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News & Features Discussion  » Diablo 3: Item Hunt is Not Enough, Devs Admit

3 Pages « 1 2 3 Search
57 posts found
  Geladius

Novice Member

Joined: 5/14/10
Posts: 12

7/05/12 10:32:52 PM#41

Diablo 3 has less features that Diablo 2 had. The classes are not diverse in any way, you're restricted to what they pretty much cookie cutter set for you, no PVP, constant connection their broken laggy servers, boring story with flimsy "companion" stories tossed in, feels less replayable than 2 or 1 ever did. All for the price of 60 dollars, a Blizzard is getting shittier and shittier with each new product they dump out. I don't see why there is a reason to play this game, at all to be honest. It's not worth multiple play throughs, and it isn't even worth a single play through with how boring the plot and class progression is.

  spikers14

Novice Member

Joined: 5/01/08
Posts: 350

7/06/12 1:33:19 AM#42

Holy mmo-entitlement batman!

I've logged 200+ hours with multiple play throughs and have 3 level 60's so far. It's exacly what I expected, and I'm happy with my purchase. The Diablo series have been always been linear and a gear hunt, this is no exception.

I don't view the comments issued are an admission, as much as I view it as a "duh" statement; an attempt to help the playerbase understand D3 is not WoW. This is not an admission of a "bad game". Bashiok's statement is being blown out of proportion. 

  Rzep

Novice Member

Joined: 10/25/09
Posts: 668

7/06/12 1:40:51 AM#43

Its not enough because the drop rates and the quality of drops is shit. If Diablo himself drops garbage than you have a problem. Hell I stopped playing because with every character I hit a wall where I got nothing but trash for hours and would not be able to go on without resorting to buying crap on AH.

  TruthXHurts

Novice Member

Joined: 6/20/10
Posts: 1641

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

7/06/12 2:49:53 AM#44

He goes on to say... "But we couldn't really care less. It was the best selling game in history so suck it consumers!"

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  User Deleted
7/06/12 2:59:10 AM#45
Originally posted by TruthXHurts

He goes on to say... "But we couldn't really care less. It was the best selling game in history so suck it consumers!"

 

I'm pretty sure what he REALLY said (or wanted to say) was "Ultimately, it doesn't matter what we add or leave out of the game. Haters are going to hate. Even if we did everything perfect, people will complain non-stop. Sometimes I wonder why we even bother trying. Nothing is ever good enough. May as well not make games anymore and let the whiney bastards go find a new hobby..."

  AutemOx

Novice Member

Joined: 11/01/04
Posts: 1719

7/06/12 4:10:48 AM#46

Who the hell cares if D3 doesnt create sustainable interest?  They just need box sales they are already rich, GG blizz.

Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  MurlockDance

Apprentice Member

Joined: 6/20/10
Posts: 1225

7/06/12 6:48:14 AM#47
Originally posted by Psychow

I'm pretty sure what he REALLY said (or wanted to say) was "Ultimately, it doesn't matter what we add or leave out of the game. Haters are going to hate. Even if we did everything perfect, people will complain non-stop. Sometimes I wonder why we even bother trying. Nothing is ever good enough. May as well not make games anymore and let the whiney bastards go find a new hobby..."

I do get where you are going with saying that gamers can be whiney bastards, but I feel that there *is* something not quite right about D3, at least in my view.

I am a huge ARPG/dungeon crawler fan since Gauntlet days, and yet I can't bring myself to log into D3. The itch to play is not there and was not there since the third week of release. I may have played grand max 60 hours. I haven't logged in for a month.

I couldn't tell you what is wrong, but there is something wrong. The game is not compelling enough. Is it loot? Is it character progression? Is it the way the maps are drawn and aren't really randomized? Is it the size of the maps and the length of the game? Is it the AH and RMAH? I bought one thing from the gold AH. I just can't get into the game. Maybe it is all of it.

I don't like the gist of what the OP is saying: it is saying that item searching isn't enough, but for D1 and D2 it clearly was and it was a very big part of both. What are they planning next and will it be something we have to pay extra for? And more importantly, will it wreck the Diablo series already more than it has been messed up?

Playing MUDs and MMOs since 1994.

  pwain

Apprentice Member

Joined: 1/12/04
Posts: 125

7/06/12 8:13:16 AM#48

pvp anyone?

  tordurbar

Advanced Member

Joined: 5/02/10
Posts: 412

7/06/12 8:26:13 AM#49
Originally posted by Meltdown

The game is fine, let's not nitpick whether 100 hours is "worthwhile". Many single player games have given more or less than this total amount and I still felt were good investments. Heck plenty of terribad games I paid $60 for then played for less than 5 hours and never went back. 

 

Those coming from D2 know that Blizzard removed the biggest time-sink in the game. Rerolling. I spent thousands of hours playing D2, not for some auction house, not for buying/selling items, not for "beating the game" but having fun with different specs, and Blizzard would continually change the game making some specs more/less viable and it would be fun to have all these different specs of toons... now... you can level through the game 5 times and be done with all the rerolling. Went from 1000 hours of rerolling to 100 hours of rerolling.

