Trending Games | Guild Wars 2 | World of Warcraft | Shards | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,905,494 Users Online:0
Games:757  Posts:6,294,691
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

Beta Weekend Event Reviews & Impressions (Archived)  » ArenaNet's Grand Illusion

5 Pages « 1 2 3 4 5 » Search
91 posts found
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7519

6/19/12 2:04:03 AM#41
Originally posted by Vutar
Originally posted by bcbully
Originally posted by Vutar
Originally posted by bcbully

I share OP feelings, well they are concerns for me. 3 dungeons really? Are the DEs that good? I just don't think GW2 was designed to be a long time mmo. 3 dungeons?! I thought there were more than that. I hear people saying "we don't like rading." Do they not like dugeons too? How come no one is raising a stink about this?

 

 

 

 

This guy posted in a thread on TSW that he pre-ordered that game because of its combat...

I did. As a pvpr no game gives me 1/2 as many options as TSW. 

 

NP, you can have that opinion. I'm certainly not stopping you. However people should know that is the opinion you hold when coming here to bash GW2. The majority of people I have seen hold the number one problem with TSW as being the combat...

I'm sorry you feel that way. 

  RathanX26

Novice Member

Joined: 10/28/10
Posts: 119

We all have a choice, whether we like it or not.

6/19/12 2:07:26 AM#42
Originally posted by Mephster

 

Well let me say that I been a fan of Guild Wars for 5+ years and I truly loved the franchise until I got my hands on Guild Wars 2. For those who are going to continue with Guild Wars 2 then good for you but for me and others our journey ends here and here is why….
 
Dynamic Events – They are nothing more than Wow fedex quests that have been done in a more interactive way. Sure , the way ArenaNet designed them it is a little better than just clicking on the npc and reading a wall of text to go kill 10 of something. In reality though this is not new. It is still a go kill 10 of something then come back for your reward. It is the same thing people have been doing since WoW except they make you do a little dance before go killing something in events. This is only an illusion created by ArenaNet to make it seem it is different but it isn’t which I found to be a major disappointment in the beta weekends.  Not only is this quest system the same since WoW there is no end game(which ofcourse is a major fail)  in Guild wars 2 which means from level  1 to level 80 all you will be doing is go kill x amount of mobs then go collect your reward.  They even have escort quests as events, I mean how original is that, escort quests ? I wonder where those ideas came from but yet all this time they been trying to sell to everyone that dynamic events are revolutionary but we found out when we got into the weekend events they aren’t. it is only an illusion.
 
Personal Stories – Tried them all in the events and I must say all of them are boring. I felt like I was 2 years old again with my mom reading me a story from a book.  Every minute I would get another page of painted characters moving their lips but yet the words and the motion of their lips were not in sync at all. The character in the cutscenes seemed like lifeless dolls with only the lips moving. I was really disappointed big time with this.
 
Combat –  It is console gameplay shoved onto the pc. The dodge and roll mechanic fails on the pc. I felt as if I should be plugging my 360 controller in so that the combat would atleast make sense. I think the worst part is that they expect everyone to constantly keep swapping weapons just so you get more skills. I’m sorry but for 5+ years Guild Wars players know only 1 way to play Guild Wars and now ArenaNet expect us to just learn the new way and accept it. Well I for one hate having to keep swapping on a 2 min basis just so that I can experience more skills. I feel players will not completely adapt to it on the long term.
 
Dungeons – They will get old really quick, there is only something like 5 of them throughout the entire game but with several paths in each one. Ok who really cares about the several paths because it is still the same dungeon you will be running over and over until you finally get bored with it. We have been doing dungeons since Everquest and Wow, this is no different. The first few times might be fun but when that shiny wears off players will be eagerly looking for a better dungeon experience.
 
WvW – The wvw battles will fail hard, yes there are steps you need to do before taking each Keep but the combat is nothing more than giant zerg battles. With so many people zerging from one spot to the next you don’t even feel like you are making a difference in the fight.
 
Standard  PvP – Nothing more than WoW battlegrounds except you have less people running around, zerging from one spot to the next to capture the points. Back in the good days of Guild Wars it was 8v8 and special tactics was needed to win. PvP as a group meant something to guilds and they took pride in it. It seems they took alliance battles, made them smaller and tacked on the name pvp to it. I remember back in the day where pvp players would shun alliance battles as real pvp but now ArenaNet turned alliance battles into standard pvp. This is  just god awful ideas ArenaNet came up with for pvp.
 
