable than the other.

If most players wanted what you described, they'd still be subbing.  Fact is, the WOW clone era has been a success only in terms of box sales (and the single game WOW), but mostly a disaster in terms of long-term subs.

Tons of different games to choose from is only part of the problem, but I cannot help but think that linear storyline forced gameplay just turns off folks from making an alt and going back through the same "movie" all over again.  Just shallow gameplay.

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3211

7/07/12 3:34:12 PM#30
Originally posted by ReallyNow10
Originally posted by Atlan99
Originally posted by GamerUntouch

MMORPG = Massively Multiplayer Role Playing Game

I think we all know that though.The problem is, devs don't. They're not making ORPGs. The games are multiplayer by concept, but there's no reason for the other players to be there.

 

There's people running around with you, but they might as well be AI.

They don't impact you at all, except for maybe the marketplace or the global chat.

 

What's everyone's opinion on this?

How can we stop it?

1)Change everybody else's ideas on gaming.

2)Make everybody spend money on only things you like.

3)Devise a mind control device to control the minds of developers.

Or you could wake up one day and realize the world doesn't revolve around you and that every game doesn't have to be made for you. Then maybe you would play the games designed for you instead of complaining about the ones that aren't

The problem isn't so much gamers' different tastes as it is the single player game crowd hijacking MMORPG's, converting them to linear single player gameplay and bascially redefining the word MMORPG.

You'd complain too, if you like hamburgers, then hot dog eaters arrived en masse and redefined hamburgers as hot dogs, then told you that maybe you "no longer like hamburgers anymore".  It's maddening.

QFT

 

I've been saying this for the last couple of years at least.  Alot people who play MMOs today, aren't MMO players.  They're converts from RTS, FPS, etc games.  They don't want delayed rewards like MMOs are supposed to be.  They want thier rewards now, and the sooner the better.  They don't want to be doing something more than 30 minutes, that's why most RTS, FPS, etc games only last about 30 minutes maximum.  MMO players want to sit down at thier computer for hours on end, just to chop down a tree or something to that effect lol.

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

7/07/12 3:48:51 PM#31
Originally posted by Gravarg

I've been saying this for the last couple of years at least.  Alot people who play MMOs today, aren't MMO players.  They're converts from RTS, FPS, etc games.  They don't want delayed rewards like MMOs are supposed to be.  They want thier rewards now, and the sooner the better.  They don't want to be doing something more than 30 minutes, that's why most RTS, FPS, etc games only last about 30 minutes maximum.  MMO players want to sit down at thier computer for hours on end, just to chop down a tree or something to that effect lol.

Exactly. MMO players are insane, and you can't make a successfull game targeting tiny subgroup of insane people with lots of time to spend chopping down a tree. 

 

People don't subscribe to games because, again, the majority of the market don't want to spend years in a single game. What we want is to buy a game, play it for a couple of months and delete it - migrate to another game, or, if a game is sensible and fun F2P or B2P leave it on our hard drives returning there for an hour or two every couple of weeks or months.

 

What we don't want is second life. I have my hands full with the first one, thankyouverymuch. And I already have a lifetime commitment - my wife - and she has ideas about second lifetime commitment. Anyway, when I'll finally turn her around on the whole idea of second lifetime commitment, it will not be a game either...

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3719

7/07/12 4:17:37 PM#32
Originally posted by ReallyNow10
Originally posted by Axehilt

You can't stop it, because it's what most players want.  If these games prevented grouping, then that would be one thing.  But they offer both playstyles, so they cater to everyone (except the narrow niche of players who won't accept any soloing in their games.  Yeah, all 200 of them amongst what has to be a 20+ million player genre.)

The only thing you can do is (a) enjoy your time grouping in modern MMORPGs or (b) languish as a bittervet in some really old MMORPG which forces grouping.

...one of those options sounds a lot more enjoyable than the other.

If most players wanted what you described, they'd still be subbing.  Fact is, the WOW clone era has been a success only in terms of box sales (and the single game WOW), but mostly a disaster in terms of long-term subs.

