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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Matt Firor Quote

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137 posts found
  Entinerint

Hard Core Member

Joined: 5/06/12
Posts: 745

6/28/12 12:28:37 AM#81
Originally posted by Zorgo
Originally posted by Entinerint
Originally posted by Fearum
Originally posted by Entinerint
Originally posted by Fearum
Originally posted by Entinerint
Originally posted by Zorgo

We went over this already, he is saying they are not copying anyone and then blatantly copying everyone.  Sweet.  Do we listen to what the developers aka PR team says?  Or do we listen to what the more objective press outlets say?

And have you never heard of antithetical inspiration?  If you don't at least research the competition or contemporaries, you are more likely to accidentally copy them than try and find a new way of approaching something.

Not that they need to do that at all.

There is this great game series they could and should take a LOT of inspiration from.  I think it's called "The Elder Scrolls" or something.

Or do we wait and make a decision for ourselves.

Always the best option.

I believe it is.

However, it doesn't mean you can't create an informed opinion based on the evidence presented thus far.  Just so long as you make sure to allow your opinion to be shifted and shaped as more evidence comes to light.

While I agree this is possible, I am not sure that this is what is happening here with certain people. I admit people can informed their opinion based on evidence and to allow it to evolve. However......

It is also common in the human experience to 'hear what they want to hear', and thus spin 'facts' into proof of their own particular viewpoint.

Of course you are correct.  From my own personal experience however, I don't think I know a single other person who was more jump-for-joy excited when they first announced ESO.  Granted I'd seen it coming for a few years, but to have its existence be confirmed is another matter entirely.  It was only when gameplay details began to be revealed that my excitement turned sour. 

I have watched all the interviews with the PR team/devs but I've also read and watched the second-hand accounts from journalists, who are normally overly-hyped on games like this, regarding the reality of how the game actually plays.  While they aren't giving away all the information and their tastes may differ from mine, that is where the least biased information is going to come from until the beta.  We all know we can't trust words directly from the dev's mouths at this stage of hype-release.

For example, the OP most certainly took a snippit from the interview and cut it off at the point where we couldn't see that it was actually a preface to him saying, 'so we aren't going to look to them for insperation' . So this discussion didn't start off as a 'let's discuss what he said' it started off by cutting a segment to prove a pre-set agenda - not to create an informed opinion based on the evidence - but rather form your opinion on just this segment of the evidence I have presented to you.

That's why I linked the whole interview. So we could actually have an honest discussion about what was actually said. Why didn't the OP link it? Well, obviously there is some attractive stuff in TESO he didn't want to muddy up his point of doom and gloom.

I have yet to read about the truly attractive stuff you speak of, despite combing the article fairly thoroughly.  Can you give some examples?  It may be a matter of perspective.

And to Entinerent - watch the interview. His openner stresses that it is the IP as their most important source of inspiration. And that the playstyle will have to reflect the TES line. And that while not a skill based model, they are using a character build model directly from the older TES games.

Granted that is what he says, but remember this is well after the initial release of information, where they said quite different.  It is more than clear to anyone who has been watching this unfold since the first announcement, that their PR department has been in a defensive tail-spin, trying to back-track from what was said in the initial GI article that compared the game to WoW more than several times (and that was a freaking FLUFF piece).

They know they're in trouble, and they are contradicting each other in interview to interview.  It's actually quite hilarious.  If there was a Daily Show-esque news program regarding the games industry, they would have a field day with this.

Also, TES games have ALWAYS been skill-based and ALWAYS allowed custom classes, so I fail to see what early TES game they're talking about, Redguard perhaps?  Classes themselves were only introduced in the second game (Daggerfall) to give people some predetermined skill-sets to choose from.  In Arena, you just choose your Major, Minor and Lesser skills, attributes, and leave it at that.

But, as you can see, people aren't 'hearing' the things being said, but rather are already nit-picking each statement for the piece that confirms their pre-conceived notion.