 

I really think Blizzard tried to make a World of Diablocraft and thought about how people hated respeccing in WoW... forgetting what people were actually doing for those thousands of hours played.

Ditto.

Hate to go off-topic here but that is my complaint with Cata and MOP. The talent trees have been pruned to excess. WOW is just not as fun anymore.

In D3 I did not see more than 2-3 builds that I would play on any class. There just wasn't enough to keep me interested and I quit the game in Act 2 of nightmare.

  tordurbar

Advanced Member

Joined: 5/02/10
Posts: 412

7/06/12 8:34:16 AM#50
Originally posted by pwain

pvp anyone?

This is the bottom line. What I find confusing is Blizzard saying that end game was the issue and not the fact that they decided to release D3 without pvp. What kept D2 going for year after year after year - pvp! In one sense it is sad. The old Blizzard (pre-Cata) knew the players better. The old Blizzard would have known to hold off release until pvp was ready. The new Blizzard would be a sinking ship except that the RMAH has made a ton  of money for them and Call of Duty Online in China will make a boatload more. Yes, this new Blizzard is all about making money - not better games. It is not sinking - it is just going to the dark side.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

7/06/12 8:38:30 AM#51
Originally posted by Psychow
Originally posted by TruthXHurts

He goes on to say... "But we couldn't really care less. It was the best selling game in history so suck it consumers!"

 

I'm pretty sure what he REALLY said (or wanted to say) was "Ultimately, it doesn't matter what we add or leave out of the game. Haters are going to hate. Even if we did everything perfect, people will complain non-stop. Sometimes I wonder why we even bother trying. Nothing is ever good enough. May as well not make games anymore and let the whiney bastards go find a new hobby..."

Blizzard can stop making games for all I care.  I won't shed a tear.

  Ponico

Novice Member

Joined: 2/01/06
Posts: 651

Can you imagine what I would do if I could do all I can?

- Sun Tsu

7/06/12 8:41:31 AM#52

Was never into the grind, I usually play for the story. If I feel like grinding or I'll play an MMO. Finished Diablo III a few times, sold a bunch of items... uninstalled the game... went back to Starcraft: Star Battle lol

 

 

  Destai

Elite Member

Joined: 8/31/09
Posts: 527

7/06/12 8:55:21 AM#53

I'm not sure what people are expecting from the game. I was not expecting end game - raiding, pvp, etc. It's single player/co-op rpg - that's it. 

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3247

7/06/12 4:25:42 PM#54
Originally posted by pwain

pvp anyone?

 You think the QQ is bad now? Wait until 100's of players pick the wrong FotM.

Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  Illyssia

Novice Member

Joined: 8/10/09
Posts: 1525

7/06/12 4:33:58 PM#55
Originally posted by wormywyrm

Who the hell cares if D3 doesnt create sustainable interest?  They just need box sales they are already rich, GG blizz.

Well, yes and no. Diablo 3 had good box sales at launch, but you have to factor into that the huge development and marketing costs for the game. Really, I think Blizz were hoping it might sort of be the next WoW for them, and I am guessing that the psotings by their peeps is based on low numbers now on battlenet. Remember folks, the buisness suits who run Blizzard want Battlenet to be sort of the facebook of PC gaming, so if not many log into the game after a few months then it is bad for them.

  Bigmac1910

Novice Member

Joined: 7/01/12
Posts: 19

7/06/12 4:43:53 PM#56

Remove the Action House, adjust the loot rates and people will continue to play it. Simple really.

  MurlockDance

Apprentice Member

Joined: 6/20/10
Posts: 1225

7/07/12 2:35:20 AM#57
Originally posted by tordurbar

Ditto.

Hate to go off-topic here but that is my complaint with Cata and MOP. The talent trees have been pruned to excess. WOW is just not as fun anymore.

In D3 I did not see more than 2-3 builds that I would play on any class. There just wasn't enough to keep me interested and I quit the game in Act 2 of nightmare.

The streamlining makes for boring RPGs quite often. All of the "conveniences" such as removing arrow requirements to shoot a bow, or getting rid of demon pet trainers for Warlocks, or making it so that you know exactly where you have to go all of the time is not fun either. No longer really having to think about how to spec your character is not that fun.

I beta'ed some MoP and thought that it was very boring how I didn't have to make any decisions that really mattered to how my character plays out. Sure, there are some differences between the specs, but outside of making that initial decision of whether you want to be, say a ret Pali or a holy Pali, you don't decide anything anymore.

Even though there wasn't a lot of RPG in D1 or D2, it still had compelling systems in place that made its replayability fun. D3 is too streamlined not just for skills you use, but also for the item stats.

I guess it is to make this stuff more palatable to a wider audience who is not used to RPGs. Unfortunately, in making the game as appealing as possible to a lot more people, the game devs have missed the forest for the trees and have forgotten about many of their more traditional RPG fans.

Playing MUDs and MMOs since 1994.

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