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News & Features Discussion  » World of Warcraft: Can Old Be New Again?

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111 posts found
  Rudeapple

Novice Member

Joined: 6/08/12
Posts: 3

7/06/12 12:37:10 PM#21

To bring many of the older MMO's back they should attempt to insert a FPS style of gameplay much like what Star Trek Online did.

  Gitsnik

Novice Member

Joined: 6/11/12
Posts: 5

7/06/12 1:08:47 PM#22

i agree, it cannot be new anymore, its overall just the same shit with new skins always, WoW was good, no doubt it really were, but not anymore. just a shame they dont get it and keeps throwing shitty expansions out

  User Deleted
7/06/12 1:13:53 PM#23

Nope not even close.

 

WoW is the evil, greedy, soul sucking game that has IMO destroyed this genre.  My friend tryed to give me a scroll of Rez a few months back and I went back to try it and the game was unbelievably shallow plus prettty much horrible.  I have no clue why people still play the game and I dont know how I played every day without fail for 6 years.  So glad I broke away.  WoW and WoW clones are EVIL.

  dorugu

Advanced Member

Joined: 4/06/03
Posts: 71

7/06/12 1:22:56 PM#24

they have to stop simplify th dungeons for once and also try and give back that sence of accomplishment when yu finally found the entrance to the dungeon little like sunken temple where yu had to go in a mini maze to get in(it felt like yuve succeded in somefing wen yu managed to get in alive) :)and then kill the 4 mini bosses b4 yu culd go for the dragon now the entrance is smackbang in the beginning and only hakkar and the prophet n dragon r left :(     

and also i think they need to add more epic recipees for the crafters so that ppl dont have to raid if they dont want to or cant get a group for the raid content 

tutoring or "sidekickin" wuld b nice2(they culd nick the idea frm coh/cov where the sidekicked person wus artificially raised 2 one lvl below the mentors  lvl w powers/skills as they had from start if they were raised and kept reasonably close to yur "mentor")so tht higher lvls culd help lower and id like more "hidden" lore and quests and places to find would also help and i think more freedom in the talent placing so if yu wanted to mix and match yu culd do tht

i agree open world bosses wuld b nice to have as well doubt theyll implement it but 1 never knows

id also want more customisation options like for example tattoos or scars or somefing like tht

so tht yu culd make yur char look unique well eres my opinion on it anyway(still playin it since its one o the few games i can play on my ancient single core computer :)even though its mostly dead in th low lvl zones )

  Vannor

Elite Member

Joined: 8/11/03
Posts: 2232

I am the lucid dream.

BOW DOWN BEFORE THE GOD OF DEATH!

7/06/12 1:31:48 PM#25
Originally posted by Gitsnik

i agree, it cannot be new anymore, its overall just the same shit with new skins always, WoW was good, no doubt it really were, but not anymore. just a shame they dont get it and keeps throwing shitty expansions out

They throw out expansions because each one brings in about 5 million sales in the first month (last one did).. that's about 150 million. Then another month sub from each sale (at the 'least', because gametime isn't included). That's another 45 million. Thats almost 200 million 'minimum'. We buy, they make.. done.

Those figure were £'s btw.

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 2166

"I had fun once, it was awful!" -Grumpy Cat

7/06/12 1:37:47 PM#26

I've recently gone back, the big thing that brought me back was the scroll of ressurection.  I mean getting a free level 80, free wotlk, free cataclysm, free transfer (that i didn't use), is something I couldn't pass up, even if it only lasts a month before it wears off.  I quit right before wotlk.  Mainly because I was mad at Blizzard for only making a melee tank/dps and not a mage class too in wotlk.  They had a perfect set up for it.  The Necromancer would've fit right in with the death knight starting area, and would bring one of my favorite class types ever, the pure-pet class.  Now that I'm back, I find myself in a guild that does weekend raids, and always grouping up for RBGs and HoTs.  Alot has changed in the world, which I like.  I've started leveling an alt, and it's new again since alot of the quests are different now.

"Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

7/06/12 1:42:29 PM#27

" But it seems like Blizzard is content not paying attention to others games’ successes lately and I wonder why they haven’t tried to bring forth some of their own “Dynamic Content” a la Rift or the upcoming Guild Wars 2."

 

Adding what your competition is doing is not always a good thing.  I like GW2, but the current method of dynamic content is still a little gimmicky, and not really as 'dynamic' as it claims to be.  Its going in the right direction, but its FAR from a must have feature.

