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6/20/12 1:06:56 PM#21
I played beta and about 2 months after that and really enjoyed the game, I have gone back a few times and what has kept me from resubbing is always the same few things, bugs and population. I'm looking forward to F2P, not so much for myself but in hopes of a larger population. I don't much care for the F2P model Sony has been using personally, but I would considering resubbing if it improves the game. |
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6/20/12 1:11:49 PM#22
Nice game - not worth a sub but might theoretically be worth it if the microtransation model is reasonable. The shame is that it's SOE in charge. Given how Sony's complete ineptitude has burned me in the past, I wouldn't pay them a red cent even if Vanguard was the last MMO on the planet. |
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6/20/12 2:02:26 PM#23
got a bit excited about this then i realized it was Sony and knowing what their FTP model was/is for Evequest II that quickly vaporized
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6/20/12 2:30:49 PM#24
as soon as i hear about animations being revamped i'll probably give it another go.
the "behind the scenes" game is very very good (i love in depth crafting and group pve) but the animations were so horrid i actually felt embarrassed to play the game around friends and family. RIP Ribbitribbitt you are missed, kid. Currently Playing EVE, POTBS Recommendation of a game you probably haven't tried: POTBS, Atlantica, L2 |
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
6/20/12 2:33:08 PM#25
I like vanguard, subscribe now and then. What gets me to unsubscribe however, is that fairly early on it became painfully obvious to me that quests were a far slower method of levelling than simply grinding in a dungeon. The quest experience reward was often worth what one or two monsters would give in the dungeon, so it became just one long grind for me. El Psy Congroo |
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6/20/12 2:49:37 PM#26
I played on release for the first month, but at the time it couldn't convice me to play it over WoW. Now that I've essentially left WoW behind, giving Vanguard another shot sounds like a great idea. Looking forward to the F2P release. |
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6/20/12 3:04:36 PM#27
Originally posted by Sarcan The lack of support was due to lack of players, not the other way around. SoE tried fixing the game up while it was low pop. They werent speedy about it, but consider the vast majority of the difference between game at release and the game today occured in a 15 month span or so. They werent glacial either. But what was the population after those 15 months? Well under 30k. Significantly less than what SWG had when it closed down. There was no reason to expect any kind of return on investment. So they just left the game on life support to try to recoup part of the money they dumped into it. |
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6/20/12 3:13:18 PM#28
I am just hoping that they allow old player's access to all of their old characters like they do in Everquest 1 and not restrict you to only a couple of your old characters like they do in EQ2. Still chaps my hide that they did it differently in those two games. Other than that I am looking forward to it going F2P. I can't stand the solo-centric way of most new games so I have been going back and playing some old school stuff. Actually me and my family and friends I normally play with have been going old school.
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6/20/12 4:51:19 PM#29
If the F2P model for VG is anything like DCUO, EQ1 and EQ2 (500SC when you subscribe to each) then I'll probably subscribe to All Access, and hopefully get my $20 completely converted into 2000SC by being subscribed to all 4. If it works out and I like VG than I'll continue to subscribe. If it works out and I don't like VG than I tested the theory about getting all of my subscription money converted into SC, and will wait to see what EQNext is like as to whether I subscribe to All Access for it. And, if it doesn't work out then I can finally write off SOE and move onto TSW. |
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6/20/12 5:10:11 PM#30
I loved to chop down trees and seeing them actually fall down to the ground. -=AlaKraM=- |
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6/20/12 5:13:01 PM#31
This is the news I had been waiting for. I hope with the F2P model the game will get the love it deserves. It would be fantastic to see the game populated again. <3 |
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6/20/12 6:58:12 PM#32
Vanguard featured one of the best Bard classes ever. |
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6/20/12 9:42:22 PM#33
Yay!. I loved this game back in the day. The quests are rich and varied, the areas HUGE, you can make your own house or boat. Great game, just the population was lacking..that should change with FTP.
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6/20/12 9:44:26 PM#34
Originally posted by pierth Well done sir. |
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6/20/12 9:52:02 PM#35
Originally posted by pierth 100x this. SOE has the absolute worst f2p transitioned model I have encountered. They nickle and dime you for every little thing in the game, and don't even try to hide it. |
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6/20/12 10:14:34 PM#36
Originally posted by Destructhor
I run the same OS and can run Vanguard just fine. |
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6/20/12 11:00:28 PM#37
TLDR: Vanguard requires a more "complete" system to run smoothly than most modern games. While most games will typically run great if you have nice GPU or CPU, depending on which it stresses, Vanguard requires all components of a system to be equal in speed/performance otherwise the entire game is prone to choke.
