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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » They dont appear to be screwing around with wanting to fill servers up

4 Pages « 1 2 3 4 » Search
62 posts found
  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2757

6/13/12 10:51:08 PM#21

Why are they sending people to the largest servers?  I was on a server of the next tier down and it isn't receiving any players o sending them away.  Seems back asswards.

  SuperDonk

Hard Core Member

Joined: 6/22/10
Posts: 698

6/13/12 10:57:30 PM#22

I was able to transfer all of my toons without resubbing, that is kinda cool and a surprise.

 

I might re-up when the update goes live to see the new planet now.

I want to be Uncle Owen again.

  Trionicus

Novice Member

Joined: 1/31/12
Posts: 488

6/13/12 11:01:55 PM#23

All that's left is a full free to play transition and I'll try it :D

They sank so much money into development that I'm suprised they let this happen, any execs get the boot for this calamity yet?

  chryses

Novice Member

Joined: 5/29/07
Posts: 1438

6/13/12 11:33:04 PM#24

Merging population wont change much.  The mechanics is what lets the game down.  After playing on GW2 beta weekend, I was reminded why I left SWTOR.

In SWTOR it makes no difference to your game how many people there are.  Ok, PvP, some teaming up and some trade items but really 90% of the game people are all zooming by doing their own thing.

Other games like GW2, creates an environment where players need to work together a lot.  In one weekend I couldn't believe the amount of time I spent just helping and being helped by other players.  Better still it didn't require any standing around yelling for a healer or having to group.

Other games like EVE allow total solo play. However the game is developed to be a living breathing world.  You may not have that interaction but you know what people do can actually affect the game.

I really wanted SWTOR to work but it just feels like a watered down single player game with lots of other gamers running around.

 

  fundayz

Spotlight Poster

Joined: 10/14/10
Posts: 471

6/13/12 11:43:47 PM#25
Originally posted by Atlan99

So by your logic WoW is the only successful mmo. Every other mmo has failed. All mmo companies are operating at a loss and keep the servers running for the players.

No, it's EA's logic. They said it themselves, SWTOR needs 500k active subscribers to remain a worthwhile investment.

Sugar coat it however you want to, the fact remains that a $150-200 million MMO with a whooping 4 PvE servers and 2 PvP servers in North America less than 6 months after release is a complete and utter failure.

On the bright side, at least now that they offer transfers the game can actually be called an MMO. Hopefully it lasts this time around.

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

6/14/12 12:52:06 AM#26
Originally posted by MosesZD
 

 

 

Tera has sold 180K copies of its game.   It's player base from the million gamer population sample is almost half as large as SWTORs.   From there, you can draw your own conclusions to how many people play SWTOR at this point in time.

 

 

The only thing you can ever tell with xfire is trends.  Its absolutely useless to compare game populations.  For example, the average SWTOR player is most likely older than the average MMORPG gamer and the average TERA player is a good 8-10 years younger (there was a massive poll done that had the average age of a TERA gamer around 24 years old).  People in their late teens/early 20s are significantly more likely to use xfire than someone over 30, so TERA is going to have an enormously greater ratio of its players using xfire.

 

Also, not sure if  Koreans have access to Xfire, but pretty sure Korean population is around 500k

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

6/14/12 2:43:58 AM#27
Originally posted by fundayz

Sugar coat it however you want to, the fact remains that a $150-200 million MMO with a whooping 4 PvE servers and 2 PvP servers in North America less than 6 months after release is a complete and utter failure.

God, your factchecking sucks. Solid analysis and math must have deteriorated in classes these days

  thamighty213

Advanced Member

Joined: 9/17/06
Posts: 1647

6/14/12 3:47:45 AM#28
Originally posted by Moaky07

BTW

 

 

Read today on forums to make sure to grab any email attachments before move. Emails are deleted.

 

I am hoping my 2 servers get merged into one. Would prefer to keep my higher lvls all on one server now that they allow you to send items between factions.

They do ? If so BWHAHAHAHAHA thats the most ridiculous thing I have ever heard of as if the legacy perks,  being able to be opposition faction on same server wasnt enough.

 

its hard to believe just how much they screwed this up TBH.

  thamighty213

Advanced Member

Joined: 9/17/06
Posts: 1647

6/14/12 3:49:34 AM#29
Originally posted by chryses

I really wanted SWTOR to work but it just feels like a watered down single player game with lots of other gamers running around.

 

Mass effect 3 is a better multiplayer game than a MMORPG nuff said.

  Greyhooff

Novice Member

Joined: 10/08/08
Posts: 684

6/14/12 5:15:33 AM#30

Basically the server merges are bringing down the total number of worldwide servers to just over a dozen.

For a budget anywhere between $200 and $300 million, that is simply disastrous.

SWTOR is the fastest and most expensive MMO failure in history.

  Kabaal

Novice Member

Joined: 8/02/05
Posts: 2942

Haggis Humper

6/14/12 5:25:52 AM#31

The problem with all this is that they don't have a roadmap for significant content updates dropping between now and games like GW2 releasing. It's all well and good merging servers but when a game like Diablo 3 can cut the most populated EU PVP server from 300 on fleet at peak time to around 100 things don't look good for the future. It was a dungeon grinder with no PvP for heavens sake and the PvP'ers all still left TOR.

