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Diablo 3

Diablo 3 

General Discussion  » The straw that broke the camels back

7 Pages « 1 2 3 4 5 6 7 » Search
124 posts found
  Zekiah

Apprentice Member

Joined: 1/06/07
Posts: 2488

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

6/21/12 8:50:44 PM#41
Originally posted by zymurgeist
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah

First of all, anyone who posts is posting their opinion as fact, as they see it. It's funny that way.

 You need to re-evaluate your usage of the word fact.

Blizzard denies they altered the drop rates to support the RMAH. <- Fact.

Blizzard designed the game around the RMAH to try and make as much money as they can. If you think they designed the game with the RMAH as an afterthought, you're deluded. <- Opinion.

Do you see how that works?

I don't care what Blizzard will or will not admit to.

 

For Equipment (weapons, armor, accessories, and other unique items)

  • Transaction Fee (Gold Auction House): 15% of final sale price
  • Transaction Fee (Real-Money Auction House): $1.00 USD per item / $1.00 AUD per item
  • Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred

For Commodities (gems, materials, dyes, pages, recipes, and other non-unique items)

  • Transaction Fee (Gold Auction House): 15% of final sale price
  • Transaction Fee (Real-Money Auction House): 15% of final sale price
  • Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred

Do you see how that works?

 Yup. What's your point? That they charge for the services they provide? Of course they do. People don't work for free.

Exactly, they take a serious cut off of sales and if you think the game wasn't designed around the RMAH to generate huge income by manipulating drops and other game functions, you're deluded. This isn't rocket science, all you have to do is look to STO and their casino boxes to know what's going on.

It's no wonder they make tons of money off of gamers, they're too blind to see the dollar signs.

 And now we're back to ad hominems and opinion. If you think they charge too much don't use the auction house service. I've never felt the need.

No, it's called common sense and basic Business 101.

Do you think Blizzard designed D3 without any kind of number-crunching to see how much they would make under X and under Y circumstances? Do you really think they didn't run the numbers to come up with drop-rates? Do you really think they just pulled 15% out of thin air?

Let's get real here.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Clerigo

Novice Member

Joined: 12/01/10
Posts: 388

Healing Over Time since 2004

6/21/12 8:54:29 PM#42

I have rated this game 6.4 out of 10. Had i read this earlier and i would rated it 6.0 or 6.1.

This game is a disaster. Its old, boring, full of bugs and exploits. Even the fun factor of the game gets diminished by the "greed" brise that players are starting to pick up.

Activision Blizzard keeps filling the game industry with mascarades and sadly players keep filling their pockets. I am one of them but no more.

Welcome Blizzard to my black list. Hope you enjoy the company of EA and Funcom.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4840

6/21/12 8:56:10 PM#43
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah

First of all, anyone who posts is posting their opinion as fact, as they see it. It's funny that way.

 You need to re-evaluate your usage of the word fact.

Blizzard denies they altered the drop rates to support the RMAH. <- Fact.

Blizzard designed the game around the RMAH to try and make as much money as they can. If you think they designed the game with the RMAH as an afterthought, you're deluded. <- Opinion.

Do you see how that works?

I don't care what Blizzard will or will not admit to.

 

For Equipment (weapons, armor, accessories, and other unique items)

  • Transaction Fee (Gold Auction House): 15% of final sale price
  • Transaction Fee (Real-Money Auction House): $1.00 USD per item / $1.00 AUD per item
  • Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred

For Commodities (gems, materials, dyes, pages, recipes, and other non-unique items)

  • Transaction Fee (Gold Auction House): 15% of final sale price
  • Transaction Fee (Real-Money Auction House): 15% of final sale price
  • Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred

Do you see how that works?

 Yup. What's your point? That they charge for the services they provide? Of course they do. People don't work for free.

Exactly, they take a serious cut off of sales and if you think the game wasn't designed around the RMAH to generate huge income by manipulating drops and other game functions, you're deluded. This isn't rocket science, all you have to do is look to STO and their casino boxes to know what's going on.

