Trending Games | Guild Wars 2 | Firefall | H1Z1 | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,852,041 Users Online:0
Games:733  Posts:6,226,583
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » I think Guild Wars 2 has made me realise I don't like large scale anything...

4 Pages « 1 2 3 4 » Search
62 posts found
  User Deleted
7/03/12 6:53:15 AM#41
Originally posted by Chilliesauce
Originally posted by Meowhead

There are lots of unpopular games where you would be lucky to find 10 people on the whole server, perhaps you should look into one of those?

If I was a horrible person, I'd insert a SWTOR joke right about now. :(

Here is the thing,  yes i love to see people running around, it makes the world feel alive but is that it? when i played Rift and GW2 beta i noticied somethign similar. Players were playing at the side of each other but not with each other.

Hardly any communication. Once goals were met people went on to their own ways, an ocassional 'hello' and 'good bye'...rinse and repeat...i can't tell you how boring it was.

That's not GW2, Rift, or any mmorpgs fault. It's the way players are today. Nobody wants to talk or communicate, only stick with RL friends, family and guldies.

If you want more communication, and as much as i wich it wasn't so, it as to be forced upon.

  Johnnymmo

Novice Member

Joined: 7/02/12
Posts: 107

7/03/12 6:57:13 AM#42
Sorry but fighting the shadow behemoth was not very complex. It was boss mechanics at the most basic. Just a zerg. No communication at all between players. I understand they cant be complex because of the player base but this was extremely uninspiring
  Gaendric

Novice Member

Joined: 4/20/04
Posts: 279

7/03/12 7:02:05 AM#43

I agree to what fenistil said.

Developers are almost in a lose lose situation. Either people complain that there is forced grouping or they complain that it's too solo oriented and there is too little socializing and community.

It would be interesting to have a game where different areas are played differently in this regard. Just to see where most people go. How many would prefer the more oldschool grouping over the solo stuff? Who knows.

Personally, I prefer group play. I like socializing while leveling. But that's personal taste, wouldn't blame others for choosing to solo.

The mind projection fallacy is the assumption that our subjective judgments (or lack thereof) reflect intrinsic qualities of objects or reality in general.

  rwyan

Advanced Member

Joined: 7/24/03
Posts: 430

7/03/12 7:03:12 AM#44

I do think 'public quests' tend to succumb to the zerg factor.  They did in WAR and they did in Rift.  They can be extremely fun and challenging for a group of players though - kind of like an open world raid.

  rwyan

Advanced Member

Joined: 7/24/03
Posts: 430

7/03/12 7:08:28 AM#45
Originally posted by Gaendric

I agree to what fenistil said.

Developers are almost in a lose lose situation. Either people complain that there is forced grouping or they complain that it's too solo oriented and there is too little socializing and community.

It would be interesting to have a game where different areas are played differently in this regard. Just to see where most people go. How many would prefer the more oldschool grouping over the solo stuff? Who knows.

Personally, I prefer group play. I like socializing while leveling. But that's personal taste, wouldn't blame others for choosing to solo.

The problem is that there is no inbetween really.  Its either pure solo content or end-game content designed for full groups of players.

The fact that games now need to include a "content finder" is kind of sad.  I remember in the good ole days of EQ, you could party up with 1, 2, 3, 4, or 5 more players and find fun, engaging content to do.  It didn't matter what your party size was, there was always something there for you.

Now, a bulk of the MMO is "solo" content with the ridiculous grindy end-game.  Devs need to find a way to strike a balance.

  Benkestok

Apprentice Member

Joined: 6/15/12
Posts: 19

7/03/12 7:20:43 AM#46

OP, dont bother with all the sheeps, they just enjoy finding comfort in the zerg-blob, so that their obvious lack of "skills" aint put in display.