For anyone who might have issues running VSoH even when you can run other more modern games just fine I suggest you check out this article. Here is the most important part: "Lastly, there's the very real issue of Vanguard's system specs, even for the core and hard core gamer in North America and Europe. For a variety of reasons and mistakes on our part that I won't get into right now, Vanguard was released with system spec requirements that were too high for January 2007. Continued optimization will help to a degree, but the game's big hope here is simply Moore's Law and that by the second half of 2007, and certainly by the end of the year, the system spec issue will have been greatly diminished. The big problem that remains is that you still pretty much need a new system as opposed to, say, simply a new graphics card. But eventually, gamers do replace their systems. Given what Vista (especially the Ultimate edition) takes to really run, combined with other games that come out by the end of the year that really push technology, many people will be compelled to buy new systems. Unlike EQ, which was one of the first hardware only games, Vanguard needs not only a fast graphics card, but also a system with pci-express, fast memory, a fast FSB, etc. With EQ, you just needed to buy a Voodoo 1 or Voodoo 2 - the rest of your system is fine. With Vanguard, however, just plugging the fastest AGP card into your 2-3 year old system doesn't cut it. In fact, Vanguard runs pretty well on a 2 GB system with a decent pci-express video card and fast memory in a 2.6 GHz Pentium; conversely, run the game on an older AGP system, the fastest AGP card you can buy, and a 3.2 GHz CPU and you'll have framerate issues. The game is simply not CPU bound, nor just graphics card bound, but rather mostly bound by the data that it needs to constantly move from the CPU to main memory to the graphics card, and then all the way back again. It's all about the various bus speeds and caches - moving data around efficiently is arguably more important than processing that data on the CPU or GPU. The only fix here, again, is time. Vista (especially the Ultimate edition, which is what's being pushed to gamers) wants fast components. Direct X 10 hardware and software will help a lot, especially when there is a DX10 version of Vanguard. A native 64bit client of Vanguard will eventually help a lot too. Bottom line: by the end of 2007, a lot more people should have upgraded, especially if Microsoft succeeds with Vista and native DX 10 games. And if they really push Gaming for Windows like they did, say, the Xbox 360, the end of 2007 and beginning of 2008 should be a very different landscape for PC games in general and Vanguard specifically. Was the Vanguard tech ahead of its time? Yes, and there has been a price to pay for that short term (although many people are able to play with older machines - why? Different configurations, different settings, different thresholds for lower framerates, etc.). But MMOGs ideally never end and if you've architected your engine to both push the limits of existing and near future technology as well as easily employ future technologies, then you have a game that doesn't look dated one, two, even three plus years down the road. And that's what we did with Vanguard - so we feel some pain now, but if we can keep the momentum going, this decision pays off in the long run (big time)." |
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6/21/12 12:05:24 AM#38
All they need to do is spend more than $250 on the character models in the game & I'd be playing it. I seriously couldn't get passed how BAD and piss poor the models look in Vanguard.
I love sandbox & open world games more than most people, and I'm also an advocate of gameplay over graphics. However, there IS something to be said about your game looking so horrid that it completely detracts from the gameplay.
I feel as if my C-Grade classmates in college made those models for their final project in Maya-3D class when i was in college. Honestly, it's as if they didn't even care :(. My only turn-off for Vanguard since it launched. The Theory of Conservative Conservation of Ignorant Stupidity: |
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ZoeMcCloskey
Elite Member
Joined: 7/14/05
INTJ, polite but difficult to be friends with :P |
6/21/12 2:31:23 AM#39
Always wanted to like it, maybe f2p will get enough players around to like it :) |
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6/21/12 2:53:10 AM#40
Originally posted by Fadedbomb This has been my problem everytime I tried to give it a shot. It is a fun game and certainly a better predecessor for EQ than EQ2 (IMHO) however I really wish it had (hope that it will) received the alternate character models akin to the aforementioned. Some may consider this a petty reason to not play an arguably worthwhile MMORPG but I for one need to enjoy looking at my avatar to want to continue to log back in day in and day out. |
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