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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » I was SUPER excited until....

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73 posts found
  Entinerint

Apprentice Member

Joined: 5/06/12
Posts: 716

6/25/12 3:02:07 AM#21
Originally posted by KingGator
Originally posted by Entinerint
Originally posted by Wizardry
Originally posted by PaRoXiTiC

I got on here and saw that the combat is not twitch based, FPS style right and left mouse click.

You guys making this game just royally f'ed up. I would never buy this game without the FPS style combat. You are screwing up, please change it NOW!

I like more depth in my combat than simply left/right mouse buttons.Even that has not been done in RPG's,in UT99 for example it means a LOT because it is for primary and secondary fire.Many games also like to use the mouse for movement so again that makes things more messed up.

FPS designs work for them and rpg's for them because they are not the same type of games.

I have tried the FPS setup in two different rpg games and i found it so bad that i quit almost instantly.I do not like to feel a game is incredibly cumbersome to play.Example people don't like bad UI,well trying to incorporate FPS settings into a rpg does the same thing,it makes it into a bad UI.

The latest try was in TERA,the only way to make it feel at all comfortable was to bind two attacks to the two mouse buttons.However that does nothing for the other myriad of spells/abilities you would have to make macros or keybinds for.

If you still don't beleive me that it just is a terrible idea,i wil use an example of when i played FFXI.

The combat was so versatile and in depth,you could have easily 2 full macro sets [20 macros] and easily add more.You would have macros for changing gear into attack mode/defensive mode/buffing mode ect ect.Now try to imagine you are trying to hold aim on an enemy all the while trying to constantly make game changes to meet the situation?It iseriously is IMPOSSIBLE.

The ONLY way it works is if you have literally the simplest combat structure that takes no thinking,then ya you can just do what we FPS gamers call POINT n CLICK.I think THE GAME is far more important than worrying about FPS aiming.

I get my point n click fix in fps games where the skill is more abotu weapon selection and the map environment,again something rpg's do not utilize at all.

 

 

Have you even played a TES game?  Those are basically fantasy FPSs.  If you don't like them, why even bother being interested in a TES MMO?

I agree however, TERA was awful, so cumbersome because you still maneuvered like a traditional MMO, it was appalling.  You can't just bind attacks to the mouse buttons and expect it to work, there is a lot more that goes into it than that.

They've said repeatedly that they're not trying to make morrowind/skyrim online.  They're using the lore to make an mmorpg. Perhaps you just need to go fnd an mmofps to play? Planetside 2 seems like a good offering in that category. Circle strafing and alts binds aren't all I need for an mmorpg.

You're right, they have said that, which makes them morons.

It makes sense in terms of LOTRO or DDO or STO or other big-IP-based MMOs because they are not based on existing game franchises.  TES is already a game and people associate gameplay mechanics with that brand.

If you expect me to believe that this game can be successful on the backs of the dwindled DAOC community and the standard MMO nomads who'll be gone after 3 months anyway, then you have got your head in the sand my friend.  The TES audience is in the tens of millions.  Not all are PC players, but most if not all of them will expect the game to play like TES. 

I haven't seen you on this board until this thread so I'll give you the benefit of the doubt, but go ahead and read through the threads here.  It is overwhelmingly negative.  Even the press gave a solid "MEH" to what they saw at E3. 

Why did they even bother making a TES MMO if they can't or won't make a TES MMO?  It makes no sense aside from having a good ole cash grab, that is already backfiring on them, with their biggest IP.

If they want DAOC fans, make DAOC 2.  Oh wait, it was never popular enough to warrant a sequel.  Hmmmmm.  I wonder if the second go-around will have a different effect!  You know what they say about the definition of insanity.  Doing the same thing repeatedly and expecting different results.

Also, it isn't that it is a major change, either, that ticks me, and many many others off.  It is the fact that it is a step BACKWARDS that is the issue.  If they were pushing the mechanics forward then great, innovate away!

But the hotbar cooldown system is an outmoded system.  It was invented simply to account for technological limitations which no longer exist.  It was there to simulate things that we no longer have to simulate, we can just do.

And is Planetside 2 a fantasy MMORPG that takes place in the TES universe and plays like TES?  If so then I'll be all over it!  Oh wait...

Originally posted by KingGator

No they're not.

You gonna offer any kind of rebuttal there or should I just assume I won that one?

