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Darkfall

Darkfall 

General Discussion  » Darkfall Promotion = Still not worth it?

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61 posts found
  BigCountry

Apprentice Member

Joined: 5/31/05
Posts: 481

7/02/12 3:32:03 PM#41

I would be cool with that :D

 

Just needs somehting.

BigCountry | Head Hunters | www.wefarmpeople.com

  Uzik

Novice Member

Joined: 2/12/04
Posts: 284

7/02/12 5:30:00 PM#42

It is still better PvP than any other MMO on the market.  No other MMO out there can you have a group of 15 people wipe a group of 40 evenly geared and leveled people with ease.

 

With the 20x increases we will see a lot of new players and a lot of people becoming vet characters, and that will mean a lot more PvP.  Will be interesting!

(Uzik ibnYaraq in game. Always willing to help.)
http://www.youtube.com/user/UzikAlJhamin

  wyrdaskolir

Novice Member

Joined: 2/13/09
Posts: 575

7/02/12 5:35:06 PM#43

quit 2 years ago, guess I'm coming back 

  helthros

Novice Member

Joined: 10/24/09
Posts: 1477

7/03/12 12:56:44 AM#44

Only got to play a couple of hours today but man was it fun. You get spammed with skill gains for pretty much everything you do.

 

If the grind was holding you back before, definitely check it out now. The chat was buzzing with people, saw more people roaming around than I had ever seen. Clans declaring wars on each other etc.

 

I would say it's worth it. I'm surprised there isn't mention of this on the main page here on mmorpg.com. It's definitely one of the more exciting going on at the moment outside of TSW release.

  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

7/03/12 1:07:41 AM#45

Well I reinstalled and played for hours yesterday. I rerolled just to get a feeling for just how fast progression is, and was pleasantly surprised; I had almost forgotten that Darkfall actually is a really fun game. The combat system is great and the world is huge and atmospheric. Just running around doing PvE and exploring is a lot more fun than in most MMOs.

What used to cripple my fun in DF was the knowledge that I had months upon months, maybe even years, of grind ahead of me - it just didnt make sense to spend such ridiculous amounts of time just to be able to survive a PvP encounter. With the grind gone, it's like the core aspects of the game really start to shine. Now you'll level your char just by doing different stuff at a normal pace - like it should have been from the start.

Of course it's still not for everyone. FFA PvP with full loot will never be for everyone. But for those who like a challenge and some risk vs reward gameplay, it's well worth a shot. It will probably never be a perfect game, but given the state of current MMOs I'm glad that it's still around and that the servers might be a little more populated again, at least for a while.

 

  User Deleted
7/03/12 9:16:41 AM#46

I dont suppose they changed magic hopping over walls. That always pissed me off.

  BigCountry

Apprentice Member

Joined: 5/31/05
Posts: 481

7/03/12 9:47:04 AM#47

I want to play but it's just bad timing.

 

With DayZ, TSW, and the holiday, I am simply not going to be able to find the time....

:(

BigCountry | Head Hunters | www.wefarmpeople.com

  Uzik

Novice Member

Joined: 2/12/04
Posts: 284

7/03/12 12:03:37 PM#48
Originally posted by mCalvert

I dont suppose they changed magic hopping over walls. That always pissed me off.

 

You can only do it with some spells, but people do it a lot less now since managing stamina is really important in fights.

 

Also, jumping in the air makes it extremely easy to land rays or arrows on the person's back.

 

 

 

(Uzik ibnYaraq in game. Always willing to help.)
http://www.youtube.com/user/UzikAlJhamin

  Uzik

Novice Member

Joined: 2/12/04
Posts: 284

7/03/12 1:01:52 PM#49

I just wanted to paste something I said in another thread that I think is very true about why Darkfall is still the best MMO out there:

 


Keep telling yourself that the grind didn't kill the population.


No one wants to play a game where:

Vets constantly rape them and steal their loot
They know it will take months of grinding to become a vet themselves



"Character development" in Darkfall was always meant to be done through building your bank, building your individual skill at playing, and building relationships with other players.  

This whole "grind to win" thing just happened when some people decided they would rather hit bugged out mobs for hours on end instead of actually playing the game, and the competitive nature of the game forced everyone else to do the same thing in order to keep pace.


Even with the current skill gains, it will still take players HUNDREDS of hours to:
-Advance all their skills
-Learn to PvE
-Learn to PvP
-Learn to craft
-Develop guild relationships
-Learn to PvP in a group
-Learn Darkfall politics

etc.

And even if you master all those things you have to consider:
-You constantly need to buy regs
-You constantly need to farm enchanting mats
-You constantly need to farm rares for armor
-You constantly need to practice to stay competitive in PvP


And then on top of that:
-The political land scape is always changing
-You need to make and break alliance to protect clan interests
-You need to siege and defend holdings
-You need to either plan, or assist with massive clan undertakings


AND EVEN ON TOP OF THAT:
-Constant PvP at VCP's
-Naval battles at sea towers
-Community events
-Wager duels

Anyone who thinks that reducing ONE of those aspects will mean that players will have nothing left to do in game is completely insane.

