Trending Games | ArcheAge | World of Warcraft | Destiny | Star Trek Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,856,590 Users Online:0
Games:740  Posts:6,240,907
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » DAOC 2 in the ES universe?!

5 Pages « 1 2 3 4 5 » Search
90 posts found
  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/10/12 8:52:06 AM#61
Originally posted by ShakyMo
At first I thought 50% daoc 50% tes - great.

Now its looking like 33% daoc, 33% tes, 33% wow. Not so bloody great.

I'm very disappointed they've put in instances both pve and pvp. Why couldn't they have left it open world like tes and daoc.

I'm also disappointed it has classes. While the tes system has failed in mmos before - e.g darkfall. That doesn't mean they have to go the other way with hard classes and weapons changing skills like gw2. They should have used a progression system like either a) eves offline skilling or b) tsws ability wheel. Those would fit tes universe better.

Er... the TES system didn't fail in Darkfall.

 

And it's looking more like 89% WoW, 9% DAoC, 2% TES.

They're already butchering the lore and gameplay.

DAoC was a game without instances and the guy heading this project understands that for an MMO to be fun and interesting, it needs public dungeons. Then in the same breath he talks about how the world will be phased/instanced, and how there will be instanced dungeons. Kind of defeats the whole point. I imagine the higher ups funding the project lost their shit when he said he didn't want instances and they had to find a compromise somewhere, because man, that's really mixing signals.

 

And no, its ONE DAOC guy on the project, not Mythic.

  Alot

Novice Member

Joined: 1/04/11
Posts: 1984

Minister of Propaganda for GW2 Fascist-Capitalist Party

7/10/12 8:57:08 AM#62


Originally posted by Entinerint

Originally posted by MMOExposed

Originally posted by Entinerint

Originally posted by newbinator Not saying it is. But I'm actually hoping ESO is as close to DAOC RvR as we've ever seen from an MMO. Am I the only one who feels this way? 
I feel the opposite.  If they want to make DAOC 2 make DAOC 2.  If they want to make Elder Scrolls Online, make it like Elder Scrolls.  It's that simple. Just because they can't get funding for DAOC 2 doesn't mean they have to shatter one of the greatest fantasy franchises' potential for an MMO by selfishly cannibalizing it.
@Red, care to explain what you mean?
Sure.

1. First and Third person real-time combat (plays exactly like Skyrim with a bit more polish).

2. Races are not locked into factions.

3. You can kill anyone at anytime and loot everything on their body.

4. A crime and punishment system that prevents #3 from becoming an easy life.

5. Factions can be joined by anyone of any race.

6. Player factions are creatable and can war with each other and/or join under the banner of an in-game faction.

7. Imperials are a playable race.

8. Faction war can still exist with the major factions but anyone can be neutral if they want.

9. Voiced characters (apparently we have that).

10. No classes.  Just skills.  (Or at the very least an option to create a custom class)

11. Housing for all players (instanced or not).

12. Quest-givers that don't indicate they are quest-givers, ie: you have to talk to people in order find out if they need help with anything.

13. Skill-based progression (not what is currently in ESO)


Yup! This is the base of an Elder Scrolls game, a base that ESO lacks.

  Coldren

Advanced Member

Joined: 3/19/08
Posts: 423

7/10/12 9:03:02 AM#63
Originally posted by Garvon3

Er... the TES system didn't fail in Darkfall.

 

And it's looking more like 89% WoW, 9% DAoC, 2% TES.

They're already butchering the lore and gameplay.

DAoC was a game without instances and the guy heading this project understands that for an MMO to be fun and interesting, it needs public dungeons. Then in the same breath he talks about how the world will be phased/instanced, and how there will be instanced dungeons. Kind of defeats the whole point. I imagine the higher ups funding the project lost their shit when he said he didn't want instances and they had to find a compromise somewhere, because man, that's really mixing signals.

 

And no, its ONE DAOC guy on the project, not Mythic.

 

I'd hardly call Darkfall a success.. It's a niche game for a niche audience, at best. And only 2 servers worldwide that are NOT over capacity. How many millions with an international IP do you think they'd want to throw at a niche? Not everyone likes the idea of a twitch-based combat with full loot. It works in single player TES games because you aren't getting ganked and looted by strangers when ping can play a factor. And then you just load up a save and haven't lost anything. That's a problem for a game with thousands of people.

