Trending Games | WildStar | Elder Scrolls Online | ArcheAge | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,642,396 Users Online:0
Games:681  Posts:6,076,368
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » Final Fantasy XIV: E3 2012 'Version 2.0' Interview with Naoki Yoshida

8 Pages First « 2 3 4 5 6 7 8 » Search
152 posts found
  Deathofsage

Apprentice Member

Joined: 2/11/11
Posts: 1008

Honestly:
FFXI Fanboy
RIFT hater.
Stop rewarding wow-clones.

6/24/12 9:03:01 PM#121
Originally posted by GMan33

Well gratz for them to having the brains to realize a failure and taking the necessary steps to fix their mistakes. If only SWTOR would learn from this....fire the current dev team, get new people in...scratch the entire pos swtor project they have now, and relaunch 2.0 thats actually worth anything.

I wonder, seriously, how much their decision was influenced by their company's honor? I'm not trying to stereotype here but american media portrays to us that honor is still very very fundamental to their society over there and while I can't speak firsthand for how true that is.. we've never seen an american company do this.

To be fair, I'm not sure any game ever failed so hard and so immediate as XIV. Perhaps if Bioware was down to <100k subs in three months, they might take the same route but I do sincerely doubt it.

The parallels would be ironic and humorous though: TOR players ecstatic that the company was trying, and begging and hopping that TOR could bring together the best of early SWG, which it of course failed to do the first time.

But SWG, like XI, are harder than what the companies think their players want.. XI didn't dwindle to near-death because the game was too hard, it dwindled so severely because they weren't listening to players. Abyssea certainly wasn't listening to players either, but it brought a rush of people in who wanted a 75(99) but couldn't actually play their job.

In my two month return last year, all I saw everywhere was truckloads of blms that "were sorry, but they didn't have that spell" even if it was specifically their spellset they were recruited to the group for.

Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Placing bets Blizzard's "Titan" will be a wow-clone.

  Deathofsage

Apprentice Member

Joined: 2/11/11
Posts: 1008

Honestly:
FFXI Fanboy
RIFT hater.
Stop rewarding wow-clones.

6/24/12 10:01:35 PM#122
Originally posted by DAOWAce

So long as they go back to the more action oriented combat of the original game, I may be interested in it again.

If it's still the same old auto-attack hotkey based crap they changed it to, the I'm not going to bother with it.  I've been sick of hotkey based MMOs for the last few years now.

The original team made something unique (except it needed TONS of polish, which never happened).  Yoshida's team made it a clone of FFXI, which caused me to quit playing and ignore the game entirely until this 2.0 re-release.  (FWIW, I played FFXI for 2 years back when I had dial-up, ugh!)

Oh and, it they're still going to keep all the servers in Japan, that's another negative point it has which will affect my choices of going back as well.  I don't play games to deal with latency I can never get rid of.  Regional servers or bust, this isn't 2003 anymore.

 

{Please assist.}

Where do you see an FFXI clone in XIV? Not trolling, really want to know because all I saw was differences, for the worse.

I mean, it has the same races, with different names, but that's about where it stops. The game is more about questing (not just missions) than XI ever was, the class system is inferior. Leveling takes a matter of days.

I could go on and on but I'm curious how you see an XI clone in XIV.

Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Placing bets Blizzard's "Titan" will be a wow-clone.

  Belarion

Novice Member

Joined: 8/28/10
Posts: 601

hello

6/24/12 10:16:53 PM#123
Originally posted by Alders
Originally posted by darkhalf357x

While Yoshida obviously can’t speak for what the original team intended to create, he noted that when he joined the project he realized that the previous team had created something that wasn’t Final Fantasy XI, wasn’t EverQuest, wasn’t Ultima Online, nor was it World of Warcraft. In doing so, they created a game that wasn’t really anything and didn’t take into account many of the established MMO standards.

This is part of the problem in my opinion.  Why is it considered "Nothing" when someone does something that is not like an existing game.  I would call that innovation.  I dont want a copy/clone of an existing game... I want someone to do something new.  Hoping FFXIV turns around and I look forward to checking it out.

 

It's not innovation if it doesn't innovate.  I'm beating a dead horse here but they didn't improve on of the good features of XI.  Instead, they kept all the annoying ones and banked on ooh's and aah's from the graphics engine.

It's been proven recently that you can have great combat and a great looking game.  It still remains to be seen if SE understands what good combat means though.  That's what I'm worried about more than anything. 

