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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » DAOC 2 in the ES universe?!

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90 posts found
  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1118

6/27/12 9:33:39 PM#41
Originally posted by Fearum
Originally posted by PyrateLV
Originally posted by Fearum
Originally posted by Entinerint
Originally posted by ste2000
Originally posted by newbinator

Not saying it is. But I'm actually hoping ESO is as close to DAOC RvR as we've ever seen from an MMO. Am I the only one who feels this way? 

I don't mind that, as long they don't make another WOW clone, but from the first information it looks they are going for the SWTOR route

At least that's what transpires from Matt Fior mouth every time he talks.

3 factions at war doesn't bother me at all.

Me being forced into any of those factions because of the race I pick, not being able to be neutral?  That's not TES and that's not what I want in a TES MMO.

How would you tell if the other person in the 3 faction PvP is on another faction then? If we were all for example dark elves, then which dark elf would I attack?

Uhh..maybe the one with a RED NAME over their head?

Just click TAB a few times. Im sure you will find them

 

 

 

I think it would be better to have each a different race. Gets you more involved then "lets go kill the red team"

edit: Also if both of the other factions were red then how would you form an alliance to take out one side if they are all red?

 Maybe you cant ally with an opposing faction. Maybe if you do ally they turn blue

Dont ask me. Ask Matt Firor. Hes the one making the game.

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  karat76

Advanced Member

Joined: 8/22/06
Posts: 1010

Greatest threat to society is letting casualties of puberty reproduce.

6/27/12 9:46:48 PM#42
Originally posted by Entinerint
Originally posted by MMOExposed
Originally posted by Entinerint
Originally posted by newbinator

Not saying it is. But I'm actually hoping ESO is as close to DAOC RvR as we've ever seen from an MMO. Am I the only one who feels this way? 

I feel the opposite.  If they want to make DAOC 2 make DAOC 2.  If they want to make Elder Scrolls Online, make it like Elder Scrolls.  It's that simple.

Just because they can't get funding for DAOC 2 doesn't mean they have to shatter one of the greatest fantasy franchises' potential for an MMO by selfishly cannibalizing it.

@Red, care to explain what you mean?

Sure.

1. First and Third person real-time combat (plays exactly like Skyrim with a bit more polish).

2. Races are not locked into factions.

3. You can kill anyone at anytime and loot everything on their body.

4. A crime and punishment system that prevents #3 from becoming an easy life.

5. Factions can be joined by anyone of any race.

6. Player factions are creatable and can war with each other and/or join under the banner of an in-game faction.

7. Imperials are a playable race.

8. Faction war can still exist with the major factions but anyone can be neutral if they want.

9. Voiced characters (apparently we have that).

10. No classes.  Just skills.  (Or at the very least an option to create a custom class)

11. Housing for all players (instanced or not).

12. Quest-givers that don't indicate they are quest-givers, ie: you have to talk to people in order find out if they need help with anything.

13. Skill-based progression (not what is currently in ESO)


Drop number 3 and  you would have a decent game. FFA PvP even with rules will just boil down to a gankfest. Unless the penalty was say after ganking a set number you were branded KOS to every city in the game except for a  thieves den in a far away area that would give you 10% of the value of your goods.

  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 716

6/27/12 11:02:13 PM#43
Originally posted by karat76
Originally posted by Entinerint
Originally posted by MMOExposed
Originally posted by Entinerint
Originally posted by newbinator

Not saying it is. But I'm actually hoping ESO is as close to DAOC RvR as we've ever seen from an MMO. Am I the only one who feels this way? 

I feel the opposite.  If they want to make DAOC 2 make DAOC 2.  If they want to make Elder Scrolls Online, make it like Elder Scrolls.  It's that simple.

Just because they can't get funding for DAOC 2 doesn't mean they have to shatter one of the greatest fantasy franchises' potential for an MMO by selfishly cannibalizing it.

@Red, care to explain what you mean?

Sure.

1. First and Third person real-time combat (plays exactly like Skyrim with a bit more polish).

2. Races are not locked into factions.

3. You can kill anyone at anytime and loot everything on their body.

4. A crime and punishment system that prevents #3 from becoming an easy life.

5. Factions can be joined by anyone of any race.

6. Player factions are creatable and can war with each other and/or join under the banner of an in-game faction.

7. Imperials are a playable race.

8. Faction war can still exist with the major factions but anyone can be neutral if they want.

9. Voiced characters (apparently we have that).

10. No classes.  Just skills.  (Or at the very least an option to create a custom class)

11. Housing for all players (instanced or not).

12. Quest-givers that don't indicate they are quest-givers, ie: you have to talk to people in order find out if they need help with anything.