It's no wonder they make tons of money off of gamers, they're too blind to see the dollar signs.

 And now we're back to ad hominems and opinion. If you think they charge too much don't use the auction house service. I've never felt the need.

No, it's called common sense and basic Business 101.

Do you think Blizzard designed D3 without any kind of number-crunching to see how much they would make under X and under Y circumstances? Do you really think they didn't run the numbers to come up with drop-rates? Do you really think they just pulled 15% out of thin air?

Let's get real here.

 The reality is you're pushing an agenda with nothing to back it up but conjecture. That's the reality.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Zekiah

Apprentice Member

Joined: 1/06/07
Posts: 2488

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

6/21/12 9:05:29 PM#44
Originally posted by zymurgeist
Originally posted by Zekiah

No, it's called common sense and basic Business 101.

Do you think Blizzard designed D3 without any kind of number-crunching to see how much they would make under X and under Y circumstances? Do you really think they didn't run the numbers to come up with drop-rates? Do you really think they just pulled 15% out of thin air?

Let's get real here.

 The realityn is you're pushing an agenda with nothing to back it up but conjecture. That's the reality.

I don't think you understand how business works. If you're going to sell a product, virtual or otherwise, you have to know your projected income. You don't just throw darts at a dart board to come up with prices, you MUST know your cost-profit ratio. Period.

When you design a game that has a RMAH, you MUST run the numbers, you MUST determine that you will make money. Not only that but there is a projected goal for that income, that's how you arrive at consumer pricing. So, when you design a game with a RMAH and how it's set up in D3, you MUST run numbers. AND, those numbers WILL AFFECT product pricing.

Hence, Diablo 3 is heavily influenced by bottom-line numbers and any and all future design decisions MUST take into consideration these numbers.

Period.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Paradigm68

Advanced Member

Joined: 1/24/11
Posts: 854

6/21/12 9:10:32 PM#45
Originally posted by zymurgeist
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah

First of all, anyone who posts is posting their opinion as fact, as they see it. It's funny that way.

 You need to re-evaluate your usage of the word fact.

Blizzard denies they altered the drop rates to support the RMAH. <- Fact.

Blizzard designed the game around the RMAH to try and make as much money as they can. If you think they designed the game with the RMAH as an afterthought, you're deluded. <- Opinion.

Do you see how that works?

I don't care what Blizzard will or will not admit to.

 

For Equipment (weapons, armor, accessories, and other unique items)

  • Transaction Fee (Gold Auction House): 15% of final sale price
  • Transaction Fee (Real-Money Auction House): $1.00 USD per item / $1.00 AUD per item
  • Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred

For Commodities (gems, materials, dyes, pages, recipes, and other non-unique items)

  • Transaction Fee (Gold Auction House): 15% of final sale price
  • Transaction Fee (Real-Money Auction House): 15% of final sale price
  • Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred

Do you see how that works?

 Yup. What's your point? That they charge for the services they provide? Of course they do. People don't work for free.

Exactly, they take a serious cut off of sales and if you think the game wasn't designed around the RMAH to generate huge income by manipulating drops and other game functions, you're deluded. This isn't rocket science, all you have to do is look to STO and their casino boxes to know what's going on.

It's no wonder they make tons of money off of gamers, they're too blind to see the dollar signs.

 And now we're back to ad hominems and opinion. If you think they charge too much don't use the auction house service. I've never felt the need.

No, it's called common sense and basic Business 101.

Do you think Blizzard designed D3 without any kind of number-crunching to see how much they would make under X and under Y circumstances? Do you really think they didn't run the numbers to come up with drop-rates? Do you really think they just pulled 15% out of thin air?

Let's get real here.

 The realityn is you're pushing an agenda with nothing to back it up but conjecture. That's the reality.

No, it's not conjecture. The game dynamics speak pretty clearly for themselves. That is not geared towards players, playing and staying in-game, using the loot they find with the character they're using.  I grant you that you could play it that way, but it has very obviously been designed to take you out of the game. And what is out of the game? The AH and RMAH.

