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Guild Wars 2

Guild Wars 2 

General Discussion  » No Open World PvP?

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259 posts found
  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

6/24/12 11:24:42 PM#241
Originally posted by bcbully
Originally posted by heartless
Originally posted by bcbully
Originally posted by Asamighost

I dont get people, if you can choose in what type of server u want to be why not let us have a PvP server with world pvp?

A pvp server makes no since in this game. No factions. GW2 will forever be limited in this fashion.

 

Is this the only AAA mmo with 0 factions?

There are actually quite a large number of factions in GW2. They aren't all at war with each other though, which considering the lore behind the game, wouldn't make sense anyway. Most of the races and factions put aside their differences temporarily in order to collectively stop the dragons from destroying their world.

Nice try though.

What are those factions? I thought everyone was on the same team.

A faction is a group of like minded individuals which exists within a larger society and in GW2 they exist in the literal meaning of that word. They are part of the story, not just an excuse for aimless killing, like in most other games.

For example the charr players can be members of one of three factions, or Legions as they are known. Picking one of the three will drastically change your personal story. For example Ash Legion are spies and assassins, so picking that legion at character creation will have a lot of your missions about subterfuge, assassination and spying. Blood Legion are frontline warriors and choosing them wll have your missions be geared towards fighting the enemies.

There are other factions in the game as well but I'm not sure if you can join them or not.

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3194

Facts do not require fiction for balance.

6/25/12 6:00:31 AM#242
Originally posted by Volkon

The Devs were asked this during the Reddit interview this very question... here's their response...

 

Hello! Excited to play your game but had one big question...why no open world pvp (or servers that offer that)?
The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible. World versus world is our version of open world pvp, and while it isn't 'true' open world pvp for more pvp purists, it does contains many of the elements that make world pvp so exciting. Hopefully it will mostly satisfy people that want open world pvp. –Ferg
 

Seems some people may have missed this, so here it is again. Can't happen, won't happen.

Oderint, dum metuant.

  p_c_sousa

Novice Member

Joined: 3/31/08
Posts: 627

6/25/12 11:28:59 AM#243
Originally posted by Volkon
Originally posted by Volkon

The Devs were asked this during the Reddit interview this very question... here's their response...

 

Hello! Excited to play your game but had one big question...why no open world pvp (or servers that offer that)?
The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible. World versus world is our version of open world pvp, and while it isn't 'true' open world pvp for more pvp purists, it does contains many of the elements that make world pvp so exciting. Hopefully it will mostly satisfy people that want open world pvp. –Ferg
 

Seems some people may have missed this, so here it is again. Can't happen, won't happen.

as i say before, anyone that was expect a PvP server was dreaming. obvious will not gonna happen, for me was clear from begining. 

  mCalvert

Elite Member

Joined: 9/02/09
Posts: 948

6/28/12 12:46:42 PM#244

After doing some PVP yesterday, I wonder if:

 

1. will there be enough players to make WvW exciting and strategic

2. how much effect gear will have on pvp

3. will WvW get old and meaningless given it resets and the world never changes

4. will the failure of people to socialize and organize doom it

  stayBlind

Novice Member

Joined: 4/19/06
Posts: 229

6/28/12 12:49:08 PM#245
Originally posted by TwoThreeFour
Originally posted by otacu
Originally posted by TwoThreeFour

*  PvPvE in form of active PvPing around world boss spawns. Not only do you have to be paying attention and surviving the insanely powerful world boss attacks, but you also need to fight off other players, scout for hiding players, keep an eye who has aggro and claim so that your team gets the loot when the boss dies. 

 

Furthermore, those world bosses need to be attractive enough to always lead to intense PvP fights. I don't want scenarios where the boss spawns, but we are the only group there and noone even tries to PvP us.

 

* When engaging in efficient (keyword: efficient) PvE leveling, I want to need to plan my routes, including escape routes, carefully. I want to always need to be alert about my surroundings. When fighting a mob, I want to always keep in mind that any second a player could come and try pk me if I am careless. 

"

 

Isn't this completely against Gw2's design?

aggro management

mob tagging

specific loot tables for world bosses

griefing

 

That's not Guild Wars 2 at all. It's like going to WOW and asking "i'd like to have a factionless game where you can freely join player generated factions. that would be really cool"

 

It doesn't have to look the same way, just giving an example from Open PvP of how that PvPvE was engaging. In fact the example I gave is not restricted to Open PvP at all, it can, in loose but relevant terms, very well happen in more restricted environments such as WvW. Just need to make the boss dangerous and important so that people do appear whenever it spawns. 

 

Edit: In fact every point that I mentioned can more or less happen in Guild Wars 2 if designed correctly. It is just a matter of incentives and design.  For instance, Arenanet can design so that there is efficient PvE  leveling inside the WvW  (not sure if there is yet) where it is dangerous to be due to rather easy access from opposing sides.

