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Guild Wars 2

Guild Wars 2 

Beta Weekend Event Reviews & Impressions (Archived)  » ArenaNet's Grand Illusion

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91 posts found
  User Deleted
 
OP  6/18/12 11:58:30 PM#1

 

Well let me say that I been a fan of Guild Wars for 5+ years and I truly loved the franchise until I got my hands on Guild Wars 2. For those who are going to continue with Guild Wars 2 then good for you but for me and others our journey ends here and here is why….
 
Dynamic Events – They are nothing more than Wow fedex quests that have been done in a more interactive way. Sure , the way ArenaNet designed them it is a little better than just clicking on the npc and reading a wall of text to go kill 10 of something. In reality though this is not new. It is still a go kill 10 of something then come back for your reward. It is the same thing people have been doing since WoW except they make you do a little dance before go killing something in events. This is only an illusion created by ArenaNet to make it seem it is different but it isn’t which I found to be a major disappointment in the beta weekends.  Not only is this quest system the same since WoW there is no end game(which ofcourse is a major fail)  in Guild wars 2 which means from level  1 to level 80 all you will be doing is go kill x amount of mobs then go collect your reward.  They even have escort quests as events, I mean how original is that, escort quests ? I wonder where those ideas came from but yet all this time they been trying to sell to everyone that dynamic events are revolutionary but we found out when we got into the weekend events they aren’t. it is only an illusion.
 
Personal Stories – Tried them all in the events and I must say all of them are boring. I felt like I was 2 years old again with my mom reading me a story from a book.  Every minute I would get another page of painted characters moving their lips but yet the words and the motion of their lips were not in sync at all. The character in the cutscenes seemed like lifeless dolls with only the lips moving. I was really disappointed big time with this.
 
Combat –  It is console gameplay shoved onto the pc. The dodge and roll mechanic fails on the pc. I felt as if I should be plugging my 360 controller in so that the combat would atleast make sense. I think the worst part is that they expect everyone to constantly keep swapping weapons just so you get more skills. I’m sorry but for 5+ years Guild Wars players know only 1 way to play Guild Wars and now ArenaNet expect us to just learn the new way and accept it. Well I for one hate having to keep swapping on a 2 min basis just so that I can experience more skills. I feel players will not completely adapt to it on the long term.
 
Dungeons – They will get old really quick, there is only something like 5 of them throughout the entire game but with several paths in each one. Ok who really cares about the several paths because it is still the same dungeon you will be running over and over until you finally get bored with it. We have been doing dungeons since Everquest and Wow, this is no different. The first few times might be fun but when that shiny wears off players will be eagerly looking for a better dungeon experience.
 
WvW – The wvw battles will fail hard, yes there are steps you need to do before taking each Keep but the combat is nothing more than giant zerg battles. With so many people zerging from one spot to the next you don’t even feel like you are making a difference in the fight.
 
Standard  PvP – Nothing more than WoW battlegrounds except you have less people running around, zerging from one spot to the next to capture the points. Back in the good days of Guild Wars it was 8v8 and special tactics was needed to win. PvP as a group meant something to guilds and they took pride in it. It seems they took alliance battles, made them smaller and tacked on the name pvp to it. I remember back in the day where pvp players would shun alliance battles as real pvp but now ArenaNet turned alliance battles into standard pvp. This is  just god awful ideas ArenaNet came up with for pvp.
 
I think that is about it. As you can clearly see, the ideas for Guild Wars 2 are nothing new. All they are is old ideas with a tiny twist to it to make you think it is different and new. Don’t be fooled by the grand illusion ArenaNet has flashed before your eyes because if you do fall for it, well don’t coming crying back on the forums less than 6 months from now saying you got bored and complaining about game design. We told you so.
  GreenHell

Advanced Member

Joined: 11/27/05
Posts: 1341

6/19/12 12:05:09 AM#2

Someone dared to not love the Holy of Holies. Gonna grab the popcorn for this one.

  Voiidiin

Hard Core Member

Joined: 1/13/11
Posts: 826

Soylent green is made from PEOPLE

6/19/12 12:09:39 AM#3

I was totally going to flame this post but i thought better of it and just decided to say i strongly disagree with the OP. 

GW2 is just another game and like other games its not made for every player, so i hope the OP finds his game.

Lolipops !

  StrixMaxima

Novice Member

Joined: 2/07/09
Posts: 890

6/19/12 12:10:44 AM#4

You are welcome to dislike the game. No problem in that.