Tons of different games to choose from is only part of the problem, but I cannot help but think that linear storyline forced gameplay just turns off folks from making an alt and going back through the same "movie" all over again.  Just shallow gameplay.

'You can't stop it, because it's what most players want.

There is a reason SWTOR was terrible (for example) most players DO NOT WANT the same old same old themepark mmorg.  Evolution is perfectly normal in the gaming industry, and yet it has stalled in the mmorg gaming world, why is that?  Well, a single game has had a monopoly on the mmorg market, and unfortunately has abused that monopoly by evolving a formulae that promotes addictive qualities over innovation and rich content.  It is absolutely no coincidence that the mmorg game world has stagnated at THE EXACT time period that a single themepark mmorg has had a monopoly on the market. 

Those that argue for the same game style to continue without evolution are following the same ignorant patterns that are usually argued by those who want status quo.   The same ignorant patters that are replicated throughout any industry where there is no good regulation to promote innovation over max profit.

 There are people that argue for stagnation/the status quo for profit (Blizzard) and there are those that argue for the status quo through fear of change or through a perception that their own personal happiness will be affected by change ( as seen a few posts back) 

Evolution and gaming satisfaction is achieved through evolution, Roll on GW2 and TSW to offer genuine choice in this corrupted gaming market.

 

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3, ESO

  rissies

Apprentice Member

Joined: 8/23/11
Posts: 162

7/07/12 4:37:34 PM#33
Maybe put some rp into your play, as that encourages interaction with players. Or if rp isn't your thing (and if it isn't please do stop using the mmorpg semantics argument) just be in chat and put yourself out there. Organize events, offer help,have fun and invite others to join. Sitting back and waiting for the game to force socializing for you wont fix the actual issue, because that kind of attitude means you wont take real advantage of such opprotunities anyway.
  calranthe

Novice Member

Joined: 1/29/05
Posts: 361

7/07/12 4:46:33 PM#34
Originally posted by GamerUntouch

MMORPG = Massively Multiplayer Role Playing Game

I think we all know that though.The problem is, devs don't. They're not making ORPGs. The games are multiplayer by concept, but there's no reason for the other players to be there.

 

There's people running around with you, but they might as well be AI.

They don't impact you at all, except for maybe the marketplace or the global chat.

 

What's everyone's opinion on this?

How can we stop it?

Even in muds back in the 90's grouping was optional mmorpg does NOT mean forced group, never has, see a lot of us were brought up on fantasy/action books and films where a single hero or villain kicks ass, many of the heroes in comic books work solo.

We do not need to be sheep following 4 other people around.

Why play a mmo then?

Because human beings are social by nature or most of us are, I rarely group because I am an explorer and like to take my time, being in a group usually means I can not spend my time taking screenshots or noting down things on a blog while roleplaying.

But put me in a town location in game and I will make friends and enjoy myself hell most online games in the past I had relationships and fun like that even cyber :) what makes you happy in an mmo is not what makes someone else happy.

What they need to do is incentives to group but do not penalize those of us who love to go solo.

 

  Atlan99

Advanced Member

Joined: 8/07/08
Posts: 1355

7/07/12 4:48:30 PM#35
Originally posted by ReallyNow10

1)Change everybody else's ideas on gaming.

2)Make everybody spend money on only things you like.

3)Devise a mind control device to control the minds of developers.

Or you could wake up one day and realize the world doesn't revolve around you and that every game doesn't have to be made for you. Then maybe you would play the games designed for you instead of complaining about the ones that aren't

The problem isn't so much gamers' different tastes as it is the single player game crowd hijacking MMORPG's, converting them to linear single player gameplay and bascially redefining the word MMORPG.

You'd complain too, if you like hamburgers, then hot dog eaters arrived en masse and redefined hamburgers as hot dogs, then told you that maybe you "no longer like hamburgers anymore".  It's maddening.