I think that is about it. As you can clearly see, the ideas for Guild Wars 2 are nothing new. All they are is old ideas with a tiny twist to it to make you think it is different and new. Don’t be fooled by the grand illusion ArenaNet has flashed before your eyes because if you do fall for it, well don’t coming crying back on the forums less than 6 months from now saying you got bored and complaining about game design. We told you so.

Its funny, I was on the GW train from 2 beta's before release and my thoughts greatly differ from yours. I probably played the game for like 4 years straight. I still remember running HoH with that damned Iway build cause thats all anyone on the US side would do.  However, i see mostly that your post was your opinions on GW2 so hey, sorry you don't like it. No way every game will appeal to every person and i wouldn't be so egotistical as to even argue your points, cause its your opinion after all. However, I am wondering mostly about your last paragraph. What is the illusion that ArenaNet has flashed before our eyes? If we enjoy MMO's the way they are now and ArenaNet has made "tiny twists" on all the things we currently enjoy, making them into something other then what everyone else is doing, how are they hiding anything from us? We have played the beta's, watched the video's and know what the game is going to be. I may have my own problems with aspects of the game, as i am sure anyone would, but ArenaNet has yet to lie or hide anything. If you believe that this is just the same old game with a nice new coat of paint, ok, but the same thing could be argued about every game that has ever been released withing the past 10 years or so. What Anet has done is to take everything about games in the past which have had what people would call a "groundbreaking/new" system of PvP, PvE, Realm battles, etc.... wrap it in a nice package and present it to us. I have heard this game compared to DAOC, WAR, Rift, etc, but only when people are pointing out ONE aspect of the game. But no game has combined all these things into one, polished it, and gave it to us without sub fees. Guild Wars was one hell of a awesome CO-MMO, and still is. This is GW2 and had ANET just recycled GW and tried to sell it back to us, well that would have been the true fail. I don't think a single company has ever been able to get away with that. GW2 is not GW, so in that retrospect, wouldn't that make it different and new? I do hope you find what your looking for though, maybe you can tell us about it in 6 months if we get bored of GW2.


I'm sorry but the only one saying anything about the second coming is you. Fans of a game accept its flaws and strengths.

  Heatsink98

Novice Member

Joined: 5/10/06
Posts: 31

6/19/12 2:11:07 AM#43

Of the things listed, melee combat really is a let-down.  There are enough significant design problems with melee, that they should not have made it this far in beta without being noticed and fixed.  The melee design is circle-strafe, and that's it.  It's a tedious system to make every trash mob require this same song & dance, making combat get old quick.  I hope the devs make some changes to even out the advantages and disadvantages of melee vs. ranged also.

  bleyzwun

Novice Member

Joined: 8/29/05
Posts: 1104

6/19/12 2:14:52 AM#44

First I want to say, you are welcome to dislike whatever you want...
 
 
Dynamic Events – I can somewhat agree with this, but you have to give credit where credit is due.  The DEs might not be as amazing as I had hoped, but it sure feels a lot more natural than going from exclamation to exclamation.
 
Personal Stories – Agree on this one.  The stories were boring and the actors were pretty bad.
 
Combat –  I'm not sure why you feel this way about the combat.  I binded my dodge mechanic to a button instead of double tapping.  Feels fine to me and I really don't feel as if I NEED a controller like I did in DCUO.  As far as weapon swapping... I find this part kind of funny.  Your main gripe with DEs was that it's not different enough from WoW type questing.  Then you go on to say that the combat system is too different and the GW1 way is the only way you know how to play.  Which is it, do you want change, or do you want the same?  
 
Dungeons –   So what you're saying is we've been running dungeons since EQ and we know it gets boring quick... but having multiple paths in dungeons doesn't make the experience better.  You may be right on that, but at least it gives you options and it doesn't have to be the same every single time. Also, in what game don't people get bored of the same dungeons and wait for new ones?  
 
WvW – I can't speak on this yet, but I haven't seen one game that has huge battles without it being a zergfest.  I'm not a fan of zergs either, but that's just the way these things go.  Also, I feel it's too early to tell how this will play out come release.  
 