13. Skill-based progression (not what is currently in ESO)


Drop number 3 and  you would have a decent game. FFA PvP even with rules will just boil down to a gankfest. Unless the penalty was say after ganking a set number you were branded KOS to every city in the game except for a  thieves den in a far away area that would give you 10% of the value of your goods.

That's what #4 is all about.  You pretty much described how its done in Mortal Online.  Works pretty well there.  It's not a gank-fest like Darkfall but you still have to be careful.

Besides, it isn't about "decent game," it's about capturing the feel of TES in an MMO.  Kill anything or anyone, anytime and anywhere for any reason and take everything on their body is a big part of the open-world freedom of TES.

  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 716

6/27/12 11:03:53 PM#44
Originally posted by Fearum
Originally posted by Entinerint
Originally posted by ste2000
Originally posted by newbinator

Not saying it is. But I'm actually hoping ESO is as close to DAOC RvR as we've ever seen from an MMO. Am I the only one who feels this way? 

I don't mind that, as long they don't make another WOW clone, but from the first information it looks they are going for the SWTOR route

At least that's what transpires from Matt Fior mouth every time he talks.

3 factions at war doesn't bother me at all.

Me being forced into any of those factions because of the race I pick, not being able to be neutral?  That's not TES and that's not what I want in a TES MMO.

How would you tell if the other person in the 3 faction PvP is on another faction then? If we were all for example dark elves, then which dark elf would I attack?

Same way you do it in Darkfall: be smart and pay attention.

  jiveturkey12

Advanced Member

Joined: 12/22/04
Posts: 1284

6/27/12 11:11:21 PM#45
Originally posted by Fearum
Originally posted by PyrateLV
Originally posted by Fearum
Originally posted by Entinerint
Originally posted by ste2000
Originally posted by newbinator

Not saying it is. But I'm actually hoping ESO is as close to DAOC RvR as we've ever seen from an MMO. Am I the only one who feels this way? 

I don't mind that, as long they don't make another WOW clone, but from the first information it looks they are going for the SWTOR route

At least that's what transpires from Matt Fior mouth every time he talks.

3 factions at war doesn't bother me at all.

Me being forced into any of those factions because of the race I pick, not being able to be neutral?  That's not TES and that's not what I want in a TES MMO.

How would you tell if the other person in the 3 faction PvP is on another faction then? If we were all for example dark elves, then which dark elf would I attack?

Uhh..maybe the one with a RED NAME over their head?

Just click TAB a few times. Im sure you will find them

 

 

 

I think it would be better to have each a different race. Gets you more involved then "lets go kill the red team"

edit: Also if both of the other factions were red then how would you form an alliance to take out one side if they are all red?

Put a different color over the other factions head? Like Idk Blue? or Green? Or any of the ther colors they have that you could easily color code to factions.

 

Im sorry but theres no arguement you can give for locked-races that deny the past decade of pre-built lore that sounds like a solid argument. On top of that you wouldnt say "Lets go kill the red team".

 

And for that matter what will you say in the game currently with race-locked factions thats so much better?

 

"Lets go kill those Dunmer, Nord, and Argonians"??? You wouldnt say that either, and I dont see how saying a single phrase to your fellow players once in a great while is relevant enough to deny the lore of the game and lock everyone into linear choices.

 

I dont understand how everyone can be so short-sighted about this, the game developers are spitting on the fans of the game series, we wont play it, maybe some people on this forum will, and thats fine I wish you luck. But it wont make the game any better defending its bad design choices.

  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 716

6/27/12 11:46:09 PM#46
Originally posted by jiveturkey12
Originally posted by Fearum
Originally posted by PyrateLV
Originally posted by Fearum
Originally posted by Entinerint
Originally posted by ste2000
Originally posted by newbinator

Not saying it is. But I'm actually hoping ESO is as close to DAOC RvR as we've ever seen from an MMO. Am I the only one who feels this way? 

I don't mind that, as long they don't make another WOW clone, but from the first information it looks they are going for the SWTOR route

At least that's what transpires from Matt Fior mouth every time he talks.

3 factions at war doesn't bother me at all.

