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Guild Wars 2

Guild Wars 2 

General Discussion  » I want to be able to change hotkey for weapon skills!!!! You?

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91 posts found
  otinanai123

Novice Member

Joined: 7/18/10
Posts: 272

7/06/12 7:55:58 AM#61

Good idea OP. hope anet reads this. every mmo has this. why not gw2?

  NightBandit

Hard Core Member

Joined: 1/25/07
Posts: 743

Make friends not money, then wealth will follow.

7/06/12 8:00:21 AM#62
Originally posted by Nanfoodle

Not asking for huge thing IMO the ability to change where weapon skills are. I would really like to be able to put the hotkey in what order I want them. Like on the 1h sword for the guardian I would like teleport to be skill 5 not 2. Rooting skills I always put on hotkey 3. I dont get why there is no freedom in this. What do you think?

EDIT: Way it could work, say 1h sword be able to chage skill 1,2,3 to what order I want, same for 1h mace etc and with a 2h anywhere on skill 1,2,3,4 and 5. Each weapon could let you change the order for that weapon only. What logical for you may not be logical for me. Using keybinding makes it a mess for refresh timers. 

 It's not a game killer for me and no doubt we will see this in the future, however I feel they more interested in getting the game out at this stage than doing to many major changes. Also we don't know if they have an unlock system in place where you can do all this and until it goes live we wont know, so I'd hang in there until you know for sure and add it to your wish list.

Bandit

nightbandit Xfire Miniprofile
  Vannor

Elite Member

Joined: 8/11/03
Posts: 2883

7/06/12 8:14:36 AM#63

I'll all for being able to rearrange the order of the skills on the bar as well. Also, yes, the order should be saved individually for each weapon set.

It makes complete sense because the order of your keybinds for one weapon might not be ideal with a different set.

For example, a skill you use all the time with one set is in slot 5 (you might want it keybinded to 2 if you use it a lot).. but with your other set you hardly ever use the skill in slot 5.. but now you've binded it to 2 and the one you use all the time with that weapon might be binded to 5..

It's not gamebreaking but it's a pain in the ass.

  Fdzzaigl

Hard Core Member

Joined: 8/22/09
Posts: 1845

7/06/12 9:57:53 AM#64

Although I've been fine with the current setup, I can definitely imagine it being useful to have this option.

So yeah, the more freedom with that, the better.

  Vorch

Apprentice Member

Joined: 9/18/11
Posts: 713

7/06/12 10:09:00 AM#65

Perhaps allowing skill swaping after all skills on that weapon are unlocked.

I wouldn't have a problem with that.

Again, I wouldn't bring up stuff like this on MMORPG. It won't do anything. Let devs know in beta. It's the most effective way for them to know what's wrong and how to change it. Otherwise, you're shouting into an echo chamber.

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  Gurpslord

Apprentice Member

Joined: 7/22/09
Posts: 372

You can't be a hero hiding underneath your bed.

7/06/12 10:12:40 AM#66
Originally posted by Nanfoodle
Originally posted by botrytis

In GW1 you really couldn't ulness you had a gaming keyboard. Why should you now. It is basically the same number of skills so why should it change.

I like to put skills where I want them, thats why. Can I ask what the big deal would be if ANet let us? Or is thers something I dont understand about the game?

This is absolutely true, and I clicked on the wrong vote.  I personally don't see the issue.  Figuring out how the numbers 1 thru 8 line up isn't very hard for me and I'm okay with where the skills get put.  If it had 30 skills like those other games than sure, I'd want to be able to move stuff around.  This one has 8, I can work with that.

That being said, it doesn't hurt my feelings or impact gameplay in any way shape or form to allow people to move their abilities around one bit.  I wouldn't be against it, but it certainly wouldn't be something I'd want to see on the high priority list on patch notes.