However, I find your use of "will fail" "is bad" and such deterministic jabs a bit strange, to say the least. Express your opinion as just that: your opinion.

And I found your comments about 'console controls' hilarious, honestly. I cannot fathom how can anyone come to that conclusion, in all honesty.

EDIT: Am I the only one coming to this thread thinking it would be news of a new Mesmer Epic skill? Dat title fooled, me, damned Mesmers!

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

6/19/12 12:13:10 AM#5

Damn, well least he tried.

:/

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  rdrpappy

Novice Member

Joined: 3/18/04
Posts: 337

6/19/12 12:13:23 AM#6

Now you listen to me pal, in GW2 the npc's come to you and ask if you would help them clear out their farm. Most other games you have to go to the npc and ask them, if they would like help clearing out their farm.

Seriously though the free gamers need this title badly and it will be much quieter around here once they get it.

  freston

Apprentice Member

Joined: 8/20/07
Posts: 527

6/19/12 12:15:50 AM#7

The game is not perfect. No game is. If i get 6 months of fun out of it, id consider it a money well spent. I guess itll be more than 6 months though.

  doragon86

Hard Core Member

Joined: 2/23/09
Posts: 587

Quis custodiet ipsos custodes?

6/19/12 12:18:45 AM#8
Originally posted by Mephster

 

Well let me say that I been a fan of Guild Wars for 5+ years and I truly loved the franchise until I got my hands on Guild Wars 2. For those who are going to continue with Guild Wars 2 then good for you but for me and others our journey ends here and here is why….
 
Dynamic Events – They are nothing more than Wow fedex quests that have been done in a more interactive way. Sure , the way ArenaNet designed them it is a little better than just clicking on the npc and reading a wall of text to go kill 10 of something. In reality though this is not new. It is still a go kill 10 of something then come back for your reward. It is the same thing people have been doing since WoW except they make you do a little dance before go killing something in events. This is only an illusion created by ArenaNet to make it seem it is different but it isn’t which I found to be a major disappointment in the beta weekends.  Not only is this quest system the same since WoW there is no end game(which ofcourse is a major fail)  in Guild wars 2 which means from level  1 to level 80 all you will be doing is go kill x amount of mobs then go collect your reward.  They even have escort quests as events, I mean how original is that, escort quests ? I wonder where those ideas came from but yet all this time they been trying to sell to everyone that dynamic events are revolutionary but we found out when we got into the weekend events they aren’t. it is only an illusion.
 
Honestly, what else could they've done with the quests? True there are mainly just more interactive, but they also affect the area depending if you win or lose. There is endgame by the way in the form of WvWvW, Structured PvP, or PvE dungeons and outdoor boss events. There is simply no gear treadmill.
 
Personal Stories – Tried them all in the events and I must say all of them are boring. I felt like I was 2 years old again with my mom reading me a story from a book.  Every minute I would get another page of painted characters moving their lips but yet the words and the motion of their lips were not in sync at all. The character in the cutscenes seemed like lifeless dolls with only the lips moving. I was really disappointed big time with this.
 
Hmm? The stories seemed decent to me. No need to exaggerate. The characters seemed full of life to me, and I didn't notice lip syncing issues. 
 
Combat –  It is console gameplay shoved onto the pc. The dodge and roll mechanic fails on the pc. I felt as if I should be plugging my 360 controller in so that the combat would atleast make sense. I think the worst part is that they expect everyone to constantly keep swapping weapons just so you get more skills. I’m sorry but for 5+ years Guild Wars players know only 1 way to play Guild Wars and now ArenaNet expect us to just learn the new way and accept it. Well I for one hate having to keep swapping on a 2 min basis just so that I can experience more skills. I feel players will not completely adapt to it on the long term.
 
While they are the same IP, they're different games. It seems you were looking for Guild Wars 1.5, and find it hard to accept the different direction they took with GW2. Anyways, they gave you swapping in order to give characters more versatility in combat. As for the dodge and roll mechanic, how does it fail? Do you just hate that the combat isn't like GW1?
 
Dungeons – They will get old really quick, there is only something like 5 of them throughout the entire game but with several paths in each one. Ok who really cares about the several paths because it is still the same dungeon you will be running over and over until you finally get bored with it. We have been doing dungeons since Everquest and Wow, this is no different. The first few times might be fun but when that shiny wears off players will be eagerly looking for a better dungeon experience.
WvW – The wvw battles will fail hard, yes there are steps you need to do before taking each Keep but the combat is nothing more than giant zerg battles. With so many people zerging from one spot to the next you don’t even feel like you are making a difference in the fight.
 