Anyways, i do understand what your saying, but on the other hand, im sure you would enjoy large scale pvp, if they made players make a diffrence. The thing, that the companies does theese days, kinda kills it though. There is no penality to the zerg,   basicly the mechanics the companies introduces enforces zerg play, forexample being able to run back/die with no form on penality. You dont get zerg games in hon, why? Cause dying matters, if you die to many times, its a free win to the other team. In a mmo, its kinda like, "oh i died? Guess ill just rofl back and join the zerg again, and take part in this awsome pvp, which basicly is turned into a gear grind, where time spent in the zerg is what matters". 

So yeah, the sheep-mentality is what is killing games, its not the large scale nature of the batttles.  The sheeps doesnt like the fact though, that they are sheeps, so they will generally rage and say, you should go back to whatever game, so they can live happyli in their sheep-bubble. Sad thing is, RL doesnt reward sheeps, so yeah, i kinda pity them.

  3-4thElf

Hard Core Member

Joined: 6/03/12
Posts: 490

7/03/12 7:26:28 AM#47
Originally posted by Cromica

Pretty sure mmos are not for you.

Seconded.

Super Mario Bros. pairs you with one of two brothers where you alone get to conquor a hostile environment and save a Princess.

Stick to that OP.

a yo ho ho

  Chilliesauce

Apprentice Member

Joined: 12/27/10
Posts: 577

7/03/12 7:26:54 AM#48
Originally posted by FredomSekerZ
Originally posted by Chilliesauce
Originally posted by Meowhead

There are lots of unpopular games where you would be lucky to find 10 people on the whole server, perhaps you should look into one of those?

If I was a horrible person, I'd insert a SWTOR joke right about now. :(

Here is the thing,  yes i love to see people running around, it makes the world feel alive but is that it? when i played Rift and GW2 beta i noticied somethign similar. Players were playing at the side of each other but not with each other.

Hardly any communication. Once goals were met people went on to their own ways, an ocassional 'hello' and 'good bye'...rinse and repeat...i can't tell you how boring it was.

That's not GW2, Rift, or any mmorpgs fault. It's the way players are today. Nobody wants to talk or communicate, only stick with RL friends, family and guldies.

If you want more communication, and as much as i wich it wasn't so, it as to be forced upon.

I would say it is 50 / 50 fault. Players won't bother communicating unless the game incorporates that level of team work and involvement where players have to cummunicate and progress further. It can be done without forcing it on players. Atleast that is what i think.

If everyone just stick to RL friends and guildies what fun it would be? the real appeal of GW2 DE's is to play with 100's of other players, just rush in in with random strangers and work towards common objective. Now  if only felt that you are actually playing with others it would be perfect.

  3-4thElf

Hard Core Member

Joined: 6/03/12
Posts: 490

7/03/12 7:32:29 AM#49
Originally posted by Chilliesauce
Originally posted by FredomSekerZ
Originally posted by Chilliesauce
Originally posted by Meowhead

There are lots of unpopular games where you would be lucky to find 10 people on the whole server, perhaps you should look into one of those?

If I was a horrible person, I'd insert a SWTOR joke right about now. :(

Here is the thing,  yes i love to see people running around, it makes the world feel alive but is that it? when i played Rift and GW2 beta i noticied somethign similar. Players were playing at the side of each other but not with each other.

Hardly any communication. Once goals were met people went on to their own ways, an ocassional 'hello' and 'good bye'...rinse and repeat...i can't tell you how boring it was.

That's not GW2, Rift, or any mmorpgs fault. It's the way players are today. Nobody wants to talk or communicate, only stick with RL friends, family and guldies.

If you want more communication, and as much as i wich it wasn't so, it as to be forced upon.

I would say it is 5 / 50 fault. Players won't bother communicating unless the game incorporates that level of team work and involvement where players have to cummunicate and progress further. It can be done without forcing it on players. Atleast that is what i think.

Well it was done before.

UO had some great moments where players had to communicate in a large scale to either successfully tear down or defend various points.

