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2/07/13 2:09:17 PM#301
Guys, it's not a 24/7 server anymore, both by the reality of player population and developer intent.
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2/07/13 2:32:22 PM#302
In my opinion "repairing" of game is almost impossible. And not because it's insurmountable obstacles as force majeure, but just due human haughtiness. Who would want to admit their mistakes?
I explain. I my view is wrong merging of F2P and trial. IMO, F"P supposed to be only infantry account, mostly riflemen, better of them (with very good K/D and RTB ratio would be have also right to use submachine gun or even machine gun). But its spawning and fighting area would be predetermined by HC. 4 personas is just soldiers of every nation.
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2/07/13 2:36:17 PM#303
Again I have to intercede with your frankly mis-informing post. Population imbalances are managed by spawn delay, a system not set up to specifically target specific times of playtime.
So you are frankly lieing. Especially when you suggest players where also vindictive and campaigned to specific timed agenda's. Sorry, you are very dishonest to post such twisted statements. |
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2/07/13 2:40:56 PM#304
Edit: some interesting discussion here, if you can read through the deliberate negative misrepresentations.
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2/07/13 9:30:25 PM#305
David, notice where Monsjoex is from and what timezone he plays in. Population during that time has historically always been low. We know the game needs more players across all timezones. What satisfaction do you get by posting it day after day?
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2/07/13 10:17:36 PM#306
Originally posted by MouzurX I really doubt it is 50% (since youa re just throwing random number out there to try to justify your comment). Besides when the Empire Showdown thing happened server was so packed that a lot of people can't even zone in if they get in late. The game has been much better at retaining players then WWIIOL ever hope to do. Hell people are still sinking money into the game (not to mention the killing that they made on the triple station cash thanksgiving day). Also what you do today in PS2 has not much effect on the frontline tomorrow was because THE POPULATION WAS SO MUCH BIGGER and the lands change hands a lot faster. More players = more constant changing hands of territory. That stagnate state of WWIIOL's territory is not a positive for the game... it is negative. In PS2 you pay for sidegrades but you'll still have to earn your attachments and personal upgrades - you don't know that of course because you seem to be getting your info from hearsay. |
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2/07/13 11:49:15 PM#307
Originally posted by aRtFuLThinG PS2 is a low quality arcade shooter. Sadly, that's the kind of games that are popular these days. No commitment, no consequence. Comparing it to WWIIOL is a crime. They aren't even in the same league. The state of the front line in PS2 has nothing to do with population and everything to do with bad game design. It is simply intended not to matter. |
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2/08/13 9:29:40 AM#308
Originally posted by anfiach` Incorrect, PS2 is not a low quality arcade shooter. It is better quality than WWII Online. Just because it isnt a so called sim, which WWII Online isnt any more either, then its suddenly low quality?
Most gamers today want something that looks pretty, runs well, and isnt requiring a 8 week basic training cycle to learn how to shoot a rifle. So much crap, so little quality. |
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2/08/13 9:37:02 AM#309
Originally posted by Hodo It's better quality than WWIIOL? No. Not being a sim has nothing to do with it. BF3 isn't a sim and I found it to be quite high quality despite the poor map design. It is poor quality because it is poor quality. The artwork is nice, but that doesn't make a good game. Maybe you like what I consider to be garbage. I'm sure you like Minecraft and Angry Birds as well. |
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2/08/13 10:24:57 AM#310
Originally posted by anfiach`
I actually do like Angry Birds, but dont care for Minecraft. Angry Birds is a fun time waster. But it is good quality, in other words, it didnt launch with 400 bugs or broken features, it actually loads up every time on my Kindle Fire, and it works. Lets look at the two games WWII Online and Planetside 2.
WWII Online Launched June 6 2001, on that launch date, the server crashed for 8 hours, 45minutes after going live. On launch there was a massive patch, even if you bought the game from a store. Because CRS shipped the older build of the game and had several rebuilds and updates since that CD was made. CRS had so many problems with WWII Online that for the first 6 months of the game they didnt charge a monthly subscription due to the number of bugs and faults. The game had such an abbysmal launch that CRS changed the name of the game and relaunched it in hopes of gaining more possitive support. The list of bugs with every update has only been rivaled by Star Vault and Mortal Online.
