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Guild Wars 2

Guild Wars 2 

General Discussion  » No Open World PvP?

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259 posts found
  Dahkot72

Apprentice Member

Joined: 7/16/11
Posts: 274

6/23/12 4:15:20 PM#201

I still find it amusing that you can't have actual guild wars in "Guild Wars" the game.

Very amusing.

  User Deleted
6/23/12 4:17:36 PM#202
Originally posted by stragen001

Notice how all these people that are in favour of open world PvP never actually respond when you call them out on actually just wanting to grief/gank people? WvW is true PvP where you compete against people of equal level with equal gear etc. The differentiating factor is player skill. Not how many hours you have been grinding for uber gear.

Open world PvP is just ganking. 

When you have nothing more than just killing, yes, it's about ganking, but many games with owpvp also have territory controll, politics, resources, etc.

You're just small minded if you think it's about ganking. There are indeed a-holes, but that's why a good system will know how to create some sort of balance. Slapping that label on a pve game is an insult to owpvp IMHO (sorry, that's how i feel)

Also, WVWVW will not simply have people of equal gearl and there will be inbalances (points to the last BWE). Will it be a big problem in the launch version? Don't know, don't see the future. Also, again because of you small mind, owpvp doesnn't have to be about gear or higher levels at all, if well designed.

EDIT: BTW, player skill? In SPVP, defenatly. In wvwvw, go fight a bunch of siege weapons or go get outnumbered or outgeared and tell me how much your "skill" saved you there. Same goes for owpvp with territory controll, etc.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

6/23/12 4:20:57 PM#203
Originally posted by FredomSekerZ
Originally posted by stragen001

Notice how all these people that are in favour of open world PvP never actually respond when you call them out on actually just wanting to grief/gank people? WvW is true PvP where you compete against people of equal level with equal gear etc. The differentiating factor is player skill. Not how many hours you have been grinding for uber gear.

Open world PvP is just ganking. 

When you have nothing more than just killing, yes, it's about ganking, but many games with owpvp also have territory controll, politics, resources, etc.

You're just small minded if you think it's about ganking. There are indeed a-holes, but that's why a good system will know how to create some sort of balance. Slapping that label on a pve game is an insult to owpvp IMHO (sorry, that's how i feel)

Also, WVWVW will not simply have people of equal gearl and there will be inbalances (points to the last BWE). Will it be a big problem in the launch version? Don't know, don't see the future. Also, again because of you small mind, owpvp doesnn't have to be about gear or higher levels at all, if well designed.

 

I have yet to find a themepark MMO that really does OWPVP well.. TERAs is a joke even with the political system. Lineage 2 wasn't too bad because of how they handled gankers and the chance to actually drop your equipment but overall still wasn't great

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Vutar

Advanced Member

Joined: 1/10/09
Posts: 364

Those who cannot learn from history are doomed to repeat it. -George Santayana

6/23/12 4:26:42 PM#204
Originally posted by WorIdEater

Why is there no open world PvP? Before people suggest WvW, let me say I come from DarkHaven. We demolished every fight I took part in, which is why I came to hate it. Borderline: No challenge. Killing players feels unrewarding (low points and blank names, Server X/Y), more fighting NPCs then players, not balanced, highly repetitive. It does not give the vibe I get from other PvP games, its shallow. sPvP is the same, repetitive and heavy team oriented.

My friends and I come from RIft and TERA, as avid fans of open world pvp we are disappointed. This game seems catered towards casual players, or PvE carebears, everyone wants to hold eachothers hand. WvW is not challenging enough, sPvP doesn't give us what we desire, so my question is: Why is there no open world PvP? Many games have the option of a seperate PvP server, why doesn't GW2?

 

Becuase this isn't a game geared toward those who think PvP means ganking lowbies.

  sapheroith

Novice Member

Joined: 3/21/12
Posts: 122

6/23/12 4:30:46 PM#205
Originally posted by SawaSawa
Originally posted by sapheroith

Thats what you do in battlegrounds and W v W v W.

Like i said, if open world pvp have rules, then its a battleground. Open world pvp are not suppose to have rules which is ultimately why noobs want to gank newbies, no offense tho.

