|41 posts found|
6/29/12 6:26:23 PM#41
Originally posted by Z3R01
Some of those are relatively good. Calling them industry-changing is a bit of a stretch in nearly all cases though.
Almost none of your list are going to change the industry (Minecraft might be the only one?)
Only a trickle are going to influence game mechanics (stuff like Braid...except that Blinx came out earlier, wasn't indie, and had most of Braid's time-traveling tricks.)
Some games are probably just always going to be unique aberrations which are either rarely or never copied (World of Goo's been out for a while.)
But overall you mostly just see "same core gameplay with a gimmick" as the core of indie games (VVVVVV is just another Mario platformer with gravity-changing, Defense Grid is just a well-executed twist on typical TD, Bastion is predominantly just a typical Gauntlet-style slasher.) And with this bracket (which actually contains most of your list) you're actually talking about games which are very similar to non-indie titles (which use familiar core gameplay with a gimmick.)