The game has always looked good and seems to be improving in that regard with 2.0, but if it's still not fun to play and still has outdated mechanics, then what's the point?

I'm hopefull that Yoshida does understand this but i don't know if he's had enough time to get this stuff fixed while also trying to innovate.

 

I agree with Dark, however I often said about the game that they kept alot of shitty aspects of FF11 and none of the good ones, while adding things they must have thought were modern/innovative psuedo-new age gimmicky things that further annoyed players.

 

Dark was on the money with the fact that they should have stuck to a vision and polished it and made it work. Instead the game has been spiraling out of controll in an attempt to "find itself" the newest thought process being taking "standard practices" (whatever those are) and implementing them in the game.

 

I wholeheartedly believe that Tanaka needed more time, money and effort as well as a better team under him AND maybe more power to make decisions, because I think SE head honchos, like so many other companies, were saying "no no no put this in, WoW has it" and so we had some weird ass features in the game.

 

Im rambling but Im tired.

I love snails.
I love every kinda snail.
I just want to hug them all, but I cant.
Cant hug every snail.

  Belarion

Novice Member

Joined: 8/28/10
Posts: 601

hello

6/24/12 10:20:30 PM#124
Originally posted by Deathofsage
Originally posted by GMan33

Well gratz for them to having the brains to realize a failure and taking the necessary steps to fix their mistakes. If only SWTOR would learn from this....fire the current dev team, get new people in...scratch the entire pos swtor project they have now, and relaunch 2.0 thats actually worth anything.

I wonder, seriously, how much their decision was influenced by their company's honor? I'm not trying to stereotype here but american media portrays to us that honor is still very very fundamental to their society over there and while I can't speak firsthand for how true that is.. we've never seen an american company do this.

To be fair, I'm not sure any game ever failed so hard and so immediate as XIV. Perhaps if Bioware was down to <100k subs in three months, they might take the same route but I do sincerely doubt it.

The parallels would be ironic and humorous though: TOR players ecstatic that the company was trying, and begging and hopping that TOR could bring together the best of early SWG, which it of course failed to do the first time.

But SWG, like XI, are harder than what the companies think their players want.. XI didn't dwindle to near-death because the game was too hard, it dwindled so severely because they weren't listening to players. Abyssea certainly wasn't listening to players either, but it brought a rush of people in who wanted a 75(99) but couldn't actually play their job.

In my two month return last year, all I saw everywhere was truckloads of blms that "were sorry, but they didn't have that spell" even if it was specifically their spellset they were recruited to the group for.

So true. God i hate this pandering to people who cant play games.

In FF11 partying for exp was fun the biggest problem was getting parties together. I dont really think level sync was as horrible as some people think. I think it was a good way to fix the problem of low population/stratification of the population.

 

Take level sync- decent way to alleviate a problem.

 

Abyssea and book burning- going way overboard into a game breaking paradigm.

 

I love snails.
I love every kinda snail.
I just want to hug them all, but I cant.
Cant hug every snail.

  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1546

I cannot fiddle but I can make a great state of a small city.

6/24/12 10:33:03 PM#125
Originally posted by Belarion
Originally posted by Alders
Originally posted by darkhalf357x

While Yoshida obviously can’t speak for what the original team intended to create, he noted that when he joined the project he realized that the previous team had created something that wasn’t Final Fantasy XI, wasn’t EverQuest, wasn’t Ultima Online, nor was it World of Warcraft. In doing so, they created a game that wasn’t really anything and didn’t take into account many of the established MMO standards.

This is part of the problem in my opinion.  Why is it considered "Nothing" when someone does something that is not like an existing game.  I would call that innovation.  I dont want a copy/clone of an existing game... I want someone to do something new.  Hoping FFXIV turns around and I look forward to checking it out.

 

It's not innovation if it doesn't innovate.  I'm beating a dead horse here but they didn't improve on of the good features of XI.  Instead, they kept all the annoying ones and banked on ooh's and aah's from the graphics engine.

It's been proven recently that you can have great combat and a great looking game.  It still remains to be seen if SE understands what good combat means though.  That's what I'm worried about more than anything. 

The game has always looked good and seems to be improving in that regard with 2.0, but if it's still not fun to play and still has outdated mechanics, then what's the point?

I'm hopefull that Yoshida does understand this but i don't know if he's had enough time to get this stuff fixed while also trying to innovate.