Standard  PvP –  You may be right, I couldn;t get into GW1 so I dunno... My opinion on structured pvp is that it is fun to jump in and fuck around.  I don't think it's great, but it's not that bad.  I also feel the tournament mode will be completely different because people will take it more seriously. 
 
 
 
I don't think the game is the greatest thing ever... but it doesn't seem bad.  Also, with no monthly fees, it's not going to be as big a deal as if I played for months,  paid monthly, waited for these miracle patches, and finally got fed up with the devs.  I can just quit and come back any time without paying another cent.

 

  KingGator

Novice Member

Joined: 4/30/06
Posts: 474

6/19/12 2:16:38 AM#45
Originally posted by Mephster

 

Well let me say that I been a fan of Guild Wars for 5+ years and I truly loved the franchise until I got my hands on Guild Wars 2. For those who are going to continue with Guild Wars 2 then good for you but for me and others our journey ends here and here is why….
 
Dynamic Events – They are nothing more than Wow fedex quests that have been done in a more interactive way. Sure , the way ArenaNet designed them it is a little better than just clicking on the npc and reading a wall of text to go kill 10 of something. In reality though this is not new. It is still a go kill 10 of something then come back for your reward. It is the same thing people have been doing since WoW except they make you do a little dance before go killing something in events. This is only an illusion created by ArenaNet to make it seem it is different but it isn’t which I found to be a major disappointment in the beta weekends.  Not only is this quest system the same since WoW there is no end game(which ofcourse is a major fail)  in Guild wars 2 which means from level  1 to level 80 all you will be doing is go kill x amount of mobs then go collect your reward.  They even have escort quests as events, I mean how original is that, escort quests ? I wonder where those ideas came from but yet all this time they been trying to sell to everyone that dynamic events are revolutionary but we found out when we got into the weekend events they aren’t. it is only an illusion.
 
Personal Stories – Tried them all in the events and I must say all of them are boring. I felt like I was 2 years old again with my mom reading me a story from a book.  Every minute I would get another page of painted characters moving their lips but yet the words and the motion of their lips were not in sync at all. The character in the cutscenes seemed like lifeless dolls with only the lips moving. I was really disappointed big time with this.
 
Combat –  It is console gameplay shoved onto the pc. The dodge and roll mechanic fails on the pc. I felt as if I should be plugging my 360 controller in so that the combat would atleast make sense. I think the worst part is that they expect everyone to constantly keep swapping weapons just so you get more skills. I’m sorry but for 5+ years Guild Wars players know only 1 way to play Guild Wars and now ArenaNet expect us to just learn the new way and accept it. Well I for one hate having to keep swapping on a 2 min basis just so that I can experience more skills. I feel players will not completely adapt to it on the long term.
 
Dungeons – They will get old really quick, there is only something like 5 of them throughout the entire game but with several paths in each one. Ok who really cares about the several paths because it is still the same dungeon you will be running over and over until you finally get bored with it. We have been doing dungeons since Everquest and Wow, this is no different. The first few times might be fun but when that shiny wears off players will be eagerly looking for a better dungeon experience.
 
WvW – The wvw battles will fail hard, yes there are steps you need to do before taking each Keep but the combat is nothing more than giant zerg battles. With so many people zerging from one spot to the next you don’t even feel like you are making a difference in the fight.
 
Standard  PvP – Nothing more than WoW battlegrounds except you have less people running around, zerging from one spot to the next to capture the points. Back in the good days of Guild Wars it was 8v8 and special tactics was needed to win. PvP as a group meant something to guilds and they took pride in it. It seems they took alliance battles, made them smaller and tacked on the name pvp to it. I remember back in the day where pvp players would shun alliance battles as real pvp but now ArenaNet turned alliance battles into standard pvp. This is  just god awful ideas ArenaNet came up with for pvp.
 
I think that is about it. As you can clearly see, the ideas for Guild Wars 2 are nothing new. All they are is old ideas with a tiny twist to it to make you think it is different and new. Don’t be fooled by the grand illusion ArenaNet has flashed before your eyes because if you do fall for it, well don’t coming crying back on the forums less than 6 months from now saying you got bored and complaining about game design. We told you so.

 

The fanbois are gonna get you for this one! [mod edit]

 

Fanboy gets so aggressive defending this game. The OP nailed it.  Consider this, anogther neat trick they've pulled is they  have people lining up to buy a f2p game with a cash shop. 