(Uzik ibnYaraq in game. Always willing to help.)
http://www.youtube.com/user/UzikAlJhamin

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

7/03/12 2:42:59 PM#50
Originally posted by Uzik

I just wanted to paste something I said in another thread that I think is very true about why Darkfall is still the best MMO out there:

 


Keep telling yourself that the grind didn't kill the population.


No one wants to play a game where:

Vets constantly rape them and steal their loot
They know it will take months of grinding to become a vet themselves



"Character development" in Darkfall was always meant to be done through building your bank, building your individual skill at playing, and building relationships with other players.  

This whole "grind to win" thing just happened when some people decided they would rather hit bugged out mobs for hours on end instead of actually playing the game, and the competitive nature of the game forced everyone else to do the same thing in order to keep pace.


Even with the current skill gains, it will still take players HUNDREDS of hours to:
-Advance all their skills
-Learn to PvE
-Learn to PvP
-Learn to craft
-Develop guild relationships
-Learn to PvP in a group
-Learn Darkfall politics

etc.

And even if you master all those things you have to consider:
-You constantly need to buy regs
-You constantly need to farm enchanting mats
-You constantly need to farm rares for armor
-You constantly need to practice to stay competitive in PvP


And then on top of that:
-The political land scape is always changing
-You need to make and break alliance to protect clan interests
-You need to siege and defend holdings
-You need to either plan, or assist with massive clan undertakings


AND EVEN ON TOP OF THAT:
-Constant PvP at VCP's
-Naval battles at sea towers
-Community events
-Wager duels

Anyone who thinks that reducing ONE of those aspects will mean that players will have nothing left to do in game is completely insane.

this is all only part true.

1. its not true that vets will constantly gank you and take your stuff HOWEVER, you do have to be clever about where and how you plant yourself.

2. IF AND ONLY IF you want to compete with the people who play tons of hours then you will have to go thru all the ropes to be in that category of player. That is going to be true for every single solitary competitive anything worth competing for.

3. many people flat out do not have the stomach for defeat. They take it far to personal and then start to blame the game. The trick is to know your limits and be realistic. Taking me for example, I only attacked or took my pvp seriously if I had the first contact. If someone else has first contact on me its a mega HUGE advantage and I just assume I will lose in that case so I dont worry about it.

Correlation does not imply causation

  Kshahdoo

Novice Member

Joined: 8/06/07
Posts: 560

7/03/12 4:13:24 PM#51


Originally posted by BigCountry

Originally posted by Uzik The thing people are forgetting is that a max character means little against a maxed character that knows how to play, and has good gear.   DF isn't WoW.  You can't just mash a few keys and deal out massive damage.  There is A LOT of skill required in knowing what to do, how to move, aiming spells and arrows, melee exchanges, blocking and disengaging etc.   Character development in Darkfall is about building your player skills, bank, guild and reputation.  Character development through grinding is for themepark MMO's.
 

I disagree. I played this game for months.

 

Skill points/gear had everyything to do with. That's why it became the most macro invested game to have ever existed....


Look through youtube, and you will find some movies where elite players kill some maxed noobs with pretty average characters and crappy gear.

  Melkrow

Novice Member

Joined: 12/06/05
Posts: 295

This is my quote.

7/03/12 8:23:33 PM#52


Originally posted by TruthXHurts
I think the 20X skill is what they needed to get new players in because like everyone said ebfore it is pointless ot start out as a noobie. You will NEVER catch up. Now that there is 20X skill I'd say you could be pvp viable in 1 month of slightly more than casual play if you grind hard. 3 months if you are just playing.

I don't know where you're getting this. You can max out EVERYTHING in couple of weeks, that's including stats and sub skills (intensifies, masteries etc), even when playing casually (say 15-20 hrs a week). Just get in-game and see the crazy gains. I cast 1, 1 single Exploding Charge, it went from lvl 1 to lvl 32.....one single cast.

With 20x gains increase, you will be a FULLY DEVELOPED VETERAN (as far as lvling,skilling up goes) in less time than it takes you to reach max lvl in WoW or any other game for that matter. So definitely worth a try if this is your type of game. The skillup barrier has finally been completely removed.






Playing: Darkfall Unholy Wars
Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3308

7/04/12 4:15:07 AM#53
Originally posted by Grunch

As a new player you will be dispapointed. You might have some fun doing non-pvp things but will never be able to compete against vets. They have capped everything (super soldiers) and their banks are full of the best armor and weapons. The fact that you can max everything makes this game horrible. UO had a much better skill based sandbox system.

 

Capping everything in DFO is useless, but you do have to level a lot. If AV used a load out system similar to GW, EvE, TSW etc then a cap wouldn't have been bad. But their original intention was retarded and a system like UO would have been terrible for balance reasons.

As to what the OP is asking: The new skill gains should allow you to be PvP compeitive within 2 months. Will you have everything maxed? No. Do you need everything Maxed to compete? No. Will you hit max damage. You should. Will you be able to cycle the same spells as everyone else? You should be able to.

