|62 posts found|
7/08/12 6:27:21 PM#61
I honestly liked the heart quests and as others would say they are a necessity for many players. I don't believe however that their presencse hinders the DE system at all.
I believe that 25+ content will easily have alot more DE content and it is easy for ANET to either increase the rate of DEs or add new ones so I dont think this will be a problem as long as people are vocal about wanting more.
Also like another poster said, it is possible that you missed some DEs as well as many are started from doing other things or have to be found by exploring in certain areas.
The bottom line is that this should not be a concern. If people feel that DEs need to become more prominant I believe ANET will listen to them and the games design should allow them to easily make those changes.
Hard Core Member
7/08/12 7:32:27 PM#62
As with most MMOs the first 6 months will be spent finishing (polishing) the content they have and adding the features they couldnt finish in time for launch.
After that they will start adding in the features people gravitate towards and the ones that seem to be the fan favourites to try and increase retention, tempt back players who left and in GW 2 case encourage monetisation (because box sales alone cut it, although it must be nice for an essentially F2P game to guarantee $60 off each customer). I will be watching carefully (I am suspicious of them, however I will support them and their attempt to bring something new to the table with my pre-order like everyone else) to see if they maintain similar standards to the first GW.
GW 1 was not the best game ever, it was essentially a lobby/instance game, GW 2 is very very different to that, if they can make an actual MMO to the same standards as they can make a Lobby game I will be very impressed.