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6/18/12 2:44:53 AM#21
Originally posted by Randallt3mp I never said he wants to make GW2 a better WOW but beat WOW in sales and numbers which can be only done if you aim for mass consumption. Those are the words right out of the mouth of head honcho. I will take his word over yours anyday ;) |
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6/18/12 3:00:56 AM#22
Originally posted by Xstatic912 I have to say, I am enjoying the quests quite a bit in this game (when they work). The investigative nature is definitely refreshing, and having them require a bit of thought is a nice touch. However, I wouldn't say that this alone is what's creating a fracture in the community. While some of the quests are quite clever, the game overall is actually pretty simple, once you get down to it. And here is where (i think) the problem lies: The game's design seems to contradict itself. There are some really cool mechanics in TSW, but many of them seem at odds with one another. Going on the questing example you talk about, they design the quests to give you hints, but rarely tell you exactly what needs to be done (the main quests, not the kill / collect quests). Which is great, except they also add an ingame browser to allow people to look things up and basically 'cheat' ingame. They then make it a bannable offense to answer questions about what to do in quests in general chat. Most of the quests seem like they were designed around a single-player game, then shoved into a multiplayer world & expected to behave the same way. It just doesn't. Add in the fact that a lot of quests are still bugged / broken, and it almost forces people to ask for the answers if they get stuck. In a lot of cases it's just too hard to tell whether or not something is intentional, a glitch, or whether you are doing it wrong. For example, I took a quest to find some security cameras around town and collect them. I went over to the gas station and couldn't find the first camera at first. I then looked up. Finding out how to get over to it, I then tried clicking on it to collect it. Nothing happened. I asked around, to see if I was doing something wrong and the general response was something along the lines of 'check the roof dumbass', assuming that I wasn't just up there clicking on the thing. Turns out the quest was glitched. I went back later, and was able to complete it. Still not sure as to why it wouldn't work the first time. A second quest had me trying to learn about a woman who had burned down in a house. I had to uncover a number of different things, and for the most part it seemed fairly straight forward. However, at the end of the quest I was supposed to find one last item, and I just couldn't find it. I looked at the clue, didn't seem to help much. Finally, I gave up and asked in general chat. Surprise surprise, I was in the right spot, the quest was just bugged. - Now, I know it's beta, and these things are to be expected. I really do hope they iron out all of these issues, as it adds too much uncertaintly to the mystery of the game. I know I don't like to spend a lot of time figuring out a quest, only to learn that I had wasted my time trying to do the impossible (complete a broken / bugged quest). As for the game needing a lot of subs to survive.. I would think not. The majority of this game's content really does play out like a single player game. It's also gear based, so most of the earlier quests u can go back & faceroll once you get better gear. I have no idea how many of the zones this will stay true with, though. The only content that really seemed to demand a healthy population for are dungeons & pvp. We'll have to wait till the last BWE to see how the PvP is, but based on the combat so far, I'm guessing that the dungeons will be drawing more of the attention of players. As long as they don't fracture the game into too many shards, I think it will have enough people to get through the content for the first few months. |
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6/18/12 3:08:28 AM#23
Originally posted by Kenze LOL I did! still nothing,I even lowered some of my graphics, still nothing. I can run BF3 Ultra res to 1924-1080 and that game runs great at 60-70 FPS np, I'm sure its a issue with their client not recognizing higher end video cards that have more then 1024 MB then inturn causes a crash, heck I even lowered my settings to medium then low LOL! |
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6/18/12 3:15:33 AM#24
The single player feel of the game is a nice aspect in that, a majority of people end up playing MMO's by themselves anyways until there is a need/reason to group with other people. So technically, why shouldn't a game go off of a strong point of feeling like you are immersed into the story as an individual without having to rely on other people to do all the thinking and work for you. It also supports the MMO style where you can play with friends, new or old or even just random people on the same quest with you. You can discuss the hints together, or what needs to be done etc. If the game has you stumped, Good! that just means you are a normal human being capable of making decisions and are doing fine. People everywhere are complaining so much about the quests being too hard or in depth. I for one commend it and it is probably the most interesting fact about this game, and the fact that I can do it with others and friends all alike.
I literally spent an hour doing the investigation mission from Madem Roget, she gives you the visions of stuff she's hearing as a psychic, and tries to lead you to the spots on the map where she speaks of. I couldn't have been happier and well rewarded after finishing the quest, even after spending an hour doing it. It was the best hour spent in any game I've played thus far.
Along the lines of you claiming the quests just being bugged or glitchy. In retrospect, I haven't come across 1 quest that was bugged, and I completed every single Kingsmouth quest possible. The camera that you needed to collect on the roof... not bugged, you were most likely just out of grabbing range of it, which it tells you in the chat box, "you are out of range to do that". In regards to your closing paragraph, let me ask you. What game isn't gear based? Every MMO I've ever played revolved around gear, stats and skills that you obtain through questing and the like to progress. Of course you'll be able to go back and easily kill stuff that you should have already had to do in the first place to get ahead to begin with. I don't see how you can see this as a problem because it is in every game.