Why aren't you on the board about hamburgers, talking about hamburgers? Instead your on the boards for hamburgers and hot dogs complaining about hot dogs.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

7/07/12 4:50:22 PM#36
Originally posted by ReallyNow10

If most players wanted what you described, they'd still be subbing.  Fact is, the WOW clone era has been a success only in terms of box sales (and the single game WOW), but mostly a disaster in terms of long-term subs.

Tons of different games to choose from is only part of the problem, but I cannot help but think that linear storyline forced gameplay just turns off folks from making an alt and going back through the same "movie" all over again.  Just shallow gameplay.

A game where you're not 100% reliant on others to advance is very obviously going to perform better than one where you have the option of either (as was the case in WOW.)

Whether a new game ceases to actually be a new game (clones WOW and captures 50% of WOW's fun, as a lot of modern MMORPGs do) is beside the point.

Whether or not a game is a WOW clone, if it's based heavily on progression and forces players to be 100% reliant on others, it's going to perform worse than a game with a 50/50 mix where grouping provides an advantage but it's not such a ridiculous advantage that it's the only viable playstyle.

This should be obvious.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

7/07/12 4:54:33 PM#37
Originally posted by Bladestrom

'You can't stop it, because it's what most players want.

There is a reason SWTOR was terrible (for example) most players DO NOT WANT the same old same old themepark mmorg.  Evolution is perfectly normal in the gaming industry, and yet it has stalled in the mmorg gaming world, why is that?  Well, a single game has had a monopoly on the mmorg market, and unfortunately has abused that monopoly by evolving a formulae that promotes addictive qualities over innovation and rich content.  It is absolutely no coincidence that the mmorg game world has stagnated at THE EXACT time period that a single themepark mmorg has had a monopoly on the market. 

Those that argue for the same game style to continue without evolution are following the same ignorant patterns that are usually argued by those who want status quo.   The same ignorant patters that are replicated throughout any industry where there is no good regulation to promote innovation over max profit.

 There are people that argue for stagnation/the status quo for profit (Blizzard) and there are those that argue for the status quo through fear of change or through a perception that their own personal happiness will be affected by change ( as seen a few posts back) 

Evolution and gaming satisfaction is achieved through evolution, Roll on GW2 and TSW to offer genuine choice in this corrupted gaming market.

 

1. You're assuming TOR captured even 80% of what made WOW fun.  It was an alright game for a while, but the lack of mob variety meant all combat played the same, which meant it was nothing like WOW (which varies mobs quite a bit.)

2. You're confusing a discussion on solo vs. grouping with WOW cloning.  They're two separate traits of a game: soloability, and WOW similarity.  Regarless of how similar or dissimilar a game is to WOW, it's going to do better with a balanced mix of solo and group playstyles.  If both playstyles are viable, players will always be able to choose for themselves which to do.  This obviously appeals to more players than a game forcing players into one style or the other (and ToR certainly made the mistake of forcing soloing, due to how inconvenient grouping was.)

  SkullyWoods

Novice Member

Joined: 6/14/12
Posts: 184

If victory is sweet, virtual victory is not Sweet'n Low

7/07/12 5:02:15 PM#38
Originally posted by GamerUntouch

MMORPG = Massively Multiplayer Role Playing Game

I think we all know that though.The problem is, devs don't. They're not making ORPGs. The games are multiplayer by concept, but there's no reason for the other players to be there.

 

There's people running around with you, but they might as well be AI.

They don't impact you at all, except for maybe the marketplace or the global chat.

 

What's everyone's opinion on this?

How can we stop it?

I don't agree. I mean how many times have you reached end-game completely solo? Sure a lot of the time you can get by on your own but almost every game eventually forces you to play with others. Of course this is where GW2 comes into the argument because it's the perfect example. In GW2 you'll be playing with others directly whether you like it or not. Before, the only hinderance to playing directly with others was organizing group play yourself but now you don't even have to do that anymore. So my opinion is that you're wrong to think devs don't want you interracting with eachother, they'd be foolish not to understand that concept. In the past they may not have known how to get kiddies to play together but Arena, more specifically GW2 is a shining example of dev's grasp on the concept.

#TeamVainlash
Why did Marceline's dad eat her fries? I mean...cause she bought them and they were hers...

