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Deathofsage
Apprentice Member
Joined: 2/11/11
Honestly: |
6/24/12 9:03:01 PM#121
Originally posted by GMan33 I wonder, seriously, how much their decision was influenced by their company's honor? I'm not trying to stereotype here but american media portrays to us that honor is still very very fundamental to their society over there and while I can't speak firsthand for how true that is.. we've never seen an american company do this. To be fair, I'm not sure any game ever failed so hard and so immediate as XIV. Perhaps if Bioware was down to <100k subs in three months, they might take the same route but I do sincerely doubt it. The parallels would be ironic and humorous though: TOR players ecstatic that the company was trying, and begging and hopping that TOR could bring together the best of early SWG, which it of course failed to do the first time. But SWG, like XI, are harder than what the companies think their players want.. XI didn't dwindle to near-death because the game was too hard, it dwindled so severely because they weren't listening to players. Abyssea certainly wasn't listening to players either, but it brought a rush of people in who wanted a 75(99) but couldn't actually play their job. In my two month return last year, all I saw everywhere was truckloads of blms that "were sorry, but they didn't have that spell" even if it was specifically their spellset they were recruited to the group for. Spec'ing properly is a gateway drug. |
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Deathofsage
Apprentice Member
Joined: 2/11/11
Honestly: |
6/24/12 10:01:35 PM#122
Originally posted by DAOWAce {Please assist.} Where do you see an FFXI clone in XIV? Not trolling, really want to know because all I saw was differences, for the worse. I mean, it has the same races, with different names, but that's about where it stops. The game is more about questing (not just missions) than XI ever was, the class system is inferior. Leveling takes a matter of days. I could go on and on but I'm curious how you see an XI clone in XIV. Spec'ing properly is a gateway drug. |
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6/24/12 10:16:53 PM#123
Originally posted by Alders I agree with Dark, however I often said about the game that they kept alot of shitty aspects of FF11 and none of the good ones, while adding things they must have thought were modern/innovative psuedo-new age gimmicky things that further annoyed players.
Dark was on the money with the fact that they should have stuck to a vision and polished it and made it work. Instead the game has been spiraling out of controll in an attempt to "find itself" the newest thought process being taking "standard practices" (whatever those are) and implementing them in the game.
I wholeheartedly believe that Tanaka needed more time, money and effort as well as a better team under him AND maybe more power to make decisions, because I think SE head honchos, like so many other companies, were saying "no no no put this in, WoW has it" and so we had some weird ass features in the game.
Im rambling but Im tired. I love snails. |
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6/24/12 10:20:30 PM#124
Originally posted by Deathofsage So true. God i hate this pandering to people who cant play games. In FF11 partying for exp was fun the biggest problem was getting parties together. I dont really think level sync was as horrible as some people think. I think it was a good way to fix the problem of low population/stratification of the population.
Take level sync- decent way to alleviate a problem.
Abyssea and book burning- going way overboard into a game breaking paradigm.
I love snails. |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
6/24/12 10:33:03 PM#125
Originally posted by Belarion
I couldn't disagree more. The man symbolized why Japan is 5 years behind the rest of the world where PC gaming is involved. The first leaked info on XIV was in 2006 so he had at least 4+ years to work on a successor to XI and failed miserably. His team failed because he had no clue how the genre had evolved since XI launched. It was clear then and to some extent still clear that the people working on the game didn't actually play MMO's. |
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Deathofsage
Apprentice Member
Joined: 2/11/11
Honestly: |
6/24/12 10:40:38 PM#126
Originally posted by Belarion People hated level sync? I never heard that. I loved it. The only legitimate complaint about it was it hurt your weapon skilling but it was still much better than soloing, and you could go take kill of your weapon skill later. Spec'ing properly is a gateway drug. |
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6/24/12 10:47:46 PM#127
Originally posted by Deathofsage I meant to state that but forgot. Peoples criticism was "Ohhh no one knows how to play their job because they all leveled up to 75 in Qufim" and "There are so many 75's with gimped weapon skills"
On the pluss side, it created this really cool new form of partying, that was enjoyable in a different way from the exp parties because u didnt neccesaruily want to kill the mob quickly. I liked skillup parties for the diversity they offered. I love snails. |
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6/24/12 10:51:05 PM#128
Originally posted by Alders hehe I guess we both should be saying IMO. But in my opinion, the idea that MMO's have moved forward in some progressively positive manner, is a bunch of, as Sheldon would say; "hokum".