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6/18/12 3:40:58 AM#25
Originally posted by Agrias34
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6/18/12 3:42:12 AM#26
maybe I missed something but following a little tag that floated around omn my screen giving me the distance to the quest objective did not seem really different. But then I only messed with it for a few hours, game was just not "fun" in my opinion |
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6/18/12 3:47:53 AM#27
Originally posted by Jackdog Ya.. sounds like you didn't really make it far enough to see the real strengths of this game. The majority of the quests are your standard 'kill X, collect Y'. However, the game also has quite a few investigation quests, and these are quite fun (if you enjoy quests that require you to figure things out in order to progress). These play a lot more like scavenger hunts (think Da Vinci code, but with zombies, demons, & ghosts), and are very rewarding to pull off (both literally, and figuratively). The downside is, there aren't enough of those types of quests to completely avoid the standard 'kill x / collect y' quests, unless you don't play very often, and don't mind repeating a lot of quests. Most of the quests require you to kill something at some point, and if you aren't doing a majority of the quests in the area, you will just not have good enough gear to handle that. |
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6/18/12 7:11:32 AM#28
Ok on what server did someone get banned for answering a question about a quest? I played on all of them for a fair amount of time and never got any warning or heard of anyone getting banned for helping people with quests. Hell half the chat was people not using their noggins and wanting the easy answer. So much so that people started to chat about spoilers to books, movies and other games because of being annoyed by these people. Pretty much ruined "The Sixth Sense" for anyone that hasn't seen it yet. |
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6/18/12 7:46:14 AM#29
If you think the answers to the puzzle quests won't be up on a wiki a week after launch you're stuck in 2001 or something. |
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6/18/12 7:51:53 AM#30
Originally posted by GamerUntouch And that's different from spaming chat how? Guides, they're everywhere. |
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6/18/12 8:22:51 AM#31
Originally posted by heartless I pretty much agree with your assessment although I had fun with the game. So while I don't think it is unique like some throw around I do think it is still entertaining. Problem I have is what you wrote at the end. The game doesn't feel finished. I'm real curious to see what condition Egypt and Transylvania are in. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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6/18/12 8:35:31 AM#32
Originally posted by aesperus probably . I played through most of the Kinstree quests. I really tried to like the game becasue I love the games world setting and ability wheel. But I simply could not take the combat and animations, both were sub par in my opinion. Lets face it, combat and animations are "in your face" 100 percent of the time and if they don't feel right nothing else really matters. Good luck to those that enjoy the game though and kudos to FC for doing something other than just another fantasy game with a skill tree.
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6/18/12 8:37:55 AM#33
I finished the entire Kingsmouth zone and I found the "puzzles" to not require much thought or research ingame. I'm guessing that the puzzles are harder later on? I like the skill wheel, but I think people are going to grief others for not choosing the "best" like in Tera. The crafting is good enough. I've already conceded to the fact that no game is ever going to have a crafting system close enough to SWG. I really don't care about the storyline in any game. I do like zombies though. If the pvp is great, then I might give this game a buy. Otherwise, I'll wait for the F2P model. I'll feel really bad if I "give" Funcom my money and the game turns out to be 20% complete like AOC was at launch. |
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6/18/12 9:06:22 AM#34
Originally posted by Touc I can say that most of the latter areas are even more polished than Kingsmouth |
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Kost
Newshound
Joined: 1/15/10
In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro. |
6/18/12 9:12:02 AM#35
Originally posted by Jackdog You've never had anything good to say about a FunCom game, biased opinions are just that, and as such as completely invalid. |
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6/18/12 9:14:26 AM#36
Originally posted by rpgalon I find that very hard to believe considering The Savage Coast isn't even as polished as Kingsmouth. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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6/18/12 9:25:58 AM#37
Originally posted by Wickedjelly What did you find less polished? (You have to look away from the fact of the missing investigation missions - they were removed on purpose). |
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6/18/12 9:32:16 AM#38
Originally posted by Blackbrrd Jack's Back - Killed all of the wisps several times. No Jack Black House - Ashes were apparently taken by Tango to whatever dimension he runs around in Hellriftwhatever - Can't remember the name of this one but it is the one where you use the detector to find the rifts. Kept turning off on me for some annoying reason I didn't even make it very far into this zone and found three bugged or problematic quests. Don't get me wrong. Not trashing the game. I enjoyed myself, but I don't get the sense this game is necessarily ready for launch. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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6/18/12 9:36:11 AM#39
Originally posted by Wickedjelly Your are joking right, SC was very very smooth, questing was a blast there. From reading your post seems like you did not know how to finish the quests. Jack does spawn, Tango never even entered my quest for black house just go behind it to the GY and sort it out and never had that issue with Hellraiser. |
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6/18/12 9:39:05 AM#40
Originally posted by Saxonblade No They were bugged. As they were for several people. Next time try to come with a more unique childish retort. Your choice was very cliche Jack did not spawn for me or several others since I asked in chat if people were having trouble with him. The ash thing with Tango was a joke. Since many had problems with him as well far as being around. The ashes respawn timer is ridiculous. There's a problem when you have six people waiting around for an item. That never seemed to appear anyways....
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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