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Guild Wars 2

Guild Wars 2 

General Discussion  » Nerf incoming?

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36 posts found
  p_c_sousa

Novice Member

Joined: 3/31/08
Posts: 627

6/22/12 6:44:28 PM#21

GS with very low CD hundred blades + quickness + lot of CC is what make warrior OP. 

no you dont need have a canon glass build warrior to do insane damage with warrior, in BW2 you still could hit like crazy with that combo.  reason why every 90% that i saw on sPvP have a GS.

dodge bla bla bla, you cant dodge all CC warriors have.

warrior trow bolas you dodge, he apply next bull charge, you are down use frenzy and hundred blades, you are almost dead even with 1,5k toughness. 

if for some reason he miss  bolas, charge bull he still have sword and is Flurry to make 4s immobilize with very low CD. ya, dodge all of that.

 

the problem isnt all CC warrior have, they need to have that, the problem is combined that with a very powerfull skill (HB) with very low CD and frenzy

  Ketill

Novice Member

Joined: 6/21/12
Posts: 19

6/22/12 6:55:25 PM#22

So is dagger/dagger Elementalist considered ranged or melee? I'm not sure which group I should be rooting for as far as nerfs or buffs. But either way, I hope dagger/dagger gets a buff so I can run around and not feel like a second class Elementalist compared to the ubiquitous staff variant.

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2405

My words are not here to sway you,they are here to make you understand.

6/23/12 3:08:47 AM#23
Originally posted by moosecatlol

How does one even die to Warrior during the BWE, unless of course people actually went into pvp with power builds, because for some dumb reason they thought power was important in GW2.

Depends on the build. Power works best in some cases and Precision works better in others.

 

With regards to nerfing, they'll probably be nerfing certain abilities across the board on both melee and ranged classes. Warriors are probably going to see the damage reduced on their adrenaline based skills, eviscerate is probably going to be hit hardest.

This is not a game.

  Poison_Adele

Novice Member

Joined: 9/01/08
Posts: 287

6/23/12 3:10:53 AM#24

Let's just agree that we're all horribly biased and that the devs have far more data to base their opinions on than we do with our limited, entitled experiences. 

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2405

My words are not here to sway you,they are here to make you understand.

6/23/12 3:12:22 AM#25
Originally posted by p_c_sousa

GS with very low CD hundred blades + quickness + lot of CC is what make warrior OP. 

no you dont need have a canon glass build warrior to do insane damage with warrior, in BW2 you still could hit like crazy with that combo.  reason why every 90% that i saw on sPvP have a GS.

dodge bla bla bla, you cant dodge all CC warriors have.

warrior trow bolas you dodge, he apply next bull charge, you are down use frenzy and hundred blades, you are almost dead even with 1,5k toughness. 

if for some reason he miss  bolas, charge bull he still have sword and is Flurry to make 4s immobilize with very low CD. ya, dodge all of that.

 

the problem isnt all CC warrior have, they need to have that, the problem is combined that with a very powerfull skill (HB) with very low CD and frenzy

When you get knocked down by bull's charge you should use a stun breaker (you will have to scroll down to see the skills that break stun) this will make you stand up from the knockdown and you can dodge away.

Immobilize is a condition so using condition removal skills will also take care of that.

This is not a game.

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2405

My words are not here to sway you,they are here to make you understand.

6/23/12 3:20:11 AM#26
Originally posted by Krytycal

Range vs Melee is fine. I played a ranged mesmer (no broken Unload), a ranged theif (p/p) and a Rifle warrior and I pooped all over melee. If anything I thought range was overpowered.

I find it depends on your build and who you are fighting. I played a Condition damage melee Ranger for a time in BWE2 and I ran through a lot of people even other melee and then I played a condition damage ranged mesmer and I also ran through a lot of people. But then I played a melee power based warrior (Hammer and Mace + Warhorn) that spent all his time spamming weakness and I could not kill ANYTHING. It was like I was hitting bricks when earlier I could rip through people with a sword and shield build.

So yea, it depends on the build and the people you encounter.

This is not a game.

  InFlamestwo

Apprentice Member

Joined: 5/20/11
Posts: 595

6/23/12 3:24:19 AM#27

Warrior and Survability? WHAT?

 

They do alot of dmg but they don't got good survability. It's fine as it is.