Also, to clarify, that Blizzard denies altering drops rates is a fact. That does not mean it is a fact that they did not in actuality alter drop rates.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4840

6/21/12 9:12:09 PM#46
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah

No, it's called common sense and basic Business 101.

Do you think Blizzard designed D3 without any kind of number-crunching to see how much they would make under X and under Y circumstances? Do you really think they didn't run the numbers to come up with drop-rates? Do you really think they just pulled 15% out of thin air?

Let's get real here.

 The realityn is you're pushing an agenda with nothing to back it up but conjecture. That's the reality.

I don't think you understand how business works. If you're going to sell a product, virtual or otherwise, you have to know your projected income. You don't just throw darts at a dart board to come up with prices, you MUST know your cost-profit ratio. Period.

When you design a game that has a RMAH, you MUST run the numbers, you MUST determine that you will make money. Not only that but there is a projected goal for that income, that's how you arrive at consumer pricing. So, when you design a game with a RMAH and how it's set up in D3, you MUST run numbers. AND, those numbers WILL AFFECT product pricing.

Hence, Diablo 3 is heavily influenced by bottom-line numbers and any and all future design decisions MUST take into consideration these numbers.

Period.

 You keep saying the same thing over and over. Why? I don't doubt that they do cost and return analysis. Every business does. It's your conclusion that has no basis in fact.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  stayBlind

Novice Member

Joined: 4/19/06
Posts: 229

6/21/12 9:12:35 PM#47
Originally posted by Zekiah
Originally posted by niceguy3978
I would love to play a game like D3 where I don't end up giving some of my money to a greedy corporation.  There just aren't enough of them out there so I have to stick to paying the greedy corporations for the games I like.  I really wish it weren't so.

There are plenty of smaller companies out there, some even have the design stars from Blizzard North working there.

QFT

Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  Kalafax

Advanced Member

Joined: 9/05/05
Posts: 483

6/21/12 9:14:23 PM#48

Use skills to destroy stuff?

I use ranged stuff avoiding this myself

Mess with the best, Die like the rest

  zekeofev

Novice Member

Joined: 1/28/11
Posts: 177

6/21/12 9:16:33 PM#49
Originally posted by zymurgeist
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah

No, it's called common sense and basic Business 101.

Do you think Blizzard designed D3 without any kind of number-crunching to see how much they would make under X and under Y circumstances? Do you really think they didn't run the numbers to come up with drop-rates? Do you really think they just pulled 15% out of thin air?

Let's get real here.

 The realityn is you're pushing an agenda with nothing to back it up but conjecture. That's the reality.

I don't think you understand how business works. If you're going to sell a product, virtual or otherwise, you have to know your projected income. You don't just throw darts at a dart board to come up with prices, you MUST know your cost-profit ratio. Period.

When you design a game that has a RMAH, you MUST run the numbers, you MUST determine that you will make money. Not only that but there is a projected goal for that income, that's how you arrive at consumer pricing. So, when you design a game with a RMAH and how it's set up in D3, you MUST run numbers. AND, those numbers WILL AFFECT product pricing.

Hence, Diablo 3 is heavily influenced by bottom-line numbers and any and all future design decisions MUST take into consideration these numbers.

Period.

 You keep saying the same thing over and over. Why? I don't doubt that they do cost and return analysis. Every business does. It's your conclusion that has no basis in fact.

Bashiok already posted that they changed the drop rate because of the avaliability of items on the AH.  This was several weeks ago.

 

And while you are welcome to argue that the game was not designed around MAXIMIZING the profit from the AH transaction fees, you cannot argue that the game design was changed based on the plan to have a RMAH. Because yes, it is fact.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4840

6/21/12 9:18:53 PM#50
Originally posted by Paradigm68

No, it's not conjecture. The game dynamics speak pretty clearly for themselves. That is not geared towards players, playing and staying in-game, using the loot they find with the character they're using.  I grant you that you could play it that way, but it has very obviously been designed to take you out of the game. And what is out of the game? The AH and RMAH.

