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The Pub at MMORPG.COM  » Pokemon MMO, would you play it?

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78 posts found
  Freezzo

Advanced Member

Joined: 3/28/12
Posts: 199

6/20/12 3:25:20 AM#61
Originally posted by lifesbrink
Originally posted by TwoThreeFour
Originally posted by lifesbrink
Originally posted by TwoThreeFour
Originally posted by lifesbrink
Originally posted by Freezzo
Originally posted by TwoThreeFour
Originally posted by azrael466
Originally posted by TwoThreeFour

Why would a Pokemon MMO be needed at all?

Why are ANY mmos needed at all? Why was WoW "needed", or EQ, or SWTOR, or guild wars or guild wars 2? Hint, they weren't. No MMO is "needed" that doesn't make it a bad idea.

Let me rephrase: what do pokemon players want from a pokemon game that requires a MMO? 

Walking around in that world from the viewing point of the anime. Third person. Get to see your own pokemon as a 3d model and the immersion that comes with it.

This, right here, would be the same for me.  And it would be neat seeing the regions all connected together.

That just requires a 3D version of the current "real" 2D pokemon games. No MMO required. 

Edit: By "real" I mean those similar to the original Pokemon games, not things like Pokemon Snap & Pokemon Colosseum. 

Then they wouldn't be able to do it on the 3DS, which means they lose that connection and handheld bit that makes them work now.  You can't have your cake and eat it too.

Could you rephrase what you just said? I think I am missing certain assumptions necessary to understand your post.

As the pokemon developers have mentioned in the past, they don't want to change to an MMO or online because they like the handheld gaming experience.  Unfortunately, you can only do so much for the handheld systems, and you can't just port over all the games into one giant MMO and make it 3d and still keep it on the handheld.  That would have to belong to one of the main gaming systems, which explicitly has been stated to go against the pokemon tradition of handheld.  So no MMO on a handheld.

But in theory we could see certain functions the handheld has being used for the MMO. Tons of players already use mobile app systems for some games. RIFT for example has mini-games where you can earn certain types of loot. As not everybody has these kinds of phones, the same would go for handhelds. If you have your handheld with x pokemon game in it or with certain things completed in said pokemon game, you will get some fancy item(s).

"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...

  TwoThreeFour

Advanced Member

Joined: 3/26/12
Posts: 1662

6/20/12 6:19:14 AM#62
Originally posted by Freezzo
Originally posted by TwoThreeFour
Originally posted by Freezzo
Originally posted by TwoThreeFour
Originally posted by lifesbrink
Originally posted by Freezzo
Originally posted by TwoThreeFour
Originally posted by azrael466
Originally posted by TwoThreeFour

Why would a Pokemon MMO be needed at all?

Why are ANY mmos needed at all? Why was WoW "needed", or EQ, or SWTOR, or guild wars or guild wars 2? Hint, they weren't. No MMO is "needed" that doesn't make it a bad idea.

Let me rephrase: what do pokemon players want from a pokemon game that requires a MMO? 

Walking around in that world from the viewing point of the anime. Third person. Get to see your own pokemon as a 3d model and the immersion that comes with it.

This, right here, would be the same for me.  And it would be neat seeing the regions all connected together.

 

That just requires a 3D version of the current "real" 2D pokemon games. No MMO required. 

 

Edit: By "real" I mean those similar to the original Pokemon games, not things like Pokemon Snap & Pokemon Colosseum. 

bla

 

If we want immersion and pokemon-realism, here are a few important aspects I suggest:

bla

 

Why only make housing available for a special few? Or just for those who are active? Why limit so many activities? Most people ARENT hardcore. Limiting the elite 4 is bad, as it's a key thing for the story. But there might be something like tiers. Elite 4 for every region, then elite x for 2-3 regions, etc...

Also players should not be general gym leaders. This requires too much activity from their part.

Anyway, we're getting into too many specifics and I'm just saying is don't make this an elitist/hardcore game, but something the comman man can do, but the best can excel in. PvP will be the best content anyway

Because if we are going to have a MMO that reflects the "realism" of the original Pokemon games, we cannot have 1000 Legendary Pokemons running around on the same server, we can't have 20 Elite 4's. Having too many legendaries and Elite 4's would devalue the meaning of "Legendary" and "Elite 4". In single player games you can be the person who catches all the legendary pokemons and becomes the champion, but in a MMO you cannot have and be that without breaking the "realism" of the game. 