Some are likely falling prey to that, yes, but others simply see it as them blowing smoke, trying to backtrack from their initial statements which were: We are making an MMORPG with TES lore for the TES fans, and "typical MMO gameplay" for the MMO fans.  Now they want to try and convince the disgruntled TES fanbase that in fact their game-play was inspired by TES all along.  Some of it, I'm sure was, but not enough of it.  That "TES feeling" is about the whole, as Todd Howard attests to.  Little tidbits here and there do not a TES game make, regardless of whether its single-player, co-op or massively multiplayer.

It already seems to be impossible to actually 'discuss' our opinions about the game - its already turned into an angry mob - and they are governed by an ever evolving rational opinion based on evidence.

And whose fault is that?  It certainly isn't the mob's.  They are just reacting.  If things had come out positively it would be a mob of praise and clamoring for more information.  It is ZOS and their PR department's job to convey the game in the clearest sense possible.  They did, it was very clear from that initial 12-page GI article what their intentions were.  There were some nice things, but they were heavily outweighed by disappointing and mind-boggling decisions, which crushed the hopes of a great many of the fanbase.

Since then, and the reaction that followed (overwhelmingly negative from most comments posted on GI regarding anything ESO) their PR has been trying to patch up the holes and they have been stepping on their own feet in doing so.  Matt Firor and Paul Sage consistently say opposing things about the game from one interview to the next.

If I weren't such a huge TES fan I'd likely be laughing from the sidelines til I was blue in the face, but as I am, I am just so saddened and disappointed.  TES is the largest selling WRPG series in history, and is widely regarded as also one of the highest quality (each one wins GOTY). ESO should have been the absolute pinnacle of what an MMORPG could have been.  The fact that they have squandered that potential in order to seemingly rehash Matt Firor's ten-year-old design doc for DAOC is pretty depressing.

Does that mean I will stay that way?  Well, it depends?  Are they going to change their game to meet the needs of the millions of TES fans who want a TES MMO to play like a TES game?  Who knows?  If they do, I will certainly change my tune.  If they unlock races from factions, if they reshape the combat to play like TES combat (Skyrim with a little more polish would do), if they fix their art-style so it is at least congruous from one model to the next (right now there is a HUGE disparity between characters and environment) then yeah, I will be good to go.  I will be ready to jump in with everyone.  They have two years, and all of those things are possible.  If not?  Then I daresay I will have been proven right, at the expense of one of the greatest RPG franchises in gaming history and its potential in the MMO format.

 

Responses in green.

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1954

6/28/12 12:32:48 AM#82
Originally posted by PyrateLV

Every time Matt Firor or Paul Sage opens their mouths they end up pissing players off.

The only players that are happy about TESO are Themeparkers and DAOC fans.

 

Has anyone noticed that since the initial announcement, and the 2-3 weeks after where they were almost constantly doing interviews, that now we havent heard anything? Not one article or interview in over a week.

 

They expected a huge positive following and when they didnt get it, and were even raked over the coals about TESO, they have now retreated into hiding. Tails tucked between their legs.

Whats the matter Mr. Firor? Cant take the heat? Have you come to the realization that your game design is a failed design?

Imagine that, the happy ones are their target audience...... as far as I can tell, themeparks are far from a failed design, no matter how much you might like to portray them so and there has been a lot of buzz over the last few years about gamers wanting games that adopt the DAoC style of PvP.

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1121

6/28/12 12:38:26 AM#83
Originally posted by Vorthanion
Originally posted by PyrateLV

Every time Matt Firor or Paul Sage opens their mouths they end up pissing players off.

The only players that are happy about TESO are Themeparkers and DAOC fans.

 

Has anyone noticed that since the initial announcement, and the 2-3 weeks after where they were almost constantly doing interviews, that now we havent heard anything? Not one article or interview in over a week.

 

They expected a huge positive following and when they didnt get it, and were even raked over the coals about TESO, they have now retreated into hiding. Tails tucked between their legs.