 

 

I wholeheartedly believe that Tanaka needed more time, money and effort as well as a better team under him AND maybe more power to make decisions, because I think SE head honchos, like so many other companies, were saying "no no no put this in, WoW has it" and so we had some weird ass features in the game.

 

 

I couldn't disagree more.  The man symbolized why Japan is 5 years behind the rest of the world where PC gaming is involved.  The first leaked info on XIV was in 2006 so he had at least 4+ years to work on a successor to XI and failed miserably.  His team failed because he had no clue how the genre had evolved since XI launched.  It was clear then and to some extent still clear that the people working on the game didn't actually play MMO's.

  Deathofsage

Apprentice Member

Joined: 2/11/11
Posts: 1008

Honestly:
FFXI Fanboy
RIFT hater.
Stop rewarding wow-clones.

6/24/12 10:40:38 PM#126
Originally posted by Belarion
Originally posted by Deathofsage
 

So true. God i hate this pandering to people who cant play games.

In FF11 partying for exp was fun the biggest problem was getting parties together. I dont really think level sync was as horrible as some people think. I think it was a good way to fix the problem of low population/stratification of the population.

Take level sync- decent way to alleviate a problem.

Abyssea and book burning- going way overboard into a game breaking paradigm.

People hated level sync? I never heard that. I loved it. The only legitimate complaint about it was it hurt your weapon skilling but it was still much better than soloing, and you could go take kill of your weapon skill later.

Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Placing bets Blizzard's "Titan" will be a wow-clone.

  Belarion

Novice Member

Joined: 8/28/10
Posts: 601

hello

6/24/12 10:47:46 PM#127
Originally posted by Deathofsage
Originally posted by Belarion
Originally posted by Deathofsage
 

So true. God i hate this pandering to people who cant play games.

In FF11 partying for exp was fun the biggest problem was getting parties together. I dont really think level sync was as horrible as some people think. I think it was a good way to fix the problem of low population/stratification of the population.

Take level sync- decent way to alleviate a problem.

Abyssea and book burning- going way overboard into a game breaking paradigm.

People hated level sync? I never heard that. I loved it. The only legitimate complaint about it was it hurt your weapon skilling but it was still much better than soloing, and you could go take kill of your weapon skill later.

I meant to state that but forgot.

Peoples criticism was "Ohhh no one knows how to play their job because they all leveled up to 75 in Qufim" and "There are so many 75's with gimped weapon skills"

 

On the pluss side, it created this really cool new form of partying, that was enjoyable in a different way from the exp parties because u didnt neccesaruily want to kill the mob quickly. I liked skillup parties for the diversity they offered.

I love snails.
I love every kinda snail.
I just want to hug them all, but I cant.
Cant hug every snail.

  Belarion

Novice Member

Joined: 8/28/10
Posts: 601

hello

6/24/12 10:51:05 PM#128
Originally posted by Alders
Originally posted by Belarion
Originally posted by Alders
Originally posted by darkhalf357x

While Yoshida obviously can’t speak for what the original team intended to create, he noted that when he joined the project he realized that the previous team had created something that wasn’t Final Fantasy XI, wasn’t EverQuest, wasn’t Ultima Online, nor was it World of Warcraft. In doing so, they created a game that wasn’t really anything and didn’t take into account many of the established MMO standards.

This is part of the problem in my opinion.  Why is it considered "Nothing" when someone does something that is not like an existing game.  I would call that innovation.  I dont want a copy/clone of an existing game... I want someone to do something new.  Hoping FFXIV turns around and I look forward to checking it out.

 

It's not innovation if it doesn't innovate.  I'm beating a dead horse here but they didn't improve on of the good features of XI.  Instead, they kept all the annoying ones and banked on ooh's and aah's from the graphics engine.

It's been proven recently that you can have great combat and a great looking game.  It still remains to be seen if SE understands what good combat means though.  That's what I'm worried about more than anything. 

The game has always looked good and seems to be improving in that regard with 2.0, but if it's still not fun to play and still has outdated mechanics, then what's the point?

I'm hopefull that Yoshida does understand this but i don't know if he's had enough time to get this stuff fixed while also trying to innovate.

 

 

I wholeheartedly believe that Tanaka needed more time, money and effort as well as a better team under him AND maybe more power to make decisions, because I think SE head honchos, like so many other companies, were saying "no no no put this in, WoW has it" and so we had some weird ass features in the game.