 

Edit: Based on what people are saying you shouldn't even take 2 months


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  ChaosChest

Novice Member

Joined: 11/06/09
Posts: 91

7/04/12 5:20:54 AM#54
Originally posted by wyrdaskolir

quit 2 years ago, guess I'm coming back 

No reason to come back.

Nothing has changed for 2 years.

The game is extremely broken in 100000 different ways and the only thing the dev team had changed is skill increased and loot increases....

There will continue to be no content added to the game until 2.0 is released (if it ever is)

Add to that. A sure wipe will occur as well.

Stay away. Stay far away from DF. And stop handing this incompetent dev team any more of your money.

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4305

7/04/12 5:27:00 AM#55
Originally posted by Drvanitus

 


Originally posted by TruthXHurts
I think the 20X skill is what they needed to get new players in because like everyone said ebfore it is pointless ot start out as a noobie. You will NEVER catch up. Now that there is 20X skill I'd say you could be pvp viable in 1 month of slightly more than casual play if you grind hard. 3 months if you are just playing.

 

I don't know where you're getting this. You can max out EVERYTHING in couple of weeks, that's including stats and sub skills (intensifies, masteries etc), even when playing casually (say 15-20 hrs a week). Just get in-game and see the crazy gains. I cast 1, 1 single Exploding Charge, it went from lvl 1 to lvl 32.....one single cast.

With 20x gains increase, you will be a FULLY DEVELOPED VETERAN (as far as lvling,skilling up goes) in less time than it takes you to reach max lvl in WoW or any other game for that matter. So definitely worth a try if this is your type of game. The skillup barrier has finally been completely removed.

Wont even take a couple of weeks lol.. Days really..

My 3D models
http://dragon3d.webs.com/

  marcust

Existentialist

Joined: 12/12/03
Posts: 444

7/04/12 5:40:17 AM#56

I was never a macroer, so my original toon had reasonable skills but not maxxed.

In one day now I've matched those skills, and got about half of the stat gain (str, int etc).

In a week my new toon will greatly exceed the skills and stats of my original.

This is gonna be fun, bring on the seiges.

 

 

Playing: WoW, GW2, Lotro, Archeage
Also played and worth mentioning: UO, Lineage2, Darkfall, TSW, ESO

  Mmorpgerius

Advanced Member

Joined: 8/12/06
Posts: 48

7/04/12 6:03:02 AM#57

Well, 20x skill gain doesen't help in the long run if there's gonna be (and I think there must be) a wipe in 2.0.

Though it's nice for the players to be able to max out their charcters even for a little while and see what the game has to offer on higher "levels".

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

7/06/12 10:30:34 AM#58
Originally posted by Mmorpgerius

Well, 20x skill gain doesen't help in the long run if there's gonna be (and I think there must be) a wipe in 2.0.

Though it's nice for the players to be able to max out their charcters even for a little while and see what the game has to offer on higher "levels".

1. clearly its not designed for the long run. They expect most of their money to come from Darkfall 2

2. from what I understand there is info on 'wipe vs no wipe' but most people dont care to do the research. I also dont care to do the research but with that said I would be a bit surprised if the agenda is not to simply make two different games completely. Just like every other MMO has ever done in the history of MMOs

Correlation does not imply causation

  bosmer24

Novice Member

Joined: 8/28/04
Posts: 114

7/07/12 6:48:30 PM#59

This may seem stupid,but the problem i have with Darkfall is kind of an obvious one.I love the open world and the freedom to skill up whatever i feel like at the moment.I like the sandbox feeling it gives which i find immersive.I just don't think a game should focuse to heavily on one aspect.Sure pvp is great(I occassionally enjoy it) but to make it the soul focus.

Everyone at the time told me it was a sandbox,but i've never known a sandbox to emphasize one aspect over another.It's just me and my ignorant opinion,but i just think it's a mistake to cater to one type of player specifically.Other then that whiny carebear go back to WOW complaint Darkfall was rather a enjoyable experience.

  Vahrane

Novice Member

Joined: 9/03/08
Posts: 383

7/07/12 6:56:47 PM#60
Originally posted by bosmer24

This may seem stupid,but the problem i have with Darkfall is kind of an obvious one.I love the open world and the freedom to skill up whatever i feel like at the moment.I like the sandbox feeling it gives which i find immersive.I just don't think a game should focuse to heavily on one aspect.Sure pvp is great(I occassionally enjoy it) but to make it the soul focus.

Everyone at the time told me it was a sandbox,but i've never known a sandbox to emphasize one aspect over another.It's just me and my ignorant opinion,but i just think it's a mistake to cater to one type of player specifically.Other then that whiny carebear go back to WOW complaint Darkfall was rather a enjoyable experience.

       Don't short change yourself in regards to the validity of your opinion. First off, it's yours so you're entitled to it. Secondly, many former Darkfall players feel exactly the same way. It was marketed and sold to us as a spiritual sucessor to UO. Admittedly, from the beginning they were emphasizing it is a PvP centric game featuring naval combat and territory control. In reality while some promises were fulfilled their reference to classic UO was misplaced in that there was alot more going on within UO besides the PvP. Not to mention how much no skill cap hurt the game.

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