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Guild Wars 2

Guild Wars 2 

General Discussion  » Now I'm worried.

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187 posts found
  RoyalPhunk

Novice Member

Joined: 1/11/11
Posts: 181

6/28/12 3:08:10 PM#81

Debunked? LOL you didn't debunk a damn thing.  It truely amazes me that with so many failed MMO's the past 5+ years people again and again are sucked in to the emotion of a new release. If you actualy believe this game is ready for release I feel sorry for you. This idea that just becuase a game is "stable" means that it is ready, is ridiculous. If that were the only standard then we should have quite a few great MMO's around. Aion for example was very stable at release, so was Rift. Heck SWTOR was stable at release as well. Yet all of them mere months after release found subs dwindling. 

One would think that at some point people would learn, instead they continuously double down on release hype and willingly ignore flaws a game has with the notion that "it will be fixed after release." 

The fact that you think GW2 is going to "suck the air out of most other MMORPG's in the market." says all anyone needs to know about your opinion.

Subs in those games didn't dwindle due to bugs imo. Not to mention all the games you mentioned are out and out WoW clones. Aion had a crazy grind, Rift had bad PVP and class balance and was an epic clone, and Swtor had no endgame and was an epic Clone. People didn't leave these games because of bugs in droves they left because there was some shared flaws between the games (clone) and/or some big thing people couldn't get by mostly due to design decisions not bugs. I definately do not agree with your post.

 

 

  Flaming_MMO

Novice Member

Joined: 2/13/12
Posts: 141

6/28/12 3:09:19 PM#82
Originally posted by Vutar

I really thought Anet was going to take their time and make sure the game was "ready." as they said.

 It has been in development for over 5 years, and this is no small studio, there are many people working on the game.   At this point, the sooner it is released the better.

  azmundai

Apprentice Member

Joined: 3/18/10
Posts: 1424

6/28/12 3:09:38 PM#83


Originally posted by DrWookie

Originally posted by Vutar

Originally posted by DrWookie

Originally posted by azmundai even VG had a customizeable UI at release .. VANGUARD .. definitely disappointed in this, but otherwise it looks ready. and no one means mods .. or even macros (though basic chat macros I feel are very helpful) .. just the ability to have the UI arranged the way we want it arranged.
This seems to be a common talking point. I remember in SWTOR it was a big deal as well. I've never understood it. I'm not saying those who want it are wrong...I just never get it. The UI has a map, it has the buttons for skills, it has my health, it shows the menus. It has what I need. What do I need to change? Maybe for the first 15-30 minutes I'm getting used to a new UI if I'm coming from another game...but after that it seems perfectly fine? Why would I need to customize it? Adapting didn't really seem to cause that much stress.
  WoW mods have allowed customization of the UI for years. Rift released with a fully customizable UI. Yet for some reason games releasing in 2012 do not allow modding nor are they customizable. That is a problem...
But that doesn't answer my question. I just don't get why we care about a customizeable UI? The UI functions fine. It has everything I would need. What is it missing? Do we just want customization for the sake of it or is there actually something lacking? Yes maybe some would prefer the map in a different spot...but that only takes a few minutes to get used to (at least it only took me a few minutes). I just don't get why people care so much about customization? I'm not fighting against it, I just don't see why it is so important to people.

maximizing viewable game area. scaling down the UI (different for different people, different monitors) is probably the biggest reason.

default UIs are for mass appeal and are not necessarily laid out to take advantage of larger monitors.

wow was really king of this .. and again, not so much because of mods, though it was a mod, you could even reskin the UI in wow. I miss that .. but can easily live without it. the other thing wow had that no other game seems to think about is dual monitors. now windows 7 doesnt really play well with dual monitors, but back in the vista days my game screen only had health bars on it. everything else was on my other monitor.

LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  cyress8

Novice Member

Joined: 9/25/05
Posts: 866

BOOYAKA!