Conquest has been a pretty big flop so far for Rift, and it was ut in for the wrong reasons.  It wasnt done because thats what Rift customers wanted.  It wasnt done because it was a reason why people left Rift.  That would have been meaningful open world PvP, and conquest is anything but open world.  No, it was done because GW2 will have 3 way PvP and "3 faction PvP" is a buzz word.  Not only does it not fit into the Rift setting, but their implementation of it has caused technical issues that plague non PvPers by causing gamebreaking lag for raiders.  Had they done actual open world PvP (what people wanted in the first place) they wouldnt be taxing the instance servers like this.

The important thing is to be true to your game, and dont try to be something you are not.

 

 

  User Deleted
7/06/12 1:49:40 PM#28

You can never go back but if you do I highly doubt you will last long. Eight years of milking a franchise is enough.

  User Deleted
7/06/12 1:59:48 PM#29

In the last few years, they promise the best and usually produce "meh".  It's what they've done before.  To listen to them stroking their egos, you would think they are making history on the grandest stage.  But, for the most part, it smells like microwaved hotdogs.  And, it's all but impossible for them to concede mistakes.  It's always exactly as they intended. 

If  you are content with more of the same, then go for it.  They'll provide that with a few new hitches.

They always promise PvP will be more balanced than ever, but it won't.  Their ideals for PvP and PvE are completely at odds.  Everytime they work on balance for one, it destroys the other.  Why?  Because they can't look at the whole picture.  They work on parts very intently and then act surprised when they put it back into the whole and it doesn't work.  DPS/Offense homogenization with no regard for defense or control mechanics.  How could that not fail.  They've been looking at it from the wrong end for years and  I'm not sure they know the other end exists.

  Robbgobb

Apprentice Member

Joined: 8/03/03
Posts: 388

7/06/12 2:25:40 PM#30

I stopped before the first expansion. Always thought about going back but there were issues that I still think about with the game. The thing that I think sealed the deal for me was being asked by guild to run through dungeons over and over. Don't mind every day helping once or twice but whole day running through for gear was enough for me to say no thanks.

I have nothing against WoW and pandas are something that catches my interest and pets. Just not enough to play.

  AwDiddums

Hard Core Member

Joined: 6/09/12
Posts: 216

7/06/12 2:39:55 PM#31

There will never be successful open world PvP while they have Battlegrounds active, ppl just will not invest any time when they know they will get more back from instanced PvP, it's why Battlegrounds became more popular in the first place, open world PvP gets touted each expansion but is quickly forgotten when the next season of gear hits the vendors.

I really did enjoy the open aspect of PvP but it just got to the point where a few of us would go to the areas we knew where thriving with activity and then find no one was interested in fighting back, it became boring very quickly, so I just gave it all up and moved onto the next MMO.

Everything I've seen with the upcomming expac just screams "More of the same", it has nothing other than a panda to try to draw me back, but the game just doesn't raise my interest anymore, I know it's still popular with a large contingent of players and thats all good for them, but I really don't think the expac is going to win back alot of old time players.

 

 

  maplestone

Elite Member

Joined: 12/10/08
Posts: 2144

7/06/12 2:41:58 PM#32

For better or worse, quest-driven games are more like watching through the reruns of show rather than watching/playing another season of baseball.  Although there is the comfort of the familiar, there is little wonder to be had, little hope that something unexpected might happen.

  Valentina

Hard Core Member

Joined: 5/28/06
Posts: 1627

7/06/12 2:48:59 PM#33

No, this game is far too gone for any type of content to make it worth going back for me or anyone I know at the moment. The game became a shallow husk of it's former potential when they went ahead and made it a number crunch character sheet game instead of focusing on truly engaging content, story, or any level of real immersion into the game they lost me and a very large number of players in the long term. There's nothing wrong with quest driven games, in fact they tend to be the ones that perform well commercially. There does however need to be more then that, and on both counts Blizzard has missed the mark. A game that could have grown into something incredible just sizzled with a lack of creativity and ingenuity.

Maybe when they finally pull out the sequel they'll fare far better, and reroute peoples expectations for a game again, and this time in a significantly more positive direction.
 
  Palebane

Novice Member

Joined: 10/18/04
Posts: 3208

7/06/12 2:53:19 PM#34

I believe there are so many people that play Warcraft that don't even know there are other online multiplayer games out there, it really doesn't matter what Blizzard does. So if its not broken why fix it? They may have an inkling there are other games because they hear people talking about them in chat, but they stay ignorant on purpose.

 

To those speaking of nostalgia: It is is possible to find that magic again. Perhaps not in the same game, but it has happened to me more than once.

Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  Sawlstone

Advanced Member

Joined: 10/22/09
Posts: 72

7/06/12 2:57:04 PM#35

Its like that feeling of that girl that you knew in highschool for that one summer. It was awsome, the feeling of what else is next, whats to come. That summer was the best ever.....

Then during Labour day weekend you find out shes been banging Steve from across the lake.

