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The Pub at MMORPG.COM  » What justifies a subscription fee in your mind?

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113 posts found
  NightBandit

Advanced Member

Joined: 1/25/07
Posts: 754

Make friends not money, then wealth will follow.

6/22/12 11:10:33 AM#101
Originally posted by evolver1972

Nothing.  Subscriptions are just a way to sucker more money out of people.

 I agree one Hundred percent...

nightbandit Xfire Miniprofile
  Soandsoso

Elite Member

Joined: 3/08/12
Posts: 388

6/22/12 11:13:57 AM#102

Sub fees help keep turds out of the game. Most F2P  have a ton more people who think its fun clogging up chat with racist comments and just act like an ass in general.

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

6/22/12 11:18:19 AM#103
Originally posted by rothbard

Lots of folks are using GW 1/2 as an example of how a MMORPG can be run without sub fees.  Does anyone know any specifics on how ANet gets this done?   Is their only revenue stream box sales?  Does the game shut down once box sales fall low enough?

I would assume that GW1 box sales have fallen fairly low since the last expansion to it was about 3 years ago.  They have a minor cash shop which probably helps to an extent.  Other than that, the game has been running for about 7 years now with no shut downs that I know of.  I expect GW2 to be the same way.

 

Basically, Anet pays their employees a decent paycheck and works their butts off to keep costs low.  Nowadays, servers aren't terribly expensive to run (unlike the earlier days - even for EQ 1) so those costs don't really count so much anymore.  Other than server costs there isn't much difference between a MMO game and a console FPS that's B2P.  If the FPS can make a bunch of money on mostly box sales and include online multiplayer content, why can't an MMO?

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3050

6/22/12 11:25:40 AM#104

lotro has the option to buy zones or to pay a subscription.  You can also buy alot of cosmetic items, and non-gamebreaking stat tomes (really the difference between having +50 all stats versus not having it is very small)  This is the perfect model for me (if I didn't have a lifetime sub I got for $299 when the game launched).  I definitely got my money out of the lifetime subscription.  Turbine bascially pays me now to play thier game with the free 500 turbine points a month I get.  I can use these points to get all kinds of things.  My main has almost everything you can get from the shop.  I also don't have to pay for the new rohan expansion.  I saved up enough points to buy it.  Lifetime subscription should be available on all games.  I would definitely buy it if it was a game like lotro, where I knew I'd be playing it for more than 3 years.

  Soandsoso

Elite Member

Joined: 3/08/12
Posts: 388

6/22/12 11:27:28 AM#105
Originally posted by evolver1972
Originally posted by rothbard

Lots of folks are using GW 1/2 as an example of how a MMORPG can be run without sub fees.  Does anyone know any specifics on how ANet gets this done?   Is their only revenue stream box sales?  Does the game shut down once box sales fall low enough?

I would assume that GW1 box sales have fallen fairly low since the last expansion to it was about 3 years ago.  They have a minor cash shop which probably helps to an extent.  Other than that, the game has been running for about 7 years now with no shut downs that I know of.  I expect GW2 to be the same way.

 

Basically, Anet pays their employees a decent paycheck and works their butts off to keep costs low.  Nowadays, servers aren't terribly expensive to run (unlike the earlier days - even for EQ 1) so those costs don't really count so much anymore.  Other than server costs there isn't much difference between a MMO game and a console FPS that's B2P.  If the FPS can make a bunch of money on mostly box sales and include online multiplayer content, why can't an MMO?

FPS and single player games charge for DLCs and further developement is rolled into a new box with a 2 or 3 in the title and thay charge you the same box price. Which is interesting because some of them don't even make drastic changes but still charge you the full bos price.

MMOs have many complex systems that need to be monitored, tweaked, and adjusted for the thousands of players playing them at the same time.

  darkhalf357x

Elite Member

Joined: 1/25/12
Posts: 1089

I'm only playing the role chosen for me. Who you supposed to be?

6/22/12 11:37:48 AM#106

I was more willing to pay a sub pre-GW2, simply because there wasnt really an option to get a quality AAA MMO for free prior.  GW2 offers most of what I want in an MMO and no sub is the icing on the cake.  Due to that experience I now triple guess paying for any sub going forward.  Maybe TESO but thats it.

