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Guild Wars 2

Guild Wars 2 

Beta Weekend Event Reviews & Impressions (Archived)  » ArenaNet's Grand Illusion

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91 posts found
  bleyzwun

Advanced Member

Joined: 8/29/05
Posts: 1103

6/19/12 3:16:40 AM#81
Originally posted by KingGator
Originally posted by BananaSoup

OP seems to be one of those guys that come, for example, from WoW to another game and then spam trade channels with "OMG this game is crap coz its different"...

Different is not always good. Square wheels would be different. 

No, but rubber and treads is a huge upgrade over wood... 

  jmcdermottuk

Apprentice Member

Joined: 6/10/06
Posts: 765

6/19/12 3:23:54 AM#82
Originally posted by Fangrim
Originally posted by bcbully

I share OP feelings, well they are concerns for me. 3 dungeons really? Are the DEs that good? I just don't think GW2 was designed to be a long time mmo. 3 dungeons?! I thought there were more than that. I hear people saying "we don't like rading." Do they not like dugeons too? How come no one is raising a stink about this?

 

 

Its because this game is aimed at the casual player,from top to bottom.From B2P-combat-no end game-level 80 to pvp.Let them have thier game.Its pointless making any negative comments about this game atm but one month after  launch I am guessing many will feel differently.

there's no stink because it's BS. There are not just 3 dungeons, it's more like 8 at launch if I recall correctly.

  Puraimaru

Novice Member

Joined: 6/09/11
Posts: 73

6/19/12 3:25:01 AM#83

I really really do hope, everyone is keeping in mind.... ArenaAnet masked original questing by placing 'renown hearts' into the game, it has been said time and time again that the only reason there in the game is to provide direction for new comers.Otherwise it would've entirely been dynamic events only (of course they repeat  a lot, its beta with a high freq of players, duh) . I'm would really appreciate it if people realize this :D

 

 

  jmcdermottuk

Apprentice Member

Joined: 6/10/06
Posts: 765

6/19/12 3:26:21 AM#84
Originally posted by KingGator
Originally posted by BananaSoup

OP seems to be one of those guys that come, for example, from WoW to another game and then spam trade channels with "OMG this game is crap coz its different"...

Different is not always good. Square wheels would be different. 

And change isn't always bad. From the wheel to horse drawn carts to cars, for example.

  DaezAster

Novice Member

Joined: 6/18/12
Posts: 789

6/19/12 3:44:51 AM#85
Originally posted by KingGator
Originally posted by DaezAster

I will agree that a controller works great with this combat system and made this game more enjoyable for me. The cutscenes are a bit pg13 but they atleast do the job of feeding you the story as apposed to text=skip. I doubt they will change much if at all so if thats something killing the game for you don't hold your breath. There not goona rewrite the story, rerecord voicovers, and reanimate the characters at this point. I found the char have the best story, most gritty and intersting. The norn kinda dum and primitive though it suits them. The humans I didnt care for to much but it rewarded my punishment but I dont want to spoil anything so....

Some people like rap some people like rock your taste are never wrong. I personally try to like it all.....

You   can play this game with a controller?

I use Xpadder. It's a program to convert key and mouse to controller.

  redcloud16

Novice Member

Joined: 1/08/11
Posts: 223

There is no chance unless you take one.

6/19/12 3:45:01 AM#86

agree with the OP

 

/too tired to say more

  Puraimaru

Novice Member

Joined: 6/09/11
Posts: 73

6/19/12 3:52:51 AM#87
Originally posted by bcbully

I share OP feelings, well they are concerns for me. 3 dungeons really? Are the DEs that good? I just don't think GW2 was designed to be a long time mmo. 3 dungeons?! I thought there were more than that. I hear people saying "we don't like rading." Do they not like dugeons too? How come no one is raising a stink about this?

 

 

there are 8 dungeons currently and there will be more in the future, and the DEs are good, and of course guild has plenty of things to do end game.

Tell me how long it'll takes you t oget 100% world completion WvW & PvP Medal + Personal Story 100% completion, all 8 crafting maxed + all achievements unlocked etc. There is a lot do.

  cinos

Advanced Member

Joined: 8/22/05
Posts: 975

6/19/12 3:54:15 AM#88
Originally posted by jmcdermottuk
Originally posted by Fangrim
Originally posted by bcbully

I share OP feelings, well they are concerns for me. 3 dungeons really? Are the DEs that good? I just don't think GW2 was designed to be a long time mmo. 3 dungeons?! I thought there were more than that. I hear people saying "we don't like rading." Do they not like dugeons too? How come no one is raising a stink about this?

 

 

Its because this game is aimed at the casual player,from top to bottom.From B2P-combat-no end game-level 80 to pvp.Let them have thier game.Its pointless making any negative comments about this game atm but one month after  launch I am guessing many will feel differently.

there's no stink because it's BS. There are not just 3 dungeons, it's more like 8 at launch if I recall correctly.

Correct, it is 8 dungeons.

Lets also not forget that each dungeon has 4 different sections to them (1 story and 3 explorable). So in actuality the game will launch with 32 dungeons. There also being dynamic events that occur in each to help mix the runs up a bit.

How long it will take you to get through them and how fun they will be to repeat is up in the air of course.

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

6/19/12 3:55:17 AM#89

Why there is, indeed, nothing radical in the game, some of its parts are somewhat (although less than many think) evolved compared to "standard model". This evolution plus lack of subscription is enough to entertain me.

 

Will it be "the great revolution"? No, of course not. Lots of people will burn through content and the game in a month and will find nothing else to entertain themselves in it. So what? There is no sub. Leaving game after a month is not considered a failure for b2p game.

  Nefera

Novice Member

Joined: 4/22/12
Posts: 426

6/19/12 3:57:22 AM#90
Originally posted by Puraimaru
Originally posted by bcbully

I share OP feelings, well they are concerns for me. 3 dungeons really? Are the DEs that good? I just don't think GW2 was designed to be a long time mmo. 3 dungeons?! I thought there were more than that. I hear people saying "we don't like rading." Do they not like dugeons too? How come no one is raising a stink about this?

 

 

there are 8 dungeons currently and there will be more in the future, and the DEs are good, and of course guild has plenty of things to do end game.

Tell me how long it'll takes you t oget 100% world completion WvW & PvP Medal + Personal Story 100% completion, all 8 crafting maxed + all achievements unlocked etc. There is a lot do.

Yep, 8 dungeons, each with story mode and three different routes for the explorable mode (with different routes and end bosses). That's 32 different experiences. Not sure if they've said anything about new dungeons in the future, but they did say that they'll be adding in DEs all over the map without putting a mention about it in patch notes, so there's always something new to discover, and a reason to go back to old maps.

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

6/19/12 3:58:08 AM#91

Lets also not forget that each dungeon has 4 different sections to them (1 story and 3 explorable). So in actuality the game will launch with 32 dungeons. There also being dynamic events that occur in each to help mix the runs up a bit.

Oh, please. Please don't do this. No, it's not "32 dungeons", no more than SWTOR offered "8 completely unique and different playthroughs for each class". While 8 dungeons is not bad, and sections will add some minor variety, please don't make ridiculous claims that "it's 32 dungeons actually".

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