Whats the matter Mr. Firor? Cant take the heat? Have you come to the realization that your game design is a failed design?

Imagine that, the happy ones are their target audience......

Yeah. Imagine that. Targeting an audience far removed from your existing fanbase.

Piss off Elder Scrolls fans in exchange for DAOC fans. Smrt

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
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Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Entinerint

Hard Core Member

Joined: 5/06/12
Posts: 745

6/28/12 12:40:02 AM#84
Originally posted by Vorthanion
Originally posted by PyrateLV

Every time Matt Firor or Paul Sage opens their mouths they end up pissing players off.

The only players that are happy about TESO are Themeparkers and DAOC fans.

 

Has anyone noticed that since the initial announcement, and the 2-3 weeks after where they were almost constantly doing interviews, that now we havent heard anything? Not one article or interview in over a week.

 

They expected a huge positive following and when they didnt get it, and were even raked over the coals about TESO, they have now retreated into hiding. Tails tucked between their legs.

Whats the matter Mr. Firor? Cant take the heat? Have you come to the realization that your game design is a failed design?

Imagine that, the happy ones are their target audience......

As sad as that is, I buy it.

The themeparkers are nomads, and won't stick around for more than 3 months and there certainly aren't enough DAOC vets who haven't moved well on to keep this game afloat.  Trust me, I am one, I have no major hankering for RvRvR.  It was pretty fun ten years ago, but it's not the god-send that some might have you believe.

The point is they are targetting a much smaller audience than they would be if they had directly targetted the TES fanbase.  Create a game that breeds platform cross-pollination (the console players buying or upgrading their PC in order to play).  The PC market for Skyrim was approximately 2.5 million players.  That's a pretty healthy starting number.  Alienating so many is probably not going to be good for them in the long...or even short runs.

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1954

6/28/12 12:40:52 AM#85
Originally posted by PyrateLV
Originally posted by Vorthanion
Originally posted by PyrateLV

Every time Matt Firor or Paul Sage opens their mouths they end up pissing players off.

The only players that are happy about TESO are Themeparkers and DAOC fans.

 

Has anyone noticed that since the initial announcement, and the 2-3 weeks after where they were almost constantly doing interviews, that now we havent heard anything? Not one article or interview in over a week.

 

They expected a huge positive following and when they didnt get it, and were even raked over the coals about TESO, they have now retreated into hiding. Tails tucked between their legs.

Whats the matter Mr. Firor? Cant take the heat? Have you come to the realization that your game design is a failed design?

Imagine that, the happy ones are their target audience......

Yeah. Imagine that. Targeting an audience far removed from your existing fanbase.

Piss off Elder Scrolls fans in exchange for DAOC fans. Smrt

Tap the already existing and probably larger MMO market or target the nebulous TESO purists in the hopes they'll suddenly start playing MMO's, let alone drop their console habits to embrace the PC.....yeah.

  Johnie-Marz

Advanced Member

Joined: 11/19/09
Posts: 871

6/28/12 12:41:30 AM#86
Originally posted by Vorthanion
Originally posted by PyrateLV

Every time Matt Firor or Paul Sage opens their mouths they end up pissing players off.

The only players that are happy about TESO are Themeparkers and DAOC fans.

 

Has anyone noticed that since the initial announcement, and the 2-3 weeks after where they were almost constantly doing interviews, that now we havent heard anything? Not one article or interview in over a week.

 

They expected a huge positive following and when they didnt get it, and were even raked over the coals about TESO, they have now retreated into hiding. Tails tucked between their legs.

Whats the matter Mr. Firor? Cant take the heat? Have you come to the realization that your game design is a failed design?

Imagine that, the happy ones are their target audience......

Yeah, odd that their target audience isn't Elder Scrolls players since that is the IP they are basing the MMO on.  Funny they would use an IP, then go out of their way to anger those who actually enjoy that IP. 

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1954

6/28/12 12:44:53 AM#87
Originally posted by Entinerint
Originally posted by Vorthanion
Originally posted by PyrateLV

Every time Matt Firor or Paul Sage opens their mouths they end up pissing players off.