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

7/06/12 11:51:40 AM#67
I actually agree with this. It would be nice to be able to switch around skills to make it easier for the indivisual playing. Especially with large skill bars such as elementalist and engineer. If you have multiple skills with similar effects, why not put them on a familiar button? It makes complete sense. I personally won't likely use it, but it is a good idea... Kind of disappointing to hear people shoot down a good idea simply becuase it is different from what Anet has done so far. A problem of course is the unlocking of skills, but that can easily be fixed so you can switch around skills (like in the original gw) after you unlocked them all for that weapon. Another problem is with the engineer. How would you do the weapon kits? I doubt anyone would fill there entire bar with weapon kits, but you never know. Seems like a lot to remember, for both the game and the player.

http://www.merriam-webster.com/dictionary/innovation

  grogstorm

Apprentice Member

Joined: 7/05/07
Posts: 280

If it ain't broke, dont fix it!

7/06/12 1:31:54 PM#68

I can understand, this is a new game and you have to learn a new way of fighting.  But I kinda miss my 1, 2, 3, 4, 5...fight progression :)  But in a way im glad, it adds to the "this is a new and better way to play" feeling.  So, I dont mind if they want to teach this old dog something new.

Grog

  Kaneth

Elite Member

Joined: 8/19/07
Posts: 1456

7/06/12 1:32:58 PM#69
Originally posted by Gurpslord
Originally posted by Nanfoodle
Originally posted by botrytis

In GW1 you really couldn't ulness you had a gaming keyboard. Why should you now. It is basically the same number of skills so why should it change.

I like to put skills where I want them, thats why. Can I ask what the big deal would be if ANet let us? Or is thers something I dont understand about the game?

This is absolutely true, and I clicked on the wrong vote.  I personally don't see the issue.  Figuring out how the numbers 1 thru 8 line up isn't very hard for me and I'm okay with where the skills get put.  If it had 30 skills like those other games than sure, I'd want to be able to move stuff around.  This one has 8, I can work with that.

That being said, it doesn't hurt my feelings or impact gameplay in any way shape or form to allow people to move their abilities around one bit.  I wouldn't be against it, but it certainly wouldn't be something I'd want to see on the high priority list on patch notes.

I personally have no preference either way. I can learn where everything lies on keys 1-8, without having to adjust anything. At the same time, it doesn't bother me in the slightest if someone wants to change where their skills are. As long as it's something that doesn't take up too much dev time (these types of changes can be surprisingly complex depending on coding issues).

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

7/06/12 1:33:35 PM#70
Originally posted by grogstorm

I can understand, this is a new game and you have to learn a new way of fighting.  But I kinda miss my 1, 2, 3, 4, 5...fight progression :)  But in a way im glad, it adds to the "this is a new and better way to play" feeling.  So, I dont mind if they want to teach this old dog something new.

Play Rift - that is how that fighting is - 1,2,3,4,5 - foe done. Kind of boring to me.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 2854

 
OP  7/06/12 1:43:56 PM#71
Originally posted by botrytis
Originally posted by grogstorm

I can understand, this is a new game and you have to learn a new way of fighting.  But I kinda miss my 1, 2, 3, 4, 5...fight progression :)  But in a way im glad, it adds to the "this is a new and better way to play" feeling.  So, I dont mind if they want to teach this old dog something new.

Play Rift - that is how that fighting is - 1,2,3,4,5 - foe done. Kind of boring to me.

So pressing 3,5,1,2,4 makes it a better game? lol

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

7/06/12 1:47:59 PM#72
Originally posted by Nanfoodle
Originally posted by botrytis
Originally posted by grogstorm

I can understand, this is a new game and you have to learn a new way of fighting.  But I kinda miss my 1, 2, 3, 4, 5...fight progression :)  But in a way im glad, it adds to the "this is a new and better way to play" feeling.  So, I dont mind if they want to teach this old dog something new.

Play Rift - that is how that fighting is - 1,2,3,4,5 - foe done. Kind of boring to me.

So pressing 3,5,1,2,4 makes it a better game? lol

I was just thinking GW2 may not be their type of game....

No, but understanding that different weapons have different skills associated with them DOES help the understanding and the mechanics of the game.