I take no pleasure in saying it but unless they can release expansion sized content before GW2 hits then the TOR population is going to be decimated.

Always keep your words soft and sweet, just in case you have to eat them.

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

6/14/12 5:26:13 AM#32
Originally posted by Greyhooff

Basically the server merges are bringing down the total number of worldwide servers to just over a dozen.

For a budget anywhere between $200 and $300 million, that is simply disastrous.

SWTOR is the fastest and most expensive MMO failure in history.

Wow, you really do know how to keep on rant campaigning, eh?

Christ, some people...

 

Fuck, this site is weird.

 

Originally posted by Kabaal

The problem with all this is that they don't have a roadmap for significant content updates dropping between now and games like GW2 releasing. It's all well and good merging servers but when a game like Diablo 3 can cut the most populated EU PVP server from 300 on fleet at peak time to around 100 things don't look good for the future. It was a dungeon grinder with no PvP for heavens sake and the PvP'ers all still left TOR.

I didn't research it, but I'd be surprised if D3 didn't cut down the gamer numbers of a lot of MMO's and games when it came out, at least for a number of weeks. 7 million+ sales, those millions of gamers had to come from somewhere.

  eycel

Novice Member

Joined: 4/15/06
Posts: 1339

pew pew

6/14/12 5:26:48 AM#33

Noo not my Rakata mind Prison, to the bastion, bah!

  User Deleted
6/14/12 5:30:34 AM#34

Some of this could be an increase in server population capacity.  That could make server mergers look more dramatic than they actually are.  I don't know if this is what's happening, just a related observation.

  vmoped

Apprentice Member

Joined: 3/07/04
Posts: 1722

6/14/12 5:31:54 AM#35
To those who say I should be happy about server transfers: mine is still not on the list (the ebon hawk) and it is a ghost town. At this point there is no reason to keep paying a sub for a lonely game. Somehow my server is medium pop but on either side I never see more than 7 people on a planet or 40 peeps on fleet. Of those 40, 35 or more are busy cybering. Rerolling with my legacy level and toon levels is not worth it either. Giving them more time only benefits their wallets. Cheers!

MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  Kabaal

Novice Member

Joined: 8/02/05
Posts: 2942

Haggis Humper

6/14/12 5:32:35 AM#36
Originally posted by XAPGames

Some of this could be an increase in server population capacity.  That could make server mergers look more dramatic than they actually are.  I don't know if this is what's happening, just a related observation.

Could be, some of the servers were seeing 600 people on the fleet last night. I don't think i've ever seen more than around 400 before even on servers with queues.

Always keep your words soft and sweet, just in case you have to eat them.

  tixylix

Hard Core Member

Joined: 12/02/11
Posts: 1102

6/14/12 5:47:19 AM#37
Originally posted by Kabaal
Originally posted by XAPGames

Some of this could be an increase in server population capacity.  That could make server mergers look more dramatic than they actually are.  I don't know if this is what's happening, just a related observation.

Could be, some of the servers were seeing 600 people on the fleet last night. I don't think i've ever seen more than around 400 before even on servers with queues.

I've only ever seen 200 with queues before so 600 is a massive leap.

 

They were talking about mega servers though.

  slowpoke68

Spotlight Poster

Joined: 6/19/08
Posts: 343

6/14/12 6:07:50 AM#38

Wow, I am still just stunned by how badly this game crashed and burned.  Coming from bioware, with all the money spent and being Star Wars and all. 

I played it for a month and thought it wasn't bad, not great, but not bad.  I wasn't going to play it at all but picked up on a whim and didn't regret it, got a good month of play out of it.

Still, such massive server consolidation is just amazing.

On the bright side, hopefully devs will learn from this.  You can't release unfinished games in this market and you have to start innovating.

No more quest hub model, which while fresh in 2004 had been done to death.

Sorry to all the lovers of the game, hopefully with consolidation you will have plenty of people to play with.

  Ikeda

Hard Core Member

Joined: 10/07/10
Posts: 1947

6/14/12 6:23:47 AM#39

 

Originally posted by vmoped

To those who say I should be happy about server transfers: mine is still not on the list (the ebon hawk) and it is a ghost town. At this point there is no reason to keep paying a sub for a lonely game. Somehow my server is medium pop but on either side I never see more than 7 people on a planet or 40 peeps on fleet. Of those 40, 35 or more are busy cybering. Rerolling with my legacy level and toon levels is not worth it either. Giving them more time only benefits their wallets.

 

Cheers!


 

 

Dude, losing credibility by the second....


RP-PVE
Kath Hound --> The Ebon Hawk
Shien --> The Ebon Hawk
Sanctum of the Exalted --> The Ebon Hawk
Lord Adraas --> The Ebon Hawk
Rubat Crystal --> The Ebon Hawk

  Fdzzaigl

Elite Member

Joined: 8/22/09
Posts: 1998

6/14/12 6:59:06 AM#40

Might come back when they start transferring to the second largest PvP server (or was it third now), in the EU: Legions of Lettow.

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