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6/15/12 5:47:50 AM#41
Originally posted by Sameer1979 Subbing in Freemium game - yeah devs want that. It is "having cake and eating it" attitude. Sub + big cash shop = corporations dream. Most retarded model from my point of view. Tried it (was VIP in Lotro amongst others) - still it was one of worst deals in my life and I won't do it again.
STILL that kind of model is Freemium model (some ppl put it together with F2P) and it is not P2P. There are only few P2P mmorpg's left.
Design and gameplay of current mmorpg's just does not made them to be games for long-term gameplay. I am myself tired of trying new mmorg's every months - so I don't do this anymore and just simply not play any.(well there is one I will play in close future, but I doubt that it will be long-term). |
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6/15/12 5:52:41 AM#42
Originally posted by pierth There was survey done on EQ2 forums some time back and majority voted for sticking to sub model. Considering how expensive it can be otherwise to pay for feature unlocks, it makes sense doesn't it? Why not pay 15 bucks a month and unlock entire game instead of paying for almost everything from character slots to acces to dungeons and what not? All so called F2P games come with heavy restrictions including Aion or DCUO or AOC etc. And in general a lot more expensive if you want to pay for unlocking specific features or items. |
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Originally posted by SpottyGekko Server numbers dictate the average "spread" of a population. If they're moving from triple digit down to double digit servers (ie: 200 -> 30) it means that they spread their population too thin, or the population itself has left leaving a massive empty void that needs to be filled by merging servers.
It shows a drastic shift in population retention with respect to SWTOR & it's overall growth. When your product has "Negative Growth" it means your product has fallen in popularity thus making the listed Subscriber Numbers almost unbelieveable to begin with.
I don't believe they have 700k anymore, and think that due to the server merging it's most likely around 500k or less. The Theory of Conservative Conservation of Ignorant Stupidity: |
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6/15/12 5:54:46 AM#44
Originally posted by Sameer1979 LOL- Sadly it worked. Sadly the entire market market has bought this crap- F2P has taken over. =( |
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6/15/12 5:58:21 AM#45
I see the server merges as just the beginning to block the financial blood cut wound from spurting out anymore. I would not be surprised if a F2P announcement is made in the near future to try and save more monetary leakage and to run as cheaply as possible to recover or gain some stability, as well as bring in more masses to populate the servers. ![]() |
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6/15/12 5:58:46 AM#46
It's true the overall population is nothing compared to the inital hype, however they upgraded the Destination Servers (remaining servers in the future). While i agree the remaining* server are not capable to hold 1Million players _at least_ the size is now 4x as big as it was in December 2011. My Server has over 400 people on each faction online in the fleet and 100+ each faction on the startet planets, 50 - 100 on mid level planets and 20 - 40 on corellia / illum). The server used to have only 150+ on the fleet and up to 10 on corellia, while having 50~ on the mid zone planets at best and was _FULL_ during release. And let's be honest, forthose still playing it's the best move they could have done. Despite the initial Server count, each server was too small always. These changes to the server software and database handling for more people in a "server" should have been there at launch. Only downside is, Server started to slightly to lag yesterday (database / cluster communications lag, not latency of your connection to the gameservers). :/ |
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6/15/12 6:00:14 AM#47
I dont think anyones surprised. This game had a good story line. Everything else was so ugly and boring. I really don't see how anyone but a hardcore Star Wars junkie could play this for more then a few weeks. I hit lvl 42, went to the beach and 3 days later my girlfriend asked how my game was. I forgot i even owned the game!!!!!! Hero Evermore |
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Originally posted by nyxium I predict two things, either: -A) Dramatic shift towards F2P in 3 to 6 months for the entire game.
Or
-B) Dramatic change of gameplay similar to SWG's NGE in order to shift in newer blood to the product to recover developement costs.
Either way, I really don't see a return in SWTOR's subscriber base. They realized what the rest of us have been saying for months now. The problem is that it took them so long to realize it :(. The Theory of Conservative Conservation of Ignorant Stupidity: |
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6/15/12 6:01:03 AM#49
I am not shocked at all if these server numbers are finalized. Going by this thread:
http://www.swtor.com/community/showthread.php?t=449144
I stated the following on the 2nd of this month:
http://www.mmorpg.com/discussion2.cfm/thread/353010/page/2
"We have 216 servers in total. If they wanted the population to be at around full or very heavy (around 3k per) during evening primetime blocks, they would have to drop the servers down to 22 servers from 216. If they wanted the population to be around heavy and have around 2k per, they would have to drop the servers down to 33 from 216.
They did talk about the mega servers, but what is the actual capacity? For the sake of this discussion, if that means 3X the amount of what is currently labeled as full, then that means around 9k per. That would mean they would have to drop the servers down to 7 from 216. And that is if they do the merge today… at this very moment in time." Not going by the mega servers, 20-30 servers was pretty much the ballpark figure.