 

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  ZoeMcCloskey

Novice Member

Joined: 7/14/05
Posts: 1108

INTJ, polite but difficult to be friends with :P

7/06/12 1:51:30 PM#73

I'll play and enjoy either way, but would prefer to place them myself.  I like to have most constantly in use abilities on my 7+ keys, then situationals from 1 to 6.

  PJone

Novice Member

Joined: 4/23/12
Posts: 63

7/06/12 2:18:00 PM#74
Originally posted by Nanfoodle

Well said Kuinn, thats my problem. The skills are in order of smallest to longest cool down and thats not helpful to me. I would rather then in the order of, hotkey 1 opener attack, hotkey 2 2nd attact most used, then have my stuns, roots and esscape hotkeys on 3,4,5. 20-30 skills a class I need them in a logical order for me not not smallest to longest cool down.

Well....if the skills are indeed from shortest to longest cooldown (which in some cases they are not) then what you just said about #1 being your opener/most used and #2 being 2nd most used is exactly what will happen. You're going to use #1 more than #2, #2 more than #3, etc etc. Don't try and BS about the 20-30 skills a class, you might have that if you count all of the skills on all of the weapons, but you will only ever have 2 weapon sets at a time equipped (aka only 5 skills that change to 5 other skills). Try having 20 at a time split amongst what is effectively 4 different weapon sets as an Elementalist.

 

Also, how is from shortest to longest cooldown not a logical order? That's one of the basic ways of organizing things.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 2854

 
OP  7/06/12 3:02:23 PM#75
Originally posted by PJone
Originally posted by Nanfoodle

Well said Kuinn, thats my problem. The skills are in order of smallest to longest cool down and thats not helpful to me. I would rather then in the order of, hotkey 1 opener attack, hotkey 2 2nd attact most used, then have my stuns, roots and esscape hotkeys on 3,4,5. 20-30 skills a class I need them in a logical order for me not not smallest to longest cool down.

Well....if the skills are indeed from shortest to longest cooldown (which in some cases they are not) then what you just said about #1 being your opener/most used and #2 being 2nd most used is exactly what will happen. You're going to use #1 more than #2, #2 more than #3, etc etc. Don't try and BS about the 20-30 skills a class, you might have that if you count all of the skills on all of the weapons, but you will only ever have 2 weapon sets at a time equipped (aka only 5 skills that change to 5 other skills). Try having 20 at a time split amongst what is effectively 4 different weapon sets as an Elementalist.

 

Also, how is from shortest to longest cooldown not a logical order? That's one of the basic ways of organizing things.

Umm maybe you dont get it. I know the mage is the worst of the bunch but with just the staff they have 20 skills + 5 skills including utility, race and epic. Take in account their other weapons and it goes over 30 very quickly. A guardian has about 40 different skills with all weapons and off hands before you include utility, race and epic. Think I am lieing? Check your self HERE. ANet has said if you stick to 1-2 weapons types you will not be fully playing your class. There is a lot of skills to remember and even more so when you didnt orgnize them how you want. I personaly think it would be easier to remember if you got to put the hotkeys where you wanted them.

  grimm6th

Novice Member

Joined: 10/22/10
Posts: 978

7/07/12 3:59:57 AM#76
Originally posted by Nanfoodle
Originally posted by PJone
Originally posted by Nanfoodle

Well said Kuinn, thats my problem. The skills are in order of smallest to longest cool down and thats not helpful to me. I would rather then in the order of, hotkey 1 opener attack, hotkey 2 2nd attact most used, then have my stuns, roots and esscape hotkeys on 3,4,5. 20-30 skills a class I need them in a logical order for me not not smallest to longest cool down.

Well....if the skills are indeed from shortest to longest cooldown (which in some cases they are not) then what you just said about #1 being your opener/most used and #2 being 2nd most used is exactly what will happen. You're going to use #1 more than #2, #2 more than #3, etc etc. Don't try and BS about the 20-30 skills a class, you might have that if you count all of the skills on all of the weapons, but you will only ever have 2 weapon sets at a time equipped (aka only 5 skills that change to 5 other skills). Try having 20 at a time split amongst what is effectively 4 different weapon sets as an Elementalist.

