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Forge is described by the development team as "Guild Wars meets Team Fortress 2", certainly an idea that appeals to many of our readers. We caught up with COO Timothy Alvis to find out more about Forge. Keep reading!
Read more of Garrett Fuller's Forge: Getting Straight to PvP Combat. Associate Editor: MMORPG.com |
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7/02/12 8:09:10 AM#2
As Spock would say...Fascinating! |
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7/02/12 8:51:58 AM#3
Looking forward to learning more.
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7/02/12 8:52:02 AM#4
Didn't Fury already attempt this... also how do you not ask about how this game differs from Fury? Interviews are more like free ads for the game companies ewww "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath |
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7/02/12 9:25:51 AM#5
Straight pvp MMO's have been done before and just have not generated enough interest to keep them profitable. I do not see this game being anything different. I wish them luck, but the marketplace is not favorable to this type of game. |
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7/02/12 9:43:43 AM#6
love the idea of no level grind, i hope it works out |
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7/02/12 9:49:26 AM#7
so this is a lobby game? |
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7/02/12 10:27:04 AM#8
My assumption is this is going to be exactly like Fury. It looks a lot like Fury, it sounds a lot like what the devs were saying about Fury before it came out. Now this isn't necessarily a bad thing, seeing as Fury was one of my favorite MMO games, it took out the bullcrap and left PvP, and if you were a fan of PvP it was awesome. The reason Fury failed and I hope this game does it different was marketing. They had absolutely no marketing for the game other than word of mouth, none of my friends had heard of the game, they had a poor launch and the game itself wasn't garnering any steam because they weren't marketing it at all. I really hope this game can succeed because I always wished Fury would be rereleased into the public under a different name or a different company, it was really just fun. |
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7/02/12 10:29:56 AM#9
SO is this an MMOFPS or is it just team fortress 2 but with fantasy based classes? neither TF2 or GW1 were actual MMO's, enter big lobby, choose game, enter game. ![]() |
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7/02/12 10:33:53 AM#10
I guess it may be the lobby games some kind of TF2 + MOBA games, LoL, DotA but use your own character with first person view game. |
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Zyllos
Apprentice Member
Joined: 9/11/05
"You do not get old and stop playing, you stop playing then get old." -- Benjamin Franklin |
7/02/12 10:35:54 AM#11
Fury was not an MMO and this will not be one either, IF they have a lobby. This is why I do not consider GW1 a MMO. I will keep an eye on this, but I already see the issues of Fury here. MMOs Played: I can no longer list them all in the 500 character limit. |
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7/02/12 10:36:49 AM#12
Originally posted by SlickShoes Well if they do it like Fury did, it will be an open town, with instances like Guild Wars, but you have NPC's you talk to, to purchase gear and queue up for a match. Not really a lobby, but at the same time probably could be considered one. |
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7/02/12 11:06:59 AM#13
Even more telling, is that when reading a user’s comments about other titles in the MMO space you’ll see a lot of“when you reach max level, that’s when the game really begins!” I honestly never heard this from players in all the MMOs I've played except for maybe WoW or the games with good endgame PvP. The fun usually begins at about level 20. |
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7/02/12 11:33:56 AM#14
I remember a game that tried something like this. It was called Fury.... lol. |
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7/02/12 12:50:51 PM#15
Originally posted by mmoguy43 Weird, I hear this in most if not every themepark MMO. Not just from friends either, it's quite a few people. |
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7/02/12 1:15:14 PM#16
Fury failed because it got boring, it was nothing but a button smashing game, whoever could "smash" their macros the fastest was the winner, I literally almost broke my damn keyboard playing it.. Sure, PVP is fun, but at least make combat realistic so it doesn't get boring fast and the only way to do that is through FPS combat where there is less restrictions in combat, allowing for more tactical play and less button smashing, something where you can literally be in the heat of battle.. This is why PVP centered MMO's usually fail, it's gotta be some sort of tab-targetting crap.. Warhammer:AOR is a prime example of this failure.. |
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7/02/12 4:37:29 PM#17
Seems interesting. I hope the combat is like TERA. TERA's combat is begging for PVP but they are late in getting it in and even when they do, there's no guarantee it will be that good, and certainly not very group oriented. |
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7/02/12 5:00:55 PM#18
Fury 2 - Let's see it! |
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7/02/12 6:59:51 PM#19
This sounds interesting, looking forward to learn and see more about it :P |
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7/02/12 8:30:51 PM#20
OK so I'm not the only one who read this and thought "Fury".
That's not a bad thing per se...Fury had a great concept. They just made a really, really crappy game out of it. |
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