The way they've describe instancing/phasing so far, yes, there will be some dungeons that are instanced, but most of what they talk about appears to be for story. In one of the videos, they talk about how you go back in time and fight some battle, and based on the decisions you make, some things change in the present for you. Phasing is ideal for this, but I understand your concern. I hope they have battlegrounds (Persistant, but isolated RvR zones) like in DAoC in concert with Cyrodil (Frontiers) more often than capture-the-flag type scenarios that are timed and scored.

And it's Matt Firor.. I'm farily certain he played a major, major role in RvR development. Sure, he's just 1 guy... But if Bill Gates went to work for Apple, and not all of Microsoft's founding members, you don't think people would take notice?

And besides, without Matt, MYTHIC made Warhammer...

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/10/12 9:05:54 AM#64
Originally posted by Alot

 


Originally posted by Entinerint

Originally posted by MMOExposed

Originally posted by Entinerint

Originally posted by newbinator Not saying it is. But I'm actually hoping ESO is as close to DAOC RvR as we've ever seen from an MMO. Am I the only one who feels this way? 
I feel the opposite.  If they want to make DAOC 2 make DAOC 2.  If they want to make Elder Scrolls Online, make it like Elder Scrolls.  It's that simple. Just because they can't get funding for DAOC 2 doesn't mean they have to shatter one of the greatest fantasy franchises' potential for an MMO by selfishly cannibalizing it.
@Red, care to explain what you mean?
Sure.

 

1. First and Third person real-time combat (plays exactly like Skyrim with a bit more polish).

2. Races are not locked into factions.

3. You can kill anyone at anytime and loot everything on their body.

4. A crime and punishment system that prevents #3 from becoming an easy life.

5. Factions can be joined by anyone of any race.

6. Player factions are creatable and can war with each other and/or join under the banner of an in-game faction.

7. Imperials are a playable race.

8. Faction war can still exist with the major factions but anyone can be neutral if they want.

9. Voiced characters (apparently we have that).

10. No classes.  Just skills.  (Or at the very least an option to create a custom class)

11. Housing for all players (instanced or not).

12. Quest-givers that don't indicate they are quest-givers, ie: you have to talk to people in order find out if they need help with anything.

13. Skill-based progression (not what is currently in ESO)


 

Yup! This is the base of an Elder Scrolls game, a base that ESO lacks.

That's pretty much Darkfall you just described.

And if they were making DAoC 2, you'd get an amazing game, possibly the best MMO on the market. But they're not. They're making WoW 1.2.

  Coldren

Advanced Member

Joined: 3/19/08
Posts: 423

7/10/12 9:10:22 AM#65
Originally posted by Garvon3

That's pretty much Darkfall you just described.

And if they were making DAoC 2, you'd get an amazing game, possibly the best MMO on the market. But they're not. They're making WoW 1.2.

 

Err.. Where is the persistant, always on Frontiers-like area in WoW? With keeps that can be destroyed and taken permenantly? And the open dungeons? And the third faction?

I played WoW for quite some time... I missed that part.

And DAoC's UI is EXACTLY like WoW's, only older. Hotbars, cooldowns, chat windoes, tab targeting,  you name it. Just done worse.

How can you not see this as DAoC 2?

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/10/12 9:13:18 AM#66
Originally posted by Coldren
Originally posted by Garvon3

That's pretty much Darkfall you just described.

And if they were making DAoC 2, you'd get an amazing game, possibly the best MMO on the market. But they're not. They're making WoW 1.2.

 

Err.. Where is the persistant, always on Frontiers-like area in WoW? With keeps that can be destroyed and taken permenantly? And the open dungeons? And the third faction?

I played WoW for quite some time... I missed that part.

And DAoC's UI is EXACTLY like WoW's, only older. Hotbars, cooldowns, chat windoes, tab targeting,  you name it. Just done worse.

How can you not see this as DAoC 2?

Because it's missing many of the things that made DAoC great, and it's RIDDLED with instancing and phasing, which DAoC did not have in its best years, and started going downhill after they got it.

And no, DAoC did not have the same UI as WoW, it was a lot better, and more moddable.

Open dungeons don't mean anything when you've also got instances and solo oriented quest chains around every corner.