  Buttski

Apprentice Member

Joined: 10/21/06
Posts: 156

6/23/12 3:29:33 AM#28
Originally posted by InFlamestwo

Warrior and Survability? WHAT?

 

They do alot of dmg but they don't got good survability. It's fine as it is.

so having a triple axe spec with 22k and endure pain is not 'good survivability'?

maybe you should learn to build a proper warrior.

 

warriors will get tweaked (as will be sigil of doom/int).

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

6/23/12 3:36:34 AM#29
Originally posted by Buttski
Originally posted by InFlamestwo

Warrior and Survability? WHAT?

 

They do alot of dmg but they don't got good survability. It's fine as it is.

so having a triple axe spec with 22k and endure pain is not 'good survivability'?

maybe you should learn to build a proper warrior.

warriors will get tweaked (as will be sigil of doom/int).

Ya,.. but it's not the warrior that needs balancing, as much as the sigil of doom.

Also their downed state (traited) is one of the few good ones atm, with the vengence spec. (Doesn't mean it should get nerfed, but rather that other classes should have their downed states looked at again).

Warrior can have really good survivability, but it's not the best, and a lot of their heavy hitting skills can be avoided if you know what you're doing. They are in a pretty good spot atm. Strong, but not overly so.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5643

I believe in life before death... So dont forget to enjoy it while you still can.

6/23/12 3:40:06 AM#30
The thing that hurts me most is the missabuse of the word Nerf. Please use the word ballancing during beta, nerf sounds like taking away toys from little spoiled kids, but in this case those kids are still wayting on santa claus

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  Vaultar

Novice Member

Joined: 4/25/08
Posts: 338

6/23/12 3:46:22 AM#31
Originally posted by xalvi

 

2. What are some of the main things you'll be working on for BWE 3?
Chris: Interesting question. As you know we have not announced a BWE3 [ed. note: Developers actually confirmed that there will be a third Beta Weekend Event in a Reddit Q&A just prior to BWE 2] so I will answer in the context of our continued work-to-launch readiness.

 

Aside from the areas listed above, we are doing some work on melee vs. ranged balancing (across the game) as well as finishing off a handful of core systems and features, based on the feedback we received from the previous event. We also have a few new things to show off!

 

Anyone else see a nerf coming for melees? Warriors perhaps? I saw lots of complaints on the beta forums about warriors being too strong, too much survivability wa wa. So is it just me or the warriors and not the ranged classes will get a nerf. Dont get me started if they are nerfing the guardians (once again) that will make me nerdrage.

 

p.s- is the stress test on june 27 considered to be a beta event?

There is too much speculations based on that quote alone. It may be beefing melees up for all we know as many felt that it was too hard to survive when fighting in melee.

Just want GW2.

  Kreedz

Advanced Member

Joined: 5/11/11
Posts: 419

6/23/12 4:03:30 AM#32
Originally posted by MattVid
Originally posted by xalvi
Seems like you are mad, or was killed by a warrior. Your post shows me how you dont know anything about GW2, its more about dodging/weapon swaping/skills/weapon sets that determine your play style not highest hp and your silly comment "highest burst" that is wrong on so many levels.

No i do not play a warrior, i play a guardian but nice try.

You do realize warriors can crit for like 16k+ with Eviscerate right? They do have probably some of the highest burst I have seen in game, besides maybe Theif. Then again, many glass cannon builds can probably achieve this, I just haven't seen many videos on it.

Personally, I don't think anyone should be able to be hitting that hard ever :P

No, they Cant crit for 16k rofl.

The highest ive seen is around 11k, and thats a very specific build which leaves Warriors vulnerable whenever their utility skills are down.

They are basically sacrificing all survivability for high burst, and once people actually catch on to these builds they will learn how to counter them fairly easily.

As it is right now, people are only getting a few hours in each BWE and learning the abilities still. Once people get into a rhythm and really get to know their characters abilities, build options, and tactics you will see less and less of these builds show up.

I do play a Warrior, and yes I have played & tested the GS/Axe Crit Warrior, and I have also been a victim of it on my other characters and the one advice I can give to players entering PvP is bring at least 1 CC and 1 CC-Breaker ability into S-PvP and you will negate half the Crit Warriors running around, the other half will have to come down to your skill VS theirs.