Shadowbane and a few other games like that also had large scale battles that wasn't forced into a 1 v 1 or 1 v 1 v 1 even situation. I remember plenty of times when rune spawn points would become pvp battles with at the least 5 factions fighting  and upwards to many dozen. 

Safe gamers want more control than that tho'. Game companies have more control by limiting it as well.

Overall it's just how humans are split.

There are those that like to lead, those that like to follow, and those who think it's better to just get the hell out of the way.

I'd like to see more freedom in MMOs to where large scale battles meant a bit more than timed scenarios. But we're where we're at because most players can't handle freedom.

a yo ho ho

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

7/03/12 9:59:03 AM#50

One thing I take from the OP's post is that he still thinks there are separate ranged and melee professions in GW2. I think it's possible that some of what you're experiencing can be summed up in a meme... You're doing it wrong.

Oderint, dum metuant.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

7/03/12 10:14:07 AM#51
Originally posted by Johnnymmo
Sorry but fighting the shadow behemoth was not very complex. It was boss mechanics at the most basic. Just a zerg. No communication at all between players. I understand they cant be complex because of the player base but this was extremely uninspiring

Yeah... I definitely expected more from a level 15 boss just outside the starting areas.

 

ANet's made it clear that the complexity ramps up as you progress in the game. The Behemoth is your basic "Introduction to World Bosses 101" training boss. You see him emerge, crap your pants and have fun taking him down as you learn basic mechanics, such as the importance of getting out of the red circles, knowing when to change to the appropriate targets at the right time, etc.

Oderint, dum metuant.

  Johnnymmo

Novice Member

Joined: 7/02/12
Posts: 107

7/03/12 10:20:26 AM#52
Originally posted by Volkon
Originally posted by Johnnymmo
Sorry but fighting the shadow behemoth was not very complex. It was boss mechanics at the most basic. Just a zerg. No communication at all between players. I understand they cant be complex because of the player base but this was extremely uninspiring

Yeah... I definitely expected more from a level 15 boss just outside the starting areas.

 

ANet's made it clear that the complexity ramps up as you progress in the game. The Behemoth is your basic "Introduction to World Bosses 101" training boss. You see him emerge, crap your pants and have fun taking him down as you learn basic mechanics, such as the importance of getting out of the red circles, knowing when to change to the appropriate targets at the right time, etc.

 

Actually looking at the big dragon fight then its pretty obvious they ll be pretty scripted. But we ll seemaybe they ll surprise us
  Kaneth

Elite Member

Joined: 8/19/07
Posts: 1569

7/03/12 10:34:03 AM#53
Originally posted by Loke666
Originally posted by Kykyryz-a

Sorry but here you are kinda making no sense. WoW Arena never beed Skill based only if you got gear and somehow  against ppl who geared same.  And GW2  in theory will be perfect for you if you Like "arena"   as you will be 100%  skill dependant and  1 player can make a difference.   WvWvW sure not for  "rambo" types of ppl who want to  solo take a keep :) 

DE  also  only gor over populated due to Insane amount of ppl in BWEs  and later on in 15-35 zones  it became nice 3-5 man events where you  could do any role you want  DD or try to  heal/revive ppl. 

P.S WoW real raids were best part of the game MC 40 man  or original Naxx 40 man.  ^) 

I agree there, the big difference between Wow and GW2 in this aspect is that GW2 got a very limited amount of solocontent and it ain´t the perfect game for soloers, which Wow on the other hand have put more and more focus on.

GW2s arenas are great and the same goes for the dungeons but soloers might consider finding another game more for them, there are plenty out there. You just can´t please everyone, and I don´t think that you even should try since that waters down the content.

I disagree, GW2 couldn't be more perfect for soloers. You can run around soloing, but at the same time happen upon a group doing various things and sort of join them via the ad hoc grouping that exists. You also cannot make ANY kind of a judgement how the game will ultimately look like during the BWEs. During the BWEs and the first few months of GW2 you will see a larger number of folks in the lower level zones, once you start to break out from the crowd a bit more, things will probably be less "zerg-fest" all around. The herd needs to spread out a bit more, and it will.

