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6/13/12 3:10:44 PM#201
Originally posted by MMOExposed It makes it worse because now it's an integral part of the game, and as such, is highly accessible, highly accepted, and even encouraged. I mean, if you want an analog, compare a legal drug like alcohol to an illegal drug like heroine. Alcohol is extremely accepted in American society, even to the point of people who don't drink occasionally being ostracized. It's also extremely accessible...there is usually at least one liquor store in every city block. And society definitely encourages alcohol use through relentless advertisements. As such, alcohol is very much a major part of American culture. Now look at heroine...people who use it are generally called derogitory terms (junkies) and are seen as criminals and a drain on society. In order to acquire heroine you need to risk your own personal safety by purchasing it from the criminal element. And society actively discourages heroine use by putting users in jail. As such, heroine is viewed as a "fringe" part of American culture. You can apply this analogy to illegal vs. legal gold selling as well. Are you team Azeroth, team Tyria, or team Jacob? |
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6/13/12 3:17:52 PM#202
Originally posted by rothbard What don't you understand?
"This one size-fits-all approach is a by-product of how Blizzard operates: they're perfectionists who've forged an empire from knowing what gamers enjoy better than gamers themselves." - Evan Lahti - PC Gamer
Couldn't say it better. |
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6/13/12 3:17:57 PM#203
Originally posted by rothbard OR, you could make the items in the game easily attainable......but that would completely wreck the premise of the game (and MOST modern MMORPGs) considering the game IS all about the gear (and percieved value of such)
Ultima Online (Pre-AoS) was the last MMO I've played where there wasn't a huge black market for RMT. Gold & Items in game were common.....and a means to an end, which was experiencing the game's mechanics & content. In gear focused games, gear IS the end. A higher value is placed on the gear you're wearing than what you actually do in the game. As a result, value for the gear goes up....creating an opportunity for very organized & efficient farming groups to fill a gap or un-met demand in the market. |
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6/13/12 3:24:38 PM#204
Originally posted by MMOExposed
It isn't. It's just the "normal outrage over anything Blizzard does" you're seeing. Apparently, if Blizzard adds something to their game that..*gasp*...they may make money off of...people get upset. |
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6/13/12 3:28:43 PM#205
Originally posted by Creslin321 Heroin/opiate use was still fringe when it wasn't criminalized. |
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6/13/12 3:30:53 PM#206
Originally posted by FelixMajor I don't understand "Blizzard = communists" |
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6/13/12 3:36:42 PM#207
Originally posted by RajCaj The reason is quality of quantiy which is how todays games are developed. None of these games retain any real numbers after the first 3 mos so why even try to target those numbers. Make a true MMO and let the true MMO players have a game to play that is more and just quest jumping or PvP. A full virtual world that was the reason MMO came to be. At $50 sub it would make up for the lower population at launch but they would make more money in the long run with few people. Any MMO that doesn't stay at the top for a year + isn't successful anyway no matter how big the launch was. We need MMOs with content and gameplay to come back to the genre. |
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6/13/12 3:41:53 PM#208
The best and only solution:
Create games without grind for gold and items!
Sometimes the solution to a big problem is so easy but it is like asking people to accept that our world is a sphere and not flat. Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need. |
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6/13/12 3:53:58 PM#209
Originally posted by rothbard Nodobyd will understand, because everything Blizzard does is the antithesis of communism. This whole thing is Capitalism on steroids. All those out there that want to see what no regulation would look like in a capitalist system, this is what you get. You get a few goldfarming/accountstealing groups drop a ton of supply on the market and push everyone else out of business. There is nothing communistic about this, the only people who would think so are those that have no idea what the word means. |
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6/13/12 4:00:17 PM#210
Most of the people here that have complained about the makret prices being so low so fast are just sick that they cant sell their items for insane money. The market is no broken, its working as intended, you just being greedy trying to sell an item you never EVER technically own for hundreds of dollars, now with prices down around the 5-10 dollars mark its a more respectable and accurate market. This was not ruined by the farmers, you are free to under cut them, at which point your item sells and not theirs, you make the money and not them, so you need to chill out and just enjoy the game. Come join the new gaming and guild community in the UK. |
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6/13/12 4:00:57 PM#211
Originally posted by RajCaj It goes beyond this though. Its not just gear based games that suffer from a RMT black market. Look at GW1. Max stat gear was obtainable easily, literally given away by NPC's, and yet the game had armies of gold sellers and the like. People were buying and selling gold that had literally zero impact on game-play. When all has been said and done, more will have been said than done. |
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6/13/12 4:11:24 PM#212
Originally posted by Badaboom That would slightly improve the situation, but wouldn't solve the fundamental problem of a massively growing supply of items and a lack of items being removed from the economy. But yeah, that should probably happen apart from AH improvements. Another irritating part of loot is they don't balance for rate of collection. Patch 1.03 will have iLevel 63 loot drop rates of 2% and 4% respectively in Acts 1 and 2, but that means if you can kill Act 1 mobs 2x as fast (or faster) than Act 2 that you'll actually earn more iLevel 63 stuff in Act 1 than if you tackled the more challenging act. That's just bad challenge design :/ |
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6/13/12 4:11:51 PM#213
Originally posted by Mahavishnu But that would remove the linear "carrot on a stick" that drives so many of the modern MMOs. It's become the industry standard method for controling what users are doing in your game. If you want gamer "EpicTank" to move to Zone "x" at level 'x", then make gear slightly better than what EpicTank likely has available in Zone "x".....and on to the next zone, then next zone, then next zone. It's like lazy man's social engineering for MMOs.