6/28/12 3:10:11 PM#84
Originally posted by rygard49
Originally posted by Vesavius
Originally posted by BartDaCat
Originally posted by coretex666

Is it really such a problem if the game contains several minor bugs when it is released? The game will get polished quickly I believe.

No MMO launches free of minor bugs. The community just needs to be a little patient and show some understanding and everything will be fine :)

If I were in your shoes, I would not worry so much. I believe the game will be ok

This +1.

 

I agree as well, but any dev putting their faith in the patience and understanding of the internet is a fool.

Saying that, I expect bugs to be in at launch, no matter how long they postpone it, because I am not a MMORPG newb.

I believe we as a community need to stop thinking like this. In what other industry do we expect and accept problems with the finished product?

I get it. We're gamers and we're impatient, and this is how it's been done since the beginning. But how about the concept of not announcing the game years in advance of release, taking the time to finish it and iron out the bugs, and then release it with a few months notice.

I feel like modern MMO developers are really taking advantage of the fact that we'll buy whatever unfinished crap they deign to serve us. The above highlighted text is proof of that.

I have a program on multiple computers called Alldata.  ( Used For Car Diagnosis and Estimates.)  The program has been developed for almost 20 years.  It still freaking crashes once or twice a week.  This software has been installed on about 6-7 different computers for the past few years. Now the kicker is that it does not matter what computer it is on.  It still freaking crashes almost like clockwork.  Locking up the customer data that was opened when it crashed. 

Also, this is not a small time business making this software.  It is Autozone.  A major automotive parts dealer.  They still have a bug those causes crashes for this many years and the only thing the software does is maintain a customer database and for looking up diagnostic info.

BOOYAKA!

  Vutar

Advanced Member

Joined: 1/10/09
Posts: 753

Those who cannot learn from history are doomed to repeat it. -George Santayana

 
OP  6/28/12 3:10:16 PM#85
Originally posted by Reskaillev
Originally posted by Vuta

Debunked? LOL you didn't debunk a damn thing.  It truely amazes me that with so many failed MMO's the past 5+ years people again and again are sucked in to the emotion of a new release. If you actualy believe this game is ready for release I feel sorry for you. This idea that just becuase a game is "stable" means that it is ready, is ridiculous. If that were the only standard then we should have quite a few great MMO's around. Aion for example was very stable at release, so was Rift. Heck SWTOR was stable at release as well. Yet all of them mere months after release found subs dwindling. 

One would think that at some point people would learn, instead they continuously double down on release hype and willingly ignore flaws a game has with the notion that "it will be fixed after release." 

The fact that you think GW2 is going to "suck the air out of most other MMORPG's in the market." says all anyone needs to know about your opinion.

Let me debunk your post then:

The release of WoW was crappy as hell and the game was practically unplaybable for the first weeks or so

...where's Wow now? Thought so!

So in Wow's case: they fixed it after release

 

Your turn now...

 

WoW released at a time when there was little choice in MMO's. It did not have to be perfect at release, the alternative was basically EQ1, AC1, or DAOC.  These were games that had been around for years, WoW had basically zero competition at its release unless you want to include the diehard fans for the mentioned games.

In 2012 this year alone TSW, GW2, MoP, Rift xpac, and Planetside 2 are suppossed to be launching. This does not include lesser hyped games. Therefore in today's MMO market you have to impress from day one. You do not get to "fix" things like WoW did becuase players will simply move on to the next game.

 

  Vutar

Advanced Member

Joined: 1/10/09
Posts: 753

Those who cannot learn from history are doomed to repeat it. -George Santayana

 
OP  6/28/12 3:11:38 PM#86
Originally posted by RoyalPhunk

Debunked? LOL you didn't debunk a damn thing.  It truely amazes me that with so many failed MMO's the past 5+ years people again and again are sucked in to the emotion of a new release. If you actualy believe this game is ready for release I feel sorry for you. This idea that just becuase a game is "stable" means that it is ready, is ridiculous. If that were the only standard then we should have quite a few great MMO's around. Aion for example was very stable at release, so was Rift. Heck SWTOR was stable at release as well. Yet all of them mere months after release found subs dwindling. 