Soloing in WoW is purely for all of the levels before you reach cap. You do all of your leveling solo, and then to do anything more at the cap you have to start grouping. So you either go through LFD, or do instances with friends and then eventually move onto 10 or 25 man raids. It's not exactly a soloers paradise, except for the first 84 levels which get really stale when you don't see another soul around for hours. I would say WoW is less solo friendly at level cap than GW2 will be.

  Jackdog

Hard Core Member

Joined: 3/19/04
Posts: 6372

7/03/12 10:46:04 AM#54

I have evolved into pretty much a solo player over the years, raids bore me to tears with the you stand here and spam this attack while the other guy stnads over there and spams such and such a spell and the healer stands over by that spot etc etc etc.

I do love the solo content in games like LoTRO and TOR and conversing with guildies via vent or LoTRO's voice chat on he news of the day or whatever. Time will tell on GW2, I have my lifetime LoTRO account and am not dropping my TOR account until I get a better look at the W v W v W combat.

Anyway no way one game can satisfy everyone and considering I spent more on lunch for my wife and myself yesterday than what GW2 costs I am willing to gamble a bit.

 

I miss DAoC

  jayarte

Novice Member

Joined: 8/21/09
Posts: 450

7/05/12 1:56:30 PM#55

I do know what you mean, I think, but I kind of like both large scale group efforts (or whole server) as well as smaller group efforts.  I love good teamwork, and being part of a group where we all play strategicall, and well, but I also love the excitement of being part of a huge group players streaming towards one particular goal.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19537

7/05/12 2:03:06 PM#56
Originally posted by jayarte

I do know what you mean, I think, but I kind of like both large scale group efforts (or whole server) as well as smaller group efforts.  I love good teamwork, and being part of a group where we all play strategicall, and well, but I also love the excitement of being part of a huge group players streaming towards one particular goal.

Large scale group effort is too much work. Whatever the leader says, at least half of the people are not listening.

in my experience, it is much more rewarding to play in small groups. 3-5 is ideal.

  jayarte

Novice Member

Joined: 8/21/09
Posts: 450

7/05/12 2:14:09 PM#57
Originally posted by nariusseldon
Originally posted by jayarte

I do know what you mean, I think, but I kind of like both large scale group efforts (or whole server) as well as smaller group efforts.  I love good teamwork, and being part of a group where we all play strategicall, and well, but I also love the excitement of being part of a huge group players streaming towards one particular goal.

Large scale group effort is too much work. Whatever the leader says, at least half of the people are not listening.

in my experience, it is much more rewarding to play in small groups. 3-5 is ideal.

Yes, I would agree with your point.  It is most frustrating that lots of people won't be listening to any tactics/plans, and this does mar my enjoyment of large scale group effort.  Nevertheless, my enjoyment at being part of a huge group of players streaming into a battlefield, or towards a particular target still stands. 

I'll never forget my first experience of that in Kalonline (first mmo I played) and it was amazing.  But, yes, the frustration soon set in when I realised people would split up and do their own thing.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19537

7/05/12 2:19:03 PM#58
Originally posted by jayarte
Originally posted by nariusseldon
Originally posted by jayarte

I do know what you mean, I think, but I kind of like both large scale group efforts (or whole server) as well as smaller group efforts.  I love good teamwork, and being part of a group where we all play strategicall, and well, but I also love the excitement of being part of a huge group players streaming towards one particular goal.

Large scale group effort is too much work. Whatever the leader says, at least half of the people are not listening.

in my experience, it is much more rewarding to play in small groups. 3-5 is ideal.