My other major complaint is great, you've killed the trinity, now instead of 3 distinct group roles we have one, utility dps.

  otacu

Novice Member

Joined: 4/08/12
Posts: 552

6/19/12 2:20:48 AM#46
Originally posted by Mephster
think the worst part is that they expect everyone to constantly keep swapping weapons just so you get more skills. I’m sorry but for 5+ years Guild Wars players know only 1 way to play Guild Wars and now ArenaNet expect us to just learn the new way and accept it. Well I for one hate having to keep swapping on a 2 min basis just so that I can experience more skills. I feel players will not completely adapt to it on the long term.
 

OP you've forgotten to add the magic word at the end of your rant. "IMHO"

You present your opinion as "TEH TRUTH" but really it's just you trying to have Guild Wars 2 a clone of Guild Wars 1. Of course you will be disappointed since it's a really new game.

I can sum your entire post up as "Omg Gw1 doesn't play exaclty like Gw1: FAIL! I have to switch weapons! i never did it in 5 years and i don't want to try new things! FAIL!"

Gw2 is not the game for you, no big deal. Lots of other players like the new things there are in Gw2 and you fail to see because you wanted to have a Gw1 clone, that's ok.

 

 

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

6/19/12 2:21:19 AM#47
Originally posted by Heatsink98

Of the things listed, melee combat really is a let-down.  There are enough significant design problems with melee, that they should not have made it this far in beta without being noticed and fixed.  The melee design is circle-strafe, and that's it.  It's a tedious system to make every trash mob require this same song & dance, making combat get old quick.  I hope the devs make some changes to even out the advantages and disadvantages of melee vs. ranged also.

And the old stand there like a statue and hit the mob pressing 11213 while he hits you was much more interesting for a melee.

  nazgo

Apprentice Member

Joined: 12/28/09
Posts: 4

6/19/12 2:23:23 AM#48
Originally posted by Connmacart
Originally posted by Heatsink98

Of the things listed, melee combat really is a let-down.  There are enough significant design problems with melee, that they should not have made it this far in beta without being noticed and fixed.  The melee design is circle-strafe, and that's it.  It's a tedious system to make every trash mob require this same song & dance, making combat get old quick.  I hope the devs make some changes to even out the advantages and disadvantages of melee vs. ranged also.

And the old stand there like a statue and hit the mob pressing 11213 while he hits you was much more interesting for a melee.


I would prefer FPV.

  bleyzwun

Novice Member

Joined: 8/29/05
Posts: 1104

6/19/12 2:23:44 AM#49
Originally posted by KingGator
Originally posted by Mephster

 

Well let me say that I been a fan of Guild Wars for 5+ years and I truly loved the franchise until I got my hands on Guild Wars 2. For those who are going to continue with Guild Wars 2 then good for you but for me and others our journey ends here and here is why….
 
Dynamic Events – They are nothing more than Wow fedex quests that have been done in a more interactive way. Sure , the way ArenaNet designed them it is a little better than just clicking on the npc and reading a wall of text to go kill 10 of something. In reality though this is not new. It is still a go kill 10 of something then come back for your reward. It is the same thing people have been doing since WoW except they make you do a little dance before go killing something in events. This is only an illusion created by ArenaNet to make it seem it is different but it isn’t which I found to be a major disappointment in the beta weekends.  Not only is this quest system the same since WoW there is no end game(which ofcourse is a major fail)  in Guild wars 2 which means from level  1 to level 80 all you will be doing is go kill x amount of mobs then go collect your reward.  They even have escort quests as events, I mean how original is that, escort quests ? I wonder where those ideas came from but yet all this time they been trying to sell to everyone that dynamic events are revolutionary but we found out when we got into the weekend events they aren’t. it is only an illusion.
 
Personal Stories – Tried them all in the events and I must say all of them are boring. I felt like I was 2 years old again with my mom reading me a story from a book.  Every minute I would get another page of painted characters moving their lips but yet the words and the motion of their lips were not in sync at all. The character in the cutscenes seemed like lifeless dolls with only the lips moving. I was really disappointed big time with this.
 