Also, to clarify, that Blizzard denies altering drops rates is a fact. That does not mean it is a fact that they did not in actuality alter drop rates.

 So where is the fact. All is see is opinion.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Clerigo

Novice Member

Joined: 12/01/10
Posts: 388

Healing Over Time since 2004

6/21/12 9:21:42 PM#51
Originally posted by zymurgeist
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah

First of all, anyone who posts is posting their opinion as fact, as they see it. It's funny that way.

 You need to re-evaluate your usage of the word fact.

Blizzard denies they altered the drop rates to support the RMAH. <- Fact.

Blizzard designed the game around the RMAH to try and make as much money as they can. If you think they designed the game with the RMAH as an afterthought, you're deluded. <- Opinion.

Do you see how that works?

I don't care what Blizzard will or will not admit to.

 

For Equipment (weapons, armor, accessories, and other unique items)

  • Transaction Fee (Gold Auction House): 15% of final sale price
  • Transaction Fee (Real-Money Auction House): $1.00 USD per item / $1.00 AUD per item
  • Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred

For Commodities (gems, materials, dyes, pages, recipes, and other non-unique items)

  • Transaction Fee (Gold Auction House): 15% of final sale price
  • Transaction Fee (Real-Money Auction House): 15% of final sale price
  • Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred

Do you see how that works?

 Yup. What's your point? That they charge for the services they provide? Of course they do. People don't work for free.

Exactly, they take a serious cut off of sales and if you think the game wasn't designed around the RMAH to generate huge income by manipulating drops and other game functions, you're deluded. This isn't rocket science, all you have to do is look to STO and their casino boxes to know what's going on.

It's no wonder they make tons of money off of gamers, they're too blind to see the dollar signs.

 And now we're back to ad hominems and opinion. If you think they charge too much don't use the auction house service. I've never felt the need.

No, it's called common sense and basic Business 101.

Do you think Blizzard designed D3 without any kind of number-crunching to see how much they would make under X and under Y circumstances? Do you really think they didn't run the numbers to come up with drop-rates? Do you really think they just pulled 15% out of thin air?

Let's get real here.

 The realityn is you're pushing an agenda with nothing to back it up but conjecture. That's the reality.

This has to be one of the scariest things i have ever read in my life.

The lack of perception of reality of this user is so mind crushing that i have to get to one of two conclusions:

1. There are in fact gamers/consumers that will buy and swallow any junk that gets pushed to them and even in the midst of ignorant bliss, they can find a way to color things up and be happy, in such a way that they keep buying rubbish from the same source...its...a miracle of creation.

2. People are dumb.

Things like "people dont work for free" just makes you food for my fish tank. What you mean by that? If i have a restaurant and you are my client i can sell you a soup and some slices of bread for 500€ because i dont "work for free"?? Damn maybe i should open one and you can go there everyday. I want to be rich also and it seems i can squeeze some money out of you.

Saying people need an agenda to defend what fair and whats not, coming from a guy that has so many posts has you have makes me wonder the quality of all that you have written in this site.

Activision Blizzard is a greedy company, like many others, but if they sold quality goods one could pass at their door smiling. Theres nothing to smile here. Diablo 3 is not a good game, it is average at best. The content is laughable, the mechanics are weak, everything in this game is lacking value. The only things good here is the cinematic production, but that firend is not worth 60 euros.

Pushing a RMAH to players in a game like this is a disaster. Makes this label not only greedy but also stupid, because maybe there are people out there that can eat that junk, but any consumer with a small measure of brain processing will throw this game to oblivion and i hope the label also.

  Zekiah

Apprentice Member

Joined: 1/06/07
Posts: 2488

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

6/21/12 9:22:55 PM#52
Originally posted by zymurgeist
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah

No, it's called common sense and basic Business 101.

Do you think Blizzard designed D3 without any kind of number-crunching to see how much they would make under X and under Y circumstances? Do you really think they didn't run the numbers to come up with drop-rates? Do you really think they just pulled 15% out of thin air?