 

you are missing the point here,

no it is not like battlegrounds, with predefined soulless poundries of where you can go. you wont find yourself running away from an enemy in the forest you used to kill minotaurs at, and you wont find yourself chasing a target in the icy clif where white rabbits used to knock you down :), i hope you get what iam trying to say here.

I get your point, but even open world pvp have boundries, because the whole world itself is an instance. If you have played in W v W, you will know the W v W world is huge, really really huge. You can run around do whatever you like, or use any method to take down your enemy.

WOW: The Most Well Known Non-Free Non-Browser Client-Based 3D Fantasy MMORPG In Some Parts of the World.

  ZenonSeth

Novice Member

Joined: 7/29/08
Posts: 128

You never know until you find out!

6/23/12 4:37:20 PM#206

There's only one way to pull off open world pvp right in my opinion.

1) Don't have, or at the minimum don't show, the levels of players openly. Not knowing what level someone is can be a good deterrent to killing new characters. This also means making gear more normal, even for high levels (GW1 did a great job of this)

2) Make levels more normalized. In most mmos, someone 10 levels or so below you has no chance of actually hurting you. This is the result of the sort of fake progression that mmos give, to make players feel like they've achieved something. In reality, a knife in the face, is a knife in the face, regardless of "level" (yes, games aren't realistic, thank you Cpt. Obvious. Then why don't you just play totally abstract games, instead of ones where you control a humanoid character, on an earth-like world? Because we all want to feel _like_ reality, only awesomer than ours. Nowhere does it say that a level 80 has to have 20,000 more health than a level 1). By normalized, I don't mean that a starting character should be able to kill an actively playing older character. But if 5 starting ones gang up, then why not?

3) Create a system to hunt down player killers. Unless your mmo is on a dysintopian world, or a post-apocalyptic one, usually there is a government which gives a crap about its people. (Don't start about reality again, Cpt. Obvious) Allow people to put up bounties on those that have killed them, and make guards be stricter on killers (think Oblivion or Skyrim here). If there's multiple factions, obviously this would apply only within the factions. It should also be allowed to post bounties on characters who have killed you, so that others may hunt them down.

4) Make death more serious. Death is mmo's has become cheap. Sure, no one wants to lose all their stuff when they die, but if it costs nothing, then no one cares about it. Some griefers can kill other palyers for fun, until someone their level shows up to fight back, but then, so what? The griefer had his fun, ruined the day of many other people, and death in that case equates to little more than a free teleport back to saftey. Is this what people want of pvp - to be able to ruin people's days? I don't. I think a more serious death penalty for players would mean more careful behaviour. Hell, the ultimate taboo in mmos is Permanent Death - perhaps there are upsides to that too.

This would be a decent pvp experience in my opinion. Most people who push for PvP would probably object, but that's just because most people just want pvp so they can pointlessly kill other players for fun.

Now, open world in Guild Wars 2 won't work because of the way the game is structured, and doesn't meet any of the above criteria. At best, introducing open world pvp will just make it a clone of pointless pvp like in most other mmos.

  User Deleted
6/23/12 4:38:31 PM#207
Originally posted by Aerowyn
Originally posted by FredomSekerZ
Originally posted by stragen001

Notice how all these people that are in favour of open world PvP never actually respond when you call them out on actually just wanting to grief/gank people? WvW is true PvP where you compete against people of equal level with equal gear etc. The differentiating factor is player skill. Not how many hours you have been grinding for uber gear.

Open world PvP is just ganking. 

When you have nothing more than just killing, yes, it's about ganking, but many games with owpvp also have territory controll, politics, resources, etc.

You're just small minded if you think it's about ganking. There are indeed a-holes, but that's why a good system will know how to create some sort of balance. Slapping that label on a pve game is an insult to owpvp IMHO (sorry, that's how i feel)

Also, WVWVW will not simply have people of equal gearl and there will be inbalances (points to the last BWE). Will it be a big problem in the launch version? Don't know, don't see the future. Also, again because of you small mind, owpvp doesnn't have to be about gear or higher levels at all, if well designed.