 

 

I couldn't disagree more.  The man symbolized why Japan is 5 years behind the rest of the world where PC gaming is involved.  The first leaked info on XIV was in 2006 so he had at least 4+ years to work on a successor to XI and failed miserably.  His team failed because he had no clue how the genre had evolved since XI launched.  It was clear then and to some extent still clear that the people working on the game didn't actually play MMO's.

hehe I guess we both should be saying IMO.

But in my opinion, the idea that MMO's have moved forward in some progressively positive manner, is a bunch of, as Sheldon would say; "hokum".

 

Games have moved forwards in terms of visuals and technology. But in terms of game mechanics; the games have begun to stagnate and degenerate.

 

But everyone is entitled to their own opinion. Im glad to hear you are enjoying the new MMOs of this era. :D

I love snails.
I love every kinda snail.
I just want to hug them all, but I cant.
Cant hug every snail.

  sdeleon515

Novice Member

Joined: 7/28/09
Posts: 122

6/24/12 11:36:24 PM#129
Originally posted by Belarion
Originally posted by Alders
Originally posted by Belarion
Originally posted by Alders
Originally posted by darkhalf357x

While Yoshida obviously can’t speak for what the original team intended to create, he noted that when he joined the project he realized that the previous team had created something that wasn’t Final Fantasy XI, wasn’t EverQuest, wasn’t Ultima Online, nor was it World of Warcraft. In doing so, they created a game that wasn’t really anything and didn’t take into account many of the established MMO standards.

This is part of the problem in my opinion.  Why is it considered "Nothing" when someone does something that is not like an existing game.  I would call that innovation.  I dont want a copy/clone of an existing game... I want someone to do something new.  Hoping FFXIV turns around and I look forward to checking it out.

 

It's not innovation if it doesn't innovate.  I'm beating a dead horse here but they didn't improve on of the good features of XI.  Instead, they kept all the annoying ones and banked on ooh's and aah's from the graphics engine.

It's been proven recently that you can have great combat and a great looking game.  It still remains to be seen if SE understands what good combat means though.  That's what I'm worried about more than anything. 

The game has always looked good and seems to be improving in that regard with 2.0, but if it's still not fun to play and still has outdated mechanics, then what's the point?

I'm hopefull that Yoshida does understand this but i don't know if he's had enough time to get this stuff fixed while also trying to innovate.

 

 

I wholeheartedly believe that Tanaka needed more time, money and effort as well as a better team under him AND maybe more power to make decisions, because I think SE head honchos, like so many other companies, were saying "no no no put this in, WoW has it" and so we had some weird ass features in the game.

 

 

I couldn't disagree more.  The man symbolized why Japan is 5 years behind the rest of the world where PC gaming is involved.  The first leaked info on XIV was in 2006 so he had at least 4+ years to work on a successor to XI and failed miserably.  His team failed because he had no clue how the genre had evolved since XI launched.  It was clear then and to some extent still clear that the people working on the game didn't actually play MMO's.

hehe I guess we both should be saying IMO.

But in my opinion, the idea that MMO's have moved forward in some progressively positive manner, is a bunch of, as Sheldon would say; "hokum".

 

Games have moved forwards in terms of visuals and technology. But in terms of game mechanics; the games have begun to stagnate and degenerate.

 

But everyone is entitled to their own opinion. Im glad to hear you are enjoying the new MMOs of this era. :D

I did play FF11 for several years and also 14 for the full year. As an FF11 player, I felt Tanaka wasn't as receptive to the player base and their opinions that helps to drive the direction of the game and provide input. I actually am in the minority I feel saying that players don't know everything but Tanaka and his team felt more dismisive than other devs overall.

 

That being said Yoshida, when he was brought in for FF14, I felt made one thing clear that I think some people who posted don't seem to understand; that in an era where mmo's are more evolved than ever you can't also deviate so far to what your audience knows or has experienced. There are only so many games as far as MMO's can be considered that are really novel and also equally successful. I think FF14's relaunch will go smoother and be more enjoyable give what Yoshida has done. 

You may have tried 14 and hated it and I won't argue with that. But other mmo's have been able to regroup and re-focus their emphasis at times to be successful. EvE is probably one of those titles that have shown what involving and taking into consideration the player base's opinions can result in. I think the relaunch does have tons working against it as far as its image and fears from just 14; they are valid afterall. But I won't dismiss Yoshida's ability to create something where what's familiar are game mechanics and control but what's different is the feel and immersion of the game. He's shown past success in doing so and given how active he has been in addressing the player base, I think it can only lead to good things really. 