"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

6/23/12 4:20:02 AM#33
Originally posted by Kreedz
Originally posted by MattVid
Originally posted by xalvi
Seems like you are mad, or was killed by a warrior. Your post shows me how you dont know anything about GW2, its more about dodging/weapon swaping/skills/weapon sets that determine your play style not highest hp and your silly comment "highest burst" that is wrong on so many levels.

No i do not play a warrior, i play a guardian but nice try.

You do realize warriors can crit for like 16k+ with Eviscerate right? They do have probably some of the highest burst I have seen in game, besides maybe Theif. Then again, many glass cannon builds can probably achieve this, I just haven't seen many videos on it.

Personally, I don't think anyone should be able to be hitting that hard ever :P

No, they Cant crit for 16k rofl.

The highest ive seen is around 11k, and thats a very specific build which leaves Warriors vulnerable whenever their utility skills are down.

Plus they nerfed that skill. The only thing from warriors you really need to worry about (in terms of single-hit burst) is the bulls-charge 100 blades combo (which I think still only gets upto around 9-10k max). It's also pretty easy to see coming most of the time, and not hard to dodge.

As you said, it's a 1-trick pony build. They are sacrificing everything for 1 burst combo (which also happens to use half of their utilities). You avoid / dodge / CC that, and you'll have a fairly easy time finishing them off. It's the warriors that don't rely on such a trick that are trouble (bleed builds, stun / burst, etc.) Those can be tough.

  jondifool

Novice Member

Joined: 6/04/07
Posts: 1122

6/23/12 12:00:15 PM#34
Originally posted by Tocks

Let's just agree that we're all horribly biased and that the devs have far more data to base their opinions on than we do with our limited, entitled experiences. 

thx for that. and like others have said , nerf is not the right word, and btw if reading the artickle they are actual talking about buffing mellee in certain situations in PvE. So the article really does NOT support this threads speculation, but we can offcause have our oppinions anyway.

read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2

  xalvi

Hard Core Member

Joined: 12/17/10
Posts: 327

 
6/23/12 1:28:43 PM#35
Originally posted by jondifool
Originally posted by Tocks

Let's just agree that we're all horribly biased and that the devs have far more data to base their opinions on than we do with our limited, entitled experiences. 

thx for that. and like others have said , nerf is not the right word, and btw if reading the artickle they are actual talking about buffing mellee in certain situations in PvE. So the article really does NOT support this threads speculation, but we can offcause have our oppinions anyway.

Idk where in the article it says buffing melee in certain situation, i think that article has everything to do with balancing of melee vs ranged but i would like a quote where it says about pve situation please. From reading the beta forums that they shut down most of the threads were about pvp balancing though. 

  terrant

Apprentice Member

Joined: 3/16/07
Posts: 1684

6/23/12 4:52:38 PM#36
Originally posted by xalvi
Originally posted by jondifool
Originally posted by Tocks

Let's just agree that we're all horribly biased and that the devs have far more data to base their opinions on than we do with our limited, entitled experiences. 

thx for that. and like others have said , nerf is not the right word, and btw if reading the artickle they are actual talking about buffing mellee in certain situations in PvE. So the article really does NOT support this threads speculation, but we can offcause have our oppinions anyway.

Idk where in the article it says buffing melee in certain situation, i think that article has everything to do with balancing of melee vs ranged but i would like a quote where it says about pve situation please. From reading the beta forums that they shut down most of the threads were about pvp balancing though. 

Instead, we isolated two key areas that we will be working on to ensure that all players have more of an equal footing based on the diversity of their previous game experiences. First, we are going to do some work on melee combat to give players more time to react to enemy attacks and behaviors. Second, we will be putting in systems that telegraph changes in the game states and behaviors of enemies and bosses dependent on how the group is interacting with them. A good example of this is the lack of perceivable telegraphs when the Spider Queen spawns her spiders.

 

There you go. A clear statement indicating at least some of the melee changes are pve based.

 

I don't doubt there's some pvp changes, but I suspect they might be buffs, not nerfs. A large contingent complained that melee had no poiint in WvW (A point I'll rail against to the death; stop thinking WvW is door wars already you fools!), and I think that will be addressed first.

 

I would like to hope there were no 1v1 concerns that melee were weak compared to ranged, cause my cloth-wearing swordie mesmer tore up plenty of Rangers and Eles in BWE2 in single fights.

 

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