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6/23/12 4:15:20 PM#201
I still find it amusing that you can't have actual guild wars in "Guild Wars" the game. Very amusing. |
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6/23/12 4:17:36 PM#202
Originally posted by stragen001 When you have nothing more than just killing, yes, it's about ganking, but many games with owpvp also have territory controll, politics, resources, etc. You're just small minded if you think it's about ganking. There are indeed a-holes, but that's why a good system will know how to create some sort of balance. Slapping that label on a pve game is an insult to owpvp IMHO (sorry, that's how i feel) Also, WVWVW will not simply have people of equal gearl and there will be inbalances (points to the last BWE). Will it be a big problem in the launch version? Don't know, don't see the future. Also, again because of you small mind, owpvp doesnn't have to be about gear or higher levels at all, if well designed. EDIT: BTW, player skill? In SPVP, defenatly. In wvwvw, go fight a bunch of siege weapons or go get outnumbered or outgeared and tell me how much your "skill" saved you there. Same goes for owpvp with territory controll, etc. |
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6/23/12 4:20:57 PM#203
Originally posted by FredomSekerZ I have yet to find a themepark MMO that really does OWPVP well.. TERAs is a joke even with the political system. Lineage 2 wasn't too bad because of how they handled gankers and the chance to actually drop your equipment but overall still wasn't great I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Vutar
Advanced Member
Joined: 1/10/09
Those who cannot learn from history are doomed to repeat it. -George Santayana |
6/23/12 4:26:42 PM#204
Originally posted by WorIdEater
Becuase this isn't a game geared toward those who think PvP means ganking lowbies. |
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6/23/12 4:30:46 PM#205
Originally posted by SawaSawa I get your point, but even open world pvp have boundries, because the whole world itself is an instance. If you have played in W v W, you will know the W v W world is huge, really really huge. You can run around do whatever you like, or use any method to take down your enemy. WOW: The Most Well Known Non-Free Non-Browser Client-Based 3D Fantasy MMORPG In Some Parts of the World. |
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6/23/12 4:37:20 PM#206
There's only one way to pull off open world pvp right in my opinion. 1) Don't have, or at the minimum don't show, the levels of players openly. Not knowing what level someone is can be a good deterrent to killing new characters. This also means making gear more normal, even for high levels (GW1 did a great job of this) 2) Make levels more normalized. In most mmos, someone 10 levels or so below you has no chance of actually hurting you. This is the result of the sort of fake progression that mmos give, to make players feel like they've achieved something. In reality, a knife in the face, is a knife in the face, regardless of "level" (yes, games aren't realistic, thank you Cpt. Obvious. Then why don't you just play totally abstract games, instead of ones where you control a humanoid character, on an earth-like world? Because we all want to feel _like_ reality, only awesomer than ours. Nowhere does it say that a level 80 has to have 20,000 more health than a level 1). By normalized, I don't mean that a starting character should be able to kill an actively playing older character. But if 5 starting ones gang up, then why not? 3) Create a system to hunt down player killers. Unless your mmo is on a dysintopian world, or a post-apocalyptic one, usually there is a government which gives a crap about its people. (Don't start about reality again, Cpt. Obvious) Allow people to put up bounties on those that have killed them, and make guards be stricter on killers (think Oblivion or Skyrim here). If there's multiple factions, obviously this would apply only within the factions. It should also be allowed to post bounties on characters who have killed you, so that others may hunt them down. 4) Make death more serious. Death is mmo's has become cheap. Sure, no one wants to lose all their stuff when they die, but if it costs nothing, then no one cares about it. Some griefers can kill other palyers for fun, until someone their level shows up to fight back, but then, so what? The griefer had his fun, ruined the day of many other people, and death in that case equates to little more than a free teleport back to saftey. Is this what people want of pvp - to be able to ruin people's days? I don't. I think a more serious death penalty for players would mean more careful behaviour. Hell, the ultimate taboo in mmos is Permanent Death - perhaps there are upsides to that too. This would be a decent pvp experience in my opinion. Most people who push for PvP would probably object, but that's just because most people just want pvp so they can pointlessly kill other players for fun. Now, open world in Guild Wars 2 won't work because of the way the game is structured, and doesn't meet any of the above criteria. At best, introducing open world pvp will just make it a clone of pointless pvp like in most other mmos. |
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6/23/12 4:38:31 PM#207
Originally posted by Aerowyn Exactly. Here's the thing, we discuss TSW, so to compare, slapping owpvp on mmos that wheren't made for it usually makes it the same thing as the Fight Clubs on a world scale, when the point should be to have Fusang on that level, even far superior. See the insane difference when made for it? I just don't like stupid comments like "Open world pvp is just ganking". Devs just never try to make sure a balance is found, so it all goes to hell. BTW, on topic, GW2 doesn't fit well with owpvp. |