 

If we create too many towns/cities,  population issues arise and we'll have too few players per town.  In the original pokemon games there were already almost 10 towns/cities. If we are going to make the towns lively large and full of activity I think 10 towns/cities is enough.  One elite 4 is already enough for 10 towns/cities. 

 

About housing: I can imagine that casual players can form/join cooperative unions and then let that union buy property which their members can use. Would be good if the game had ingame support for such unions. Building/owning a house in a pokemon world should not be something easy to achieve and they should not be able to be built everywhere or the town/cities would look very unorganized.  To keep the prices from rising skyhigh as the days pass, I would suggest hiring a mathematician that is good with economics. 

 

As for gym leaders: they can delegate their responsabilities to other members in their gym if they both consensually agree.  I think it is fair to require 10 hours per week which they can delegate to other gym members if needed. Playing 5+ hours per day just to not get booted by the system from a gym leader position would be unacceptable in my opinion.  It is a game after all.

 

A point is that the common man will be able to train and bond with a few pokemons (not have 20+ of them though at the same time due to happiness and escape) and then go on their pokemon adventures in a persistent and "realistic" pokemon world. 

  TwoThreeFour

Advanced Member

Joined: 3/26/12
Posts: 1662

6/20/12 6:26:51 AM#63
Originally posted by lifesbrink
Originally posted by TwoThreeFour
Originally posted by lifesbrink
Originally posted by TwoThreeFour
Originally posted by lifesbrink
Originally posted by Freezzo
Originally posted by TwoThreeFour
Originally posted by azrael466
Originally posted by TwoThreeFour

Why would a Pokemon MMO be needed at all?

Why are ANY mmos needed at all? Why was WoW "needed", or EQ, or SWTOR, or guild wars or guild wars 2? Hint, they weren't. No MMO is "needed" that doesn't make it a bad idea.

Let me rephrase: what do pokemon players want from a pokemon game that requires a MMO? 

Walking around in that world from the viewing point of the anime. Third person. Get to see your own pokemon as a 3d model and the immersion that comes with it.

This, right here, would be the same for me.  And it would be neat seeing the regions all connected together.

That just requires a 3D version of the current "real" 2D pokemon games. No MMO required. 

Edit: By "real" I mean those similar to the original Pokemon games, not things like Pokemon Snap & Pokemon Colosseum. 

Then they wouldn't be able to do it on the 3DS, which means they lose that connection and handheld bit that makes them work now.  You can't have your cake and eat it too.

Could you rephrase what you just said? I think I am missing certain assumptions necessary to understand your post.

As the pokemon developers have mentioned in the past, they don't want to change to an MMO or online because they like the handheld gaming experience.  Unfortunately, you can only do so much for the handheld systems, and you can't just port over all the games into one giant MMO and make it 3d and still keep it on the handheld.  That would have to belong to one of the main gaming systems, which explicitly has been stated to go against the pokemon tradition of handheld.  So no MMO on a handheld.

Isn't the 3DS though powerful enough to support a 3D pokemon game that isn't a MMO but has enhanced multiplayer and cooperative features? Such as 5 players being able to "port over" to your "pokemon world" and play there while connected to each other?

  lifesbrink

Novice Member

Joined: 1/22/09
Posts: 545

There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living.

6/20/12 1:21:14 PM#64
Originally posted by TwoThreeFour
Originally posted by lifesbrink
Originally posted by TwoThreeFour
Originally posted by lifesbrink
Originally posted by TwoThreeFour
Originally posted by lifesbrink
Originally posted by Freezzo
Originally posted by TwoThreeFour
Originally posted by azrael466
Originally posted by TwoThreeFour

Why would a Pokemon MMO be needed at all?

Why are ANY mmos needed at all? Why was WoW "needed", or EQ, or SWTOR, or guild wars or guild wars 2? Hint, they weren't. No MMO is "needed" that doesn't make it a bad idea.

Let me rephrase: what do pokemon players want from a pokemon game that requires a MMO? 