Let's get real here.

 The realityn is you're pushing an agenda with nothing to back it up but conjecture. That's the reality.

I don't think you understand how business works. If you're going to sell a product, virtual or otherwise, you have to know your projected income. You don't just throw darts at a dart board to come up with prices, you MUST know your cost-profit ratio. Period.

When you design a game that has a RMAH, you MUST run the numbers, you MUST determine that you will make money. Not only that but there is a projected goal for that income, that's how you arrive at consumer pricing. So, when you design a game with a RMAH and how it's set up in D3, you MUST run numbers. AND, those numbers WILL AFFECT product pricing.

Hence, Diablo 3 is heavily influenced by bottom-line numbers and any and all future design decisions MUST take into consideration these numbers.

Period.

 You keep saying the same thing over and over. Why? I don't doubt that they do cost and return analysis. Every business does. It's your conclusion that has no basis in fact.

You admit that they do cost-analysis but then refuse to believe they use that very same analysis in game design? Do you understand what you're saying? That's like saying McDonalds runs cost-analysis on a new burger but ingore those numbers and price it out of thin air.

And you say my conclusion has no basis in fact?

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Paradigm68

Advanced Member

Joined: 1/24/11
Posts: 854

6/21/12 9:24:34 PM#53
Originally posted by zymurgeist
Originally posted by Paradigm68

No, it's not conjecture. The game dynamics speak pretty clearly for themselves. That is not geared towards players, playing and staying in-game, using the loot they find with the character they're using.  I grant you that you could play it that way, but it has very obviously been designed to take you out of the game. And what is out of the game? The AH and RMAH.

Also, to clarify, that Blizzard denies altering drops rates is a fact. That does not mean it is a fact that they did not in actuality alter drop rates.

 So where is the fact. All is see is opinion.

The facts are in the gameplay. What you stated was a fact, was merely a claim.

  Zekiah

Apprentice Member

Joined: 1/06/07
Posts: 2488

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

6/21/12 9:26:35 PM#54
Originally posted by Clerigo

This has to be one of the scariest things i have ever read in my life.

The lack of perception of reality of this user is so mind crushing that i have to get to one of two conclusions:

1. There are in fact gamers/consumers that will buy and swallow any junk that gets pushed to them and even in the midst of ignorant bliss, they can find a way to color things up and be happy, in such a way that they keep buying rubbish from the same source...its...a miracle of creation.

2. People are dumb.

Things like "people dont work for free" just makes you food for my fish tank. What you mean by that? If i have a restaurant and you are my client i can sell you a soup and some slices of bread for 500€ because i dont "work for free"?? Damn maybe i should open one and you can go there everyday. I want to be rich also and it seems i can squeeze some money out of you.

Saying people need an agenda to defend what fair and whats not, coming from a guy that has so many posts has you have makes me wonder the quality of all that you have written in this site.

Activision Blizzard is a greedy company, like many others, but if they sold quality goods one could pass at their door smiling. Theres nothing to smile here. Diablo 3 is not a good game, it is average at best. The content is laughable, the mechanics are weak, everything in this game is lacking value. The only things good here is the cinematic production, but that firend is not worth 60 euros.

Pushing a RMAH to players in a game like this is a disaster. Makes this label not only greedy but also stupid, because maybe there are people out there that can eat that junk, but any consumer with a small measure of brain processing will throw this game to oblivion and i hope the label also.

Scary indeed. It's pervasive in all walks of life too.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4840

6/21/12 9:32:18 PM#55
Originally posted by Paradigm68
Originally posted by zymurgeist
Originally posted by Paradigm68

No, it's not conjecture. The game dynamics speak pretty clearly for themselves. That is not geared towards players, playing and staying in-game, using the loot they find with the character they're using.  I grant you that you could play it that way, but it has very obviously been designed to take you out of the game. And what is out of the game? The AH and RMAH.

Also, to clarify, that Blizzard denies altering drops rates is a fact. That does not mean it is a fact that they did not in actuality alter drop rates.