Me being forced into any of those factions because of the race I pick, not being able to be neutral?  That's not TES and that's not what I want in a TES MMO.

How would you tell if the other person in the 3 faction PvP is on another faction then? If we were all for example dark elves, then which dark elf would I attack?

Uhh..maybe the one with a RED NAME over their head?

Just click TAB a few times. Im sure you will find them

 

 

 

I think it would be better to have each a different race. Gets you more involved then "lets go kill the red team"

edit: Also if both of the other factions were red then how would you form an alliance to take out one side if they are all red?

Put a different color over the other factions head? Like Idk Blue? or Green? Or any of the ther colors they have that you could easily color code to factions.

 

Im sorry but theres no arguement you can give for locked-races that deny the past decade of pre-built lore that sounds like a solid argument. On top of that you wouldnt say "Lets go kill the red team".

 

And for that matter what will you say in the game currently with race-locked factions thats so much better?

 

"Lets go kill those Dunmer, Nord, and Argonians"??? You wouldnt say that either, and I dont see how saying a single phrase to your fellow players once in a great while is relevant enough to deny the lore of the game and lock everyone into linear choices.

 

I dont understand how everyone can be so short-sighted about this, the game developers are spitting on the fans of the game series, we wont play it, maybe some people on this forum will, and thats fine I wish you luck. But it wont make the game any better defending its bad design choices.

It is going to be hilarious for those few hold-outs.  The ones who are there for the lore trying to RP in Tamriel, and most of the other players are DAOC kiddies running around going:

"Wut iz a molag balls?  Wanna dool?!  C'mon dool me nubcakes!"

  Fearum

Hard Core Member

Joined: 1/15/11
Posts: 1089

6/28/12 12:40:35 AM#47
Originally posted by jiveturkey12
Originally posted by Fearum
Originally posted by PyrateLV
Originally posted by Fearum
Originally posted by Entinerint
Originally posted by ste2000
Originally posted by newbinator

Not saying it is. But I'm actually hoping ESO is as close to DAOC RvR as we've ever seen from an MMO. Am I the only one who feels this way? 

I don't mind that, as long they don't make another WOW clone, but from the first information it looks they are going for the SWTOR route

At least that's what transpires from Matt Fior mouth every time he talks.

3 factions at war doesn't bother me at all.

Me being forced into any of those factions because of the race I pick, not being able to be neutral?  That's not TES and that's not what I want in a TES MMO.

How would you tell if the other person in the 3 faction PvP is on another faction then? If we were all for example dark elves, then which dark elf would I attack?

Uhh..maybe the one with a RED NAME over their head?

Just click TAB a few times. Im sure you will find them

 

 

 

I think it would be better to have each a different race. Gets you more involved then "lets go kill the red team"

edit: Also if both of the other factions were red then how would you form an alliance to take out one side if they are all red?

Put a different color over the other factions head? Like Idk Blue? or Green? Or any of the ther colors they have that you could easily color code to factions.

 

Im sorry but theres no arguement you can give for locked-races that deny the past decade of pre-built lore that sounds like a solid argument. On top of that you wouldnt say "Lets go kill the red team".

 

And for that matter what will you say in the game currently with race-locked factions thats so much better?

 

"Lets go kill those Dunmer, Nord, and Argonians"??? You wouldnt say that either, and I dont see how saying a single phrase to your fellow players once in a great while is relevant enough to deny the lore of the game and lock everyone into linear choices.

 

I dont understand how everyone can be so short-sighted about this, the game developers are spitting on the fans of the game series, we wont play it, maybe some people on this forum will, and thats fine I wish you luck. But it wont make the game any better defending its bad design choices.

Faction locked races are more interesting then color teams any day of the week. Its that simple.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4826

6/28/12 8:02:33 AM#48
Originally posted by Fearum
Faction locked races are more interesting then color teams any day of the week. Its that simple.

faction locks are moronic.

Let players create their own clans, and yes, craft their own colors and attack whoever the fC8k they want to and yes, allow other clans to craft your colors. That is how it would be possible in the real life, colors just become part of the stradegy.

What I have noticed in a lot of games is that people do want PvP battles but they want to remove every possible known military stradegy from the bucket of possibles. that way they can somehow call themselves an expert at the battle grounds even though every word in the Art of War wouldnt be possible.

Does you MMO have rainbow sprinkles?

  karat76

Advanced Member

Joined: 8/22/06
Posts: 1010

Greatest threat to society is letting casualties of puberty reproduce.