Games have moved forwards in terms of visuals and technology. But in terms of game mechanics; the games have begun to stagnate and degenerate.
But everyone is entitled to their own opinion. Im glad to hear you are enjoying the new MMOs of this era. :D I love snails. |
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6/24/12 11:36:24 PM#129
Originally posted by Belarion I did play FF11 for several years and also 14 for the full year. As an FF11 player, I felt Tanaka wasn't as receptive to the player base and their opinions that helps to drive the direction of the game and provide input. I actually am in the minority I feel saying that players don't know everything but Tanaka and his team felt more dismisive than other devs overall.
That being said Yoshida, when he was brought in for FF14, I felt made one thing clear that I think some people who posted don't seem to understand; that in an era where mmo's are more evolved than ever you can't also deviate so far to what your audience knows or has experienced. There are only so many games as far as MMO's can be considered that are really novel and also equally successful. I think FF14's relaunch will go smoother and be more enjoyable give what Yoshida has done. You may have tried 14 and hated it and I won't argue with that. But other mmo's have been able to regroup and re-focus their emphasis at times to be successful. EvE is probably one of those titles that have shown what involving and taking into consideration the player base's opinions can result in. I think the relaunch does have tons working against it as far as its image and fears from just 14; they are valid afterall. But I won't dismiss Yoshida's ability to create something where what's familiar are game mechanics and control but what's different is the feel and immersion of the game. He's shown past success in doing so and given how active he has been in addressing the player base, I think it can only lead to good things really. |
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6/25/12 12:40:44 AM#130
haha, how many of you once said you will not play this game ever ever again!!?? |
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6/25/12 12:55:23 AM#131
Originally posted by Alders The game used Crystal Tools, the engine that caused SE huge problems this gen. Merely blaming it all on Tanaka when he had been given such shitty cards in the first place is ignorant.
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Originally posted by Epic1oots Pretty natural reaction for anyone burned that bad by the original game at the time. Also, I don't think restructuring an entire team and re-allocating resources to practically re-doing the MMO in question is a fairly common reaction to a botched MMO launch in this industry. No one could have really seen this effort coming. Most times, in cases like these, the MMO just rides out its mediocrity until the publisher pulls the plug and the fans are unfortunately left heartbroken. I'm not invested in this game's future in any way, but I'm honestly refreshed to see a developer attempt to really turn things around. Some people will understandably not care and some will, despite being burned, be hopeful for the game's future. The real question is: what substance are you actually going to contribute to this discussion? :) Got any of your own thoughts on what Square Enix is planning either way? Michael "MikeB" Bitton |
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6/25/12 11:40:19 AM#133
so when they say overhaul does that mean everyone who has achieved alot in game will have to start from scratch? to me it sounds like they releasing a whole new game. just want to make sure cause i'm buying the game within this week since its cheap |
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6/25/12 11:53:42 AM#134
Originally posted by aligada87 You will be able to keep most of what your pre 2.0 character is and has done, they are rebuilding the engine, servers and open world from scratch while keeping some of the elements of the old FFXIV and more of what they have been adding since Yoshida took over. I would buy it now and play the free month, but cannot recommend paying till 2.0, unless you happen to like the game in its current state, which is better than at launch but still bad technically, and mediocre for the first 20 lvls.