The only players that are happy about TESO are Themeparkers and DAOC fans.

 

Has anyone noticed that since the initial announcement, and the 2-3 weeks after where they were almost constantly doing interviews, that now we havent heard anything? Not one article or interview in over a week.

 

They expected a huge positive following and when they didnt get it, and were even raked over the coals about TESO, they have now retreated into hiding. Tails tucked between their legs.

Whats the matter Mr. Firor? Cant take the heat? Have you come to the realization that your game design is a failed design?

Imagine that, the happy ones are their target audience......

As sad as that is, I buy it.

The themeparkers are nomads, and won't stick around for more than 3 months and there certainly aren't enough DAOC vets who haven't moved well on to keep this game afloat.  Trust me, I am one, I have no major hankering for RvRvR.  It was pretty fun ten years ago, but it's not the god-send that some might have you believe.

The point is they are targetting a much smaller audience than they would be if they had directly targetted the TES fanbase.  Create a game that breeds platform cross-pollination (the console players buying or upgrading their PC in order to play).  The PC market for Skyrim was approximately 2.5 million players.  That's a pretty healthy starting number.  Alienating so many is probably not going to be good for them in the long...or even short runs.

Assuming all TESO gamers feel the same way you do.  In fact, we have absolutely no conclusive evidence that your opinion is in the majority category.  We are, after all, discussing this in the bulletin board bubble, which rarely represents mainstream gamers.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/28/12 12:45:25 AM#88
Originally posted by Vorthanion

Tap the already existing and probably larger MMO market or target the nebulous TESO purists in the hopes they'll suddenly start playing MMO's, let alone drop their console habits to embrace the PC.....yeah.

If you think the majority of TES players are console kids, you haven't done your research, or are looking for a strawman argument.

I think the TESO is going to sell very well, and mostly because dude is right - you're all a bunch of gamehoppers that will buy it anyway - and the rest of the market is incredibly underinformed. There is going to be 100k + people that see it on the shelves, say "when did that happen? It must be like the other ones I've heard of." and buy it as well. Not everyone keeps up with the news, and they usually help to push things in the wrong direction by having absolutely no opinion on things whatsoever, and still vote with their wallet.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1954

6/28/12 12:47:44 AM#89
Originally posted by Johnie-Marz
Originally posted by Vorthanion
Originally posted by PyrateLV

Every time Matt Firor or Paul Sage opens their mouths they end up pissing players off.

The only players that are happy about TESO are Themeparkers and DAOC fans.

 

Has anyone noticed that since the initial announcement, and the 2-3 weeks after where they were almost constantly doing interviews, that now we havent heard anything? Not one article or interview in over a week.

 

They expected a huge positive following and when they didnt get it, and were even raked over the coals about TESO, they have now retreated into hiding. Tails tucked between their legs.

Whats the matter Mr. Firor? Cant take the heat? Have you come to the realization that your game design is a failed design?

Imagine that, the happy ones are their target audience......

Yeah, odd that their target audience isn't Elder Scrolls players since that is the IP they are basing the MMO on.  Funny they would use an IP, then go out of their way to anger those who actually enjoy that IP. 

Just because they don't embrace the free form combat and are going with a class structure does not mean they aren't pulling in all the other aspects of the IP.  In fact, much of the information released so far has indicated a large amount of the IP is in.  I never played the ES games for the crappy mouse mashing combat.  I played for the open world exploration and the great questing and the chance to immerse myself in a mystical world.

  Johnie-Marz

Advanced Member

Joined: 11/19/09
Posts: 871

6/28/12 12:49:58 AM#90
Originally posted by Vorthanion
Originally posted by PyrateLV
Originally posted by Vorthanion
Originally posted by PyrateLV

Every time Matt Firor or Paul Sage opens their mouths they end up pissing players off.

The only players that are happy about TESO are Themeparkers and DAOC fans.

