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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/24/12 11:24:42 PM#241
Originally posted by bcbully A faction is a group of like minded individuals which exists within a larger society and in GW2 they exist in the literal meaning of that word. They are part of the story, not just an excuse for aimless killing, like in most other games. For example the charr players can be members of one of three factions, or Legions as they are known. Picking one of the three will drastically change your personal story. For example Ash Legion are spies and assassins, so picking that legion at character creation will have a lot of your missions about subterfuge, assassination and spying. Blood Legion are frontline warriors and choosing them wll have your missions be geared towards fighting the enemies. There are other factions in the game as well but I'm not sure if you can join them or not.
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6/25/12 6:00:31 AM#242
Originally posted by Volkon Seems some people may have missed this, so here it is again. Can't happen, won't happen. |
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6/25/12 11:28:59 AM#243
Originally posted by Volkon as i say before, anyone that was expect a PvP server was dreaming. obvious will not gonna happen, for me was clear from begining. |
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6/28/12 12:46:42 PM#244
After doing some PVP yesterday, I wonder if:
1. will there be enough players to make WvW exciting and strategic 2. how much effect gear will have on pvp 3. will WvW get old and meaningless given it resets and the world never changes 4. will the failure of people to socialize and organize doom it |
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6/28/12 12:49:08 PM#245
Originally posted by TwoThreeFour I read somewhere about pve type quests in WvW. Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk. |
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6/28/12 12:57:01 PM#246
Originally posted by mCalvert 1. Every two weeks server pairings change according to how each server performed during the previous period. If a server has low population that is interested in WvWvW they will be dropped to the bottom of the list. Servers with high activity in WvWvW will be paired with servers with high activity. With this system server populations will stay competitive for WvWvW even after a long time. 2. In sPVP nothing since you have access to all items. In WvWvW I'm not quite sure on the difference gear will make. 3. WvWvW resets so you will get different opponents with different tactics. Each 2-week period will be a fresh start, keeping the game interesting. Also the challenge should be increased with each consecutive "win" in WvWvW, since you'll be paired with higher quality servers. 4. We already have "hardcore" guilds organizing WvWvW on various servers. However the long term effect is impossible to predict as of now. Block the trolls, don't answer them, so we can remove the garbage from these forums |
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6/28/12 1:01:52 PM#247
Originally posted by mCalvert 1. Since yesterday was a short stress test, the WvW was probably limited. A lot will depend on the server you are on, I suppose. 2. In sPVP.....none...everyone is equal. In WvW everyone is LvL 80 but their gear is not (based on their real lvl). After a period of time, a true lvl 80 in lvl 80 gear and skills will have a good advantage over a newb lvl 1+ without the skills and gear. 3. Depends........but what would happen if the servers did not reset? If one server was dominating the other 2 and they couldn't/wouldn't overthrow the 1, would they give up? Then what?......no WvW pvp at all. Reset and balancing the server matches is good IMO. 4. It would doom any game IMO. Depends on the servers to promote it, I suppose. |
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6/28/12 1:03:38 PM#248
Originally posted by WorIdEater There is kinda Guild Wars 2 Stress Test : Corrupted Norn |
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6/29/12 8:40:59 AM#249
Originally posted by VagabondLife #3 is more about the fact that nothing is permanent in WvW. I mean its the same world that youre fighting in, but the opponents change. After a while, will it get old? This is similar to PVE really. The world is static for the most part. Nothing every really progresses. It just resets. |
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7/24/12 9:58:34 AM#250
Originally posted by kramt LOL. |
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7/24/12 10:03:04 AM#251
I dont get it. There are open world gankfest pvp games out there. Its obvious what you and your friends want(gank lowbies) so just go play one of those games. |
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7/24/12 10:09:01 AM#252
how big is the WvWvW area? say compared to fusang for anyone that played tsw. |
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7/24/12 10:09:57 AM#253
GW2 is using the same system DAoC did and I would not call it a care bear system. It was where hardcore PvP started in MMOs. If you had open world PvP in the PvE areas I am not sure how you would do dynamic events. Your AE would be killing the NPCs and the guy beside you trying to help you. The PvE area is not designed for it. Also to be honest, I dont like mixing PvE and PvP together. I am in a different mind set when I am PvEing. I am exploring and smelling the flowers and looking under rocks. When in GW2 open world area I become the hunter and I no longer care about flowers and whats under rocks. So for me GW2 style of open world PvP is how I like it. I would like to see ANet add some WvW dungeons where anything can happen. This would work nice for players like you. |
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7/24/12 10:11:49 AM#254
Originally posted by Dominionlord If you were to run every road it would take you about 1-2hr to run. If you tred to see every area of the map it would take an an evening to check it all out. Start looking under every rock and cave, it would take a few weeks There is 4 maps in WvW and each map is larger then any MMO map I have played and I have been MMOing for 14 years. One map is like 2-3 Barrens in WoW and like I said there is 4 maps. |
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7/24/12 10:15:09 AM#255
Originally posted by Dominionlord WvW has 4 maps in it. TSWs Fusang is a little over half the size of one of those maps. |
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7/24/12 10:17:51 AM#256
To the OP,
Dude you are playing in a freaking Beta. If you were in an organized Guild then of course you rick rolled everyone. I was on Sea of Sorrows server with about 8 of my friends and we were the only ones actually playing the game trying to take over points and what not. I remember DarkHaven spanking the shit out of us. We always felt like you guys had 50 in front of us and 50 behind us. 100 coordinated players vs. 8 coordinated players. You do the math. Let the game get rolling before you start complaining about no challenge. I think we were the biggest Guild on our server and there was only like 15 of us total. Wait until Guild start to form. THe game hasn't even released and you are complaining about Guild Based PvP being to easy. THeres no guilds yet. Calm yourself. |
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7/24/12 10:19:17 AM#257
Originally posted by Kuppa Agreed. About 8x the size of Fusang total (all 4 maps) would be an good approximation. |
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7/24/12 10:23:37 AM#258
Originally posted by PaRoXiTiC I agree with this, there were only 5 of my guild mates playing the BETA so when we went in to WvWvW we just stuck as a team of 4 or 5 and picked up randoms as we went, in a beta weekend for many people there isn't the time to be setting up guilds and getting everyone invited and organised enough to actually make an impact in anything at all. Also by the time sunday rolled around our server had been pretty well matched up with another 2 and the battles were even and consistent, I stayed in WvWvW for 4 hours without even noticing if I had levelled up or really done anything, theres not been an MMO like that I have played in years. ![]() |
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7/25/12 9:39:11 AM#259
I actually the WvW area was too big for the number of players that might be in it. So that much of the time no one will be defending. |
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