Yes, I would agree with your point.  It is most frustrating that lots of people won't be listening to any tactics/plans, and this does mar my enjoyment of large scale group effort.  Nevertheless, my enjoyment at being part of a huge group of players streaming into a battlefield, or towards a particular target still stands. 

I'll never forget my first experience of that in Kalonline (first mmo I played) and it was amazing.  But, yes, the frustration soon set in when I realised people would split up and do their own thing.

In this day & age, you won't have a well organized large group (say even 40) of players. Most players want to just jump in and have some fun. It is not possible to have good coordination with a large group without some training. And there is no way to coordinate a large group to train.

Players groups are not military organization. Pretending to be won't make it true.

  jayarte

Novice Member

Joined: 8/21/09
Posts: 450

7/06/12 9:22:36 AM#59
Originally posted by nariusseldon
Originally posted by jayarte
Originally posted by nariusseldon
Originally posted by jayarte

I do know what you mean, I think, but I kind of like both large scale group efforts (or whole server) as well as smaller group efforts.  I love good teamwork, and being part of a group where we all play strategicall, and well, but I also love the excitement of being part of a huge group players streaming towards one particular goal.

Large scale group effort is too much work. Whatever the leader says, at least half of the people are not listening.

in my experience, it is much more rewarding to play in small groups. 3-5 is ideal.

Yes, I would agree with your point.  It is most frustrating that lots of people won't be listening to any tactics/plans, and this does mar my enjoyment of large scale group effort.  Nevertheless, my enjoyment at being part of a huge group of players streaming into a battlefield, or towards a particular target still stands. 

I'll never forget my first experience of that in Kalonline (first mmo I played) and it was amazing.  But, yes, the frustration soon set in when I realised people would split up and do their own thing.

In this day & age, you won't have a well organized large group (say even 40) of players. Most players want to just jump in and have some fun. It is not possible to have good coordination with a large group without some training. And there is no way to coordinate a large group to train.

Players groups are not military organization. Pretending to be won't make it true.

My point was simply that, despite any frustrations, I do still sometimes enjoy the feeling of being part of a large crowd of players in pvp.

 

People seem to be focussing on the aspect I said I didn't enjoy as much, rather than the bit I said I did enjoy.  Just saying.

  silvermember

Apprentice Member

Joined: 3/02/12
Posts: 501

7/06/12 10:22:23 AM#60
Originally posted by nariusseldon
Originally posted by jayarte
Originally posted by nariusseldon
Originally posted by jayarte

I do know what you mean, I think, but I kind of like both large scale group efforts (or whole server) as well as smaller group efforts.  I love good teamwork, and being part of a group where we all play strategicall, and well, but I also love the excitement of being part of a huge group players streaming towards one particular goal.

Large scale group effort is too much work. Whatever the leader says, at least half of the people are not listening.

in my experience, it is much more rewarding to play in small groups. 3-5 is ideal.

Yes, I would agree with your point.  It is most frustrating that lots of people won't be listening to any tactics/plans, and this does mar my enjoyment of large scale group effort.  Nevertheless, my enjoyment at being part of a huge group of players streaming into a battlefield, or towards a particular target still stands. 

I'll never forget my first experience of that in Kalonline (first mmo I played) and it was amazing.  But, yes, the frustration soon set in when I realised people would split up and do their own thing.

In this day & age, you won't have a well organized large group (say even 40) of players. Most players want to just jump in and have some fun. It is not possible to have good coordination with a large group without some training. And there is no way to coordinate a large group to train.

Players groups are not military organization. Pretending to be won't make it true.

Actually that isn't really true.  People are gonna listen to you if you have something that benefits them. In aion, it was quite easy to get people to listen to you because all the bigger events rewarded you with something you couldn't achieve without a big group so player were FORCED to listen. I know that is how the guild I was in was able to control its member to some degree, ofc that only works if they are rewards the people want, the moment the rewards are gone, things will be as you said. (this ended up happening to the guild I was in).

4 Pages « 1 2 3 4 » Search