Combat –  It is console gameplay shoved onto the pc. The dodge and roll mechanic fails on the pc. I felt as if I should be plugging my 360 controller in so that the combat would atleast make sense. I think the worst part is that they expect everyone to constantly keep swapping weapons just so you get more skills. I’m sorry but for 5+ years Guild Wars players know only 1 way to play Guild Wars and now ArenaNet expect us to just learn the new way and accept it. Well I for one hate having to keep swapping on a 2 min basis just so that I can experience more skills. I feel players will not completely adapt to it on the long term.
 
Dungeons – They will get old really quick, there is only something like 5 of them throughout the entire game but with several paths in each one. Ok who really cares about the several paths because it is still the same dungeon you will be running over and over until you finally get bored with it. We have been doing dungeons since Everquest and Wow, this is no different. The first few times might be fun but when that shiny wears off players will be eagerly looking for a better dungeon experience.
 
WvW – The wvw battles will fail hard, yes there are steps you need to do before taking each Keep but the combat is nothing more than giant zerg battles. With so many people zerging from one spot to the next you don’t even feel like you are making a difference in the fight.
 
Standard  PvP – Nothing more than WoW battlegrounds except you have less people running around, zerging from one spot to the next to capture the points. Back in the good days of Guild Wars it was 8v8 and special tactics was needed to win. PvP as a group meant something to guilds and they took pride in it. It seems they took alliance battles, made them smaller and tacked on the name pvp to it. I remember back in the day where pvp players would shun alliance battles as real pvp but now ArenaNet turned alliance battles into standard pvp. This is  just god awful ideas ArenaNet came up with for pvp.
 
I think that is about it. As you can clearly see, the ideas for Guild Wars 2 are nothing new. All they are is old ideas with a tiny twist to it to make you think it is different and new. Don’t be fooled by the grand illusion ArenaNet has flashed before your eyes because if you do fall for it, well don’t coming crying back on the forums less than 6 months from now saying you got bored and complaining about game design. We told you so.

 

The fanbois are gonna get you for this one! [mod edit]

 

Fanboy gets so aggressive defending this game. The OP nailed it.  Consider this, anogther neat trick they've pulled is they  have people lining up to buy a f2p game with a cash shop. 

My other major complaint is great, you've killed the trinity, now instead of 3 distinct group roles we have one, utility dps.

Fanboys get aggresive over everything.  I've seen it happen with every new release... Vanguard, WAR, AoC, SWTOR... the list goes on.  

As for the cash shop comment... it's not a trick when people purchasing the game know about it.  I've looked through the shop and didn't see anything that would give a player a huge advantage over anybody.  

I have no problems buying a f2p game with a cash shop that doesn't sell gear to make you overpowered.  What I did always have a problem with was games that had sub fees and had a cash shop (Champions).  

  KingGator

Novice Member

Joined: 4/30/06
Posts: 474

6/19/12 2:25:34 AM#50
Originally posted by Connmacart
Originally posted by Heatsink98

Of the things listed, melee combat really is a let-down.  There are enough significant design problems with melee, that they should not have made it this far in beta without being noticed and fixed.  The melee design is circle-strafe, and that's it.  It's a tedious system to make every trash mob require this same song & dance, making combat get old quick.  I hope the devs make some changes to even out the advantages and disadvantages of melee vs. ranged also.

And the old stand there like a statue and hit the mob pressing 11213 while he hits you was much more interesting for a melee.

Circle straffing while hitting 1, 3, 5<dodge key> isn't new and dynamic either, its just watering down console combat and juxtaposing it onto a computer. The problem with mmos for the PC these days is they're trying to make them to satisfy console gamers. In any event, holy trinity, or 8 utility dps classes ala guild wars 2, ts the content that makes the game, if they deliver  on the content people will play, even if all they're doing is circle straffing and spamming the same 3 attacks ove rand over again.

  Vutar

Advanced Member

Joined: 1/10/09
Posts: 764

Those who cannot learn from history are doomed to repeat it. -George Santayana

6/19/12 2:26:41 AM#51
Originally posted by KingGator
Originally posted by Mephster

 

Well let me say that I been a fan of Guild Wars for 5+ years and I truly loved the franchise until I got my hands on Guild Wars 2. For those who are going to continue with Guild Wars 2 then good for you but for me and others our journey ends here and here is why….
 
