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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
7/03/12 12:36:14 PM#161
The vote results clearly answer more eloquently than I can my opinion of the OP's point of view. |
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7/04/12 12:28:34 AM#162
I like how I see the secret world ad on the side bars. What components of the secret world would pull players away from Guild Wars 2's fanbase? I don't see the two being much competition for each other. If you paid for the secret world, I imagine, you're prepared to pay the subscription if it's fun. Then, there's not much motivation to turn your head away to play Guild Wars 2 come release. Sounds like an unnecessary survey for a hypothetical question that will not exist. The game release date was announced. Arenanet spent years avoiding a release date. It was announced two months in advance because that's probably how long it takes for boxed editions to hit the shelves. The financial consequences, we can study in retrospect and see if it's a good idea in two months. It'd be an interesting study, but the survey holds no meaning. And an interpretation of the ultimate results would be at best a guess. There could be many factors contributing to the game not doing well in sales. School in session, sudden rise in lay-offs, the game having a crippling bug announced, poor advertisement, etc. They don't seem to be on that huge ad campaign swing yet, so there's not much to project. |
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7/04/12 12:41:30 AM#163
I honestly thougt the GW2 release date was forced by TSW when I first heard. They couldn't just let TSW roll to November, December . TSW would probably be gearing up for its 2nd or maybe 3rd content update by then. By then people would be commited and waiting on the 2nd or 3rd raid, and/or the new warzone.
Pressure is own now. Let's see if NCsoft/Anet can get her done by August 28. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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7/04/12 12:50:08 AM#164
Originally posted by The_Korrigan Well if your only talking about the story content... That's just 150 hours.
If you are talking about the investigations, the sabatage, the faction and the regular quest not to mention the ability wheel (600 hours or so for completion) or the elite modes and pvp. A raid will probably becoming around mid september too. So..... not really a win when looking at it like that. More of "We better nail this launch." DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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7/04/12 12:57:34 AM#165
Originally posted by bcbully What are you basing this statement on? You are suggesting 3 content updates in 5 months inlcuding possibly 3 raids and a new warzone, when at most I have read that Funcom plans on having 1 raid read "by the Fall." Does Funcom have a history of frequent updated content and bug fixes for their MMOs? Can you link the developer interview where they discussed, specifically, this aggressive release shedule? Thanks in advance. We know, specifically, what ANet has said regarding their post-launch content development plans. And based on history that they do in fact deliver new content regularly. Is there reason to doubt their launch window for GW2 or their post launch plans? And since it is B2P, my guess would be that the pressure is more on Funcom to keep people subscribed to meet their 500k sub + cash shop purchase projections. "Loading screens" are not "instances". |
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7/04/12 1:09:31 AM#166
Originally posted by Derpybird 2 content updates per 6 months is pretty much the norm nowadays. If you read closely the parts that I highlighted you will see clearly what I said. No need to interpret.
2 content patches by december is not a stretch. 2 raids in those two patches, not a stretch either. Against all odds a 3rd raid in 6 months? Well RIFT did it. So it's not out the question, but it is a stretch for any developer.
Do I have a link? No, but even Bioware got 3 content updates out in 7 months. Do I need a link for just 2 maybe 3 content updates in 6 months? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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7/04/12 1:21:01 AM#167
Originally posted by bcbully 2nd or 3rd update by november december? You should be glad if Funcom manages the first one by then. Funcom was the one that was forced to release during the summer. It was the only viable release period for them and not have them having to scramble for subs right off the bat. Hell they even delayed 2 weeks due to Diablo 3. They've shown zero confidence in their game and they know TSW does not have any staying power after the 2 months. The game has zero replayability which means you can only grind and grind when done with the story. TSW simply was made to be a singleplayer RPG not an MMO.
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7/04/12 1:23:12 AM#168
Originally posted by bcbully Go look at AoCs content updates. Don't give me that different team shit either. They simply won't be able to pump out content in any fast manner due to the engine. |
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7/04/12 1:25:23 AM#169
Originally posted by Connmacart and you know this because you are a professional game developer and are familiar with the engine or are you just being the armchair developer that thinks he knows everything? |
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7/04/12 1:28:07 AM#170
delete DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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7/04/12 2:26:21 AM#171
I voted NO, no reason to delay the game any longer, 5 years at least development time is long enough. Release the game already! Also those other MMO's that have come out recently such as TERA, TSW, and SWTOR aren't even on my radar simply because they have the P2P subscription model. I'm not a broke person, but that payment type has become archaic and unnecessary. http://www.youtube.com/watch?v=ns-IIn-DG-c Brings up plenty of points on why current gen MMO's with the P2P sub model are destined to fail unless they evolve. WoW is an exception simply because it rose up when that payment model was plausible and somewhat necessary. This isn't 2004 anymore, and WoW as well as these other P2P MMO's need to wise up fast. |
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7/04/12 11:59:42 AM#172
Saying that TSW is a threat in any way to GW2 is pure LOL |
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7/04/12 12:19:08 PM#173
Originally posted by VultureSkull NONE SENSE!
What the hell is TSW??
yah.. exactly! |
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7/04/12 12:26:33 PM#174
TSW will almost none impact on GW2, TSW must "fear" GW2 not the contrary. both are great games but GW2 have much more attenttion/hype/etc. just check the hits on MMORPG, GW2 is almost reach TOR on 1 year hits and TSW that already is release dont even came close to GW2. i really dont see any competition from TSW, one is a P2P game other is B2P (many will play both) and release date of GW2 is 2 month later than TSW isnt like they gonna be released at same time |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
7/04/12 12:29:41 PM#175
[mod edit]
What happens when you log off your characters????..... |
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7/04/12 12:37:47 PM#176
Originally posted by p_c_sousa It's not even about hype or attention. It's about TSW's content nature. In two months, many will have played through the totality of TSW at last once, just like it happened in SW:TOR. Those people will be looking for something new to play. |
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7/04/12 12:47:46 PM#177
Originally posted by The_Korrigan You keep saying this and ignoring there is WAY more than the 150 hours of story content. there is 600 hours of the ability wheel alone. Not to mention investigation, sabatage, faction, action, and side quest, or the lore and achievments, and elite mode dungeons and PVP. By the way a upcoming raid too. Oh and the best crafting on the market. (next to eve :p)
This is just launch for TSW. I'll bet dollars to doughnuts that TSW will have a major content update right around the corner from Aug 28.
edit - I've been playing hardcore for 3 months now and still wake up every morning like "I need to do X" DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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7/04/12 1:07:48 PM#178
Originally posted by bcbully Oh yes, sure - exactly like SW:TOR - Bioware promised countless hours of story content too. And TSW has even less. But we will know soon enough ;) |
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7/04/12 1:36:54 PM#179
Originally posted by StrangeEyes
I totally agree. I voted 'no' |
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7/04/12 1:42:25 PM#180
Originally posted by The_Korrigan You're right. It's true, but i'm still waiting for somebody to explaing this apperantly infinite amount fo content GW2 as. In fact TOR actually had alot of stories to see, but that didn't players decided to stick around. Still waiting to see how this is any different in GW2. And yes, it's no different in TSW. |
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