  User Deleted
6/25/12 3:06:09 AM#22
Originally posted by Wizardry
Originally posted by PaRoXiTiC

I got on here and saw that the combat is not twitch based, FPS style right and left mouse click.

You guys making this game just royally f'ed up. I would never buy this game without the FPS style combat. You are screwing up, please change it NOW!

I like more depth in my combat than simply left/right mouse buttons.Even that has not been done in RPG's,in UT99 for example it means a LOT because it is for primary and secondary fire.Many games also like to use the mouse for movement so again that makes things more messed up.

FPS designs work for them and rpg's for them because they are not the same type of games.

I have tried the FPS setup in two different rpg games and i found it so bad that i quit almost instantly.I do not like to feel a game is incredibly cumbersome to play.Example people don't like bad UI,well trying to incorporate FPS settings into a rpg does the same thing,it makes it into a bad UI.

The latest try was in TERA,the only way to make it feel at all comfortable was to bind two attacks to the two mouse buttons.However that does nothing for the other myriad of spells/abilities you would have to make macros or keybinds for.

If you still don't beleive me that it just is a terrible idea,i wil use an example of when i played FFXI.

The combat was so versatile and in depth,you could have easily 2 full macro sets [20 macros] and easily add more.You would have macros for changing gear into attack mode/defensive mode/buffing mode ect ect.Now try to imagine you are trying to hold aim on an enemy all the while trying to constantly make game changes to meet the situation?It iseriously is IMPOSSIBLE.

The ONLY way it works is if you have literally the simplest combat structure that takes no thinking,then ya you can just do what we FPS gamers call POINT n CLICK.I think THE GAME is far more important than worrying about FPS aiming.

I get my point n click fix in fps games where the skill is more abotu weapon selection and the map environment,again something rpg's do not utilize at all.

 

 

Amen.  Left and Right mouse clicking is silly and unrealistic.  I much prefer the slower paced tactical feel of hot bar combat.

  nilden

Advanced Member

Joined: 4/26/05
Posts: 902

6/25/12 3:06:18 AM#23
Originally posted by Beermangler

So much hate, so little gameplay...

I have this miracle power where I am able to read a 20 page game informer preview and gather that the game is elder scrolls in IP only and will be a pile of crap. I do not need to step in it to figure it out.

How to post links. Check it Archeage
LoveMinecraft. And check out my Youtube channel OhCanadaGamer

  Entinerint

Apprentice Member

Joined: 5/06/12
Posts: 716

6/25/12 3:07:55 AM#24
Originally posted by Zylaxx
Originally posted by Wizardry
Originally posted by PaRoXiTiC

I got on here and saw that the combat is not twitch based, FPS style right and left mouse click.

You guys making this game just royally f'ed up. I would never buy this game without the FPS style combat. You are screwing up, please change it NOW!

I like more depth in my combat than simply left/right mouse buttons.Even that has not been done in RPG's,in UT99 for example it means a LOT because it is for primary and secondary fire.Many games also like to use the mouse for movement so again that makes things more messed up.

FPS designs work for them and rpg's for them because they are not the same type of games.

I have tried the FPS setup in two different rpg games and i found it so bad that i quit almost instantly.I do not like to feel a game is incredibly cumbersome to play.Example people don't like bad UI,well trying to incorporate FPS settings into a rpg does the same thing,it makes it into a bad UI.

The latest try was in TERA,the only way to make it feel at all comfortable was to bind two attacks to the two mouse buttons.However that does nothing for the other myriad of spells/abilities you would have to make macros or keybinds for.

If you still don't beleive me that it just is a terrible idea,i wil use an example of when i played FFXI.

The combat was so versatile and in depth,you could have easily 2 full macro sets [20 macros] and easily add more.You would have macros for changing gear into attack mode/defensive mode/buffing mode ect ect.Now try to imagine you are trying to hold aim on an enemy all the while trying to constantly make game changes to meet the situation?It iseriously is IMPOSSIBLE.

The ONLY way it works is if you have literally the simplest combat structure that takes no thinking,then ya you can just do what we FPS gamers call POINT n CLICK.I think THE GAME is far more important than worrying about FPS aiming.

I get my point n click fix in fps games where the skill is more abotu weapon selection and the map environment,again something rpg's do not utilize at all.