I read somewhere about pve type quests in WvW.

Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  seridan

Novice Member

Joined: 5/26/12
Posts: 1211

6/28/12 12:57:01 PM#246
Originally posted by mCalvert

After doing some PVP yesterday, I wonder if:

 

1. will there be enough players to make WvW exciting and strategic

2. how much effect gear will have on pvp

3. will WvW get old and meaningless given it resets and the world never changes

4. will the failure of people to socialize and organize doom it

1. Every two weeks server pairings change according to how each server performed during the previous period. If a server has low population that is interested in WvWvW they will be dropped to the bottom of the list. Servers with high activity in WvWvW will be paired with servers with high activity. With this system server populations will stay competitive for WvWvW even after a long time.

2. In sPVP nothing since you have access to all items. In WvWvW I'm not quite sure on the difference gear will make.

3. WvWvW resets so you will get different opponents with different tactics. Each 2-week period will be a fresh start, keeping the game interesting. Also the challenge should be increased with each consecutive "win" in WvWvW, since you'll be paired with higher quality servers.

4. We already have "hardcore" guilds organizing WvWvW on various servers. However the long term effect is impossible to predict as of now.

Block the trolls, don't answer them, so we can remove the garbage from these forums

  User Deleted
6/28/12 1:01:52 PM#247
Originally posted by mCalvert

After doing some PVP yesterday, I wonder if:

 

1. will there be enough players to make WvW exciting and strategic

2. how much effect gear will have on pvp

3. will WvW get old and meaningless given it resets and the world never changes

4. will the failure of people to socialize and organize doom it

1. Since yesterday was a short stress test, the WvW was probably limited. A lot will depend on the server you are on, I suppose.

2. In sPVP.....none...everyone is equal. In WvW everyone is LvL 80 but their gear is not (based on their real lvl). After a period of time, a true lvl 80 in lvl 80 gear and skills will have a good advantage over a newb lvl 1+ without the skills and gear.

3. Depends........but what would happen if the servers did not reset? If one server was dominating the other 2 and they couldn't/wouldn't overthrow the 1, would they give up? Then what?......no WvW pvp at all. Reset and balancing the server matches is good IMO.

4. It would doom any game IMO. Depends on the servers to promote it, I suppose.

  Cromica

Apprentice Member

Joined: 6/03/09
Posts: 582

6/28/12 1:03:38 PM#248
Originally posted by WorIdEater

Why is there no open world PvP? Before people suggest WvW, let me say I come from DarkHaven. We demolished every fight I took part in, which is why I came to hate it. Borderline: No challenge. Killing players feels unrewarding (low points and blank names, Server X/Y), more fighting NPCs then players, not balanced, highly repetitive. It does not give the vibe I get from other PvP games, its shallow. sPvP is the same, repetitive and heavy team oriented.

My friends and I come from RIft and TERA, as avid fans of open world pvp we are disappointed. This game seems catered towards casual players, or PvE carebears, everyone wants to hold eachothers hand. WvW is not challenging enough, sPvP doesn't give us what we desire, so my question is: Why is there no open world PvP? Many games have the option of a seperate PvP server, why doesn't GW2?

There is kinda

Guild Wars 2 Stress Test : Corrupted Norn

http://www.youtube.com/watch?v=qP99t0nyLgE

  mCalvert

Elite Member

Joined: 9/02/09
Posts: 948

6/29/12 8:40:59 AM#249
Originally posted by VagabondLife
Originally posted by mCalvert

After doing some PVP yesterday, I wonder if:

 

1. will there be enough players to make WvW exciting and strategic

2. how much effect gear will have on pvp

3. will WvW get old and meaningless given it resets and the world never changes

4. will the failure of people to socialize and organize doom it

1. Since yesterday was a short stress test, the WvW was probably limited. A lot will depend on the server you are on, I suppose.

2. In sPVP.....none...everyone is equal. In WvW everyone is LvL 80 but their gear is not (based on their real lvl). After a period of time, a true lvl 80 in lvl 80 gear and skills will have a good advantage over a newb lvl 1+ without the skills and gear.

3. Depends........but what would happen if the servers did not reset? If one server was dominating the other 2 and they couldn't/wouldn't overthrow the 1, would they give up? Then what?......no WvW pvp at all. Reset and balancing the server matches is good IMO.

4. It would doom any game IMO. Depends on the servers to promote it, I suppose.

#3 is more about the fact that nothing is permanent in WvW. I mean its the same world that youre fighting in, but the opponents change. After a while, will it get old? This is similar to PVE really. The world is static for the most part. Nothing every really progresses. It just resets.

  boxfetish

Hard Core Member

Joined: 2/06/08
Posts: 77

7/24/12 9:58:34 AM#250
Originally posted by kramt
Originally posted by Dahkot72

I still find it amusing that you can't have actual guild wars in "Guild Wars" the game.

Very amusing.

