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6/22/12 6:44:28 PM#21
GS with very low CD hundred blades + quickness + lot of CC is what make warrior OP. no you dont need have a canon glass build warrior to do insane damage with warrior, in BW2 you still could hit like crazy with that combo. reason why every 90% that i saw on sPvP have a GS. dodge bla bla bla, you cant dodge all CC warriors have. warrior trow bolas you dodge, he apply next bull charge, you are down use frenzy and hundred blades, you are almost dead even with 1,5k toughness. if for some reason he miss bolas, charge bull he still have sword and is Flurry to make 4s immobilize with very low CD. ya, dodge all of that.
the problem isnt all CC warrior have, they need to have that, the problem is combined that with a very powerfull skill (HB) with very low CD and frenzy |
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6/22/12 6:55:25 PM#22
So is dagger/dagger Elementalist considered ranged or melee? I'm not sure which group I should be rooting for as far as nerfs or buffs. But either way, I hope dagger/dagger gets a buff so I can run around and not feel like a second class Elementalist compared to the ubiquitous staff variant. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
6/23/12 3:08:47 AM#23
Originally posted by moosecatlol Depends on the build. Power works best in some cases and Precision works better in others.
With regards to nerfing, they'll probably be nerfing certain abilities across the board on both melee and ranged classes. Warriors are probably going to see the damage reduced on their adrenaline based skills, eviscerate is probably going to be hit hardest. This is not a game. |
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6/23/12 3:10:53 AM#24
Let's just agree that we're all horribly biased and that the devs have far more data to base their opinions on than we do with our limited, entitled experiences. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
6/23/12 3:12:22 AM#25
Originally posted by p_c_sousa When you get knocked down by bull's charge you should use a stun breaker (you will have to scroll down to see the skills that break stun) this will make you stand up from the knockdown and you can dodge away. Immobilize is a condition so using condition removal skills will also take care of that. This is not a game. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
6/23/12 3:20:11 AM#26
Originally posted by Krytycal I find it depends on your build and who you are fighting. I played a Condition damage melee Ranger for a time in BWE2 and I ran through a lot of people even other melee and then I played a condition damage ranged mesmer and I also ran through a lot of people. But then I played a melee power based warrior (Hammer and Mace + Warhorn) that spent all his time spamming weakness and I could not kill ANYTHING. It was like I was hitting bricks when earlier I could rip through people with a sword and shield build. So yea, it depends on the build and the people you encounter. This is not a game. |
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6/23/12 3:24:19 AM#27
Warrior and Survability? WHAT?
They do alot of dmg but they don't got good survability. It's fine as it is. |
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6/23/12 3:29:33 AM#28
Originally posted by InFlamestwo so having a triple axe spec with 22k and endure pain is not 'good survivability'? maybe you should learn to build a proper warrior.
warriors will get tweaked (as will be sigil of doom/int). |
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6/23/12 3:36:34 AM#29
Originally posted by Buttski Ya,.. but it's not the warrior that needs balancing, as much as the sigil of doom. Also their downed state (traited) is one of the few good ones atm, with the vengence spec. (Doesn't mean it should get nerfed, but rather that other classes should have their downed states looked at again). Warrior can have really good survivability, but it's not the best, and a lot of their heavy hitting skills can be avoided if you know what you're doing. They are in a pretty good spot atm. Strong, but not overly so. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
6/23/12 3:40:06 AM#30
The thing that hurts me most is the missabuse of the word Nerf. Please use the word ballancing during beta, nerf sounds like taking away toys from little spoiled kids, but in this case those kids are still wayting on santa claus
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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6/23/12 3:46:22 AM#31
Originally posted by xalvi There is too much speculations based on that quote alone. It may be beefing melees up for all we know as many felt that it was too hard to survive when fighting in melee. Just want GW2. |
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6/23/12 4:03:30 AM#32
Originally posted by MattVid No, they Cant crit for 16k rofl. The highest ive seen is around 11k, and thats a very specific build which leaves Warriors vulnerable whenever their utility skills are down. They are basically sacrificing all survivability for high burst, and once people actually catch on to these builds they will learn how to counter them fairly easily. As it is right now, people are only getting a few hours in each BWE and learning the abilities still. Once people get into a rhythm and really get to know their characters abilities, build options, and tactics you will see less and less of these builds show up. I do play a Warrior, and yes I have played & tested the GS/Axe Crit Warrior, and I have also been a victim of it on my other characters and the one advice I can give to players entering PvP is bring at least 1 CC and 1 CC-Breaker ability into S-PvP and you will negate half the Crit Warriors running around, the other half will have to come down to your skill VS theirs. "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln |
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6/23/12 4:20:02 AM#33
Originally posted by Kreedz Plus they nerfed that skill. The only thing from warriors you really need to worry about (in terms of single-hit burst) is the bulls-charge 100 blades combo (which I think still only gets upto around 9-10k max). It's also pretty easy to see coming most of the time, and not hard to dodge. As you said, it's a 1-trick pony build. They are sacrificing everything for 1 burst combo (which also happens to use half of their utilities). You avoid / dodge / CC that, and you'll have a fairly easy time finishing them off. It's the warriors that don't rely on such a trick that are trouble (bleed builds, stun / burst, etc.) Those can be tough. |
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6/23/12 12:00:15 PM#34
Originally posted by Tocks thx for that. and like others have said , nerf is not the right word, and btw if reading the artickle they are actual talking about buffing mellee in certain situations in PvE. So the article really does NOT support this threads speculation, but we can offcause have our oppinions anyway. read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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Originally posted by jondifool Idk where in the article it says buffing melee in certain situation, i think that article has everything to do with balancing of melee vs ranged but i would like a quote where it says about pve situation please. From reading the beta forums that they shut down most of the threads were about pvp balancing though. |
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6/23/12 4:52:38 PM#36
Originally posted by xalvi Instead, we isolated two key areas that we will be working on to ensure that all players have more of an equal footing based on the diversity of their previous game experiences. First, we are going to do some work on melee combat to give players more time to react to enemy attacks and behaviors. Second, we will be putting in systems that telegraph changes in the game states and behaviors of enemies and bosses dependent on how the group is interacting with them. A good example of this is the lack of perceivable telegraphs when the Spider Queen spawns her spiders.
There you go. A clear statement indicating at least some of the melee changes are pve based.
I don't doubt there's some pvp changes, but I suspect they might be buffs, not nerfs. A large contingent complained that melee had no poiint in WvW (A point I'll rail against to the death; stop thinking WvW is door wars already you fools!), and I think that will be addressed first.
I would like to hope there were no 1v1 concerns that melee were weak compared to ranged, cause my cloth-wearing swordie mesmer tore up plenty of Rangers and Eles in BWE2 in single fights.
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