Are... are you just tired of MMORPGs? What are you looking for? Dynamic dungeons that randomize themselves each time you run it? 
 
Standard  PvP – Nothing more than WoW battlegrounds except you have less people running around, zerging from one spot to the next to capture the points. Back in the good days of Guild Wars it was 8v8 and special tactics was needed to win. PvP as a group meant something to guilds and they took pride in it. It seems they took alliance battles, made them smaller and tacked on the name pvp to it. I remember back in the day where pvp players would shun alliance battles as real pvp but now ArenaNet turned alliance battles into standard pvp. This is  just god awful ideas ArenaNet came up with for pvp.
 
And there we have it. Nostalgia. Again, what you're seeking is GW1.5. Because you're seeking GW1.5 you refuse to be at all open-minded with GW2. From what I've seen in the PvP in GW2, it still requires tactics to win. However, you overlooked it as you clearly just don't want to give the game a chance.  
 
I think that is about it. As you can clearly see, the ideas for Guild Wars 2 are nothing new. All they are is old ideas with a tiny twist to it to make you think it is different and new. Don’t be fooled by the grand illusion ArenaNet has flashed before your eyes because if you do fall for it, well don’t coming crying back on the forums less than 6 months from now saying you got bored and complaining about game design. We told you so.
 
The game isn't the damn MMORPG messiah... however before dubbing it an illusion how bout giving it an honest, open-minded try. If I felt you had given it a open-minded go, and disliked it, I would've shrugged and not even posted. But it doesn't at all seem like you did. It seems like you tried it out while already hating it. 
 

 

"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron

  zipzap

Apprentice Member

Joined: 4/03/06
Posts: 124

6/19/12 12:20:01 AM#9
Originally posted by Mephster

 

Dynamic Events – They are nothing more than Wow fedex quests that have been done in a more interactive way. Sure , the way ArenaNet designed them it is a little better than just clicking on the npc and reading a wall of text to go kill 10 of something. In reality though this is not new. It is still a go kill 10 of something then come back for your reward. It is the same thing people have been doing since WoW except they make you do a little dance before go killing something in events. This is only an illusion created by ArenaNet to make it seem it is different but it isn’t which I found to be a major disappointment in the beta weekends.  Not only is this quest system the same since WoW there is no end game(which ofcourse is a major fail)  in Guild wars 2 which means from level  1 to level 80 all you will be doing is go kill x amount of mobs then go collect your reward.  They even have escort quests as events, I mean how original is that, escort quests ? I wonder where those ideas came from but yet all this time they been trying to sell to everyone that dynamic events are revolutionary but we found out when we got into the weekend events they aren’t. it is only an illusion.
 

if it feels diffrent and works diffrent...

yes... it supposed to be a diffrent take on the old quest hubs. which the community has wanted for a long time, right?

rest is mostly your own opinon and im not gonna comment on that

  xmenty

Apprentice Member

Joined: 5/22/10
Posts: 691

6/19/12 12:21:30 AM#10

Sigh, poor Mehpster.

I feel for you bro.

Just need to learn to let go and move on.

 

 

Pardon my English as it is not my 1st language :)

  User Deleted
6/19/12 12:23:10 AM#11

I see a series of quotes on top of quotes that are quoted becuase someone said fail and the quoter needs proof before he makes another quote telling the OP he is an idiot and this game will save the world. and middle earth.

  Scelestic

Novice Member

Joined: 3/28/08
Posts: 12

6/19/12 12:23:24 AM#12

lol so..

Dynamic Events - REALLY? Tell me how you would do them differently? Common, your just bitching and not giving creative nor constructive feed back, so +1 to you just Raging.

Personal Story - So.. your saying stories aren't stories? And.. you've only played beta.. are you the luckiest blind person ever to make it through games and survive? Because every cutscene has "WORK IN PROGRESS" plastered on it.