 

I have yet to find a themepark MMO that really does OWPVP well.. TERAs is a joke even with the political system. Lineage 2 wasn't too bad because of how they handled gankers and the chance to actually drop your equipment but overall still wasn't great

Exactly. Here's the thing, we discuss TSW, so to compare, slapping owpvp on mmos that wheren't made for it usually makes it the same thing as the Fight Clubs on a world scale, when the point should be to have Fusang on that level, even far superior. See the insane difference when made for it?

I just don't like stupid comments like "Open world pvp is just ganking". Devs just never try to make sure a balance is found, so it all goes to hell.

BTW, on topic, GW2 doesn't fit well with owpvp.

  dadante666

Hard Core Member

Joined: 5/07/11
Posts: 361

you stop laughing when hear the same joke ,but always cry for the same thing...

6/23/12 4:40:56 PM#208

 No Open World PvP?

yes it have 1 it just have a divide pvp world and pve world so anet noneed to created pvp-RP-pve servers,so basically 1 server have it all

  Vutar

Advanced Member

Joined: 1/10/09
Posts: 364

Those who cannot learn from history are doomed to repeat it. -George Santayana

6/23/12 4:42:50 PM#209
Originally posted by FredomSekerZ
Originally posted by Aerowyn
Originally posted by FredomSekerZ
Originally posted by stragen001

Notice how all these people that are in favour of open world PvP never actually respond when you call them out on actually just wanting to grief/gank people? WvW is true PvP where you compete against people of equal level with equal gear etc. The differentiating factor is player skill. Not how many hours you have been grinding for uber gear.

Open world PvP is just ganking. 

When you have nothing more than just killing, yes, it's about ganking, but many games with owpvp also have territory controll, politics, resources, etc.

You're just small minded if you think it's about ganking. There are indeed a-holes, but that's why a good system will know how to create some sort of balance. Slapping that label on a pve game is an insult to owpvp IMHO (sorry, that's how i feel)

Also, WVWVW will not simply have people of equal gearl and there will be inbalances (points to the last BWE). Will it be a big problem in the launch version? Don't know, don't see the future. Also, again because of you small mind, owpvp doesnn't have to be about gear or higher levels at all, if well designed.

 

I have yet to find a themepark MMO that really does OWPVP well.. TERAs is a joke even with the political system. Lineage 2 wasn't too bad because of how they handled gankers and the chance to actually drop your equipment but overall still wasn't great

Exactly. Here's the thing, we discuss TSW, so to compare, slapping owpvp on mmos that wheren't made for it usually makes it the same thing as the Fight Clubs on a world scale, when the point should be to have Fusang on that level, even far superior. See the insane difference when made for it?

I just don't like stupid comments like "Open world pvp is just ganking". Devs just never try to make sure a balance is found, so it all goes to hell.

BTW, on topic, GW2 doesn't fit well with owpvp.

 

Ya OWPVP doesn't devolve to ganking lowbies. I mean look at games like...oh wait. Maybe it does, in every case.

  sapheroith

Novice Member

Joined: 3/21/12
Posts: 122

6/23/12 4:53:53 PM#210
Originally posted by FredomSekerZ
Originally posted by Aerowyn
Originally posted by FredomSekerZ
Originally posted by stragen001

Notice how all these people that are in favour of open world PvP never actually respond when you call them out on actually just wanting to grief/gank people? WvW is true PvP where you compete against people of equal level with equal gear etc. The differentiating factor is player skill. Not how many hours you have been grinding for uber gear.

Open world PvP is just ganking. 

When you have nothing more than just killing, yes, it's about ganking, but many games with owpvp also have territory controll, politics, resources, etc.

You're just small minded if you think it's about ganking. There are indeed a-holes, but that's why a good system will know how to create some sort of balance. Slapping that label on a pve game is an insult to owpvp IMHO (sorry, that's how i feel)

Also, WVWVW will not simply have people of equal gearl and there will be inbalances (points to the last BWE). Will it be a big problem in the launch version? Don't know, don't see the future. Also, again because of you small mind, owpvp doesnn't have to be about gear or higher levels at all, if well designed.

 

I have yet to find a themepark MMO that really does OWPVP well.. TERAs is a joke even with the political system. Lineage 2 wasn't too bad because of how they handled gankers and the chance to actually drop your equipment but overall still wasn't great

Exactly. Here's the thing, we discuss TSW, so to compare, slapping owpvp on mmos that wheren't made for it usually makes it the same thing as the Fight Clubs on a world scale, when the point should be to have Fusang on that level, even far superior. See the insane difference when made for it?