Man I wish I could find a game...err girl...that made me feel like that again.

  The1ceQueen

Hard Core Member

Joined: 1/02/08
Posts: 1914

"Always borrow money from a pessimist. They won't expect it back."

7/06/12 2:58:05 PM#36

I haven't played WoW in several years. Reason for leaving was years of raiding and arena grinding got old, as well as the daily quests. It felt like a second job. I remembered I began playing MMORPG's with Ultima Online, Dark Age of Camelot, and Asheron's Call for fun.

Once I leave a game I just don't ever go back to play it again. WoW was good in it's time, but it's old grindy now, I couldn't see going back to play it again ever. I feel the same about DAOC one of my favorite all time games. It was good at release and ToA killed it for me, so I could never go back to play it again either.

I'll definately give Titan a try when it comes out, but I'm done with WoW, its just outdated.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Chrisbox

Hard Core Member

Joined: 7/15/10
Posts: 752

7/06/12 3:00:42 PM#37

Blizzard keeps using the line - "Going back to our roots" but honestly I dont see anything that made WoW good being implemented in Mists as a major feature.  Now I'm not saying that the new expansions were bad all around, they made the game alot easier for casuals and alot more user friendly, but they also killed every other aspect of it and turned it into an end game que grind. 

Played-Everything
Playing-EVE,Darkfall:Unholy Wars,WoW:MoP.

  SamuraiNjal

Novice Member

Joined: 5/14/09
Posts: 10

7/06/12 3:15:48 PM#38
It's hard to say that the new will like the old. Anyone who has put the countless hours, emotion, and dedication back in the day (vanilla to the fall of illidan) wont get what they once had back then. Now I didn't quote this properly but Chrisbox does make a valuable argument. The old roots will never be brought back. It was brought apon us with Cataclysm, but with that worldly twist. Literally.
 
 
As for the games listed GuildWars 2, Secret World, Planetside 2 are going to be huge titles. Two of them alone have already such a large fan base. Also GuildWars 2 will be "Buy the game then it's free to play" and Planetside 2 is completely free. Secret World is a tough one to judge so we shall see when that time comes. But with all this it will be hard to pass down those games. Not everyone enjoys the 14.99$ a month and yes I know if you bulk time you save money.... not the point. Free is free. 
 
 
Mists of Pandaria I feel as if they just are too late. Yeah it's in the Warcraft lore and I'm sure a lot of fanboys/girls will love to experience it in a more personal matter. Again it just seems far too late to get that involved in such an old, slowly dying off game. Blizzard is a great company and has provided millions with an experience that is unforgettable, so I think it's time to throw in the towel for WoW. Try something new.... their dev teams has so much potential.... Plus, Diablo 3 needs some work.

That's my two cents.

 
EsKon05 Xfire Miniprofile
  maplestone

Elite Member

Joined: 12/10/08
Posts: 2144

7/06/12 3:22:36 PM#39
Originally posted by Chrisbox

Blizzard keeps using the line - "Going back to our roots" but honestly I dont see anything that made WoW good being implemented in Mists as a major feature. 

I think they say that with respect to lore more than to gameplay - rather than the *lore* being about being a war against a 3rd party (Buring Legion, Lich King, Deathwing), it's more about what happens when the Horde and Alliance both arrive at pristene neutral land at the same time.

  SuperXero89

Apprentice Member

Joined: 8/16/09
Posts: 2550

7/06/12 3:23:50 PM#40

Perhaps I'm jaded, but after playing the beta for Mists of Pandaria beta for a bit (thanks Raptr), I believe we will see WoW's fall from grace.  I only played a few hours, but honestly, I wasn't compelled to play much longer.  For one, pandaria doesn't "feel" like Azeroth.  It looks like Vanguard's Kojan with pandas replacing asian humans.  The zone I was in was large, but it was just green hills and more green hills with straw hut quest hubs scattered about.  The first quest I did in the zone was a kill x of y and the second was a collection quest.  Enemy types were minimal.  At the start, there were these extremely annoying rabbit creatures that made this irritating noise every time they attacked who had this frustrating knockback skill.

Dungeons so far are basically loot malls.  They're extremely tiny and almost totally devoid of trash mobs.  I don't think either of the first two dungeons took longer than 20 minutes to complete.  I also feel that it was cheap and lazy to add a single race for both factions.  It reminds me of how DAoC added the minotaur race for all three realms.  Just shows me that Blizzard isn't putting as much effort or money behind the game as they once did.

I'll be delving deeper into the game as I go, but first impressions were not good.  I do like the talent system though.  It completely guts the menial crap players sort through in skill trees (ex no more choosing between 1% extra crit or 2% extra attack power) and simply lets you chose between a number of class defining abilities at specified level ranges.

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