6/28/12 8:26:05 AM#49

Sorry Entinernint how just don't see how FFA full loot could make this anything than another Darkfall or Shadowbane.  I have zero faith in a community policing itself. FFA fulll loot to me just screams  prison riot. They have to have some serious penalties in place if they want to keep TES feel for everyone because in my experience the best way to ruin immersion in a game is to add other players. Seriously would it be TES scrolls if every five minutes all the new players are being ganked, looted and teabagged by the Nord  Ipwnurmama and is dark elf friend Ihazskillz?

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4826

6/28/12 8:36:28 AM#50
Originally posted by karat76

Sorry Entinernint how just don't see how FFA full loot could make this anything than another Darkfall or Shadowbane.  I have zero faith in a community policing itself. FFA fulll loot to me just screams  prison riot. They have to have some serious penalties in place if they want to keep TES feel for everyone because in my experience the best way to ruin immersion in a game is to add other players. Seriously would it be TES scrolls if every five minutes all the new players are being ganked, looted and teabagged by the Nord  Ipwnurmama and is dark elf friend Ihazskillz?

I am not a fan of FFA PvP myself, that said, the suggestion that TES Online game structure doesnt scream FFA PvP is in my mind silly.

In an MMO I would perfer a clan vs clan only pvp

Does you MMO have rainbow sprinkles?

  karat76

Advanced Member

Joined: 8/22/06
Posts: 1010

Greatest threat to society is letting casualties of puberty reproduce.

6/28/12 9:55:27 AM#51

Seanmcad , I do agree the lore would make it fit. Was simply stating my belief that it will not work because imo that system would rely on more people  being decent human beings than what would happen. We all know the griefers would camp the newbie towns driving down the population then come here and whine because nobody is playing the game. Like I said I also have ZERO faith in the community controlling itself.  DAoC based pvp would be fine. I don't think I could buy into a FFA PVP unless the penalties for ganking and griefing were spelled out extremly well before hand.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4826

6/28/12 10:19:29 AM#52
Originally posted by karat76

Seanmcad , I do agree the lore would make it fit. Was simply stating my belief that it will not work because imo that system would rely on more people  being decent human beings than what would happen. We all know the griefers would camp the newbie towns driving down the population then come here and whine because nobody is playing the game. Like I said I also have ZERO faith in the community controlling itself.  DAoC based pvp would be fine. I don't think I could buy into a FFA PVP unless the penalties for ganking and griefing were spelled out extremly well before hand.

I think we agree.

I dont know DAoC pvp but in my mind clan vs clan declared war pvp is ideal.

If one doesnt want pvp then dont join a clan. 99% of what can be done in a clan can be done offline in a loose alliance anyway.

Does you MMO have rainbow sprinkles?

  karat76

Advanced Member

Joined: 8/22/06
Posts: 1010

Greatest threat to society is letting casualties of puberty reproduce.

6/28/12 10:54:28 AM#53

Seanmcad just to clarify do you mean that the ffa pvp would be between warring clans? Not just running around ganking people?  So all guilds in a ffa or just guilds that have declared war?

  User Deleted
7/09/12 11:11:54 PM#54

I agree with what was said way back on the first page about the RVRVR and a stealth DAOC2.

I think GW2 is more what a modern DAOC2 would look like, less with hard factions and more with world vs world if you will.

Anway..if they want to do what DAOC did way back in the day it wont be by doing what DAOC did way back in the day...if that makes sense.  Reason DAOC was awesome, was at the time, it was an actual unique mmorpg mechanic.  Something modern games are completely void of.

If ES wants to be an epic game, it needs to drop the template/mold/playbook of all the past successes and take a risk, develop a completely unique mechanism...

the question is...does Zeni have th mental power and creative spark to actually create the first new MMORPG mechanic in like...a decade to think out side the box and deliver something unique? Im not talking about a rebirth and overhaul of an existing system like with dynamic events that seem to be the newest necro-mechanic (did anarchy online do that first with their alien invasions or were other games doing that back then too?)

 

Anyway...the problem with games today is they are the same great games we use to play during the first generation of 3D mmorpgs, they just combine it all and mash it up into one souless system of the SSDD weve been playing.

 

New mechanics, new system all unique and the games a win...rehash battlegrounds "massive persistant battlegounds" and RVRVR, dynamic events and get a bunch of people dissapointed a month after this game launches.