  Br3akingDawn

Apprentice Member

Joined: 2/01/11
Posts: 1260

6/25/12 12:40:44 AM#130

haha, how many of you once said you will not play this game ever ever again!!??

  Hyanmen

Hard Core Member

Joined: 10/11/06
Posts: 4927

6/25/12 12:55:23 AM#131
Originally posted by Alders

I couldn't disagree more.  The man symbolized why Japan is 5 years behind the rest of the world where PC gaming is involved.  The first leaked info on XIV was in 2006 so he had at least 4+ years to work on a successor to XI and failed miserably.  His team failed because he had no clue how the genre had evolved since XI launched.  It was clear then and to some extent still clear that the people working on the game didn't actually play MMO's.

The game used Crystal Tools, the engine that caused SE huge problems this gen. Merely blaming it all on Tanaka when he had been given such shitty cards in the first place is ignorant.

FF:ARR FATE grinding: People not having fun by doing something not actually intended to get to a point that doesn't really matter as fast as possible. Just so they can do the same thing over and over again to gain a piece of virtual loot.

  MikeB

MMORPG.com Community Manager

Joined: 5/27/09
Posts: 5322

 
OP  6/25/12 9:41:04 AM#132
Originally posted by Epic1oots

haha, how many of you once said you will not play this game ever ever again!!??

Pretty natural reaction for anyone burned that bad by the original game at the time. Also, I don't think restructuring an entire team and re-allocating resources to practically re-doing the MMO in question is a fairly common reaction to a botched MMO launch in this industry. No one could have really seen this effort coming. Most times, in cases like these, the MMO just rides out its mediocrity until the publisher pulls the plug and the fans are unfortunately left heartbroken. I'm not invested in this game's future in any way, but I'm honestly refreshed to see a developer attempt to really turn things around.

Some people will understandably not care and some will, despite being burned, be hopeful for the game's future.

The real question is: what substance are you actually going to contribute to this discussion? :)

Got any of your own thoughts on what Square Enix is planning either way?

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

  aligada87

Apprentice Member

Joined: 7/24/11
Posts: 223

6/25/12 11:40:19 AM#133

so when they say overhaul does that mean everyone who has achieved alot in game will have to start from scratch? to me it sounds like they releasing a whole new game. just want to make sure cause i'm buying the game within this week since its cheap

  zevni78

Elite Member

Joined: 12/02/10
Posts: 1116

6/25/12 11:53:42 AM#134
Originally posted by aligada87

so when they say overhaul does that mean everyone who has achieved alot in game will have to start from scratch? to me it sounds like they releasing a whole new game. just want to make sure cause i'm buying the game within this week since its cheap

You will be able to keep most of what your pre 2.0 character is and has done, they are rebuilding the engine, servers and open world from scratch while keeping some of the elements of the old FFXIV and more of what they have been adding since Yoshida took over. I would buy it now and play the free month, but cannot recommend paying till 2.0, unless you happen to like the game in its current state, which is better than at launch but still bad technically, and mediocre for the first 20 lvls.
  zevni78

Elite Member

Joined: 12/02/10
Posts: 1116

6/25/12 12:25:45 PM#135
...I really don't get Tanaka defenders, how does someone who treated the players with such disrespect, and who was personally responsible for many of the failures of XIV, such as the UI and engine, as well as the overall lack of awareness of basic features all MMOs have, get people to defend him, what did he do right?
 
I read through that epic Lodestone forum thread from last year discussing Yoshida taking over from Tanaka and all his defenders could say was that he had "vision" but that isn’t good enough if there is no technical skill and knowledge of the industry your working in to build on. FFXIV was hell to play, that is the overwhelming consensus, those few that could put up with it can’t just pretend it wasn’t a problem given how much it cost Squanix.
 
Over a year after launch and Yoshida still can’t implement all the features the game needs as the engine and servers need to be scrapped, something Tanaka would never have admitted given how involved he was in their development. He didn’t just make one of the worst MMOs of all time, it would have had no chance of a real recovery with him still in charge. And don't tell me he couldn't have changed things or asked for a delay, Yoshida took one look at the game when he took over and got a new development team pulled from other departments to work on a brand new engine strait away, and given 2 yrs for the reboot and PS3 launch, the new guy has more pull than Tanaka himself?
 