That is not true at all. You can still play guild vs guild in structured PvP and your guild can battle against other servers' guilds in WvW. In GW2, your guild battles guilds from other servers via WvW in an epic scale rather than 8 vs 8 or what not. So technically, there is still guild vs guild in GW2

LOL.

  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3141

The problem with censorship is ********

7/24/12 10:03:04 AM#251

I dont get it. There are open world gankfest pvp games out there. Its obvious what you and your friends want(gank lowbies) so just go play one of those games.


  Dominionlord

Hard Core Member

Joined: 7/10/07
Posts: 159

7/24/12 10:09:01 AM#252

how big is the WvWvW area? say compared to fusang for anyone that played tsw.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 1542

7/24/12 10:09:57 AM#253

GW2 is using the same system DAoC did and I would not call it a care bear system. It was where hardcore PvP started in MMOs. If you had open world PvP in the PvE areas I am not sure how you would do dynamic events. Your AE would be killing the NPCs and the guy beside you trying to help you. The PvE area is not designed for it. Also to be honest, I dont like mixing PvE and PvP together. I am in a different mind set when I am PvEing. I am exploring and smelling the flowers and looking under rocks. When in GW2 open world area I become the hunter and I no longer care about flowers and whats under rocks. So for me GW2 style of open world PvP is how I like it. I would like to see ANet add some WvW dungeons where anything can happen. This would work nice for players like you.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 1542

7/24/12 10:11:49 AM#254
Originally posted by Dominionlord

how big is the WvWvW area? say compared to fusang for anyone that played tsw.

If you were to run every road it would take you about 1-2hr to run. If you tred to see every area of the map it would take an an evening to check it all out. Start looking under every rock and cave, it would take a few weeks

There is 4 maps in WvW and each map is larger then any MMO map I have played and I have been MMOing for 14 years. One map is like 2-3 Barrens in WoW and like I said there is 4 maps.

  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3141

The problem with censorship is ********

7/24/12 10:15:09 AM#255
Originally posted by Dominionlord

how big is the WvWvW area? say compared to fusang for anyone that played tsw.

WvW has 4 maps in it. TSWs Fusang is a little over half the size of one of those maps.


  PaRoXiTiC

Apprentice Member

Joined: 3/11/08
Posts: 338

7/24/12 10:17:51 AM#256

To the OP,

 

Dude you are playing in a freaking Beta. If you were in an organized Guild then of course you rick rolled everyone. I was on Sea of Sorrows server with about 8 of my friends and we were the only ones actually playing the game trying to take over points and what not. I remember DarkHaven spanking the shit out of us. We always felt like you guys had 50 in front of us and 50 behind us. 100 coordinated players vs. 8 coordinated players. You do the math.

Let the game get rolling before you start complaining about no challenge. I think we were the biggest Guild on our server and there was only like 15 of us total. Wait until Guild start to form. THe game hasn't even released and you are complaining about Guild Based PvP being to easy. THeres no guilds yet. Calm yourself.

  User Deleted
7/24/12 10:19:17 AM#257
Originally posted by Kuppa
Originally posted by Dominionlord

how big is the WvWvW area? say compared to fusang for anyone that played tsw.

WvW has 4 maps in it. TSWs Fusang is a little over half the size of one of those maps.

Agreed. About 8x the size of Fusang total (all 4 maps) would be an good approximation.

  SlickShoes

Apprentice Member

Joined: 3/01/06
Posts: 1037

7/24/12 10:23:37 AM#258
Originally posted by PaRoXiTiC

To the OP,

 

Dude you are playing in a freaking Beta. If you were in an organized Guild then of course you rick rolled everyone. I was on Sea of Sorrows server with about 8 of my friends and we were the only ones actually playing the game trying to take over points and what not. I remember DarkHaven spanking the shit out of us. We always felt like you guys had 50 in front of us and 50 behind us. 100 coordinated players vs. 8 coordinated players. You do the math.

Let the game get rolling before you start complaining about no challenge. I think we were the biggest Guild on our server and there was only like 15 of us total. Wait until Guild start to form. THe game hasn't even released and you are complaining about Guild Based PvP being to easy. THeres no guilds yet. Calm yourself.

I agree with this, there were only 5 of my guild mates playing the BETA so when we went in to WvWvW we just stuck as a team of 4 or 5 and picked up randoms as we went, in a beta weekend for many people there isn't the time to be setting up guilds and getting everyone invited and organised enough to actually make an impact in anything at all. Also by the time sunday rolled around our server had been pretty well matched up with another 2 and the battles were even and consistent, I stayed in WvWvW for 4 hours without even noticing if I had levelled up or really done anything, theres not been an MMO like that I have played in years.

  mCalvert

Elite Member

Joined: 9/02/09
Posts: 948

7/25/12 9:39:11 AM#259

I actually the WvW area was too big for the number of players that might be in it. So that much of the time no one will be defending.

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