One would think that at some point people would learn, instead they continuously double down on release hype and willingly ignore flaws a game has with the notion that "it will be fixed after release." 

The fact that you think GW2 is going to "suck the air out of most other MMORPG's in the market." says all anyone needs to know about your opinion.

Subs in those games didn't dwindle due to bugs imo. Not to mention all the games you mentioned are out and out WoW clones. Aion had a crazy grind, Rift had bad PVP and class balance and was an epic clone, and Swtor had no endgame and was an epic Clone. People didn't leave these games because of bugs in droves they left because there was some shared flaws between the games (clone) and/or some big thing people couldn't get by mostly due to design decisions not bugs. I definately do not agree with your post.

 

 


And I did not claim that the only bugs are the problem with GW2. That is what others chose to read before getting off on their emotion filled rants.

  DrWookie

Advanced Member

Joined: 7/24/03
Posts: 245

6/28/12 3:14:06 PM#87
Originally posted by azmundai

 


Originally posted by DrWookie

Originally posted by Vutar

Originally posted by DrWookie

Originally posted by azmundai even VG had a customizeable UI at release .. VANGUARD .. definitely disappointed in this, but otherwise it looks ready. and no one means mods .. or even macros (though basic chat macros I feel are very helpful) .. just the ability to have the UI arranged the way we want it arranged.
This seems to be a common talking point. I remember in SWTOR it was a big deal as well. I've never understood it. I'm not saying those who want it are wrong...I just never get it. The UI has a map, it has the buttons for skills, it has my health, it shows the menus. It has what I need. What do I need to change? Maybe for the first 15-30 minutes I'm getting used to a new UI if I'm coming from another game...but after that it seems perfectly fine? Why would I need to customize it? Adapting didn't really seem to cause that much stress.
  WoW mods have allowed customization of the UI for years. Rift released with a fully customizable UI. Yet for some reason games releasing in 2012 do not allow modding nor are they customizable. That is a problem...
But that doesn't answer my question. I just don't get why we care about a customizeable UI? The UI functions fine. It has everything I would need. What is it missing? Do we just want customization for the sake of it or is there actually something lacking? Yes maybe some would prefer the map in a different spot...but that only takes a few minutes to get used to (at least it only took me a few minutes). I just don't get why people care so much about customization? I'm not fighting against it, I just don't see why it is so important to people.

 

maximizing viewable game area. scaling down the UI (different for different people, different monitors) is probably the biggest reason.

default UIs are for mass appeal and are not necessarily laid out to take advantage of larger monitors.

wow was really king of this .. and again, not so much because of mods, though it was a mod, you could even reskin the UI in wow. I miss that .. but can easily live without it. the other thing wow had that no other game seems to think about is dual monitors. now windows 7 doesnt really play well with dual monitors, but back in the vista days my game screen only had health bars on it. everything else was on my other monitor.

Okay I can see how with dual monitors some movement might make sense. I also can see how "scaling" the UI could also be handy for some people (though that doesn't really suggest customization to me...just a slider that changes the size of all the menus).

However while you may function with dual monitors you must admit you are in the minority...the vast minority. If the UI is functional, unobtrussive and effective for 99% of players I don't think a customizible UI is a "must have" feature before release. Similar to the scaling issue...ya I guess maybe I would prefer to have things 15% smaller but that is not going to ruin the release of a fun game. At least in my opinion. The are things I would "like to have" but am fine without (Like right now I would like a filet mignon...I'm okay that I don't have one next to me). I kind of see the customizible UI like that. Now if the current UI was non-functional or did not meet the needs of the game then yes maybe then I would think differently. As is though, it seems to work just fine for me.

 

EDIT: THe maximizing viewable game area may not be as big of an issue for me since I run it at a fairly high resolution, which shrinks all of the menus anyway. I would see the game (at least on my settings) does a very good job of maximizing viewable space. THe UI is very unobtrussive and has not gotten in the way of my gameplay at all yet.