Planetside 2 Launched November 20 2012, on that date, the game launched with a simple patch that took less than 5 minutes to complete. The servers stayed up for several days till SOE took the server down for a patch. The server was down for a couple of hours then returned and ran fine. There were and still are a few bugs in the game, where you can fall through the map if you clip into some objects by accident. Overall SOE has put out a quality product that costs nothing per month to play and has few bugs none of which are game breaking. The gameplay is simple, fast paced and not overly complex. Dont expect tanks to shrug off smaller caliber rounds or aircraft to die in one hit from a missile. It is a simple game for a simple game concept. It doesnt try to be more, or less, it is what it is.
Now does that make Planetside 2 lower quality than WWII Online? No. Quality would infer the level of finish to the game, the lack of faults, bugs, broken or missing features and the ease of use. WWII Online is a lower quality game than Planetside 2, but that is because SOE has, and had more money than CRS have currently. SOE is and was able to throw more dollars at their product and thus take time and hire more personnel to finish the product correctly. So much crap, so little quality. |
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2/08/13 11:39:59 AM#311
Our disagreement lies with the definition of quality. If I were to look at quality of production in that regard, I would agree with you. If I look at the overall quality of gameplay, I cease to agree with you. I'm not overlooking the flaws of WWIIOL when I say it either. Naturally though, it's only a matter of opinion.
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2/08/13 12:51:47 PM#312
Originally posted by anfiach` Not really a disagreement in definition. But a miscommunication on your part of what you meant by quality.
Because when I hear someone say quality I think of this.
qual·i·ty /?kwäl?t?/
And even on the part of Quality of Gameplay, I would say PS2 is better, only because of population at this time. But what hurts PS2 isnt the game design concept but the lack of an anti-cheat detection system. WWII Online had this problem at one time, but it was never a big enough issue. So much crap, so little quality. |
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Could maybe, just maybe, these forums be more active then wwiiol official forums because people can say what is really going on and give ideas, whether they are pro or anti current ideals without locking/deleting?
Maybe another lesson could be learned and implemented to continue the wwiiol rebuild? I'd clear out the Mod staff completely and have one or two new people take that position and proceed with a new outline for players and communication.
The most important being to muzzle and lock DOC away from the public. If I were a owner (majority owner) of Playnet and was crusing for info about my investment and why it was failing I would surely note the number of complaints involving this man. He might be the "man who was there when wwiiol was conceived" but that doesn't mean he should be allowed to come up front and talk much.
I knew a guy that could make a hell of a steak........but was the biggest arse hole in the world. He never met a customer and the resturant is STILL in business..... |
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2/09/13 3:27:29 PM#314
Personally, I've never had an issue with DOC but I have definitely seen how snarky and unproffessional he can be. There shouldn't be any RATS on the forums other than the community managers. It is their job to interact with the players. The RAT Chats were fine, they helped to inform players about game mechanics and keep them abreast of coming changes but for the most part, they should be working on the game, not trolling the forums. KILL A RAT was fine too because it generated fun for the community. Production managers are not community managers.
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This is very true. I've seen his good and bad sides. His bad side is ugly, and for what its worth mine is equally ugly. That's no hidden thing there.
It's a double edged sword really. It is special to have the heart and soul of the companies coding out walking around, but it's also bad when they are not able to interact in a "normal" way. I never cared for the riddles or the "i'm so much smarter then all you stupid plebs (look it up)."
I've seen and received his lashings, sometimes out of no where. The dish it out comes, and then the lock/delete/ban is given. Must be nice to call the MMA fighers phags and puzzies and then have them escorted out of the building where they can only see you giving the finger to them and doing that "worlds smallest violin" gesture while they kick at the door.
That's what happens when doc is allowed to wander and the mods become monsters. Sometimes its needed but a lot of times it is over reacting to simple conversation of people....like people do everyday, everywhere. It's always bothered me.
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2/09/13 4:21:45 PM#316
I think an abrasive employee would be acceptable if they were truthful, if along with the attitude we got some good information or perspective. Unfortunately DOC just misdirects or speaks in vague terms like any politician or corporate officer.
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I think maybe it has more to do with having your company run by lawyers and volunteers rather then businessmen and employees.
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2/16/13 11:08:56 PM#318
This was a planned event FYI... I know some will bring up the Eve Online borefest, so please resist
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2/16/13 11:55:56 PM#319
too bad this can't happen everyday
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SO.......36 people showed up for a planned apb event?
Sounds pretty....awesome...I guess. |
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