 

Has anyone noticed that since the initial announcement, and the 2-3 weeks after where they were almost constantly doing interviews, that now we havent heard anything? Not one article or interview in over a week.

 

They expected a huge positive following and when they didnt get it, and were even raked over the coals about TESO, they have now retreated into hiding. Tails tucked between their legs.

Whats the matter Mr. Firor? Cant take the heat? Have you come to the realization that your game design is a failed design?

Imagine that, the happy ones are their target audience......

Yeah. Imagine that. Targeting an audience far removed from your existing fanbase.

Piss off Elder Scrolls fans in exchange for DAOC fans. Smrt

Tap the already existing and probably larger MMO market or target the nebulous TESO purists in the hopes they'll suddenly start playing MMO's, let alone drop their console habits to embrace the PC.....yeah.

Many Elder Scrolls players are MMO players who are tired of the increasingly Lobby MMO's and like that the Elder Scrolls games and it's immersive world, play more like an MMO, than the current crop MMO's out there. To bad the Dev's didn't see that.

MMO's have grown tired and stale, games like GW2 and TSW are at least trying to break the mold a little. I find it odd that many companies are trying to steer away from making a generic MMO, that is what ESO is going for.  

So not only do the ESO creators anger the Elder Scrolls single player fan base, they create a game that  MMO players will play for a month, say, "I've seen this all before," then move on to the next "Next thing"

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1954

6/28/12 12:50:18 AM#91
Originally posted by GTwander
Originally posted by Vorthanion

Tap the already existing and probably larger MMO market or target the nebulous TESO purists in the hopes they'll suddenly start playing MMO's, let alone drop their console habits to embrace the PC.....yeah.

If you think the majority of TES players are console kids, you haven't done your research, or are looking for a strawman argument.

I think the TESO is going to sell very well, and mostly because dude is right - you're all a bunch of gamehoppers that will buy it anyway - and the rest of the market is incredibly underinformed. There is going to be 100k + people that see it on the shelves, say "when did that happen? It must be like the other ones I've heard of." and buy it as well. Not everyone keeps up with the news, and they usually help to push things in the wrong direction by having absolutely no opinion on things whatsoever, and still vote with their wallet.

Historically, TES games sold more in the console market than they did in the PC.  Skyrim is a confirmation of that as it is very consolish in design even in the PC version.  And we all know how successful gaming companies have been so far in drawing that huge console market into the MMO genre.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/28/12 12:51:09 AM#92
Originally posted by Vorthanion 
I never played the ES games for the crappy mouse mashing combat.  I played for the open world exploration and the great questing and the chance to immerse myself in a mystical world.

Bwahahah, then you're in for a world of hurt when you get your hands on this one.

~and i've bought both morrowind for the PC and Xbox, and Oblivion for the PC and Xbox 360. Usually the console ones when they end up used/cheaper/GOTY, which prolly adds to whatever fake figures you've yanked from betwixed your cheeks.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1954

6/28/12 12:54:25 AM#93
Originally posted by GTwander
Originally posted by Vorthanion 
I never played the ES games for the crappy mouse mashing combat.  I played for the open world exploration and the great questing and the chance to immerse myself in a mystical world.

Bwahahah, then you're in for a world of hurt when you get your hands on this one.

~and i've bought both morrowind for the PC and Xbox, and Oblivion for the PC and Xbox 360. Usually the console ones when they end up used/cheaper/GOTY, which prolly adds to whatever fake figures you've yanked from betwixed your cheeks.

Then show me some proof in numbers to state otherwise, because you certainly don't have any convincing argument spewing from you proverbial back end.

  Johnie-Marz

Advanced Member

Joined: 11/19/09
Posts: 871

6/28/12 12:59:27 AM#94
Originally posted by Vorthanion
Originally posted by GTwander
Originally posted by Vorthanion

Tap the already existing and probably larger MMO market or target the nebulous TESO purists in the hopes they'll suddenly start playing MMO's, let alone drop their console habits to embrace the PC.....yeah.