  Mors-Subita

Novice Member

Joined: 7/04/04
Posts: 463

6/28/12 3:17:08 PM#88
Originally posted by azmundai

 


Originally posted by DrWookie

Originally posted by Vutar

Originally posted by DrWookie

Originally posted by azmundai even VG had a customizeable UI at release .. VANGUARD .. definitely disappointed in this, but otherwise it looks ready. and no one means mods .. or even macros (though basic chat macros I feel are very helpful) .. just the ability to have the UI arranged the way we want it arranged.
This seems to be a common talking point. I remember in SWTOR it was a big deal as well. I've never understood it. I'm not saying those who want it are wrong...I just never get it. The UI has a map, it has the buttons for skills, it has my health, it shows the menus. It has what I need. What do I need to change? Maybe for the first 15-30 minutes I'm getting used to a new UI if I'm coming from another game...but after that it seems perfectly fine? Why would I need to customize it? Adapting didn't really seem to cause that much stress.
  WoW mods have allowed customization of the UI for years. Rift released with a fully customizable UI. Yet for some reason games releasing in 2012 do not allow modding nor are they customizable. That is a problem...
But that doesn't answer my question. I just don't get why we care about a customizeable UI? The UI functions fine. It has everything I would need. What is it missing? Do we just want customization for the sake of it or is there actually something lacking? Yes maybe some would prefer the map in a different spot...but that only takes a few minutes to get used to (at least it only took me a few minutes). I just don't get why people care so much about customization? I'm not fighting against it, I just don't see why it is so important to people.

 

maximizing viewable game area. scaling down the UI (different for different people, different monitors) is probably the biggest reason.

default UIs are for mass appeal and are not necessarily laid out to take advantage of larger monitors.

wow was really king of this .. and again, not so much because of mods, though it was a mod, you could even reskin the UI in wow. I miss that .. but can easily live without it. the other thing wow had that no other game seems to think about is dual monitors. now windows 7 doesnt really play well with dual monitors, but back in the vista days my game screen only had health bars on it. everything else was on my other monitor.

Ummm, I am pretty sure that scaling was there... At least for some stuff.

I know I resized a number of things on my screen.

  AstroFM

Hard Core Member

Joined: 10/04/11
Posts: 6

6/28/12 3:19:42 PM#89
Originally posted by Mors-Subita
Originally posted by azmundai

 


Originally posted by DrWookie

Originally posted by Vutar

Originally posted by DrWookie

Originally posted by azmundai even VG had a customizeable UI at release .. VANGUARD .. definitely disappointed in this, but otherwise it looks ready. and no one means mods .. or even macros (though basic chat macros I feel are very helpful) .. just the ability to have the UI arranged the way we want it arranged.
This seems to be a common talking point. I remember in SWTOR it was a big deal as well. I've never understood it. I'm not saying those who want it are wrong...I just never get it. The UI has a map, it has the buttons for skills, it has my health, it shows the menus. It has what I need. What do I need to change? Maybe for the first 15-30 minutes I'm getting used to a new UI if I'm coming from another game...but after that it seems perfectly fine? Why would I need to customize it? Adapting didn't really seem to cause that much stress.
  WoW mods have allowed customization of the UI for years. Rift released with a fully customizable UI. Yet for some reason games releasing in 2012 do not allow modding nor are they customizable. That is a problem...
But that doesn't answer my question. I just don't get why we care about a customizeable UI? The UI functions fine. It has everything I would need. What is it missing? Do we just want customization for the sake of it or is there actually something lacking? Yes maybe some would prefer the map in a different spot...but that only takes a few minutes to get used to (at least it only took me a few minutes). I just don't get why people care so much about customization? I'm not fighting against it, I just don't see why it is so important to people.