I just don't like stupid comments like "Open world pvp is just ganking". Devs just never try to make sure a balance is found, so it all goes to hell.

BTW, on topic, GW2 doesn't fit well with owpvp.

Can you define your meaning of open world pvp? Because i think i have a different meaning for it.

WOW: The Most Well Known Non-Free Non-Browser Client-Based 3D Fantasy MMORPG In Some Parts of the World.

  terrant

Apprentice Member

Joined: 3/16/07
Posts: 1684

6/23/12 4:56:56 PM#211

SOmeone else, WAY back in the earlier parts of this thread, commented that GW2 might be the perfect place to test a better open PvP system. After all, The difference between a level 20 in a level 5 zone and a level 5 in it is far less. Mr level 20 can't 1-shot gank anyone. He has a clear advantage in that he has more skills and traits, and his gear will (while scaled back) have better stats on it that the "white" base gear a new player would have. However, those things do not promise an easy victorty. A smart level 5 could still be quite a challenge. 

 

All the same, the game mechanics aren't built for it, so it's unlikely GW2 will have such a thing. I wouldn't mind seeing Anet try something like this in another title or expansion, though.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

6/23/12 5:22:27 PM#212
Originally posted by bcbully
Originally posted by Asamighost

I dont get people, if you can choose in what type of server u want to be why not let us have a PvP server with world pvp?

A pvp server makes no since in this game. No factions. GW2 will forever be limited in this fashion.

 

Is this the only AAA mmo with 0 factions?

There are actually quite a large number of factions in GW2. They aren't all at war with each other though, which considering the lore behind the game, wouldn't make sense anyway. Most of the races and factions put aside their differences temporarily in order to collectively stop the dragons from destroying their world.

Nice try though.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2051

6/23/12 5:44:01 PM#213

 


Originally posted by UOvet I'm not so sure why games don't go towards being able to declare war on guilds. You know, Guild vs Guild warfare. What is the issue?   You declare, they declare back, great, now you are all red to eachother and can kill whenever/wherever and people who aren't involed obviously can't be attacked. Not so sure what's wrong with GvG.

 

I don't think anything is wrong, its just that they probably wanted to do something else and wanted to get rid of all the problems associated with the usual mmo ways. You know all this drama, those rules, those evil versus good, all this crap. Believe me i'm also a Uo vet, i tried all those open world pvp, i'm not a Wow guy that just discovered mmos last year. But honestly all this shit associated with the usual mmo pvp, was it ever anything even close to be good? More like it was broken all the way imo. I think a huge number of people will back me up here, pvp in usual mmo is just plain bad, and they are a million reasons why its that bad. Mmo pvp is a real piece of shit, it really is. It never worked, and probably will never work. ALl this drama, those incentive you guys seam to cherish so much, well you can find them in many games, so if one game try to get rid of them for good (at last), i think a lot, really a lot of people will welcome this try.


I think GW2 want to try something else, ye maybe its a bit more like fps pvp, no tagging, no rule set, no alignment, nothing of all those usual mmo bs. You hop in, fight other players the time you want it and go away. Just for the fun or for some objectives, but that's all. No "i win buttons", no gear/level crap, no guild drama, just pure "gaming" with others. I think a lot, really a lot of people actually wanting and was waiting, asking for this since years now. It is very very positive in fact, way more positive than you guys seam to think here. It's just an other way to look at pvp, that's all, where fair play and the joy of the fight itself is more important than your usual psychological mmo pvp mess.


So i think Anet make a great job, in the good direction here, at least for the people that wanted this kind of pvp in their mmos. It doesn't mean all mmo have to be the same, but one good game like this is fantastic imo. That is something a lot of the vet that went through all the pvp in mmos are waiting for, since years now. Some might not like it, but i'm sure a lot will be able to enjoy it, and you'll probably have a ton of other mmo with their share of guild drama, alignment, tagging, guys ganking you when you grind mobs, and all those bs usually associated with mmo pvp. But for the people that want a clean pvp, just for the fun of it, i think GW2 will be a great choice.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4065

6/23/12 9:10:04 PM#214
Originally posted by heartless
Originally posted by bcbully
Originally posted by Asamighost

I dont get people, if you can choose in what type of server u want to be why not let us have a PvP server with world pvp?