If you think the majority of TES players are console kids, you haven't done your research, or are looking for a strawman argument.

I think the TESO is going to sell very well, and mostly because dude is right - you're all a bunch of gamehoppers that will buy it anyway - and the rest of the market is incredibly underinformed. There is going to be 100k + people that see it on the shelves, say "when did that happen? It must be like the other ones I've heard of." and buy it as well. Not everyone keeps up with the news, and they usually help to push things in the wrong direction by having absolutely no opinion on things whatsoever, and still vote with their wallet.

Historically, TES games sold more in the console market than they did in the PC.  Skyrim is a confirmation of that as it is very consolish in design even in the PC version.  And we all know how successful gaming companies have been so far in drawing that huge console market into the MMO genre.

See, taking the consolish design of the Elder Scrolls games and making them more keyboard and mouse friendly would be a change that Elder Scrolls gamers would not be complaining about. It is changing the entire design of the game that many of us are unhappy with.

  Entinerint

Hard Core Member

Joined: 5/06/12
Posts: 745

6/28/12 12:59:32 AM#95

Originally posted by Vorthanion

Assuming all TESO gamers feel the same way you do.  In fact, we have absolutely no conclusive evidence that your opinion is in the majority category.  We are, after all, discussing this in the bulletin board bubble, which rarely represents mainstream gamers.

You're right, they probably don't feel that way, because they're in the dark.  But when they pick up the game, and it doesn't play like TES, the reaction by and large will likely be "wtf is this crap?" *uninstall*

MMOs are all about retention rate, not sales.

Originally posted by GTwander

Originally posted by Vorthanion

Tap the already existing and probably larger MMO market or target the nebulous TESO purists in the hopes they'll suddenly start playing MMO's, let alone drop their console habits to embrace the PC.....yeah.

If you think the majority of TES players are console kids, you haven't done your research, or are looking for a strawman argument.

I think the TESO is going to sell very well, and mostly because dude is right - you're all a bunch of gamehoppers that will buy it anyway - and the rest of the market is incredibly underinformed. There is going to be 100k + people that see it on the shelves, say "when did that happen? It must be like the other ones I've heard of." and buy it as well. Not everyone keeps up with the news, and they usually help to push things in the wrong direction by having absolutely no opinion on things whatsoever, and still vote with their wallet.

According to Skyrim sales, approximately 25% of the TES audience are PC gamers.

Most are XBOX and PS3 is another minority.

That said, ESO is also being created for Mac, and if console players don't have a PC, they likely do have a Mac.

We can't be 100% accurate either way, but I'm sure it will sell at least 200k copies at launch, but only that based on the hype and above all: word-of-mouth.  Incidentally that's 20% of what SWTOR sold at the outset (which was below expectations by about 30%)

But will it hold retention?  That is where I think it will really falter.  We've already seen a massive drop-off in SWTOR retention and they're already discussing a F2P model.  I don't see ESO performing as well as SWTOR if they continue their current course.  At least the Star Wars fanbase and KOTOR fanbase were mostly excited for the game up until release.  it was only after they'd bought and played it that they started getting bored.

Maybe ESO will have the opposite effect, it is so disappointing and disheartening that it turns out to be a passable MMO at least, and several of the TES fanbase who bite the bullet and buy the game actually turn around and say "it's not that bad!  It's pretty fun!"  Then we might see a reversal of the trend.  Highly unlikely, but, a possibility nonetheless.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/28/12 1:03:04 AM#96
Originally posted by Vorthanion

Then show me some proof in numbers to state otherwise, because you certainly don't have any convincing argument spewing from you proverbial back end.

~Or, *you* show *me* numbers that prove Skyrim sold more *new* (not used) console units than PC versions on Steam.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Entinerint

Hard Core Member

Joined: 5/06/12
Posts: 745

6/28/12 1:08:45 AM#97
Originally posted by GTwander
Originally posted by Vorthanion

Then show me some proof in numbers to state otherwise, because you certainly don't have any convincing argument spewing from you proverbial back end.