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6/15/12 6:01:55 AM#50
Originally posted by SpottyGekko I bet he means that you will never agree that the actual subscribers of SWTOR are [mod edit]and you will keep on stating that they are infact 900k or whatever.
Since neither can be proven the numbers are irrelevant when noone can deny that servers are only going to be X very soon. |
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6/15/12 6:06:29 AM#51
Originally posted by pierth ^ Rift lost servers too but it didnt start with that many and certainly has more the Swtor does now. Why? Because Rift has an endgame. People here made a big deal about Rifts questing saying it was shallow but guess what Swtor gave you quite a bit of leveling options and people still left. Playing: GW2 |
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6/15/12 6:11:11 AM#52
I remember MMO.Maverick sort of... but he hasn't posted since mid-December of last year. I see his name pop up from different posters though. I wonder why. O:
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6/15/12 6:11:58 AM#53
Originally posted by potapithikos ? I don't sub or play SWTOR at all. Lol, fail bait comment |
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6/15/12 6:21:39 AM#54
Originally posted by Z3R01 shows you have to have everything ready when you release the game not hope that people will give you a chance to develope it. |
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6/15/12 6:23:18 AM#55
Servers are big, somwhere the 1.7 million subscriber have to go so people can see them... |
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6/15/12 6:25:44 AM#56
Originally posted by Ausare The mmo genre is competitive. Everyone is fighting for those subscriber dollars. When you release you go up against established games with thousands of hours of endgame content. You can not release a game without multiple tiers of content, noone will stay. Why would they? Playing: GW2 |
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6/15/12 6:28:37 AM#57
Originally posted by Kyleran Make that 2 men's opinionata. I think by the end of the year they will be lucky to stabilise at 50-100k. Tribes Ascend Link Sign Up Foo, its fun: https://account.hirezstudios.com/tribesascend/?referral=214829&utm_campaign=email |
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6/15/12 6:31:51 AM#58
Man, it's fun to see that ppl always have something to cry about. *rolls eyes* Had SWTOR started with a lower number of server, people would have been in queue for ages getting the hate rollin'... so instead BW overcompensated (and added in the "early access" APACs) and now people a crying that the servers are too empty (due to natural reduction of tourism players leaving). so BW now sets up a server transfer model (not even a server merger, just a server transfer model!) and ppl start crying that this is SWTOR's end as obviously it'll show how few gamers there are actually playing SWTOR... so, what is it that ppl actually want? Because I assume with these smart doom-n-gloomers here (who should problably actually sit on the board of every MMO to assure that everything runs perfect) they have the answer that BW doesn't have... Right now BW needs to determine what works best... and guess who makes that hard: the gamers! There is no point of creating 2 or 3 "overservers" and a dozen or so mid-strong servers and another dozen light-to-mid servers and then say "hey, we are done!" Because then suddenly people will start complaining that these "overservers" are too full and that there ain't enough on the mid-light servers and the whole game starts again. This is a simple, persistant "let's look at the numbers" game where BW needs to see if one server is in danger of going critical and needs to be dropped as a destination server or not. And who knows, out of all those origin servers, at the end of the day there may well be quite a few "rising from the ashes" when BW actuially finds their prime servers saturated and now goes for the "second class" servers that still have a "stronger" population (compared to other low pop servers) on 'em. Anyhow, things are in motion, now let 'em progress, will ya? ;-)
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6/15/12 6:36:11 AM#59
It's very good news for SWTOR. Nothing is as lame as playing on a dead MMO-server. I played in AoC when they merged the servers there, and it helped a lot gameplay wise and because of that helped retention. The only bad thing is that they waited so long - which goes for both SWTOR and AoC. |
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6/15/12 6:42:17 AM#60
Originally posted by pierth The problem is you have people on either side of the fence arguing to the extremes of their position, while dismissing or ignoring the other side of the coin. It's either "All A" or "All B". Too few people dwell in the gray area between that better represents the actual situation. This leads to a complete dead-end in terms of any kind of meaningful discussion taking place, because people on either side refuse to even acknowledge the other. What I see happening is bigger name developers finding they can provide what is essentially a forced-online solo-RPG with optional group content. That is, optional in that you don't have to do it, but it's there in case you want to. It's not mission critical to progressing in the game - that includes Raids and PvP in most cases. The developers and, to a greater extent, the publishers are steadily working this into a situation where they get to have their cake and eat it, too. It seems to me that this whole genre is steadily moving toward the "standard" of being forced online single-player games with an on-going revenue model. Looking at the current crop of MMOs and comparing it to earlier MMOs, even including those that came out earlier in the "WoW Era", fewer and fewer developers are even trying to make them massive anymore. The genre's being streamlined, simplified and wittled down into a lean, mean, money-generating machine that barely resembles its roots anymore. It's happening right under people's noses, and those same people are eating it up.
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