 

maximizing viewable game area. scaling down the UI (different for different people, different monitors) is probably the biggest reason.

default UIs are for mass appeal and are not necessarily laid out to take advantage of larger monitors.

wow was really king of this .. and again, not so much because of mods, though it was a mod, you could even reskin the UI in wow. I miss that .. but can easily live without it. the other thing wow had that no other game seems to think about is dual monitors. now windows 7 doesnt really play well with dual monitors, but back in the vista days my game screen only had health bars on it. everything else was on my other monitor.

Ummm, I am pretty sure that scaling was there... At least for some stuff.

I know I resized a number of things on my screen.

Yep, there's four choices for UI scaling - small, medium, large and larger.

  Redemp

Apprentice Member

Joined: 7/30/05
Posts: 1058

If I didn't respond to you, chances are you're a idiot.

6/28/12 3:22:12 PM#90

 So ...  UI customization and Bugs?

Thats all the game lacks to be ready? If thats the case, damn this games better than I thought it was.

  Faulkner

Apprentice Member

Joined: 9/09/07
Posts: 104

“The wise speak only of what they know.”J.R.R. Tolkien

6/28/12 3:23:16 PM#91

I am a little nervous as well but the game is in a very good playable state.  From what I read the next two month swill be for polishing bug fixing etc... basically launch prep, which woudl indicate the content in the game is all completely (or whatever they had in mind for launch).  Excited!!!!!!  

  gessekai332

Hard Core Member

Joined: 3/31/07
Posts: 851

6/28/12 3:27:53 PM#92

not really worried. part of the mmorpg experience is watching it change and grow over time. theres always going to be improvements and balance changes to be had, but they will succeed as long as:

 

1) servers are stable, doesnt crash

2) client is stable, doesnt crash

3) queues are short/non-existant

4) no hacking

5) no billing problems

 

sure not everyone will like the game and some will be let down by the ridiculous hype, but at the end of the day GW2 does bring a lot of new change to market and it will be good enough for most people to enjoy it for a long time. on top of that, there's no sub.

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  FelixMajor

Advanced Member

Joined: 12/27/07
Posts: 542

6/28/12 3:33:01 PM#93
Originally posted by Chingo
Originally posted by Vutar

This game had better have spectacular improvement in the next BWE or this will be just one more MMO in a long line that fails to meet expectations. The same people demanding the game be released are those who will be here a month later bashing it or moving on to the next hyped game. I really thought Anet was going to take their time and make sure the game was "ready." as they said. Having been in tons of beta tests for MMOs, I cannot fathom how they are going to fix all the problems this game still has by 28 August.

There were over 8 pages of just "bugs." in the few hour stress test yesterday. That does not even take into account things like the UI not being customizable. They would not allow any discussion yesterday in regard to improvements. All threads on that were locked. Likely they will be concentrating on squashing bugs for the next two months.  While good to get those taken care of, it is bad for anyone wanting any type significant improvment in gameplay systems. They will not want to implement anything major knowing that more bugs could come up before release.

I really like GW2 and think it could be a great game. However, if they release without implementing many of the improvements that were all over the forums during/after last BWE, it simply will not be a great game.

/sadface

You _dare_ to question the omnipotency of ArenaNet? 

 

Seriously speaking, I had much more functional problems in the stress test than I had in the previous BWE which also made me a bit worried. Let's hope they'll pull it off. Would be a sad day indeed if the launch went south for this game after all the talk about and expectations for a release when it's Truly Ready (tm).

Yeh I found the BWE ran much smoother than this stress test.  It confused me a bit.

 

However, I think we will see a fairly smooth launch.  I've never seen an mmo launch without issues, but I from what I've seen/experienced so far they are off to a better start than the majority of mmos at this stage.

Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".

  tollbooth

Novice Member

Joined: 12/22/11
Posts: 302

6/28/12 3:33:59 PM#94

they are re-working a ton of stuff on engineer.  i guess they think the changes will have to suffice or all engineer's will be happy with it next bwe.  seems to early to be setting a release date when people are still unhappy with the melee/ranged differences and some class mechanics.