 

Also, how is from shortest to longest cooldown not a logical order? That's one of the basic ways of organizing things.

Umm maybe you dont get it. I know the mage is the worst of the bunch but with just the staff they have 20 skills + 5 skills including utility, race and epic. Take in account their other weapons and it goes over 30 very quickly. A guardian has about 40 different skills with all weapons and off hands before you include utility, race and epic. Think I am lieing? Check your self HERE. ANet has said if you stick to 1-2 weapons types you will not be fully playing your class. There is a lot of skills to remember and even more so when you didnt orgnize them how you want. I personaly think it would be easier to remember if you got to put the hotkeys where you wanted them.

I think what you don't get is that weapon sets do several things:

  1. they group skills together, making them easier to remember.
  2. they force you to use a weapon in order to learn each skill past the first, making the weapon easier to learn.
  3. they reduce the number of hotkeys you have to think about at any given time, making things simpler to remember.
  4. they limit the number of skills you can use during any one fight, allowing for you to only have to think about that limited set of skills.
  5. they define a playstyle within your classes playstyle, making each weapon easier to remember.
  6. the fact that you can't change the location of a skill on your bar probably also helps in faster memorization and ease of learning the weapon, assuming you aren't getting hung up on the fact that you can't...

I used to TL;DR, but then I took a bullet point to the footnote.

  PJone

Novice Member

Joined: 4/23/12
Posts: 63

7/07/12 5:42:43 AM#77
Originally posted by grimm6th
I think what you don't get is that weapon sets do several things:
  1. they group skills together, making them easier to remember.
  2. they force you to use a weapon in order to learn each skill past the first, making the weapon easier to learn.
  3. they reduce the number of hotkeys you have to think about at any given time, making things simpler to remember.
  4. they limit the number of skills you can use during any one fight, allowing for you to only have to think about that limited set of skills.
  5. they define a playstyle within your classes playstyle, making each weapon easier to remember.
  6. the fact that you can't change the location of a skill on your bar probably also helps in faster memorization and ease of learning the weapon, assuming you aren't getting hung up on the fact that you can't...

You, I like you. Also, someone mentioned earlier about having specific abilities like their snare/root always being #3 and some other stuff of similar nature. It was then followed up by saying "but if I can't move my abilities, even if I put the hotkeys to how I am accustomed too, in the heat of battle there will obviously times where misclicks happen." Now why would misclicks happen if you knew what type of ability you needed to use and  you had said ability type bound to your familiar/usual keybinding, regardless if the keybinds on your bars read 1, 3, 4, 2, 5 or 1, 2, 3, 4 ,5?

Again, I suppose it won't hurt if ANet lets it happen, but there shouldn't be a downside to not leaving it as is if you actually use the assigned keybinding (whether they be default or custom) as opposed to clicking, which is what it seems like most of the people pushing for the change probably do, click.

  DaezAster

Novice Member

Joined: 6/18/12
Posts: 789

7/07/12 5:45:41 AM#78

Picked don't care. I use a controller so I can already.

  Justsomenoob

Novice Member

Joined: 10/20/10
Posts: 869

7/07/12 9:19:23 AM#79

I'd like to see this changed too, having skill #2 hotkeyed as 4 or something will get awkward if you're switching between many different weapons.

I'll probably leave 1-5 as hotkey 1-5 and not fiddle with it if they leave it as is.

  Zezda

Advanced Member

Joined: 2/27/09
Posts: 697

7/07/12 2:23:01 PM#80

I'll be rebinding a lot of my skills to keys around the wasd movement keys. 1-4 will still get used but qert, f and zxcv will also be used. I'm looking forward to not having to manage so many keybinds. I had over 60 keybinds in WoW and it was just a chore to manage it all.

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