Combat - Your saying your just reeaalllyy lazy, and don't like that combat is becoming more than just *hit number key 1**hit number key 1**hit number key 1**hit number key 1**hit number key 1**faceroll on keyboard**Win the fight and repeat*. I mean you still have to use your number keys to fight in GW2, but its not mindless dull fucking rinse repeat, pretty much every mob will have you fighting it a different way due to circumstances 

Dungeons - You clearly have not even been through a Dungeon in GW2 yet, I ran the only one available yet, 4 times, and I can personally attest to the fact that they are very enjoyable, Story mode much more so because the fact that the game is in BETA, and they're still balancing out the rediculous difficulty of Dungeons.

WvWvW* (Should label things correctly) - and WvWvW is exactly that 3 worlds versing each other.. not 1vWvW, just because you don't like the  fact that your not on the 'leader board' doesnt make it a bad system.

Matched PvP - They've said there will be more match types, I believe (im not too much into the Matched PvP)

Lastly.. The Grand Illusion?? What?! They haven't spun any webs of illusion! They've simply stated that this is the game that they want to make and they are doing things how they think they should be done, and the reason that its not an entirely different game from what we see of this generation of MMO's is due to the fact that if it was, you'd be hating on it even harder and QQing about how its systems suck because 'they aren't like WoW', its called Evolution, Rome wasn't build in a day. Now stop trying to be a Hippster and go against the hype, GW2 is a very good game, and I believe ArenaNet has delivered on all of their Promises.You may not see that cause your too blinded by WoW'o'vision.

  Finit

Novice Member

Joined: 4/20/12
Posts: 148

6/19/12 12:25:02 AM#13

I feel like we played a very different game.

I will admit there are some dull quests (mostly in the form of renowns), but many of them cascade out into extremely interesting events.  I was cleaning a mansion, only to have it become under attack from pirates.  I tried to protect the valuables and became overwhelmed, and the owner's child was taken for ransom.  I then had to revive the bodyguard of the house and travel with him to rescue the child from pirates in the middle of their base.  What I did mattered, and can be really fun.  If you don't like an event, skip it.  There are so many, but yes there are some boring ones.  Specifically renowns, are remade WoW quests, however if you start to explore, you will find so much more.  I'd recommend that you start straying from such linear paths, and you will start to find some really amazing things in the world.

Personal Stories.  I found them fun, interactive, areas.  The cutscenes have the characters not only lip-synched but even the gestures of the characters move to the dialogue.  The only MMO in existence with an arguably better storyline is SWTOR, and that's because they sacrificed the entire game by making it the sole strong portion fo their game.

Combat.  Really?  Dodging is too hard for you?  You really just press a directional button twice or just keybind it.  I try to give people's different opinions equal weight as my own, but seriously OP?  Does pressing a button twice really that PC-breaking?  Compared to WoW and many other MMO's with 20-30 moves, GW2 is extremely friendly.

Dungeons, arguable.  You made a slight mistake in that there are 8 dungeons planned to be in the game at release.  There is story mode, which is essentially the story-driven casual 5 man portion, and then there is explorable mode.  Explorable mode has 3 unique paths, and are extremely difficult.  With the right achievements and proper incentives, I can see people playing these for a long time.  You argue that they get old, but so did raids and dungeons in WoW?  If the PvE content is hard/fun enough, people will play it.

WvW.  I definately disagree here.  2-3 people (depending on level of character, how upgraded the supply camp is) can take a supply camp and even a sole person can kill a dolyak.  I loved WvW, and I really did make a difference.  You can be the person that creates a strategically placed siege weapon that goes on to wreck the enemy force.  The area is for all sorts of sizes of groups, if you are just following the zerg, you are doing something wrong.  As more people become more experienced, people are going to find out zergs are often inefficent, they create too much noise and attract far too much attention.  Everywehre they go people rush to defend against them.  Why not join the group of 5 that just took 2 supply camps, and is now assaulting a tower?

Standard PvP.  With tournament, non tournament, and the eventual spectator mode, I think this is a better version of WoW's battlegrounds.  I love the power plateau, and how all characters are equal in power in this mode.  Many guilds have aleady become extremely talented and are crushing in tournaments.

If you disagree with some of the philosophies of Guild Wars 2, I understand.  However, there is no other game that comes even close to having all of these major points.  TERA has arguably better combat, and SWTOR has arguably better story, but you cannot say they really have anything else of substantail value.  ArenaNet has not created a grand illusion, and have been extremely honest and forthcoming with information about their game.  The reason that they didn't place a NDA on the last two beta weekends is to be honest, and to showcase what they have to offer.  I think most people will be pleased, and the world is simply stunning.  I'd really recommend you try some of the jumping puzzles and follow dynamic events along their cycles, they can be thrilling.