 

 

Amen.  Left and Right mouse clicking is silly and unrealistic.  I much prefer the slower paced tactical feel of hot bar combat.

I guess you've never played Mount and Blade or Mortal Online.  Slow-paced and tactical twitch-based combat.  With hotbars (for the latter).

  User Deleted
6/25/12 3:09:52 AM#25
Originally posted by Entinerint
Originally posted by KingGator
Originally posted by Entinerint
Originally posted by Wizardry
Originally posted by PaRoXiTiC

I got on here and saw that the combat is not twitch based, FPS style right and left mouse click.

You guys making this game just royally f'ed up. I would never buy this game without the FPS style combat. You are screwing up, please change it NOW!

I like more depth in my combat than simply left/right mouse buttons.Even that has not been done in RPG's,in UT99 for example it means a LOT because it is for primary and secondary fire.Many games also like to use the mouse for movement so again that makes things more messed up.

FPS designs work for them and rpg's for them because they are not the same type of games.

I have tried the FPS setup in two different rpg games and i found it so bad that i quit almost instantly.I do not like to feel a game is incredibly cumbersome to play.Example people don't like bad UI,well trying to incorporate FPS settings into a rpg does the same thing,it makes it into a bad UI.

The latest try was in TERA,the only way to make it feel at all comfortable was to bind two attacks to the two mouse buttons.However that does nothing for the other myriad of spells/abilities you would have to make macros or keybinds for.

If you still don't beleive me that it just is a terrible idea,i wil use an example of when i played FFXI.

The combat was so versatile and in depth,you could have easily 2 full macro sets [20 macros] and easily add more.You would have macros for changing gear into attack mode/defensive mode/buffing mode ect ect.Now try to imagine you are trying to hold aim on an enemy all the while trying to constantly make game changes to meet the situation?It iseriously is IMPOSSIBLE.

The ONLY way it works is if you have literally the simplest combat structure that takes no thinking,then ya you can just do what we FPS gamers call POINT n CLICK.I think THE GAME is far more important than worrying about FPS aiming.

I get my point n click fix in fps games where the skill is more abotu weapon selection and the map environment,again something rpg's do not utilize at all.

 

 

Have you even played a TES game?  Those are basically fantasy FPSs.  If you don't like them, why even bother being interested in a TES MMO?

I agree however, TERA was awful, so cumbersome because you still maneuvered like a traditional MMO, it was appalling.  You can't just bind attacks to the mouse buttons and expect it to work, there is a lot more that goes into it than that.

They've said repeatedly that they're not trying to make morrowind/skyrim online.  They're using the lore to make an mmorpg. Perhaps you just need to go fnd an mmofps to play? Planetside 2 seems like a good offering in that category. Circle strafing and alts binds aren't all I need for an mmorpg.

You're right, they have said that, which makes them morons.

It makes sense in terms of LOTRO or DDO or STO or other big-IP-based MMOs because they are not based on existing game franchises.  TES is already a game and people associate gameplay mechanics with that brand.

If you expect me to believe that this game can be successful on the backs of the dwindled DAOC community and the standard MMO nomads who'll be gone after 3 months anyway, then you have got your head in the sand my friend.  The TES audience is in the tens of millions.  Not all are PC players, but most if not all of them will expect the game to play like TES. 

I haven't seen you on this board until this thread so I'll give you the benefit of the doubt, but go ahead and read through the threads here.  It is overwhelmingly negative.  Even the press gave a solid "MEH" to what they saw at E3. 

Why did they even bother making a TES MMO if they can't or won't make a TES MMO?  It makes no sense aside from having a good ole cash grab, that is already backfiring on them, with their biggest IP.

If they want DAOC fans, make DAOC 2.  Oh wait, it was never popular enough to warrant a sequel.  Hmmmmm.  I wonder if the second go-around will have a different effect!  You know what they say about the definition of insanity.  Doing the same thing repeatedly and expecting different results.

Also, it isn't that it is a major change, either, that ticks me, and many many others off.  It is the fact that it is a step BACKWARDS that is the issue.  If they were pushing the mechanics forward then great, innovate away!

But the hotbar cooldown system is an outmoded system.  It was invented simply to account for technological limitations which no longer exist.  It was there to simulate things that we no longer have to simulate, we can just do.

And is Planetside 2 a fantasy MMORPG that takes place in the TES universe and plays like TES?  If so then I'll be all over it!  Oh wait...