  User Deleted
6/28/12 3:34:26 PM#95
Originally posted by Vutar

This game had better have spectacular improvement in the next BWE or this will be just one more MMO in a long line that fails to meet expectations. The same people demanding the game be released are those who will be here a month later bashing it or moving on to the next hyped game. I really thought Anet was going to take their time and make sure the game was "ready." as they said. Having been in tons of beta tests for MMOs, I cannot fathom how they are going to fix all the problems this game still has by 28 August.

There were over 8 pages of just "bugs." in the few hour stress test yesterday. That does not even take into account things like the UI not being customizable. They would not allow any discussion yesterday in regard to improvements. All threads on that were locked. Likely they will be concentrating on squashing bugs for the next two months.  While good to get those taken care of, it is bad for anyone wanting any type significant improvment in gameplay systems. They will not want to implement anything major knowing that more bugs could come up before release.

I really like GW2 and think it could be a great game. However, if they release without implementing many of the improvements that were all over the forums during/after last BWE, it simply will not be a great game.

/sadface

This reflects my feelings on the release date better than I could've ever expressed them. 

  Redemp

Apprentice Member

Joined: 7/30/05
Posts: 1058

If I didn't respond to you, chances are you're a idiot.

6/28/12 3:38:57 PM#96
Originally posted by tollbooth

they are re-working a ton of stuff on engineer.  i guess they think the changes will have to suffice or all engineer's will be happy with it next bwe.  seems to early to be setting a release date when people are still unhappy with the melee/ranged differences and some class mechanics.

 Thats my only real concern .... Some professions need work to be competitive and to open up more than one or two builds.

Rangers pet system needs work ,  Mesmers need work, Engineers need work.

Balance needs to be tweaked by the next BWE , they have to nail it ... otherwise we are going to head into launch with some substantial profession issues.

  fiontar

Hard Core Member

Joined: 4/07/04
Posts: 3705

6/28/12 3:41:35 PM#97
Originally posted by Vutar
Originally posted by fiontar
Originally posted by Vutar

This game had better have spectacular improvement in the next BWE or this will be just one more MMO in a long line that fails to meet expectations. The same people demanding the game be released are those who will be here a month later bashing it or moving on to the next hyped game. I really thought Anet was going to take their time and make sure the game was "ready." as they said. Having been in tons of beta tests for MMOs, I cannot fathom how they are going to fix all the problems this game still has by 28 August.

There were over 8 pages of just "bugs." in the few hour stress test yesterday. That does not even take into account things like the UI not being customizable. They would not allow any discussion yesterday in regard to improvements. All threads on that were locked. Likely they will be concentrating on squashing bugs for the next two months.  While good to get those taken care of, it is bad for anyone wanting any type significant improvment in gameplay systems. They will not want to implement anything major knowing that more bugs could come up before release.

I really like GW2 and think it could be a great game. However, if they release without implementing many of the improvements that were all over the forums during/after last BWE, it simply will not be a great game.

/sadface

You have to be joking. I really believe you have to be.

Your negativism was already debunked in a previous thread, but you put out the same arguements again, trying to spin the pending release date as a negative.

The game could launch next week and if the rest of the game were as well off as what we have seen so far in the BWEs, it would have already been well positioned to become the giggest MMO since WoW.

I've already played over 85 hours in the various events and if those 85 hours had been my first 85 hours of actual post launch game play, it would have been the best first 86 hours I'd have had with any MMORPG. WoW was the high water mark and there were a lot bigger issues with WoW at release than with GW2 in BWE2.

The only reason I'm not mad that we need to wait another two months is I realize that the rest of the game may still need some finishing up and I also know that Arenanet will make good use of that time to add even more polish and get the game fully optimized.

When an MMORPG needs more development time, I'm the first to clamor for it. Many titles since WoW's release would have greatly benefited from another 6 months or more of development time. GW2 is the first MMO in a long time where I've had to wonder if the developers weren't being a bit too focused on perfection before releasing the game.