F2P is a better model and I bet you all the industry will move to it within the next few years.  I could care less about cash shops. Only thing I buy is bag space.  I dont believe in P2W since someone else's experience rarely affects my own.

  darkhalf357x

Elite Member

Joined: 1/25/12
Posts: 1089

I'm only playing the role chosen for me. Who you supposed to be?

6/22/12 11:39:37 AM#107
Originally posted by Soandsoso

Sub fees help keep turds out of the game. Most F2P  have a ton more people who think its fun clogging up chat with racist comments and just act like an ass in general.

Thats not accurate.  I have seen 'turds' in premium P2P games as well.  Money doesn't keep them out.

  zimboy69

Apprentice Member

Joined: 3/09/08
Posts: 348

6/22/12 11:55:49 AM#108

wow is the only game i had a regular subscription   so its really the only one i could say anthing about

years ago i would pay for a sub to wow  but it always sat  uneasy  in my wallet especialy when they released expansion pack   for £40

it felt so wrong  they were charging me  not only to fix the game but  they took   some of my money and made a expansion pack then charged me to buy it  

 

and  if i wanted to play it   i would have to pay  more  to sub

 

the whole reason for  the sub  was  that  they could expand the game and bug fix ect

 

but  i never felt my sub was doing anything other than giving blizard a profit

 

if you was to ask me what i would consider a justified cost of a sub would be then i would expect a release of  a burning crusade size expansion free every 3-4 months  or at least a new  zone a month

 

i really do hope subscriptions go 

 

  Scarlyng

Novice Member

Joined: 5/01/12
Posts: 160

Get your facts first, and then you can distort them as much as you please. -- Mark Twain

6/22/12 11:56:15 AM#109
Originally posted by darkhalf357x
Originally posted by Soandsoso

Sub fees help keep turds out of the game. Most F2P  have a ton more people who think its fun clogging up chat with racist comments and just act like an ass in general.

Thats not accurate.  I have seen 'turds' in premium P2P games as well.  Money doesn't keep them out.

^this^

 

There might be a higher percentage of turds to gems in F2P games, but the actual percentage is likely difficult to calculate in both types.  General chat in most games I've seen in the last few years seems cluttered with people who have nothing better to do than type out the random thoughts floating around in their heads.  Sometimes I wonder if they really think/feel some of the thoughts I've seen, or are muck-disturbing out of boredom.  I've also frequently grouped with congenial people in both P2P and F2P games.  So, I suspect that these people are doing what I am doing, avoiding general chat like I would the plague.

The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19248

6/22/12 10:06:58 PM#110

TOR is considering to go F2P. Marvel Heroes will be developed F2P from scratch. Many existing MMO is going F2P. Of course WOW is still the sub strong hold since it still has millions of subs.

My guess is, sub fee will be a thing of the past very soon. May be only WOW.

  tupodawg999

Advanced Member

Joined: 12/10/08
Posts: 571

6/23/12 4:08:05 AM#111

1) A unique world i miss when i'm gone and i can't go back to get my fix without a sub

2) Continuous improvement - i'm an altoholic so i see the early zones a lot and if things are still broken years after the first time you levelled through the zone then eventually it'll get to me no matter how much i like the world. This doesn't just mean bugs it can be anything that's glitched. Also instead of big zone revamps or perfect but perfectly static zones if a game had say 48 zones i'd like say 4 each month to get some small improvement on a rolling basis e.g. the game might have seasons set up from the beginning but not used except graphically but then on an update some of the mobs / quests in a zone are set to be winter / non-winter only or wells get added to settlements which give a small buff or one of the mobs in the zone gets a better model etc. Bugs first but continuous improvement after that.

  MattDaddy10

Advanced Member

Joined: 2/03/10
Posts: 31

Energizer Bunny arrested, charged with battery

6/24/12 10:24:37 AM#112

Content, bug fixes, regular updates.

  exdeathbr

Novice Member

Joined: 4/10/05
Posts: 120

6/25/12 9:40:43 PM#113

Nothing, unless the game account is free or exact X times the subsctiption fee (including in promotional fees times) with the player getting exact  X  free months.

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