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dadante666
Hard Core Member
Joined: 5/07/11
you stop laughing when hear the same joke ,but always cry for the same thing... |
6/23/12 4:40:56 PM#208
No Open World PvP?yes it have 1 it just have a divide pvp world and pve world so anet noneed to created pvp-RP-pve servers,so basically 1 server have it all |
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Vutar
Advanced Member
Joined: 1/10/09
Those who cannot learn from history are doomed to repeat it. -George Santayana |
6/23/12 4:42:50 PM#209
Originally posted by FredomSekerZ
Ya OWPVP doesn't devolve to ganking lowbies. I mean look at games like...oh wait. Maybe it does, in every case. |
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6/23/12 4:53:53 PM#210
Originally posted by FredomSekerZ Can you define your meaning of open world pvp? Because i think i have a different meaning for it. WOW: The Most Well Known Non-Free Non-Browser Client-Based 3D Fantasy MMORPG In Some Parts of the World. |
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6/23/12 4:56:56 PM#211
SOmeone else, WAY back in the earlier parts of this thread, commented that GW2 might be the perfect place to test a better open PvP system. After all, The difference between a level 20 in a level 5 zone and a level 5 in it is far less. Mr level 20 can't 1-shot gank anyone. He has a clear advantage in that he has more skills and traits, and his gear will (while scaled back) have better stats on it that the "white" base gear a new player would have. However, those things do not promise an easy victorty. A smart level 5 could still be quite a challenge.
All the same, the game mechanics aren't built for it, so it's unlikely GW2 will have such a thing. I wouldn't mind seeing Anet try something like this in another title or expansion, though. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/23/12 5:22:27 PM#212
Originally posted by bcbully There are actually quite a large number of factions in GW2. They aren't all at war with each other though, which considering the lore behind the game, wouldn't make sense anyway. Most of the races and factions put aside their differences temporarily in order to collectively stop the dragons from destroying their world. Nice try though.
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6/23/12 5:44:01 PM#213
I don't think anything is wrong, its just that they probably wanted to do something else and wanted to get rid of all the problems associated with the usual mmo ways. You know all this drama, those rules, those evil versus good, all this crap. Believe me i'm also a Uo vet, i tried all those open world pvp, i'm not a Wow guy that just discovered mmos last year. But honestly all this shit associated with the usual mmo pvp, was it ever anything even close to be good? More like it was broken all the way imo. I think a huge number of people will back me up here, pvp in usual mmo is just plain bad, and they are a million reasons why its that bad. Mmo pvp is a real piece of shit, it really is. It never worked, and probably will never work. ALl this drama, those incentive you guys seam to cherish so much, well you can find them in many games, so if one game try to get rid of them for good (at last), i think a lot, really a lot of people will welcome this try.
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6/23/12 9:10:04 PM#214
Originally posted by heartless What are those factions? I thought everyone was on the same team. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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6/23/12 9:17:00 PM#215
Originally posted by TwoThreeFour I can't help but feel you're being a little naive about this. If they wanted to PvP against people engaging in the PvP mindset, then WvW would be sufficient. They only want OWPvP so they can attack people that are engaged in PvE. Those types of people don't need to play GW2. They can go play Darkfall or MO or something else. I don't really care where they go, as long as they can't find a home in GW2. |
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6/23/12 9:25:14 PM#216
Originally posted by bcbully actually it has 1 faction: all the players ;) dodge a bite underwater is priceless |
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6/23/12 9:50:52 PM#217
The game is not designed for and does not need owpvp, so why should the devs add it? What is the financial incentive for the devs to do so?
Join the League For Gamers. |
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6/24/12 12:20:24 AM#218
Originally posted by lizardbones
The financial incentive if they were to add half-assed Open PVP servers, which I hope they don't, is a economically short-term boost with a risk of slapping them back hard like it did in SWTOR. |
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Adalwulff
Elite Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
6/24/12 12:27:48 AM#219
Originally posted by TwoThreeFour
Which is probably why they designed it the way they did, they know full well there is no financial incentive for a OWPvP model. Anyone remember Mordred, how long did that last? Spending any resources on players who enjoy OWPvP, is like throwing money away. |
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6/24/12 12:30:10 AM#220
Originally posted by Adalwulff Lineage 2 disagrees with you. To be more specific: disagrees with your last statement. |
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