Dynamic Events – They are nothing more than Wow fedex quests that have been done in a more interactive way. Sure , the way ArenaNet designed them it is a little better than just clicking on the npc and reading a wall of text to go kill 10 of something. In reality though this is not new. It is still a go kill 10 of something then come back for your reward. It is the same thing people have been doing since WoW except they make you do a little dance before go killing something in events. This is only an illusion created by ArenaNet to make it seem it is different but it isn’t which I found to be a major disappointment in the beta weekends.  Not only is this quest system the same since WoW there is no end game(which ofcourse is a major fail)  in Guild wars 2 which means from level  1 to level 80 all you will be doing is go kill x amount of mobs then go collect your reward.  They even have escort quests as events, I mean how original is that, escort quests ? I wonder where those ideas came from but yet all this time they been trying to sell to everyone that dynamic events are revolutionary but we found out when we got into the weekend events they aren’t. it is only an illusion.
 
Personal Stories – Tried them all in the events and I must say all of them are boring. I felt like I was 2 years old again with my mom reading me a story from a book.  Every minute I would get another page of painted characters moving their lips but yet the words and the motion of their lips were not in sync at all. The character in the cutscenes seemed like lifeless dolls with only the lips moving. I was really disappointed big time with this.
 
Combat –  It is console gameplay shoved onto the pc. The dodge and roll mechanic fails on the pc. I felt as if I should be plugging my 360 controller in so that the combat would atleast make sense. I think the worst part is that they expect everyone to constantly keep swapping weapons just so you get more skills. I’m sorry but for 5+ years Guild Wars players know only 1 way to play Guild Wars and now ArenaNet expect us to just learn the new way and accept it. Well I for one hate having to keep swapping on a 2 min basis just so that I can experience more skills. I feel players will not completely adapt to it on the long term.
 
Dungeons – They will get old really quick, there is only something like 5 of them throughout the entire game but with several paths in each one. Ok who really cares about the several paths because it is still the same dungeon you will be running over and over until you finally get bored with it. We have been doing dungeons since Everquest and Wow, this is no different. The first few times might be fun but when that shiny wears off players will be eagerly looking for a better dungeon experience.
 
WvW – The wvw battles will fail hard, yes there are steps you need to do before taking each Keep but the combat is nothing more than giant zerg battles. With so many people zerging from one spot to the next you don’t even feel like you are making a difference in the fight.
 
Standard  PvP – Nothing more than WoW battlegrounds except you have less people running around, zerging from one spot to the next to capture the points. Back in the good days of Guild Wars it was 8v8 and special tactics was needed to win. PvP as a group meant something to guilds and they took pride in it. It seems they took alliance battles, made them smaller and tacked on the name pvp to it. I remember back in the day where pvp players would shun alliance battles as real pvp but now ArenaNet turned alliance battles into standard pvp. This is  just god awful ideas ArenaNet came up with for pvp.
 
I think that is about it. As you can clearly see, the ideas for Guild Wars 2 are nothing new. All they are is old ideas with a tiny twist to it to make you think it is different and new. Don’t be fooled by the grand illusion ArenaNet has flashed before your eyes because if you do fall for it, well don’t coming crying back on the forums less than 6 months from now saying you got bored and complaining about game design. We told you so.

 

The fanbois are gonna get you for this one! And I am fairly certain that I have been banned for not showing the proper reverence for gw2, although they've always said it was for something else. 

 

Fanboy gets so aggressive defending this game. The OP nailed it.  Consider this, anogther neat trick they've pulled is they  have people lining up to buy a f2p game with a cash shop. 

My other major complaint is great, you've killed the trinity, now instead of 3 distinct group roles we have one, utility dps.

 

This coming from someone who defends SWTOR, even now.

  KingGator

Novice Member

Joined: 4/30/06
Posts: 474

6/19/12 2:28:28 AM#52
Originally posted by Vutar
Originally posted by KingGator
Originally posted by Mephster

 

Well let me say that I been a fan of Guild Wars for 5+ years and I truly loved the franchise until I got my hands on Guild Wars 2. For those who are going to continue with Guild Wars 2 then good for you but for me and others our journey ends here and here is why….
 