Originally posted by KingGator

No they're not.

You gonna offer any kind of rebuttal there or should I just assume I won that one?

If I wanted to play a FPS id play a FPS but seeing as we're talking about MMO's I along with millions of fans prefer the hotbar based MMO combat as opposed to some twitchy unrealistic system.  Lets see we have WoW which has 10 million subscriber versus DF and MO which have a combined subscription of about 24 people.  Nahh...I like the rest of the MMO community prefer the hotbar based systems because they JUST WORK.  That doesnt mean innovations in the hotbar style combat cant be iterated upon which is exactly what GW2 and TESO are looking to do.

  warmaster670

Novice Member

Joined: 1/04/08
Posts: 1441

6/25/12 3:12:33 AM#26
Originally posted by Entinerint
Originally posted by Zylaxx
Originally posted by Entinerint
Originally posted by PaRoXiTiC

I got on here and saw that the combat is not twitch based, FPS style right and left mouse click.

You guys making this game just royally f'ed up. I would never buy this game without the FPS style combat. You are screwing up, please change it NOW!

Could not agree more.  They could keep everything else the way it is, but this is a deal-breaker.

I disagree, everyone knows that TES combat is the worst element of their games.  I love how they are doing the 2 weapon skills, 3 class skills and 1 elite skill in a hotbar based GW2'ish style actiony style combat. 

It may be the worst element of those games (and they said that about Oblivion, not Skyrim), but it is miles better than uninvolved typical MMO hotbar crap.  There is no player skill or involvement.  It is lazy and boring.

Originally posted by Acidon

I don't have a problem with them going with the more standard MMO fare.  All of the lore is there.  I think it will be a fun romp being a MMORPG.

I think I'm going to install Morrowind again.. Liked that more than Oblivion, personally.  Enjoyed modding more with it as well.

I know, going off-topic.

Morrowind is definitely my favorite as well, but Skyrim's combat was fantastic.  Oblivion had its charms but it was, in my opinion, the weakest of the previous three.

Theres no player skill or involvement in morrowinds combat, yet you seem to like that game.

 

ES combaty is for the most part crap, why would they immitate it for n mmo?

Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.

  warmaster670

Novice Member

Joined: 1/04/08
Posts: 1441

6/25/12 3:16:26 AM#27
Originally posted by Entinerint Not all are PC players, but most if not all of them will expect the game to play like TES.

 

Play like eldar scrolls? each game plays differently, so please explain how any game "plays like eldar scrolls"?
daggerfall doesnt play like morrowind, morrowind doesnt play like oblvion, oblivion doesnt play like skyrim, but i suppose whiny ESO haters are gonna whine no matter what, after all, they alrady decideed they were gonna hate the game as soon as it was announced, so really who gives a crap about them.

Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.

  Darrgen

Novice Member

Joined: 10/05/10
Posts: 65

6/25/12 3:23:40 AM#28

Red and yellow are contradicting arguments.  It is more likely that "having to think" as a requirement (which it isn't btw) is much less common than a gamer with good reflexes.  It would most likely put players on a more level playing field.

Cool-down combat is all about memorization.  Once you have things memorized (cool-down timers, rotation, etc.), the game is the same every time.  Trust me, I've been there.  It gets old, rote and stale really fast.

Twitch-combat is all about adaptation, because nothing is ever certain, so you have to constantly be on your toes for the changes in a battle, accounting for all possibilites.

That is more exciting, more engaging and ultimately will make people want to play more, to become better at the game.

Also, we're not talking about what MMOs are missing or what makes them good.  I could care less about any other MMORPG.  We're talking about the fact the The Elder Scrolls MMORPG is missing many elements (combat being the most egregious) that make the Elder Scrolls series unique and attractive compared to all the other poorly-designed, boring RPGs on the market.

You would think they would take the staples of the franchise and do their best to translate them to the MMO format.  The lore is not something that most TES fans are nearly as interested in as the gameplay.  The lore is pretty standard fantasy fair, you can find it anywhere.  But no other RPG plays like TES.  That's why it is game of the year and sells more copies than Dragon Age, Mass Effect, The Witcher and any other RPG out there.

The devs of this game are blind if they think the lore alone will carry over TES fans.  They took the easy way out, because twitch combat is harder to balance.  It doesn't look like TES, it doesn't feel like TES and it doesn't play like TES.  So why is it being labeled as TES?