 Even if I granted the fates where against him, and it’s not all his fault etc, his arrogance, the deceptive way the game was promoted, and the wilful ignorance shown, as well as the anti-player features put in as conveniences for the developers showed their culture was rotten to the core. Every mistake that could have been made, from questing timers that penalising players, to the worst payment model I have ever seen, they made due to philosophy, not lack of time.
 
He was in charge, he dropped the ball, he gets the blame, I have yet to hear a decent, coherent defence of him here, just more talk of his “vision” and giving him far more benefit of the doubt than seems reasonable. He didn’t just allow the game to be released in an appalling state, every design decision from the beginning was bad, no amount of time or polish can change a game build on the wrong engine, un-salvageable server code and a bland, homogenous world, a product of technical limitations made early on that stifled artistic creativity, compare that to the designs for the new zones.
 
Having said that, though it will be understandable if Yoshida screws up 2.0, giving his lack of experience and how Squanix appears to have run out of competent people, I will be very disappointed, given how long we’ve been waiting for this. FFXI wasn’t the mmo I wanted, FFXIV was even worse, this is the last chance they get.
 
Also, did anyone notice the announcement that FFXI made more money than any other FF title, even though as a sub based game it shoudn't honestly be compared to the others? One final face-saving piece of spin by Tanaka or his defenders as he leaves the company?  Good riddance in my opinion.
 
 
 
  Acidon

Elite Member

Joined: 9/09/05
Posts: 657

Permafried

6/25/12 12:30:10 PM#136
Originally posted by Coolit

I think it's an understatement to say its the same game, it looks amazing and I for one will be trying this again when 2.0 is launched. Got the love the fact they have taken a clearly flawed game and completely re-developed it, not many companies would do this. 

 

Been thinking about this lately.  Not in regard to FF, but it brings up the point.  SE may be the last game company truly interested in restoring/keeping integrity and quality in their IP.  As you say, companies don't usually do this. 

I personally haven't played FF since the nintendo days.  Never tried either MMO.  But it's still good to see a company trying to keep their good name/IP.

Happily Playing: ESO
Mourning: World of Darkness

Free, Clean & Safe Quality of Life Software:
http://www.acidonsolutions.com

  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1546

I cannot fiddle but I can make a great state of a small city.

6/25/12 6:43:19 PM#137
Originally posted by Hyanmen
Originally posted by Alders

I couldn't disagree more.  The man symbolized why Japan is 5 years behind the rest of the world where PC gaming is involved.  The first leaked info on XIV was in 2006 so he had at least 4+ years to work on a successor to XI and failed miserably.  His team failed because he had no clue how the genre had evolved since XI launched.  It was clear then and to some extent still clear that the people working on the game didn't actually play MMO's.

The game used Crystal Tools, the engine that caused SE huge problems this gen. Merely blaming it all on Tanaka when he had been given such shitty cards in the first place is ignorant.

 

So all the horrible mechanics and decisions were implemented because of Crystal Tools? 

- you can't have an auction house in CT?

- you ca't get rid of animation locks in CT?

- did CT force them to go with boring and uninspired classes instead of tried and true FF classes?

 

XI had 3 fantastic mechanics going for it.  The class/subclass system, the auction house, and level sync.  To this day i don't think any other MMO has done classes better than XI, including the ability to level everything on one character.

All Tanaka had to do was build on those 3 aspects while updating glaring issues that XI had like combat responsiveness, poor grouping tools, and the UI.

I'm not giving the man a pass.  He created a game that most XI vets didn't want to play and that non Final Fantasy fans had no interest in.

  Chrisbox

Advanced Member

Joined: 7/15/10
Posts: 1161

6/25/12 6:45:37 PM#138

Yoshi is the only one who could have taken the game this far, simple as that, and if 2.0 goes right (which I think it will) hes finally going to get back for everything that he has put into this game. 

Played-Everything
Playing-WoW
Want:Destiny, WoD

  tollbooth

Novice Member

Joined: 12/22/11
Posts: 302

6/25/12 7:30:54 PM#139

FFXI the most profitable Final Fantasy ever, and yet they made FFXIV instead of just making FFXI-2 like their community wanted.

  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 466

6/25/12 9:10:00 PM#140

I'm not certain you understand what 'Interview' means. When you say you're going to publish an interview with someone, you publish an interview with them, you don't just publish an article with information the writer got from an interview. That's just an article.

8 Pages First « 2 3 4 5 6 7 8 » Search