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1118

7/10/12 9:23:05 AM#67

I dont get why people are still holding DAOC up to be such a great game. It wasnt.

It was a niche game that never got over 250k players and was constantly in some sort of Over Powered - Nerfed - Over Powered - Nerfed balancing act that Mythic could never get right.

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

7/10/12 9:25:16 AM#68
That's part of why it was great. Balance is overratted - see wow for crappy 1 vs 1 balance.
  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/10/12 9:26:06 AM#69
Originally posted by PyrateLV

I dont get why people are still holding DAOC up to be such a great game. It wasnt.

It was a niche game that never got over 250k players and was constantly in some sort of Over Powered - Nerfed - Over Powered - Nerfed balancing act that Mythic could never get right.

Niche? It was in the top 3 MMORPGs of the time, in terms of subscribers, and pioneered many features that are now standard today, as well as having the best PvP system and raiding systems to date.

The PvP balance was constantly being reworked, sure, but that didn't break the game. Balance issues exist all the time in PvP oriented games. Starcraft and LoL both get regular patches because they can't "get it right".

So what was so bad about DAoC?

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1118

7/10/12 9:32:29 AM#70
Originally posted by Garvon3
Originally posted by PyrateLV

I dont get why people are still holding DAOC up to be such a great game. It wasnt.

It was a niche game that never got over 250k players and was constantly in some sort of Over Powered - Nerfed - Over Powered - Nerfed balancing act that Mythic could never get right.

Niche? It was in the top 3 MMORPGs of the time, in terms of subscribers, and pioneered many features that are now standard today, as well as having the best PvP system and raiding systems to date.

The PvP balance was constantly being reworked, sure, but that didn't break the game. Balance issues exist all the time in PvP oriented games. Starcraft and LoL both get regular patches because they can't "get it right".

So what was so bad about DAoC?

Thats only because there were just 5 MMOs out at the time. UO, EQ, AC, AO and DAOC and if AO wasnt so broken and buggy it would have retained more subs than DAOC.

 

Im not saying DAOC was a bad game. It wasnt SWTOR, but it wasnt this end-all-be-all game that some remember it to be.

It was MEH.

 

 

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/10/12 9:40:36 AM#71
Originally posted by PyrateLV
Originally posted by Garvon3
Originally posted by PyrateLV

I dont get why people are still holding DAOC up to be such a great game. It wasnt.

It was a niche game that never got over 250k players and was constantly in some sort of Over Powered - Nerfed - Over Powered - Nerfed balancing act that Mythic could never get right.

Niche? It was in the top 3 MMORPGs of the time, in terms of subscribers, and pioneered many features that are now standard today, as well as having the best PvP system and raiding systems to date.

The PvP balance was constantly being reworked, sure, but that didn't break the game. Balance issues exist all the time in PvP oriented games. Starcraft and LoL both get regular patches because they can't "get it right".

So what was so bad about DAoC?

Thats only because there were just 5 MMOs out at the time. UO, EQ, AC, AO and DAOC and if AO wasnt so broken and buggy it would have retained more subs than DAOC.

 

Im not saying DAOC was a bad game. It wasnt SWTOR, but it wasnt this end-all-be-all game that some remember it to be.

It was MEH.

 

 

Off the top of my head...

Meridian 59, DAoC, UO, EverQuest, Asheron's Call, Asheron's Call 2, Final Fantasy 11, Lineage, Earth and Beyond, Star Wars Galaxies, Horizons, Runescape, City of Heroes, Anarchy Online, Second Life, Sims Online, Shadowbane, all existed with DAoC. And those are the successful well remembered titles.

DAoC was the pinnacle of PvP design, and solved almost all the design issues that EQ had (and that WoW inherited) without using any instances.

 

DAoC was EQ's rival back in the day. You don't have two games with a rivalry if one is a "niche" with no subscribers. That's like saying that Fallen Earth is WoW's rival.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

7/10/12 9:45:04 AM#72
EQ had the most subs, but it was far from the best of those early mmos. I hated it, grind grind grind, horrible elitist community, and well frankly boring.

It's much like now, wow has the most subs, but its no way near the best current mmo.