Why not just call it what it is: DAOC2?

I can tell you've never been good at any MMO. If you think pvp in mmo at high levels is just rotations you either haven't played them or just were not good. For example and this is not a good one it's just one that most will identify with. In World of Warcraft you have things like pummel/kick etc to interrupt casts, good casters juke these abilities and are free to cast for 10 seconds when the abilities are off cooldown. Or another example is Ice Block which makes you immune to damage and Crowd control and freezes you into a block not allowing you to do anything. If the enemy is predictable with his big burst abilities then the caster will use the ice block ability. There is so much micro managing what your opponents big abilities they have up and what's down that it makes even a small mistake on using an ability too early to cost a game.

 

FPS style combat is all about aiming and twitch skills, Sure that's cool but fusing the 2 together make for a much better game. The problem is where fps people are too used to just clicking the mouse button, and mmo people like many different abilities for different situations.

  Onigod

Novice Member

Joined: 3/24/07
Posts: 692

6/25/12 3:26:00 AM#29

In my opinion they are RUINING there whole company name by using a succesfull titel to create a mmo to milk some money out of players.  It has the WoWish combat  the gfx seem more like Aion gfx then actually one of their own titles and its just not a game you could give The Elder Scrolls name.

 

Skyrim went viral and they gained LOADS of money,  They now want more of where that came from and the sad part is that gamers will once again fall for it and in the end companies will never learn and all these shitty titles will keep coming since games will buy them.

 

But thats just my opinion ofcourse..  Ill just wait for the OMG stole my money GAME IS SHIIIIT comments when the game went live.

  warmaster670

Novice Member

Joined: 1/04/08
Posts: 1441

6/25/12 3:29:08 AM#30
Originally posted by Onigod

In my opinion they are RUINING there whole company name by using a succesfull titel to create a mmo to milk some money out of players.  It has the WoWish combat  the gfx seem more like Aion gfx then actually one of their own titles and its just not a game you could give The Elder Scrolls name.

 

 

Exactly what does ES look like? since, you know, EVERY single game has looked differently, nice try though.

 

please, keep on hating a game youve never played, so the rest of us never have to put up with you if we play it.

And how dare a company release a game thats different from their other ones! every game they make should be the exaxct same! and screw all teh stupid people that enjoy games you dont like too.

 

 

Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.

  Onigod

Novice Member

Joined: 3/24/07
Posts: 692

6/25/12 3:34:14 AM#31
Originally posted by warmaster670
Originally posted by Onigod

In my opinion they are RUINING there whole company name by using a succesfull titel to create a mmo to milk some money out of players.  It has the WoWish combat  the gfx seem more like Aion gfx then actually one of their own titles and its just not a game you could give The Elder Scrolls name.

 

 

Exactly what does ES look like? since, you know, EVERY single game has looked differently, nice try though.

 

please, keep on hating a game youve never played, so the rest of us never have to put up with you if we play it.

And how dare a company release a game thats different from their other ones! every game they make should be the exaxct same! and screw all teh stupid people that enjoy games you dont like too.

Yes if you use the SAME title it should have similar things. you dont just create a standard mmo clone out of The Elder Scrolls title.

You dont just use Sonic as the new character in the latest super mario game.   Im not saying it should be EXACT the same but you are most likely missing one some things about this game yet still commenting. i said it was just my saying but this is ofcourse mmorpg.com someone does not simply state his own opinion without being attacked by what i like to call the drama seekers.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

6/25/12 3:35:16 AM#32

 


Originally posted by KingGator If you want to play an fps game then go play one, this is an mmorpg, which should play like one. I am starting to feel like this game is going to have some success.  It might be just because if it is good the months of irrational hate threads here are going to be worth the price of admission to borrow a  turn of phrase. :)

 

This post is quiet amusing, i always love people that manage to turn you up side down with such an ease and assurance.

The only irrational here is you. People that criticize the little we know of this game, base it on all what we know about this new game and what made TES what it is now, and the comparison simply have no match, it's like a contradiction of each other. I would understand a kid can't see it, but someone older, are you a Zenimax guy, or payed by them, no honestly? you really sound like one throwing propaganda here. Not to talk about the fact fps type of combat is probably very welcome for usual TES fan, and I probably don't need to explain why, is it? So coming here to give such a negative (not to say retarded because pure denial really isn't going to give you any support) opinion of one of the most positive aspect of the TES serie is not very smart honestly, i don't think you'll make a lot of friends here.