Walking around in that world from the viewing point of the anime. Third person. Get to see your own pokemon as a 3d model and the immersion that comes with it.

This, right here, would be the same for me.  And it would be neat seeing the regions all connected together.

That just requires a 3D version of the current "real" 2D pokemon games. No MMO required. 

Edit: By "real" I mean those similar to the original Pokemon games, not things like Pokemon Snap & Pokemon Colosseum. 

Then they wouldn't be able to do it on the 3DS, which means they lose that connection and handheld bit that makes them work now.  You can't have your cake and eat it too.

Could you rephrase what you just said? I think I am missing certain assumptions necessary to understand your post.

As the pokemon developers have mentioned in the past, they don't want to change to an MMO or online because they like the handheld gaming experience.  Unfortunately, you can only do so much for the handheld systems, and you can't just port over all the games into one giant MMO and make it 3d and still keep it on the handheld.  That would have to belong to one of the main gaming systems, which explicitly has been stated to go against the pokemon tradition of handheld.  So no MMO on a handheld.

Isn't the 3DS though powerful enough to support a 3D pokemon game that isn't a MMO but has enhanced multiplayer and cooperative features? Such as 5 players being able to "port over" to your "pokemon world" and play there while connected to each other?

But what is the sense of mentioning this for the idea of a Pokemon MMO, which is currently being discussed?

My blog is a continuing story of what MMO's should be like.

  TwoThreeFour

Advanced Member

Joined: 3/26/12
Posts: 1662

6/20/12 2:53:58 PM#65
Originally posted by lifesbrink
Originally posted by TwoThreeFour
Originally posted by lifesbrink
Originally posted by TwoThreeFour
Originally posted by lifesbrink
Originally posted by TwoThreeFour
Originally posted by lifesbrink
Originally posted by Freezzo
Originally posted by TwoThreeFour
Originally posted by azrael466
Originally posted by TwoThreeFour

Why would a Pokemon MMO be needed at all?

Why are ANY mmos needed at all? Why was WoW "needed", or EQ, or SWTOR, or guild wars or guild wars 2? Hint, they weren't. No MMO is "needed" that doesn't make it a bad idea.

Let me rephrase: what do pokemon players want from a pokemon game that requires a MMO? 

Walking around in that world from the viewing point of the anime. Third person. Get to see your own pokemon as a 3d model and the immersion that comes with it.

This, right here, would be the same for me.  And it would be neat seeing the regions all connected together.

That just requires a 3D version of the current "real" 2D pokemon games. No MMO required. 

Edit: By "real" I mean those similar to the original Pokemon games, not things like Pokemon Snap & Pokemon Colosseum. 

Then they wouldn't be able to do it on the 3DS, which means they lose that connection and handheld bit that makes them work now.  You can't have your cake and eat it too.

Could you rephrase what you just said? I think I am missing certain assumptions necessary to understand your post.

As the pokemon developers have mentioned in the past, they don't want to change to an MMO or online because they like the handheld gaming experience.  Unfortunately, you can only do so much for the handheld systems, and you can't just port over all the games into one giant MMO and make it 3d and still keep it on the handheld.  That would have to belong to one of the main gaming systems, which explicitly has been stated to go against the pokemon tradition of handheld.  So no MMO on a handheld.

Isn't the 3DS though powerful enough to support a 3D pokemon game that isn't a MMO but has enhanced multiplayer and cooperative features? Such as 5 players being able to "port over" to your "pokemon world" and play there while connected to each other?

But what is the sense of mentioning this for the idea of a Pokemon MMO, which is currently being discussed?

Because I question that people really want a MMO. Maybe people just want a 3D pokemon game with better multiplayer capacity but not necessarely a MMO. 

  Freezzo

Advanced Member

Joined: 3/28/12
Posts: 199

6/20/12 5:00:25 PM#66

I really want the socialising that comes with an MMO. All an MMO is is a glorified multiplayer version of a singleplayer game. There's group content, which essentially is just harder singleplayer. I would love to catch a rare pokemon and show it off or battle and brag with my team. The whole thing about it is the social aspect and the persistancy. When I play a single player pokemon game people in-game don't ask questions and you don't make friends. That's what the MMO is all about.