The most popular in any field of the arts is rarely the "best"
  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/10/12 9:46:46 AM#73
Originally posted by ShakyMo
EQ had the most subs, but it was far from the best of those early mmos. I hated it, grind grind grind, horrible elitist community, and well frankly boring.

It's much like now, wow has the most subs, but its no way near the best current mmo.

The most popular in any field of the arts is rarely the "best"

EQ at least had a lot of unique features it could call its own. It had insane design flaws though, almost all of which DAoC fixed.

But WoW on the other hand has absolutely no features they can call their own.

  Slampig

Advanced Member

Joined: 12/29/03
Posts: 2389

Whatever you do, do NOT speak ill of Asheron's Call 2...

7/10/12 9:49:18 AM#74
Originally posted by Entinerint
Originally posted by newbinator

Not saying it is. But I'm actually hoping ESO is as close to DAOC RvR as we've ever seen from an MMO. Am I the only one who feels this way? 

I feel the opposite.  If they want to make DAOC 2 make DAOC 2.  If they want to make Elder Scrolls Online, make it like Elder Scrolls.  It's that simple.

Just because they can't get funding for DAOC 2 doesn't mean they have to shatter one of the greatest fantasy franchises' potential for an MMO by selfishly cannibalizing it.

You do know this game will play nothing like the single player games, right?

 

And as far as DAoC 2 goes, they have one of the guys that worked on the PvP for the original DAoC working on this. If they can pull off the same RvR in this as they did in DAoC that will be a great plus for fans of this game and PvP in general.

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/10/12 9:50:25 AM#75
Originally posted by Slampig
Originally posted by Entinerint
Originally posted by newbinator

Not saying it is. But I'm actually hoping ESO is as close to DAOC RvR as we've ever seen from an MMO. Am I the only one who feels this way? 

I feel the opposite.  If they want to make DAOC 2 make DAOC 2.  If they want to make Elder Scrolls Online, make it like Elder Scrolls.  It's that simple.

Just because they can't get funding for DAOC 2 doesn't mean they have to shatter one of the greatest fantasy franchises' potential for an MMO by selfishly cannibalizing it.

You do know this game will play nothing like the single player games, right?

 

And as far as DAoC 2 goes, they have one of the guys that worked on the PvP for the original DAoC working on this. If they can pull off the same RvR in this as they did in DAoC that will be a great plus for fans of this game and PvP in general.

It won't mean much because all the PvE will be instanced solo oriented garbage.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

7/10/12 9:54:38 AM#76
Originally posted by Slampig
Originally posted by Entinerint
Originally posted by newbinator

Not saying it is. But I'm actually hoping ESO is as close to DAOC RvR as we've ever seen from an MMO. Am I the only one who feels this way? 

I feel the opposite.  If they want to make DAOC 2 make DAOC 2.  If they want to make Elder Scrolls Online, make it like Elder Scrolls.  It's that simple.

Just because they can't get funding for DAOC 2 doesn't mean they have to shatter one of the greatest fantasy franchises' potential for an MMO by selfishly cannibalizing it.

You do know this game will play nothing like the single player games, right?

 

And as far as DAoC 2 goes, they have one of the guys that worked on the PvP for the original DAoC working on this. If they can pull off the same RvR in this as they did in DAoC that will be a great plus for fans of this game and PvP in general.

YES

we know it will not be like TES single player game. From this point forward I want the entire universe to understand some basic things.

1. us fans do understand that the game can not be 1000000% exactly like the TES single player game but we also understand that it can be very close.

2. we do understand and have ALWAYS understood that the game is being developed by a different firm than the TES single player game

3. We do understand that the developers own the rights to the game and if they want they can make all the characters into bobble heads and still call it TES.

Correlation does not imply causation

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

7/10/12 10:02:53 AM#77
Originally posted by Coldren
Originally posted by Garvon3

Er... the TES system didn't fail in Darkfall.

 

And it's looking more like 89% WoW, 9% DAoC, 2% TES.

They're already butchering the lore and gameplay.

DAoC was a game without instances and the guy heading this project understands that for an MMO to be fun and interesting, it needs public dungeons. Then in the same breath he talks about how the world will be phased/instanced, and how there will be instanced dungeons. Kind of defeats the whole point. I imagine the higher ups funding the project lost their shit when he said he didn't want instances and they had to find a compromise somewhere, because man, that's really mixing signals.