 So where is the fact. All is see is opinion.

The facts are in the gameplay. What you stated was a fact, was merely a claim.

 The fact is there is gameplay. Where is yourpoint?

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Paradigm68

Advanced Member

Joined: 1/24/11
Posts: 854

6/21/12 9:37:29 PM#56
Originally posted by zymurgeist
Originally posted by Paradigm68
Originally posted by zymurgeist
Originally posted by Paradigm68

No, it's not conjecture. The game dynamics speak pretty clearly for themselves. That is not geared towards players, playing and staying in-game, using the loot they find with the character they're using.  I grant you that you could play it that way, but it has very obviously been designed to take you out of the game. And what is out of the game? The AH and RMAH.

Also, to clarify, that Blizzard denies altering drops rates is a fact. That does not mean it is a fact that they did not in actuality alter drop rates.

 So where is the fact. All is see is opinion.

The facts are in the gameplay. What you stated was a fact, was merely a claim.

 The fact is there is gameplay. Where is yourpoint?

The gameplay is geared towards getting players to use the AH/RMAH.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4840

6/21/12 9:38:49 PM#57
Originally posted by Clerigo
Originally posted by zymurgeist
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah
Originally posted by zymurgeist
Originally posted by Zekiah

First of all, anyone who posts is posting their opinion as fact, as they see it. It's funny that way.

 You need to re-evaluate your usage of the word fact.

Blizzard denies they altered the drop rates to support the RMAH. <- Fact.

Blizzard designed the game around the RMAH to try and make as much money as they can. If you think they designed the game with the RMAH as an afterthought, you're deluded. <- Opinion.

Do you see how that works?

I don't care what Blizzard will or will not admit to.

 

For Equipment (weapons, armor, accessories, and other unique items)

  • Transaction Fee (Gold Auction House): 15% of final sale price
  • Transaction Fee (Real-Money Auction House): $1.00 USD per item / $1.00 AUD per item
  • Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred

For Commodities (gems, materials, dyes, pages, recipes, and other non-unique items)

  • Transaction Fee (Gold Auction House): 15% of final sale price
  • Transaction Fee (Real-Money Auction House): 15% of final sale price
  • Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred

Do you see how that works?

 Yup. What's your point? That they charge for the services they provide? Of course they do. People don't work for free.

Exactly, they take a serious cut off of sales and if you think the game wasn't designed around the RMAH to generate huge income by manipulating drops and other game functions, you're deluded. This isn't rocket science, all you have to do is look to STO and their casino boxes to know what's going on.

It's no wonder they make tons of money off of gamers, they're too blind to see the dollar signs.

 And now we're back to ad hominems and opinion. If you think they charge too much don't use the auction house service. I've never felt the need.

No, it's called common sense and basic Business 101.

Do you think Blizzard designed D3 without any kind of number-crunching to see how much they would make under X and under Y circumstances? Do you really think they didn't run the numbers to come up with drop-rates? Do you really think they just pulled 15% out of thin air?

Let's get real here.

 The realityn is you're pushing an agenda with nothing to back it up but conjecture. That's the reality.

This has to be one of the scariest things i have ever read in my life.

The lack of perception of reality of this user is so mind crushing that i have to get to one of two conclusions:

1. There are in fact gamers/consumers that will buy and swallow any junk that gets pushed to them and even in the midst of ignorant bliss, they can find a way to color things up and be happy, in such a way that they keep buying rubbish from the same source...its...a miracle of creation.

2. People are dumb.

Things like "people dont work for free" just makes you food for my fish tank. What you mean by that? If i have a restaurant and you are my client i can sell you a soup and some slices of bread for 500€ because i dont "work for free"?? Damn maybe i should open one and you can go there everyday. I want to be rich also and it seems i can squeeze some money out of you.

Saying people need an agenda to defend what fair and whats not, coming from a guy that has so many posts has you have makes me wonder the quality of all that you have written in this site.