"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...

  joker007mo

Novice Member

Joined: 8/08/09
Posts: 720

6/20/12 5:06:46 PM#67

i would think the whole trainer pokemon thing would be played out by now honestly it would be more interesting if it was from the perspective of a wild pokemon or something

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

6/20/12 5:07:46 PM#68

Nope. not interested

  lifesbrink

Novice Member

Joined: 1/22/09
Posts: 545

There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living.

6/21/12 12:30:45 AM#69
Originally posted by TwoThreeFour
Originally posted by lifesbrink
Originally posted by TwoThreeFour

Isn't the 3DS though powerful enough to support a 3D pokemon game that isn't a MMO but has enhanced multiplayer and cooperative features? Such as 5 players being able to "port over" to your "pokemon world" and play there while connected to each other?

But what is the sense of mentioning this for the idea of a Pokemon MMO, which is currently being discussed?

Because I question that people really want a MMO. Maybe people just want a 3D pokemon game with better multiplayer capacity but not necessarely a MMO. 

But people like the persistent world aspect, and that is why anyone is even mentioning the MMO idea.

My blog is a continuing story of what MMO's should be like.

  grimm6th

Apprentice Member

Joined: 10/22/10
Posts: 977

6/21/12 1:59:25 AM#70

I think a Pokemon MMO could work, but only if you separated out the combat from the main world intirely, and turned each fight into something like a MOBA.

Here are some ideas:

  • Legendary pokemon would have to be one per server, of course.
  • Gyms would be instanced dungeons, with the gymleader NPCs at the end.  Combat would not be broken from the rest of the gym and being wiped out would kick you out of the dungeon.
  • Finish that up with the elite 4 being the 4 highest ranked players in PvP, with a weekly tournament for people who wish to challenge the elite 4, and you could have a pretty interesting game.

 

Also, that quote about Nintendo not wanting to make a Pokemon MMO because then there wouldn't be actual player interaction  while trading made me laugh...Nintendo, you make no sense.

 

...aaaand its never going to happen.

I used to TL;DR, but then I took a bullet point to the footnote.

  azrael466

Novice Member

Joined: 4/26/08
Posts: 369

 
6/21/12 1:10:07 PM#71
Originally posted by grimm6th

I think a Pokemon MMO could work, but only if you separated out the combat from the main world intirely, and turned each fight into something like a MOBA.

Here are some ideas:

  • Legendary pokemon would have to be one per server, of course.
  • Gyms would be instanced dungeons, with the gymleader NPCs at the end.  Combat would not be broken from the rest of the gym and being wiped out would kick you out of the dungeon.
  • Finish that up with the elite 4 being the 4 highest ranked players in PvP, with a weekly tournament for people who wish to challenge the elite 4, and you could have a pretty interesting game.

 

Also, that quote about Nintendo not wanting to make a Pokemon MMO because then there wouldn't be actual player interaction  while trading made me laugh...Nintendo, you make no sense.

 

...aaaand its never going to happen.

Personally the only thing I don't like abuot that is the legendary idea, yea I know in the -games- there are only 1 of each, but its been shown in the anime and movies that some legendaries actually have more then one.

For instance, mewtwo - whos to say team galactic or something doesn't get a hold of team rockets old notes and some mew DNA and just clones another? I perpose that legendaries are just VERY hard to get to and even harder to catch, like the casuals will never even see them hard to get to.

 

and I know its probably never going to happen, but I can hope...

Playing
Nothing
waiting for
The secret world
Played
WoW, DCU online, star wars: the old republic, city of heroes, city of villains, everquest, plenty more I'm probably forgetting or aren't worth noting.

  Freezzo

Advanced Member

Joined: 3/28/12
Posts: 199

6/21/12 1:17:37 PM#72
Originally posted by azrael466
Originally posted by grimm6th

I think a Pokemon MMO could work, but only if you separated out the combat from the main world intirely, and turned each fight into something like a MOBA.

Here are some ideas:

  • Legendary pokemon would have to be one per server, of course.
  • Gyms would be instanced dungeons, with the gymleader NPCs at the end.  Combat would not be broken from the rest of the gym and being wiped out would kick you out of the dungeon.
  • Finish that up with the elite 4 being the 4 highest ranked players in PvP, with a weekly tournament for people who wish to challenge the elite 4, and you could have a pretty interesting game.

