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6/30/12 5:38:20 PM#41
Originally posted by FredomSekerZ Nah...I believe you're right. Kind of makes sense if you think about it. Considering FC's track record there were probably more than normal that even held off. Which since it appears their apprehension can be put to rest could make for an interesting first couple of weeks population wise for the game. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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6/30/12 5:42:41 PM#42
I have to agree with op.Other than a couple minor things like the delay lastnight getting the preorder item's ingame,I've had no problems at all.Rift is the smoothest launch I took part in,but this one has been a close 2nd for me.Not a single crash and only had a couple minimal lag spikes lastnight because of so many people in one area. I give it an A+ as far as release. Rift was an A++ for me. Now off to play :) |
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6/30/12 5:46:47 PM#43
Originally posted by FredomSekerZ
Seems that with MMOs, a surprisingly high percentage do pre-order. Beta access, headstart, plus a few other little bonuses, and most people who are interested in the game, end up pre-ordering. I've noticed this with the last few big MMOs, where they get slammed during headstart, but then there hasn't been much of a second wave, when the game launches. Just a trickle of impulse buys, over the following month or two.
I'd also guess that the smaller the niche, the more true this is, as you tend to see a more dedicated core fanbase, and a less interested everyone else.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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6/30/12 5:57:25 PM#44
As far as bugged quests go, we've encountered 5 so far. We're almost done with Savage Coast (doing at least all the primary missions available there including investigation). I'll try to go into details without spoilers. These were confirmed as bugs BTW: Something Wicked quest line 4/5. Without spoiling it much it involves picking the correct order of Ravens. The problem is, if someone messes up the order it ruins the quest for everyone and doesn't reset until a few hours (but if someone keeps messing with it, it will continually bug out). You can tell the quest is bugged when their ravens stacked on top of each other at each position. Men in Black Van 4/4. Again, if someone messes up the order it bugs the quest for everyone. Despite having the right order nobody was able to complete this quest. It didn't reset after several hours. 3 of John's Quests in Savage Coast: I don't remember the specific names of each of the quests, but one involves initiating into the League of Monster Slayers. At one point you are asked to go through a shortcut (3/6 I believe) and at the end a certain MOB should spawn. It didn't, even after waiting over an hour. We did the quest just fine in beta. We also tried doing the quest the next day and it was still bugged out. Other people were waiting around with the same issue. The next quest he gave bugged out at 2/6 where you are suppose to be ambushed by a group of zombies. Again, this worked in beta and we waited at least 45 minutes and had no spawn. We also noticed other people waiting around for the quest before giving up. Finally, the last quest Black House (4/5 I think) bugs out when you are suppose to retrieve Ashes from her grave. The Ashes do not spawn or are a very long (over 2 hour respawn timer). We weren't able to do this quest in the beta either. There are a lot of missions that could have used a bit more of a QA pass too. Some are way too easily griefable and the spawn timers are way off (you'll be waiting around for upwards of an hour and there was a massive amount of people waiting around in one spot due to the poor design of some of these). Sometimes objects won't be clickable and you'll have to run out of sight of the object to get it working again. Doing missions with 2 people can be finnicky, most reward credit when one person completes it, but for some odd reason others do not and you'll have to wait on respawns for your party members to finish. There are a lot of performance issues. Disabling DirectX 11 fixes most, and the game remains stable. I had weird issues with the game screwing my audio (even after closing the game out, it required a restart to fix) and we've had a few crashes here and there. As long as we kept to DX9 the amount of crash bugs and other performance issues weren't really enough to complain over. The launch itself was extremely stable. No servers or noticable lag the entire time. Funcom did an exceptional job on server stability. |
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