With that said (and to your point) old school Ultima Online was the last MMO I played where gold farmers didn't play a significant role in the game. Gold was easy to come by and items were common place. (even the magic ones) |
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6/13/12 4:16:59 PM#214
So instead of getting your account stolen by a third party company when purchasing an item/currency, you do it through Blizzard instead?
I'm not seeing a problem here.
Sounds like the typical Blizzard hate to me. |
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6/13/12 4:17:56 PM#215
Originally posted by Dvalon Fair point, but with that...are you saying that Blizzard anticipated large numbers of China farmers to flood the market such that items become priced at what they intended? (respectable & more accurate as you put it) |
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6/13/12 4:18:48 PM#216
Originally posted by Phry I meant people getting their accounts hacked like what was happening a week or so ago. Blizzard might be able to keep track of the individuals who hack into peoples' accounts and sell their items on the RMAH of whatever, but by the time the hack would be reported, investigated and the account reinstated, the hackers could earn real money at the expense of whoever they hacked. Being online does not make the game any more secure for the user, and that is a real problem. I know they demanded that people use the authenticator, but it is still not 100% secure. Playing MUDs and MMOs since 1994. |
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6/13/12 4:24:45 PM#217
Originally posted by Creslin321 Very well said Creslin, I agree whole-heartedly with your entire post. It turns something that should be frowned upon into something that is glorified. It almost seems like Blizzard is slowly making it acceptable, then almost needed to have a real cash auction house in any game. I will be curious to see if they start putting real cash auction houses in future online games of theirs, maybe even this new big project dubbed "Titan".
I am entitled to my opinions, misspellings, and grammatical errors. |
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6/13/12 4:25:02 PM#218
Not sure why you're blaming that on the AH when it's an identical model to what we had in D2 a decade ago.
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6/13/12 4:28:19 PM#219
Originally posted by DarkPony This. I find it mindboggling that Blizzard and many Diablo "fans" (read: fanbois) do not understand that a RMAH completely undermines what the franchise is about. I was a huge Diablo and Diablo 2 fan, playing both for years. However, I see no point in getting Diablo 3 since the RMAH renders the main goal of the game, getting good gear, meaningless. Maybe if the game had the replayability of the second I would buy it just for gameplay's sake, but apparently the new skill/class system doesn't have anywhere close to the depth of it's predecesor. Not gonna waste $60 bucks for 20 hours of gameplay... |
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6/13/12 4:32:38 PM#220
Originally posted by Dragim Yep, I bet that pushing "renewable" RMT (like RMAH) is a huge goal of many big game companies. And why not? It's the gift that keeps on giving. You literally have to do NOTHING to make money. Players will just gleefully find items already in the game and then sell them to other players and you take a cut. It's literally a money machine. You put out your game, do nothing, profit. I bet that Blizz looked at how long people played D2 and thought..."how can we capitalize off that?" And the RMAH is really a perfect answer for them. Personally, I hope the whole thing blows up in their faces. I hope that gold farmers and over-zealous players continue to flood the market with supply and drop prices of top-tier items to under $3. In the end, you will be able to get full end game gear for like $10 if this happens, and people who bought single items for $70 will be infuriated. It will be beautiful. And I am NOT a Blizzard hater btw. I love Starcraft, D1, D2, and even WoW. But this RMAH crap? It's terrible. D3 was designed to make the AH very attractive, and I think it really hurt the game. If the RMAH is successful...then we can look forward to more and more NON-MMORPGs being designed to maximize residual profits, instead of being made to be an awesome game that you just want to buy. Are you team Azeroth, team Tyria, or team Jacob? |
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