Dynamic Events – They are nothing more than Wow fedex quests that have been done in a more interactive way. Sure , the way ArenaNet designed them it is a little better than just clicking on the npc and reading a wall of text to go kill 10 of something. In reality though this is not new. It is still a go kill 10 of something then come back for your reward. It is the same thing people have been doing since WoW except they make you do a little dance before go killing something in events. This is only an illusion created by ArenaNet to make it seem it is different but it isn’t which I found to be a major disappointment in the beta weekends.  Not only is this quest system the same since WoW there is no end game(which ofcourse is a major fail)  in Guild wars 2 which means from level  1 to level 80 all you will be doing is go kill x amount of mobs then go collect your reward.  They even have escort quests as events, I mean how original is that, escort quests ? I wonder where those ideas came from but yet all this time they been trying to sell to everyone that dynamic events are revolutionary but we found out when we got into the weekend events they aren’t. it is only an illusion.
 
Personal Stories – Tried them all in the events and I must say all of them are boring. I felt like I was 2 years old again with my mom reading me a story from a book.  Every minute I would get another page of painted characters moving their lips but yet the words and the motion of their lips were not in sync at all. The character in the cutscenes seemed like lifeless dolls with only the lips moving. I was really disappointed big time with this.
 
Combat –  It is console gameplay shoved onto the pc. The dodge and roll mechanic fails on the pc. I felt as if I should be plugging my 360 controller in so that the combat would atleast make sense. I think the worst part is that they expect everyone to constantly keep swapping weapons just so you get more skills. I’m sorry but for 5+ years Guild Wars players know only 1 way to play Guild Wars and now ArenaNet expect us to just learn the new way and accept it. Well I for one hate having to keep swapping on a 2 min basis just so that I can experience more skills. I feel players will not completely adapt to it on the long term.
 
Dungeons – They will get old really quick, there is only something like 5 of them throughout the entire game but with several paths in each one. Ok who really cares about the several paths because it is still the same dungeon you will be running over and over until you finally get bored with it. We have been doing dungeons since Everquest and Wow, this is no different. The first few times might be fun but when that shiny wears off players will be eagerly looking for a better dungeon experience.
 
WvW – The wvw battles will fail hard, yes there are steps you need to do before taking each Keep but the combat is nothing more than giant zerg battles. With so many people zerging from one spot to the next you don’t even feel like you are making a difference in the fight.
 
Standard  PvP – Nothing more than WoW battlegrounds except you have less people running around, zerging from one spot to the next to capture the points. Back in the good days of Guild Wars it was 8v8 and special tactics was needed to win. PvP as a group meant something to guilds and they took pride in it. It seems they took alliance battles, made them smaller and tacked on the name pvp to it. I remember back in the day where pvp players would shun alliance battles as real pvp but now ArenaNet turned alliance battles into standard pvp. This is  just god awful ideas ArenaNet came up with for pvp.
 
I think that is about it. As you can clearly see, the ideas for Guild Wars 2 are nothing new. All they are is old ideas with a tiny twist to it to make you think it is different and new. Don’t be fooled by the grand illusion ArenaNet has flashed before your eyes because if you do fall for it, well don’t coming crying back on the forums less than 6 months from now saying you got bored and complaining about game design. We told you so.

 

The fanbois are gonna get you for this one! And I am fairly certain that I have been banned for not showing the proper reverence for gw2, although they've always said it was for something else. 

 

Fanboy gets so aggressive defending this game. The OP nailed it.  Consider this, anogther neat trick they've pulled is they  have people lining up to buy a f2p game with a cash shop. 

My other major complaint is great, you've killed the trinity, now instead of 3 distinct group roles we have one, utility dps.

 

This coming from someone who defends SWTOR, even now.

Please link where I have defended star wars. The nicest thing I've said about that game is its mediocre. You're either confusing me with someone else or have poor reading comprehension.

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

6/19/12 2:28:55 AM#53

These threads attract some folks like flies on shit. So easy to spot.

  StrixMaxima

Novice Member

Joined: 2/07/09
Posts: 890

6/19/12 2:30:02 AM#54
Originally posted by KingGator

Circle straffing while hitting 1, 3, 5 isn't new and dynamic either, its just watering down console combat and juxtaposing it onto a computer. The problem with mmos for the PC these days is they're trying to make them to satisfy console gamers. In any event, holy trinity, or 8 utility dps classes ala guild wars 2, ts the content that makes the game, if they deliver  on the content people will play, even if all they're doing is circle straffing and spamming the same 3 attacks ove rand over again.

It is much more dynamic than tankspank, like it or not. Also, circle strafing is as old as gaming itself. It is one of the basic designs that keep resurfacing because they work, and they provide movement and satisfaction.