 

What i dont get is...games back from the lat 90's to the eary 2000's were pumping out such unique games each with a totally new mechanic and system so good that every game after had to do the same thing...what happend then that developers and companies cant just think of something new for once? Just off the top of my head i can think of 3 games that are the sum total of every game today:  EQ with the pve and quests, DAOC with pvp, Anarchy online with instances and DE (yes was the first game to start that hated trend) and look at todays games, the sum total of those 3.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/09/12 11:14:26 PM#55

It has instances, singleplayer quests, and phasing.

Dark Age of Camelot had none of these and was a better game for it.

They advertise public dungeons, but public dungeons don't work when instances are available.

  Branko2307

Apprentice Member

Joined: 6/21/06
Posts: 260

Endure. In enduring, grow strong.

7/10/12 7:19:27 AM#56

Never played DAOC tho i only heard good things about it, the studio that made DAOC is working on TESO if im not mistaken so i wont be suprised if they add some good DAOC inspired stuff.

 

Im the kind of person that thinks that new game that is coming out is going to be amazing without knowing anything about it, but i also never buy the game untill i have either tested it or heard good things about it.

 

I have really high hopes for TESO since i am really big fan of TES, i play Morrowind regularly and im having fun in Skyrim even tho i lost my first save :]

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Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum!! ~Planescape: Torment~

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

7/10/12 7:53:41 AM#57
At first I thought 50% daoc 50% tes - great.

Now its looking like 33% daoc, 33% tes, 33% wow. Not so bloody great.

I'm very disappointed they've put in instances both pve and pvp. Why couldn't they have left it open world like tes and daoc.

I'm also disappointed it has classes. While the tes system has failed in mmos before - e.g darkfall. That doesn't mean they have to go the other way with hard classes and weapons changing skills like gw2. They should have used a progression system like either a) eves offline skilling or b) tsws ability wheel. Those would fit tes universe better.
  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4826

7/10/12 8:31:59 AM#58
Originally posted by ShakyMo
At first I thought 50% daoc 50% tes - great.

Now its looking like 33% daoc, 33% tes, 33% wow. Not so bloody great.

I'm very disappointed they've put in instances both pve and pvp. Why couldn't they have left it open world like tes and daoc.

I'm also disappointed it has classes. While the tes system has failed in mmos before - e.g darkfall. That doesn't mean they have to go the other way with hard classes and weapons changing skills like gw2. They should have used a progression system like either a) eves offline skilling or b) tsws ability wheel. Those would fit tes universe better.

Darkfall being a failure is questionable but that conversation aside one thing is for sure. The reasons many people dont like darkfall are almost completely universally shared and none of those reasons would require any major change to the basics of the game play.

My point being, tes online could very much be very close to darkfall. Just make some adjustments on skill gain and make it a little safer for those who are not intrested in FFA and its done.

and if Darkfall 2 takes care of those major issues and doesnt go kiddy park mainstream then tes online will not stand a chance against darkfall 2. but we shall see

Does you MMO have rainbow sprinkles?

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4826

7/10/12 8:38:55 AM#59
Originally posted by karat76

Seanmcad just to clarify do you mean that the ffa pvp would be between warring clans? Not just running around ganking people?  So all guilds in a ffa or just guilds that have declared war?

I think the best is just FFA between clans that have declared war on each other.

From playing Darkfall I found warfare pvp a LOT more fun then running around bothering people who werent intrested in being bothered. In fact, I had a standing rule to never do that. I was war only pvp player.

Does you MMO have rainbow sprinkles?

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4826

7/10/12 8:43:44 AM#60
Originally posted by karat76

Sorry Entinernint how just don't see how FFA full loot could make this anything than another Darkfall or Shadowbane.  I have zero faith in a community policing itself. FFA fulll loot to me just screams  prison riot. They have to have some serious penalties in place if they want to keep TES feel for everyone because in my experience the best way to ruin immersion in a game is to add other players. Seriously would it be TES scrolls if every five minutes all the new players are being ganked, looted and teabagged by the Nord  Ipwnurmama and is dark elf friend Ihazskillz?

FFA is important overal stradegy in war. (depeating your enamies resources) but other than that I agree. I do understand that TES is FFA inspired but when you factor in actual people, the sociopathic population is not large enough to hold a strong game population. That said, I think going totally rouge is fine but just make it harder to do.

Does you MMO have rainbow sprinkles?

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