 

For some reason i try to force myself to not even read anything more about this game, but well, you manage to get a quick response from me, hope you enjoy...

Honestly, you know what you look like to me, you look like a guy that is payed to turn the player base upside down, repel the fan and entice a totally new crowd. Man you will have a ton of job if this is what you and Zenimax is aiming for, i wish you a lot of luck, you'll need it.

 

 

  mbrodie

Hard Core Member

Joined: 5/15/04
Posts: 783

6/25/12 3:36:33 AM#33
Originally posted by Cromica
Originally posted by Lord.Bachus
Originally posted by Zylaxx
Originally posted by Entinerint
Originally posted by PaRoXiTiC

I got on here and saw that the combat is not twitch based, FPS style right and left mouse click.

You guys making this game just royally f'ed up. I would never buy this game without the FPS style combat. You are screwing up, please change it NOW!

Could not agree more.  They could keep everything else the way it is, but this is a deal-breaker.

I disagree, everyone knows that TES combat is the worst element of their games.  I love how they are doing the 2 weapon skills, 3 class skills and 1 elite skill in a hotbar based GW2'ish style actiony style combat. 

thats only 6 skills, compared the the endless possibilities of the GW2 system, thats near to nothing. In guildwars 2 every class has atleast 20 skills available at any time... 

 

Only the elementalist has that amount of skills with the different attunments every other class only has your 2 weapon sets at a time, and they can't be changed in combat.

nope.

 

2 x weapon sets 10 skills - 6 utility abilities - most classes have the F1 - F5 bound (thieves have there pickpocket / ability), engineers have there toolpacks etc... there is always at least 16 abilities on a profession at any given time some classes have more due to profession based skills

  warmaster670

Novice Member

Joined: 1/04/08
Posts: 1441

6/25/12 3:39:54 AM#34
Originally posted by Onigod
Originally posted by warmaster670
Originally posted by Onigod

In my opinion they are RUINING there whole company name by using a succesfull titel to create a mmo to milk some money out of players.  It has the WoWish combat  the gfx seem more like Aion gfx then actually one of their own titles and its just not a game you could give The Elder Scrolls name.

 

 

Exactly what does ES look like? since, you know, EVERY single game has looked differently, nice try though.

 

please, keep on hating a game youve never played, so the rest of us never have to put up with you if we play it.

And how dare a company release a game thats different from their other ones! every game they make should be the exaxct same! and screw all teh stupid people that enjoy games you dont like too.

Yes if you use the SAME title it should have similar things. you dont just create a standard mmo clone out of The Elder Scrolls title.

You dont just use Sonic as the new character in the latest super mario game.   Im not saying it should be EXACT the same but you are most likely missing one some things about this game yet still commenting. i said it was just my saying but this is ofcourse mmorpg.com someone does not simply state his own opinion without being attacked by what i like to call the drama seekers.

So bascially what your saying, since you completely ignored it, was your "doesnt loomk like ES" point was BS.

 

AS for your "i said it was just my saying" no, you didn't, you edited that in after I made my post, and its irrelevant anyway, saying its just your opinion doesnt magically prevent other people from calling you on it.

Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.

  Entinerint

Apprentice Member

Joined: 5/06/12
Posts: 716

6/25/12 4:54:07 AM#35
Originally posted by Darrgen

Red and yellow are contradicting arguments.  It is more likely that "having to think" as a requirement (which it isn't btw) is much less common than a gamer with good reflexes.  It would most likely put players on a more level playing field.

Cool-down combat is all about memorization.  Once you have things memorized (cool-down timers, rotation, etc.), the game is the same every time.  Trust me, I've been there.  It gets old, rote and stale really fast.

Twitch-combat is all about adaptation, because nothing is ever certain, so you have to constantly be on your toes for the changes in a battle, accounting for all possibilites.

That is more exciting, more engaging and ultimately will make people want to play more, to become better at the game.

Also, we're not talking about what MMOs are missing or what makes them good.  I could care less about any other MMORPG.  We're talking about the fact the The Elder Scrolls MMORPG is missing many elements (combat being the most egregious) that make the Elder Scrolls series unique and attractive compared to all the other poorly-designed, boring RPGs on the market.