~Or, *you* show *me* numbers that prove Skyrim sold more *new* (not used) console units than PC versions on Steam.

http://www.vgchartz.com/article/88459/skyrim-sales-exceed-34-million-units-in-two-days/

Here are some actual figures, based on  NPD reports.

That's a lot of sales.  14% for PC, down from Oblivion's 18%.  However, that does not account for Steam Sales, which were approximately the same amount (based on Steam's stat-tracking system), bringing in PC to roughly 25%-30% of overall sales (I usually say 25% to be safe).  Not a majority, but a healthy chunk to be sure.

As for sales after the first two days, I imagine as modding became more prevelant, PC's percentage has continued to rise.  The CK was released, many game sites began to actively and regularly profile Skyrim mods  creating a LOT of coross-pollination from the console side.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/28/12 1:16:25 AM#98

I don't have to take relevant data from a figment of my imagination.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Fearum

Apprentice Member

Joined: 1/15/11
Posts: 1092

6/28/12 1:17:58 AM#99
Originally posted by Entinerint
Originally posted by GTwander
Originally posted by Vorthanion

Then show me some proof in numbers to state otherwise, because you certainly don't have any convincing argument spewing from you proverbial back end.

~Or, *you* show *me* numbers that prove Skyrim sold more *new* (not used) console units than PC versions on Steam.

http://www.vgchartz.com/article/88459/skyrim-sales-exceed-34-million-units-in-two-days/

Here are some actual figures, based on  NPD reports.

That's a lot of sales.  14% for PC, down from Oblivion's 18%.  However, that does not account for Steam Sales, which were approximately the same amount (based on Steam's stat-tracking system), bringing in PC to roughly 25%-30% of overall sales (I usually say 25% to be safe).  Not a majority, but a healthy chunk to be sure.

As for sales after the first two days, I imagine as modding became more prevelant, PC's percentage has continued to rise.  The CK was released, many game sites began to actively and regularly profile Skyrim mods  creating a LOT of coross-pollination from the console side.

Im going to throw in the majority of those sales were probably from people not even knowing anything about ES, they just bought it because they saw dragons.(No polls here or numbers just common sense seeing as the previous games didnt sell that many as skyrim) This game is being marketed to PC MMO gamers, not to everyone from little 5 year old Jimmy to grandmom trying to stay hip on her Xbox like ES games.

  Entinerint

Hard Core Member

Joined: 5/06/12
Posts: 745

6/28/12 1:19:29 AM#100
Originally posted by Fearum
Originally posted by Entinerint
Originally posted by GTwander
Originally posted by Vorthanion

Then show me some proof in numbers to state otherwise, because you certainly don't have any convincing argument spewing from you proverbial back end.

~Or, *you* show *me* numbers that prove Skyrim sold more *new* (not used) console units than PC versions on Steam.

http://www.vgchartz.com/article/88459/skyrim-sales-exceed-34-million-units-in-two-days/

Here are some actual figures, based on  NPD reports.

That's a lot of sales.  14% for PC, down from Oblivion's 18%.  However, that does not account for Steam Sales, which were approximately the same amount (based on Steam's stat-tracking system), bringing in PC to roughly 25%-30% of overall sales (I usually say 25% to be safe).  Not a majority, but a healthy chunk to be sure.

As for sales after the first two days, I imagine as modding became more prevelant, PC's percentage has continued to rise.  The CK was released, many game sites began to actively and regularly profile Skyrim mods  creating a LOT of coross-pollination from the console side.

Im going to throw in the majority of those sales were probably from people not even knowing anything about ES, they just bought it because they saw dragons. This game is being marketed to PC MMO gamers, not to everyone like ES games.

With the amount of hype surrounding Skyrim, both from BGS and the fans?  I'm willing to bet even most first-timers knew it was a big deal.

I agree on your second point, and will add that this is why this game will likely fail (ie: not be very successful).  They are targetting the wrong audience.

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