 

Also, that quote about Nintendo not wanting to make a Pokemon MMO because then there wouldn't be actual player interaction  while trading made me laugh...Nintendo, you make no sense.

 

...aaaand its never going to happen.

Personally the only thing I don't like abuot that is the legendary idea, yea I know in the -games- there are only 1 of each, but its been shown in the anime and movies that some legendaries actually have more then one.

For instance, mewtwo - whos to say team galactic or something doesn't get a hold of team rockets old notes and some mew DNA and just clones another? I perpose that legendaries are just VERY hard to get to and even harder to catch, like the casuals will never even see them hard to get to.

 

and I know its probably never going to happen, but I can hope...

Also having the elite 4 being players makes it hard. Of course it's fun, but this also creates a lot of elitism. Only a certain few people from a certain group will probably hold the elite 4 spots. This takes away the awesome feel for casuals of taking them down. It's better to make it a really hard instance that can be guided.

Daily/Monthly/Weekly battles, breeding show-offs, catching competitions however are a great way to fill the pvp content. Even player-controlled gyms are nice, although that might be hard to do, again, based on player activity. Unless guilds get their own instanced gym and GvG would mean beating eachothers Gym for rewards. (wow, awesome idea 0_0)

"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11461

6/21/12 1:20:51 PM#73
Originally posted by grimm6th

I think a Pokemon MMO could work, but only if you separated out the combat from the main world intirely, and turned each fight into something like a MOBA.

This ^^^

The turn-based combat is just not exciting enough for me.

  Freezzo

Advanced Member

Joined: 3/28/12
Posts: 199

6/21/12 1:23:31 PM#74
Originally posted by nariusseldon
Originally posted by grimm6th

I think a Pokemon MMO could work, but only if you separated out the combat from the main world intirely, and turned each fight into something like a MOBA.

This ^^^

The turn-based combat is just not exciting enough for me.

Actually that's a very nice idea. This would really bring out the stats like speed, defense, etc. instead of them being passive and you waiting for a hit.

Although the idea of controlling your pokemon directly goes against the trainer idea. Better to have arena's where you 'shout' certain things and have a 'general cooldown' or something like that (depending on pokemon stats) where the programmed AI takes commands into action.

This system could go very deep, as you could 'instruct' your pokemon to move a lot, dodge or just stand still.

"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...

  lifesbrink

Novice Member

Joined: 1/22/09
Posts: 545

There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living.

6/21/12 2:17:51 PM#75
Originally posted by Freezzo
Originally posted by nariusseldon
Originally posted by grimm6th

I think a Pokemon MMO could work, but only if you separated out the combat from the main world intirely, and turned each fight into something like a MOBA.

This ^^^

The turn-based combat is just not exciting enough for me.

Actually that's a very nice idea. This would really bring out the stats like speed, defense, etc. instead of them being passive and you waiting for a hit.

Although the idea of controlling your pokemon directly goes against the trainer idea. Better to have arena's where you 'shout' certain things and have a 'general cooldown' or something like that (depending on pokemon stats) where the programmed AI takes commands into action.

This system could go very deep, as you could 'instruct' your pokemon to move a lot, dodge or just stand still.

I wouldn't mind actually controlling a Pokemon and being active in combat.  That could make things interesting.  Lots of people loved playing the pokemon in Smash Brothers!

My blog is a continuing story of what MMO's should be like.

  Freezzo

Advanced Member

Joined: 3/28/12
Posts: 199

6/21/12 2:20:24 PM#76

Yeah, but that isn't in the role of trainer. That'd be a totally different game ;)

"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2001

If you see no good or you see no bad in a game, chances are you are bias.

6/21/12 2:22:32 PM#77

It sounds cool and would be a bit different but no, I'd not want to play it. Not into pokemon since like generation 2 or whatever you want to call it.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11461

6/21/12 2:34:40 PM#78
Originally posted by Freezzo

Yeah, but that isn't in the role of trainer. That'd be a totally different game ;)

You can have a RTS type control with multiple pokemon in the battle. That would be different than most MMO. I suppose all the battle needs to be instanced.

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