I think the only people who need to be worried are people who were hoping to have until the end of the year before GW2 sucks the air out of most other MMORPGs in the market.

 

Debunked? LOL you didn't debunk a damn thing.  It truely amazes me that with so many failed MMO's the past 5+ years people again and again are sucked in to the emotion of a new release. If you actualy believe this game is ready for release I feel sorry for you. This idea that just becuase a game is "stable" means that it is ready, is ridiculous. If that were the only standard then we should have quite a few great MMO's around. Aion for example was very stable at release, so was Rift. Heck SWTOR was stable at release as well. Yet all of them mere months after release found subs dwindling. 

One would think that at some point people would learn, instead they continuously double down on release hype and willingly ignore flaws a game has with the notion that "it will be fixed after release." 

The fact that you think GW2 is going to "suck the air out of most other MMORPG's in the market." says all anyone needs to know about your opinion.


I've been a very active MMORPG player for over 14 years. I've played or beta tested most of the AAA titles and many lesser titles. I've been able to peg games with longevity concerns and have been right on all of them. I have no longevity concerns about GW2.

My opinion on this began to form based on reading in depth about the game's design. It was obvious, that on paper, this was "the game" we've been waiting for since WoW launched, the game that we all expected to see with in a few years after WoW shook up the genre, but no one has managed to actually produce. The question then became, "can they actually deliver on the promise of the design, or is this just developer market speak"? Well, after 85+ hours of play testing, I feel confident they actually have delivered on what, on paper, was an exact blueprint for the next big, long term, success building MMORPG.

I've bought a lot of MMOs since WoW and I've come to expect that most of them are just flash in the pan, two month, if you are lucky, game experiences. I used to get mad that so many promising titles ruined their chances at long term success due to bone headed design decisions or because the game world was just way too small and too devoid of content to keep people playing beyond a few months, unless they sign up for some endless end game gear grind.

GW2 finally does things right. The design is right, the game play is right, the world size is right and the amount of content at launch is enough to provide several hundred hours of game play, maybe a thousand for those who enjoy alts; all, with out even factoring in World vs. World and sPvP as game play extenders.

If anyone who has thouroughly researched the game and understands what it offers can't see this game breaking the trend of "play a month or two and forget" MMORPG releases, then I don't know what kind of game they think would be able to.

I look at the fun factor and a number of games have had enough of that, based on early experiences, to at least have the first ingredient right. However, they almost always fail on world size and quantity/quality/redundancy of PvE content. GW2 provides among the highest "fun quotients" of any MMO I've played since WoW, but it also combines all the features, world size and content requirements needed to turn a short term success into a long term enterprise.

I've always been honest with MMORPGs I like and recommend to provide a caveat with my doubts on World size, content depth and breadth, replayability and over all feature set. I have no caveats to offer on GW2, beyond perhaps that the voice over, cut scene storyline, which is just a small portion of the game, while being acceptable and on par with many solo fantasy RPGs, is not as good as the story presentation in SWTOR or TSW. However, TOR, I think, proved that story can't make up for flaws in game design and it's an optional element for an MMO.

The game is fun, massive, immersive, provides an over abundance of quality PvE content, world size similar to WoW at release; a branching, voiced over story line; truly cooperative game play, a global economy, full feature set; enjoyable combat, excellent professions with true variety and no trinity; Massive, three faction warfare reminiscent of DaoC RvR, fun and engaging hot join, battleground based PvP, with formal and casual tournament ladders and the ability to have your own sPvP "server"; and more features and elements than I can list. If this game can't be a huge success, which game can?

The game isn't perfect, but it shifts the MMORPG paradigm considerably and does an excellent job making a great game around an entirely new MMORPG game design blueprint. Hopefully others will take what Arenanet have done with GW2 and refine and improve upon it, mixing in their own innovations and produce even better games in the future. Of course, I had the same thoughts and hopes when WoW launched. I was right about what WoW offered and was not at all surprised by it's massive success, but I was sadly mistaken that it was a model that would be readily improved upon. Most MMORPG developers in the years that followed tried to clone WoW, but with so many compromises, often to world size and quantity of content, that they couldn't even make a quality facsimile.