My Guild Wars 2 Blog can be found here: Divinity's Reach

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

6/19/12 12:25:32 AM#14

Oh look, these same regurgitated complaints. 

2/10

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16452

6/19/12 12:28:37 AM#15

I played GW for 5+ years and still like GW2 but I guess taste differs...

I am not surprised that some GW players hoped that GW2 would be closer to the first game though. On the plus side will GW be open as long as there are players for you.

  anoriagul

Apprentice Member

Joined: 6/11/12
Posts: 1

6/19/12 12:28:50 AM#16

I'd just like to post about the personal story and lip movements.... Have you ever tried 3d animation? you know how hard it is to make a lip move into sync with sound or make it look realistic? you'd spend along time unless you were using motion capturing... what do you think took a whole chunk of SWTORS development ??? Making mouths move  withought motion  capture would take a rediculous amount of time... You can't have everything perfect in any game... you have to choose what you want to focus on and go for it.

  lordtwisted

Apprentice Member

Joined: 9/24/04
Posts: 563

6/19/12 12:31:20 AM#17

 I stopped reading when I got to the part about the quest system being the same since wow....

 

 Just another WoWtard. When will you people figure out Blizzard and WoW did not invent a damn thing, the improved on things that were already out there. Everquest, Ultima Online, Asherons Call, etc...

 

 When it comes to the "They copied WoW" mentality you lose my attention.

 

 The Dynamic events are like WoW without the wall of text? WTF are you talking about? It removes the need for groups you know those things your average WoW player stands around for hours waiting for. That right there makes it better then WoW.

Not so nice guy!

  comradedoug

Novice Member

Joined: 7/11/08
Posts: 31

6/19/12 12:32:26 AM#18

This game is wierd. Pre-AoC, when everyone was really hyped about it, there wasn't such ardent defense of the game even then, and thats considered an overly-hyped and thus destroyed game. Like, I have never in my life used the term fanboy to describe a person on the internet until guild wars 2. I like the game, I do, but critisizing even the most minute of details gets GW2 fanboys outraged. Its like I was when I first fell in love when I was 16.

 

For example, I told a friend that the dungeons wont please everyone specifically hardcore dungeon runners for more than a month of two. He actually said "the dungeons will please everyone for the forseeable future."

 

Literally, thats impossible. People really do think Guild Wars 2 is the rapture, after so many illustrations that such raptures in game design do not happen.

  User Deleted
6/19/12 12:33:02 AM#19

Yep same thing youve said a million times already and is the reason why I had him blocked so nothing changed.  Lets jsut say you are wrong on pretty much every point sir.

 

DE's: If your definition of fed-ex is running through multiple chains of differing events all the while dooing everything from killing to putting out fires to saving the local famers then I beg to differ my dictionary must have the wrong definition.

 

Personal Stories are jsut a way to give some RP and meaning to why your in the world and is certainly not a selling point of the game but at least it isnt part for parcel the whole G** D***N feature like SWTOR.

 

Combat is personally the best feature of the game, no other game has as good as action combat as GW2, not even that certain MMO which says it is True.Action.Combat.

 

Havnt tried the dungeons but I hear they are hard and require great team work so thats a PLUS in my book.  Sorry this isnt "steam roll" central Online where gear is handed out just for clicking "join random dungeon queue".

WvW will not fail.  It is arguably the greatest thing to come about in an MMO since DAoC and already has hundreds of thousands, if not millions of player drooling for more. Fail Post is fail.

 

sPvP:  is the one thing I slightly agree with you on, but not that it is bad, because it isnt.  sPvP is very much way more fun then a typical SWTOR Warfront or WoW Battleground with inherently a more fair way to play.  I only agree with you because I will never set foot in them post launch and I feel they take away from the overall element of WvW which is where I think all forms of PvP should be engaged in. 

  nazgo

Apprentice Member

Joined: 12/28/09
Posts: 4

6/19/12 12:33:19 AM#20

While I dont agree with all the points of OP, I do agree with his that this game should not be called Guild Wars, as its not sequel in any way but lorewise.

Also I got bored of wvw ja spvp after the first weekend and the pve, levels that are available ofc, after the second weekend. I will definately play the game on release but only for like 1 week - 1 month, nothin even close to gw1 which is over 7 years for me already.

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