 

And no, its ONE DAOC guy on the project, not Mythic.

 

I'd hardly call Darkfall a success.. It's a niche game for a niche audience, at best. And only 2 servers worldwide that are NOT over capacity. How many millions with an international IP do you think they'd want to throw at a niche? Not everyone likes the idea of a twitch-based combat with full loot. It works in single player TES games because you aren't getting ganked and looted by strangers when ping can play a factor. And then you just load up a save and haven't lost anything. That's a problem for a game with thousands of people.

The way they've describe instancing/phasing so far, yes, there will be some dungeons that are instanced, but most of what they talk about appears to be for story. In one of the videos, they talk about how you go back in time and fight some battle, and based on the decisions you make, some things change in the present for you. Phasing is ideal for this, but I understand your concern. I hope they have battlegrounds (Persistant, but isolated RvR zones) like in DAoC in concert with Cyrodil (Frontiers) more often than capture-the-flag type scenarios that are timed and scored.

And it's Matt Firor.. I'm farily certain he played a major, major role in RvR development. Sure, he's just 1 guy... But if Bill Gates went to work for Apple, and not all of Microsoft's founding members, you don't think people would take notice?

And besides, without Matt, MYTHIC made Warhammer...

the ONLY reason Darkfall wasnt a massive mainstream hit is because of skill progression and very little safety around FFA.

Darkfalls 'nitch' didnt have anything whatsoever to do with the following:

1. FPS view.

2. no class based, skill based.

3. open world non-instances

4. no forced factions.

5. housing.

 

ALL of which is the subject matter here. Not the XML file with the skill progreesion numbers in it that for whatever reason they decided to not bring up in a text editor and change.

 

Correlation does not imply causation

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1118

7/10/12 10:04:14 AM#78
Originally posted by Garvon3
Originally posted by PyrateLV
Originally posted by Garvon3
Originally posted by PyrateLV

I dont get why people are still holding DAOC up to be such a great game. It wasnt.

It was a niche game that never got over 250k players and was constantly in some sort of Over Powered - Nerfed - Over Powered - Nerfed balancing act that Mythic could never get right.

Niche? It was in the top 3 MMORPGs of the time, in terms of subscribers, and pioneered many features that are now standard today, as well as having the best PvP system and raiding systems to date.

The PvP balance was constantly being reworked, sure, but that didn't break the game. Balance issues exist all the time in PvP oriented games. Starcraft and LoL both get regular patches because they can't "get it right".

So what was so bad about DAoC?

Thats only because there were just 5 MMOs out at the time. UO, EQ, AC, AO and DAOC and if AO wasnt so broken and buggy it would have retained more subs than DAOC.

 

Im not saying DAOC was a bad game. It wasnt SWTOR, but it wasnt this end-all-be-all game that some remember it to be.

It was MEH.

 

 

Off the top of my head...

Meridian 59, DAoC, UO, EverQuest, Asheron's Call, Asheron's Call 2, Final Fantasy 11, Lineage, Earth and Beyond, Star Wars Galaxies, Horizons, Runescape, City of Heroes, Anarchy Online, Second Life, Sims Online, Shadowbane, all existed with DAoC. And those are the successful well remembered titles.

DAoC was the pinnacle of PvP design, and solved almost all the design issues that EQ had (and that WoW inherited) without using any instances.

 

DAoC was EQ's rival back in the day. You don't have two games with a rivalry if one is a "niche" with no subscribers. That's like saying that Fallen Earth is WoW's rival.

Games listed in RED released AFTER DAOC had hit its 250k peak and was already in decline

 

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Fearum

Hard Core Member

Joined: 1/15/11
Posts: 1092

7/10/12 10:40:00 AM#79
Originally posted by SEANMCAD
Originally posted by Coldren
Originally posted by Garvon3

Er... the TES system didn't fail in Darkfall.

 

And it's looking more like 89% WoW, 9% DAoC, 2% TES.

They're already butchering the lore and gameplay.

DAoC was a game without instances and the guy heading this project understands that for an MMO to be fun and interesting, it needs public dungeons. Then in the same breath he talks about how the world will be phased/instanced, and how there will be instanced dungeons. Kind of defeats the whole point. I imagine the higher ups funding the project lost their shit when he said he didn't want instances and they had to find a compromise somewhere, because man, that's really mixing signals.