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3393

Tomorrow's just a future yesterday...

7/07/12 5:04:20 PM#39


Originally posted by GamerUntouch
MMORPG = Massively Multiplayer Role Playing Game

I think we all know that though.The problem is, devs don't. They're not making ORPGs. The games are multiplayer by concept, but there's no reason for the other players to be there.

There's people running around with you, but they might as well be AI.

They don't impact you at all, except for maybe the marketplace or the global chat.

What's everyone's opinion on this?

How can we stop it?



I sure would rather interact with 5-8 players when online than 100 or more. I've never had an AI NPC help me out in a tough fight. I have yet to find an AI NPC give me directions other than "Over there." I have yet to find a group that wants to just explore.

It has been my experience with grouping that there is a goal and everyone works to get to that goal as quickly as possible. Then it is on to the next goal. Many times, that goal is just to level. Try sitting through the cut-scenes while the rest of your group waits for you. Try reading the quest text. More likely than not, your group may get impatient.

Now, don't get me wrong, when I group I tend to enjoy myself more often than not. But it is a very different gaming experience from when I take my time and solo.

When I played tabletop D&D, the group I was in was the same, almost every time I played. It was the same 5-7 friends. We did mundane things together. We ALL interacted with the NPCs (DM). I actually was able to "role-play" a dumb fighter, an overzealous priest, a goody-two-shoes paladin, a self-absorbed rogue, or an absent-minded wizard. Flawed characters were part of the game. Groups in MMOs do not work this way. Try being a dumb warrior in a group. You'll get kicked in 2 minutes. As you will should you "make a mistake" on purpose or not. Not many players want to adjust on the fly for things that should never go wrong :)

Forced grouping is a bad idea. With the caliber of players in the genre today, 75% (or more) of them I would rather not have to group with. We just disagree on what we find "fun."

I'm all for making grouping more feasible. Just don't make it mandatory.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3719

7/07/12 5:27:55 PM#40
Originally posted by Axehilt
Originally posted by Bladestrom

'You can't stop it, because it's what most players want.

There is a reason SWTOR was terrible (for example) most players DO NOT WANT the same old same old themepark mmorg.  Evolution is perfectly normal in the gaming industry, and yet it has stalled in the mmorg gaming world, why is that?  Well, a single game has had a monopoly on the mmorg market, and unfortunately has abused that monopoly by evolving a formulae that promotes addictive qualities over innovation and rich content.  It is absolutely no coincidence that the mmorg game world has stagnated at THE EXACT time period that a single themepark mmorg has had a monopoly on the market. 

Those that argue for the same game style to continue without evolution are following the same ignorant patterns that are usually argued by those who want status quo.   The same ignorant patters that are replicated throughout any industry where there is no good regulation to promote innovation over max profit.

 There are people that argue for stagnation/the status quo for profit (Blizzard) and there are those that argue for the status quo through fear of change or through a perception that their own personal happiness will be affected by change ( as seen a few posts back) 

Evolution and gaming satisfaction is achieved through evolution, Roll on GW2 and TSW to offer genuine choice in this corrupted gaming market.

 

1. You're assuming TOR captured even 80% of what made WOW fun.  It was an alright game for a while, but the lack of mob variety meant all combat played the same, which meant it was nothing like WOW (which varies mobs quite a bit.)

2. You're confusing a discussion on solo vs. grouping with WOW cloning.  They're two separate traits of a game: soloability, and WOW similarity.  Regarless of how similar or dissimilar a game is to WOW, it's going to do better with a balanced mix of solo and group playstyles.  If both playstyles are viable, players will always be able to choose for themselves which to do.  This obviously appeals to more players than a game forcing players into one style or the other (and ToR certainly made the mistake of forcing soloing, due to how inconvenient grouping was.)

Im not assuming anything, SWTOR attempted to copy the WOW pattern, its well documented.  Im not talking about solo v grouping at all, thats just a facet of mmorgs. 

 

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3, ESO

3 Pages « 1 2 3 » Search