Activision Blizzard is a greedy company, like many others, but if they sold quality goods one could pass at their door smiling. Theres nothing to smile here. Diablo 3 is not a good game, it is average at best. The content is laughable, the mechanics are weak, everything in this game is lacking value. The only things good here is the cinematic production, but that firend is not worth 60 euros.

Pushing a RMAH to players in a game like this is a disaster. Makes this label not only greedy but also stupid, because maybe there are people out there that can eat that junk, but any consumer with a small measure of brain processing will throw this game to oblivion and i hope the label also.

 So you have an opinion. Do the insults somehow bolster that opinion? No they detract from it. People don't need an agenda. People who post the same rubbish over and over and insult others for their opinions appear to me to have one. People who claim opinions are facts appear to have an agenda.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4840

6/21/12 9:40:51 PM#58
Originally posted by Paradigm68
Originally posted by zymurgeist
Originally posted by Paradigm68
Originally posted by zymurgeist
Originally posted by Paradigm68

No, it's not conjecture. The game dynamics speak pretty clearly for themselves. That is not geared towards players, playing and staying in-game, using the loot they find with the character they're using.  I grant you that you could play it that way, but it has very obviously been designed to take you out of the game. And what is out of the game? The AH and RMAH.

Also, to clarify, that Blizzard denies altering drops rates is a fact. That does not mean it is a fact that they did not in actuality alter drop rates.

 So where is the fact. All is see is opinion.

The facts are in the gameplay. What you stated was a fact, was merely a claim.

 The fact is there is gameplay. Where is yourpoint?

The gameplay is geared towards getting players to use the AH/RMAH.

 That is, of course, your opinion. I'm still not seeing a fact.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Paradigm68

Advanced Member

Joined: 1/24/11
Posts: 854

6/21/12 9:42:31 PM#59
Originally posted by zymurgeist
Originally posted by Paradigm68
Originally posted by zymurgeist
Originally posted by Paradigm68
Originally posted by zymurgeist
Originally posted by Paradigm68

No, it's not conjecture. The game dynamics speak pretty clearly for themselves. That is not geared towards players, playing and staying in-game, using the loot they find with the character they're using.  I grant you that you could play it that way, but it has very obviously been designed to take you out of the game. And what is out of the game? The AH and RMAH.

Also, to clarify, that Blizzard denies altering drops rates is a fact. That does not mean it is a fact that they did not in actuality alter drop rates.

 So where is the fact. All is see is opinion.

The facts are in the gameplay. What you stated was a fact, was merely a claim.

 The fact is there is gameplay. Where is yourpoint?

The gameplay is geared towards getting players to use the AH/RMAH.

 That is, of course, your opinion. I'm still not seeing a fact.

The gameplay dynamics are factual. And pretty obvious. You either can't or won't acknowledge them.

  Zekiah

Apprentice Member

Joined: 1/06/07
Posts: 2488

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

6/21/12 9:50:32 PM#60
Originally posted by zymurgeist
Originally posted by Paradigm68
Originally posted by zymurgeist
Originally posted by Paradigm68
Originally posted by zymurgeist
Originally posted by Paradigm68

No, it's not conjecture. The game dynamics speak pretty clearly for themselves. That is not geared towards players, playing and staying in-game, using the loot they find with the character they're using.  I grant you that you could play it that way, but it has very obviously been designed to take you out of the game. And what is out of the game? The AH and RMAH.

Also, to clarify, that Blizzard denies altering drops rates is a fact. That does not mean it is a fact that they did not in actuality alter drop rates.

 So where is the fact. All is see is opinion.

The facts are in the gameplay. What you stated was a fact, was merely a claim.

 The fact is there is gameplay. Where is yourpoint?

The gameplay is geared towards getting players to use the AH/RMAH.

 That is, of course, your opinion. I'm still not seeing a fact.

No, what is a fact however is that you're ignoring fact.

For you to believe that Blizzard runs cost-analysis just like every other business but then turns around and ignores those numbers is a blatant attempt at ignoring reality for an agenda that you have. You are the one ignoring fact and reality.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

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