But, of course you already know that. You also know that there are many more combat options than circle strafing and mashing buttons. But do go on, I don't want to steal your flame =)

  HeadBytor

Novice Member

Joined: 11/26/06
Posts: 93

6/19/12 2:30:57 AM#55

I agree and dissagree with the OP. The DE's really are just a regular quest, but i've also experienced DE's that progress in a way that feels more real. I like how I don't have to talk to someone to get the quest, and then return to him to turn it in. That takes away the hassle of waiting and running to pick up quests. GW2 is all about get in there and get playing! I've done the human starting zone at least 5 times on different characters, and only once (after the centaur battle) have I ran into the bandit blockade on the bridge. all other times it  wasn't active. So dynamic events really do change and appear differently.

The only thing I believe could be improved on DE's is instead of them being on a constant cycle (which I believe they are) they should add a more random cycle start effect to it. Instead of stoping defending a keep just to have centaurs overrun it immediatly, they should take some time before their next attack, so people can be caught unawares.

  Cromica

Apprentice Member

Joined: 6/03/09
Posts: 671

6/19/12 2:36:43 AM#56

I honestly don't care if OP or anyone else dislikes GW2, for me its already the most fun game I have played in 7yrs.

  DaezAster

Advanced Member

Joined: 6/18/12
Posts: 800

6/19/12 2:38:02 AM#57

I will agree that a controller works great with this combat system and made this game more enjoyable for me. The cutscenes are a bit pg13 but they atleast do the job of feeding you the story as apposed to text=skip. I doubt they will change much if at all so if thats something killing the game for you don't hold your breath. There not goona rewrite the story, rerecord voicovers, and reanimate the characters at this point. I found the char have the best story, most gritty and intersting. The norn kinda dum and primitive though it suits them. The humans I didnt care for to much but it rewarded my punishment but I dont want to spoil anything so....

Some people like rap some people like rock your taste are never wrong. I personally try to like it all.....

  KingGator

Novice Member

Joined: 4/30/06
Posts: 474

6/19/12 2:38:50 AM#58
Originally posted by StrixMaxima
Originally posted by KingGator

Circle straffing while hitting 1, 3, 5 isn't new and dynamic either, its just watering down console combat and juxtaposing it onto a computer. The problem with mmos for the PC these days is they're trying to make them to satisfy console gamers. In any event, holy trinity, or 8 utility dps classes ala guild wars 2, ts the content that makes the game, if they deliver  on the content people will play, even if all they're doing is circle straffing and spamming the same 3 attacks ove rand over again.

It is much more dynamic than tankspank, like it or not. Also, circle strafing is as old as gaming itself. It is one of the basic designs that keep resurfacing because they work, and they provide movement and satisfaction.

But, of course you already know that. You also know that there are many more combat options than circle strafing and mashing buttons. But do go on, I don't want to steal your flame =)

 And no, straffing in a circle with even fewer abilities to choose from then in more standard mmos while everyone just uses a bit of CC and DPS isn't really any more engaging than a trinity based game.

 

As ctitical as I am of this game allow me to say that I AM going to try it. 60 dollars isn't alot of money and I want a good mmo, i just have a feeling this one will end up in the same drawer of shame as swtor.

  KingGator

Novice Member

Joined: 4/30/06
Posts: 474

6/19/12 2:41:00 AM#59
Originally posted by DaezAster

I will agree that a controller works great with this combat system and made this game more enjoyable for me. The cutscenes are a bit pg13 but they atleast do the job of feeding you the story as apposed to text=skip. I doubt they will change much if at all so if thats something killing the game for you don't hold your breath. There not goona rewrite the story, rerecord voicovers, and reanimate the characters at this point. I found the char have the best story, most gritty and intersting. The norn kinda dum and primitive though it suits them. The humans I didnt care for to much but it rewarded my punishment but I dont want to spoil anything so....

Some people like rap some people like rock your taste are never wrong. I personally try to like it all.....

You   can play this game with a controller?

  n3v3rriv3r

Novice Member

Joined: 5/13/10
Posts: 323

6/19/12 2:45:56 AM#60

I am really starting to hate this game. Why?

... because I want to play a good game - I dont want to be involved in a creation of some sort of a religion or cult.

Pathetic.

5 Pages « 1 2 3 4 5 » Search