A pvp server makes no since in this game. No factions. GW2 will forever be limited in this fashion.

 

Is this the only AAA mmo with 0 factions?

There are actually quite a large number of factions in GW2. They aren't all at war with each other though, which considering the lore behind the game, wouldn't make sense anyway. Most of the races and factions put aside their differences temporarily in order to collectively stop the dragons from destroying their world.

Nice try though.

What are those factions? I thought everyone was on the same team.

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  Terrorizor

Apprentice Member

Joined: 3/15/12
Posts: 337

6/23/12 9:17:00 PM#215
Originally posted by TwoThreeFour
Originally posted by Terrorizor

I'm not trying to be rude to any posters or anything, but for all the people that were wanting to PvP against people that don't PvP, it SUCKS TO BE YOU!!!! Enjoy playing some other game.

 (...)

 

That's not what they are asking though. They are asking for specific servers with Open PVP enabled. The people they will be encountering in those servers chose those servers and would know the risk associated with those servers. Noone is asking for PvP against people that don't PvP. 

I can't help but feel you're being a little naive about this. If they wanted to PvP against people engaging in the PvP mindset, then WvW would be sufficient. They only want OWPvP so they can attack people that are engaged in PvE. 

Those types of people don't need to play GW2. They can go play Darkfall or MO or something else.  I don't really care where they go, as long as they can't find a home in GW2.

  Zzad

Advanced Member

Joined: 2/14/11
Posts: 1065

6/23/12 9:25:14 PM#216
Originally posted by bcbully
Originally posted by Asamighost

I dont get people, if you can choose in what type of server u want to be why not let us have a PvP server with world pvp?

A pvp server makes no since in this game. No factions. GW2 will forever be limited in this fashion.

 

Is this the only AAA mmo with 0 factions?

actually it has 1 faction:  all the players  ;)

dodge a bite underwater is priceless

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6692

6/23/12 9:50:52 PM#217
The game is not designed for and does not need owpvp, so why should the devs add it? What is the financial incentive for the devs to do so?

Join the League For Gamers.

  TwoThreeFour

Advanced Member

Joined: 3/26/12
Posts: 1660

6/24/12 12:20:24 AM#218
Originally posted by lizardbones
The game is not designed for and does not need owpvp, so why should the devs add it? What is the financial incentive for the devs to do so?

 

The financial incentive if they were to add half-assed Open PVP servers, which I hope they don't, is a economically short-term boost with a risk of slapping them back hard like it did in SWTOR.

  Adalwulff

Elite Member

Joined: 1/18/10
Posts: 974

"I am not the light, or the darkness, but the twilight in between"

6/24/12 12:27:48 AM#219
Originally posted by TwoThreeFour
Originally posted by lizardbones
The game is not designed for and does not need owpvp, so why should the devs add it? What is the financial incentive for the devs to do so?

 

The financial incentive if they were to add half-assed Open PVP servers, which I hope they don't, is a economically short-term boost with a risk of slapping them back hard like it did in SWTOR.

 

Which is probably why they designed it the way they did, they know full well there is no financial incentive for a OWPvP model.

Anyone remember Mordred, how long did that last? Spending any resources on players who enjoy OWPvP, is like throwing money away.

  TwoThreeFour

Advanced Member

Joined: 3/26/12
Posts: 1660

6/24/12 12:30:10 AM#220
Originally posted by Adalwulff
Originally posted by TwoThreeFour
Originally posted by lizardbones
The game is not designed for and does not need owpvp, so why should the devs add it? What is the financial incentive for the devs to do so?

 

The financial incentive if they were to add half-assed Open PVP servers, which I hope they don't, is a economically short-term boost with a risk of slapping them back hard like it did in SWTOR.

 

Which is probably why they designed it the way they did, they know full well there is no financial incentive for a OWPvP model.

Anyone remember Mordred, how long did that last? Spending any resources on players who enjoy OWPvP, is like throwing money away.

Lineage 2 disagrees with you.  To be more specific: disagrees with your last statement. 

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