GW2 is poised to do to the genre what WoW did to the genre in it's day. If you can't see that, then there is nothing I can say to open your eyes. Time will have to tell.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  nadrian3k

Advanced Member

Joined: 8/29/08
Posts: 102

6/28/12 3:56:09 PM#98

Give me the name of any other MMO that was in as good state as GW2 currently is, in beta or even at launch.

Now take in consideration the ton of features and new mechanics this game has and still feels pretty well polished.

The game currently is in a MUCH better state then any other MMO ever was and it's still in beta. Will there be bugs? U would literally have to be a retarded half-tranquilized monkey on crack to think it won't have bugs...but as u saw ANet work, they will make patches as fast as they can. No game will be picture perfect and no game will be EXACTLY how u want it. What if i want the grass to be customizable for example? Does that make GW2 fail if they don't provide that? Wake up...seriously. How many beta events did u participate in, where u post a bug, it gets answered in less then 30 min..and in 2-3h a patch comes that fixes a number of those bugs *live*...not after 3 months of waiting.

GW2 is not your tipical MMO so don't expect it to be like other MMOs...because if it would be like other MMOs it would fail badly...if u want examples...go to "Game list" here on mmorpg and just scroll.

Bottom line..the current state of the game + the amount of features and new mechanics it brings is in a 10 times better state then any other mmo that i ever played...and i played quite a lot of them. As for bugs....the current bugs most of them can be solved...and also 90% of them won't even stress u that much as to rage. Patches will exist like in any normal game.

Also features will be added in the future if ANet sees it fit.

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

6/28/12 4:03:15 PM#99

i can already see how gw2 is going to go

 

everyone will quit there current mmos,whine all day about bugs,etc at release(yeah,because its not exactly out of the ordinary for a mmo at launch to have bugs and stuff)and then they'll just bail it like they did with swtor

i wonder when the mmo community is going to just stop and think.maybe it isnt the companys that are failing when it comes to mmos,but its us

  p_c_sousa

Novice Member

Joined: 3/31/08
Posts: 627

6/28/12 4:05:17 PM#100
Originally posted by Vutar
Originally posted by Reskaillev
Originally posted by Vuta

Debunked? LOL you didn't debunk a damn thing.  It truely amazes me that with so many failed MMO's the past 5+ years people again and again are sucked in to the emotion of a new release. If you actualy believe this game is ready for release I feel sorry for you. This idea that just becuase a game is "stable" means that it is ready, is ridiculous. If that were the only standard then we should have quite a few great MMO's around. Aion for example was very stable at release, so was Rift. Heck SWTOR was stable at release as well. Yet all of them mere months after release found subs dwindling. 

One would think that at some point people would learn, instead they continuously double down on release hype and willingly ignore flaws a game has with the notion that "it will be fixed after release." 

The fact that you think GW2 is going to "suck the air out of most other MMORPG's in the market." says all anyone needs to know about your opinion.

Let me debunk your post then:

The release of WoW was crappy as hell and the game was practically unplaybable for the first weeks or so

...where's Wow now? Thought so!

So in Wow's case: they fixed it after release

 

Your turn now...

 

WoW released at a time when there was little choice in MMO's. It did not have to be perfect at release, the alternative was basically EQ1, AC1, or DAOC.  These were games that had been around for years, WoW had basically zero competition at its release unless you want to include the diehard fans for the mentioned games.

In 2012 this year alone TSW, GW2, MoP, Rift xpac, and Planetside 2 are suppossed to be launching. This does not include lesser hyped games. Therefore in today's MMO market you have to impress from day one. You do not get to "fix" things like WoW did becuase players will simply move on to the next game.

 

Arenanet is impressing people with GW2 before even release game....

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