You would think they would take the staples of the franchise and do their best to translate them to the MMO format.  The lore is not something that most TES fans are nearly as interested in as the gameplay.  The lore is pretty standard fantasy fair, you can find it anywhere.  But no other RPG plays like TES.  That's why it is game of the year and sells more copies than Dragon Age, Mass Effect, The Witcher and any other RPG out there.

The devs of this game are blind if they think the lore alone will carry over TES fans.  They took the easy way out, because twitch combat is harder to balance.  It doesn't look like TES, it doesn't feel like TES and it doesn't play like TES.  So why is it being labeled as TES?

Why not just call it what it is: DAOC2?

I can tell you've never been good at any MMO. If you think pvp in mmo at high levels is just rotations you either haven't played them or just were not good. For example and this is not a good one it's just one that most will identify with. In World of Warcraft you have things like pummel/kick etc to interrupt casts, good casters juke these abilities and are free to cast for 10 seconds when the abilities are off cooldown. Or another example is Ice Block which makes you immune to damage and Crowd control and freezes you into a block not allowing you to do anything. If the enemy is predictable with his big burst abilities then the caster will use the ice block ability. There is so much micro managing what your opponents big abilities they have up and what's down that it makes even a small mistake on using an ability too early to cost a game.

 

FPS style combat is all about aiming and twitch skills, Sure that's cool but fusing the 2 together make for a much better game. The problem is where fps people are too used to just clicking the mouse button, and mmo people like many different abilities for different situations.

Yeah I'm the worst High Warlord in WoW...

I agree on your last point.  There is a way to make them both work, awesomely.  Darkfall is a great example of that.  ESO is not doing that, they are compromising both.

  Fdzzaigl

Elite Member

Joined: 8/22/09
Posts: 2089

6/25/12 5:07:16 AM#36

Hmm, I normally don't have a problem with traditional MMO combat, but gotta say it will seem totally off compared to the other Elder Scroll games, especially for people who have played all of them.

The traditional FPS / TPS view is really a central part of the series imo.

Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  PaRoXiTiC

Hard Core Member

Joined: 3/11/08
Posts: 496

 
OP  6/25/12 8:31:03 AM#37

Why can't be have both? Have a hotbar with cooldowns, but be able to left click right click in between cooldowns.

 

If you think twitch based is unrealistic then you are downright stupid. Play oblivion on the hardest setting and go into the Arena. That is realtime combat, blocking, aiming, dodging, running, positioning for your next quick swing or power strike.

 

Hotbar makes for no skill its all about gear and level. I got better gear so I do 600 damage on this hotkey and you do 510. I have more health cause I got better armor so you can't win. woooohooooo...

 

Bring twitched base SKILL back into MMORPG's!

  busdriver

Novice Member

Joined: 5/17/06
Posts: 923

6/25/12 9:05:04 AM#38
Originally posted by nilden
Originally posted by Beermangler

So much hate, so little gameplay...

I have this miracle power where I am able to read a 20 page game informer preview and gather that the game is elder scrolls in IP only and will be a pile of crap. I do not need to step in it to figure it out.

Nah man, even if something looks and smells like a big pile of shit no matter how you look at it, you need touch it, swim in it and eat it, for at least a month before you are allowed to form anykind of opinion about it.

  UnleadedRev

Apprentice Member

Joined: 7/07/10
Posts: 317

6/25/12 9:07:13 AM#39

Why cant they just take Skyrim and make it Massive Multiplayer?

Seems the first step when creating a MMORPG of any kind is ti hose it up with something stupid.

Fear the Alien, the Psyker, the Heretic, the moronic Steam Moderator.

  Entinerint

Apprentice Member

Joined: 5/06/12
Posts: 716

6/25/12 4:07:14 PM#40
Originally posted by UnleadedRev

Why cant they just take Skyrim and make it Massive Multiplayer?

Seems the first step when creating a MMORPG of any kind is ti hose it up with something stupid.

Because they wrongly think it would be too much of a financial risk. 

And Matt Firor doesn't want to actually do any work on making some new, interesting, innovate MMO, he just wants to bring out his old DAOC design doc and rehash that.

I played DAOC for about a year and the RvRvR got very stale very quickly.

Nothing gives you more pride than a player-made faction kicking ass (a la Darkfall).  Fighting for some NPC gets real old. 

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