 

And no, its ONE DAOC guy on the project, not Mythic.

 

I'd hardly call Darkfall a success.. It's a niche game for a niche audience, at best. And only 2 servers worldwide that are NOT over capacity. How many millions with an international IP do you think they'd want to throw at a niche? Not everyone likes the idea of a twitch-based combat with full loot. It works in single player TES games because you aren't getting ganked and looted by strangers when ping can play a factor. And then you just load up a save and haven't lost anything. That's a problem for a game with thousands of people.

The way they've describe instancing/phasing so far, yes, there will be some dungeons that are instanced, but most of what they talk about appears to be for story. In one of the videos, they talk about how you go back in time and fight some battle, and based on the decisions you make, some things change in the present for you. Phasing is ideal for this, but I understand your concern. I hope they have battlegrounds (Persistant, but isolated RvR zones) like in DAoC in concert with Cyrodil (Frontiers) more often than capture-the-flag type scenarios that are timed and scored.

And it's Matt Firor.. I'm farily certain he played a major, major role in RvR development. Sure, he's just 1 guy... But if Bill Gates went to work for Apple, and not all of Microsoft's founding members, you don't think people would take notice?

And besides, without Matt, MYTHIC made Warhammer...

the ONLY reason Darkfall wasnt a massive mainstream hit is because of skill progression and very little safety around FFA.

Darkfalls 'nitch' didnt have anything whatsoever to do with the following:

1. FPS view.

2. no class based, skill based.

3. open world non-instances

4. no forced factions.

5. housing.

 

ALL of which is the subject matter here. Not the XML file with the skill progreesion numbers in it that for whatever reason they decided to not bring up in a text editor and change.

 

That was the only reason Darkfall failed? Haha your living in a dream world bubba.

  Wolvards

Apprentice Member

Joined: 1/27/12
Posts: 674

7/10/12 10:41:07 AM#80
Originally posted by PyrateLV
Originally posted by Garvon3
Originally posted by PyrateLV
Originally posted by Garvon3
Originally posted by PyrateLV

I dont get why people are still holding DAOC up to be such a great game. It wasnt.

It was a niche game that never got over 250k players and was constantly in some sort of Over Powered - Nerfed - Over Powered - Nerfed balancing act that Mythic could never get right.

Niche? It was in the top 3 MMORPGs of the time, in terms of subscribers, and pioneered many features that are now standard today, as well as having the best PvP system and raiding systems to date.

The PvP balance was constantly being reworked, sure, but that didn't break the game. Balance issues exist all the time in PvP oriented games. Starcraft and LoL both get regular patches because they can't "get it right".

So what was so bad about DAoC?

Thats only because there were just 5 MMOs out at the time. UO, EQ, AC, AO and DAOC and if AO wasnt so broken and buggy it would have retained more subs than DAOC.

 

Im not saying DAOC was a bad game. It wasnt SWTOR, but it wasnt this end-all-be-all game that some remember it to be.

It was MEH.

 

 

Off the top of my head...

Meridian 59, DAoC, UO, EverQuest, Asheron's Call, Asheron's Call 2, Final Fantasy 11, Lineage, Earth and Beyond, Star Wars Galaxies, Horizons, Runescape, City of Heroes, Anarchy Online, Second Life, Sims Online, Shadowbane, all existed with DAoC. And those are the successful well remembered titles.

DAoC was the pinnacle of PvP design, and solved almost all the design issues that EQ had (and that WoW inherited) without using any instances.

 

DAoC was EQ's rival back in the day. You don't have two games with a rivalry if one is a "niche" with no subscribers. That's like saying that Fallen Earth is WoW's rival.

Games listed in RED released AFTER DAOC had hit its 250k peak and was already in decline

 

How many gamers were playing MMOs back in 03-04? Maybe a couple mill? Now we got what... 20 mill(+)? You can't compare 10 year old numbers, to todays standards. DAoC was huge for its time. Before the Wow Era of MMOs, DAoC was large, very large in population. Compare its numbers from 10 years ago, to todays, then say it was a very "Niche" game.

It won Best PvP of the decade. And was released at the START of the decade. It may not have been yourcup of tea. But it had a large following.

The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

5 Pages « 1 2 3 4 5 » Search