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6/25/12 12:25:45 PM#135
...I really don't get Tanaka defenders, how does someone who treated the players with such disrespect, and who was personally responsible for many of the failures of XIV, such as the UI and engine, as well as the overall lack of awareness of basic features all MMOs have, get people to defend him, what did he do right? I read through that epic Lodestone forum thread from last year discussing Yoshida taking over from Tanaka and all his defenders could say was that he had "vision" but that isn’t good enough if there is no technical skill and knowledge of the industry your working in to build on. FFXIV was hell to play, that is the overwhelming consensus, those few that could put up with it can’t just pretend it wasn’t a problem given how much it cost Squanix. Over a year after launch and Yoshida still can’t implement all the features the game needs as the engine and servers need to be scrapped, something Tanaka would never have admitted given how involved he was in their development. He didn’t just make one of the worst MMOs of all time, it would have had no chance of a real recovery with him still in charge. And don't tell me he couldn't have changed things or asked for a delay, Yoshida took one look at the game when he took over and got a new development team pulled from other departments to work on a brand new engine strait away, and given 2 yrs for the reboot and PS3 launch, the new guy has more pull than Tanaka himself? Even if I granted the fates where against him, and it’s not all his fault etc, his arrogance, the deceptive way the game was promoted, and the wilful ignorance shown, as well as the anti-player features put in as conveniences for the developers showed their culture was rotten to the core. Every mistake that could have been made, from questing timers that penalising players, to the worst payment model I have ever seen, they made due to philosophy, not lack of time. He was in charge, he dropped the ball, he gets the blame, I have yet to hear a decent, coherent defence of him here, just more talk of his “vision” and giving him far more benefit of the doubt than seems reasonable. He didn’t just allow the game to be released in an appalling state, every design decision from the beginning was bad, no amount of time or polish can change a game build on the wrong engine, un-salvageable server code and a bland, homogenous world, a product of technical limitations made early on that stifled artistic creativity, compare that to the designs for the new zones. Having said that, though it will be understandable if Yoshida screws up 2.0, giving his lack of experience and how Squanix appears to have run out of competent people, I will be very disappointed, given how long we’ve been waiting for this. FFXI wasn’t the mmo I wanted, FFXIV was even worse, this is the last chance they get. Also, did anyone notice the announcement that FFXI made more money than any other FF title, even though as a sub based game it shoudn't honestly be compared to the others? One final face-saving piece of spin by Tanaka or his defenders as he leaves the company? Good riddance in my opinion. |
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6/25/12 12:30:10 PM#136
Originally posted by Coolit
Been thinking about this lately. Not in regard to FF, but it brings up the point. SE may be the last game company truly interested in restoring/keeping integrity and quality in their IP. As you say, companies don't usually do this. I personally haven't played FF since the nintendo days. Never tried either MMO. But it's still good to see a company trying to keep their good name/IP. Now Playing: Rift, Defiance, And occasionally TSW, APB
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
6/25/12 6:43:19 PM#137
Originally posted by Hyanmen
So all the horrible mechanics and decisions were implemented because of Crystal Tools? - you can't have an auction house in CT? - you ca't get rid of animation locks in CT? - did CT force them to go with boring and uninspired classes instead of tried and true FF classes?
XI had 3 fantastic mechanics going for it. The class/subclass system, the auction house, and level sync. To this day i don't think any other MMO has done classes better than XI, including the ability to level everything on one character. All Tanaka had to do was build on those 3 aspects while updating glaring issues that XI had like combat responsiveness, poor grouping tools, and the UI. I'm not giving the man a pass. He created a game that most XI vets didn't want to play and that non Final Fantasy fans had no interest in. |
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6/25/12 6:45:37 PM#138
Yoshi is the only one who could have taken the game this far, simple as that, and if 2.0 goes right (which I think it will) hes finally going to get back for everything that he has put into this game. Played-Everything |
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6/25/12 7:30:54 PM#139
FFXI the most profitable Final Fantasy ever, and yet they made FFXIV instead of just making FFXI-2 like their community wanted. |
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6/25/12 9:10:00 PM#140
I'm not certain you understand what 'Interview' means. When you say you're going to publish an interview with someone, you publish an interview with them, you don't just publish an article with information the writer got from an interview. That's just an article. |
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